Robert Beckebans
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0a983d32ad
|
Merge remote-tracking branch 'SRSaunders/cinematic-updates'
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2023-01-18 10:04:00 +01:00 |
|
Robert Beckebans
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6f89d31d19
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Applied astyle
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2023-01-18 09:55:03 +01:00 |
|
Robert Beckebans
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68144334b6
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Reverted shader related changes in CMakeLists.txt
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2023-01-18 09:54:36 +01:00 |
|
Robert Beckebans
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7a4c56e105
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Merge remote-tracking branch 'SRSaunders/basepath-sdl-fixes'
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2023-01-18 09:48:04 +01:00 |
|
Stephen Saunders
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d62e8a1e55
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Disable precompiled headers for the Ninja Multi-Config generator on linux & macOS
|
2023-01-16 11:28:20 -05:00 |
|
Stephen Saunders
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2565b1f58f
|
Generalize basepath search logic for single-config dev builds on linux/macOS when using make or ninja
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2023-01-14 01:37:49 -05:00 |
|
Robert Beckebans
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eb017e40c5
|
Cleanup
|
2023-01-13 14:43:09 +01:00 |
|
Stephen Saunders
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c4a2f52fbf
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Simplify precompiled.h.gch cleanup for linux/macOS using post-build custom command
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2023-01-12 15:40:35 -05:00 |
|
Stephen Saunders
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245d06c4d6
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Comment out redundant Shaders source groups in main CMakeLists, already handled inside Shaders target
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2023-01-12 15:31:18 -05:00 |
|
Stephen Saunders
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2d1945044a
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Create macOS app bundle for Xcode release / universal builds, add macOS app icon, update README
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2023-01-12 14:46:36 -05:00 |
|
Stephen Saunders
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502522826a
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Minor consistency change for USE_VK define in DeviceManager.h
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2023-01-09 13:41:23 -05:00 |
|
Stephen Saunders
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26edabe752
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Rename / update macOS cmake build scripts, update README to reflect new names
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2023-01-08 00:30:02 -05:00 |
|
Stephen Saunders
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5137637126
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Filter SDL video modes same as on Win32, fix SDL window position drift when exiting fullscreen
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2023-01-08 00:25:05 -05:00 |
|
Stephen Saunders
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7485a123f6
|
Fix idParser::Directive_include() to properly handle full os path as fetched by idLexer::GetFileName()
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2023-01-07 22:53:11 -05:00 |
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Stephen Saunders
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1c4883354b
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Fix linux/macOS CreateOSPath() regression by eliminating path-relative references in fs_basepath
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2023-01-07 22:44:42 -05:00 |
|
Stephen Saunders
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1340adb820
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Restore support for FFMPEG legacy channel_layout & channels fields, remove self-assignment in idSoundDecoder_Vorbis::Open()
(cherry picked from commit 22f9e5cc0e42a8d101f628df461ee7649acb3e01)
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2022-12-26 12:20:50 -05:00 |
|
Stephen Saunders
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21b021c3c0
|
Update FFMPEG deprecated calls to use supported ch_layout structure
(cherry picked from commit c6fca09b0e2e24735ca808e75e90f6d03e4d16e5)
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2022-12-26 12:20:42 -05:00 |
|
Stephen Saunders
|
f1b0f2ec00
|
R_TestVideo_f command fixes and Cinematics startup fix for NVRHI (BinkDec green frame)
(cherry picked from commit 846fcf14c723391c6e6b311eaaeb31926b1e65d1)
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2022-12-26 12:20:25 -05:00 |
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Stephen Saunders
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600f4de937
|
Merge branch 'master' of https://github.com/RobertBeckebans/RBDOOM-3-BFG into cinematic-updates
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2022-12-26 12:18:55 -05:00 |
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Stephen Saunders
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e7b681a06e
|
Build-time perf improvement for PCH, c_str() fix in idCameraAnim::gltfLoadAnim()
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2022-12-24 14:10:55 -05:00 |
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Robert Beckebans
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21947e8f08
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Merge branch 'master' into 635-nvrhi5
|
2022-12-22 16:49:18 +01:00 |
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Robert Beckebans
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5eaa7801db
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Merge fixes, default models scene remains Scene
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2022-12-22 16:46:29 +01:00 |
|
HarrievG
|
defc18ddaa
|
[!] Fixed loading animations when the armatures option is not used..
|
2022-12-22 15:27:16 +01:00 |
|
HarrievG
|
0a48ec16d4
|
[!] Fixes loading animations from different GLTF files
[!] Fixes loading file exclusive skinned models when multiple scenes are present and scene with model is not the default scene.
|
2022-12-22 15:27:16 +01:00 |
|
HarrievG
|
8496f9bf30
|
[!] Fixes regenerating bMD5Anim from GLTF animation when source is newer than binary
|
2022-12-22 15:27:16 +01:00 |
|
HarrievG
|
e5ec631caf
|
[+] Allowing binding of asset library instances in gltf scenes.
|
2022-12-22 15:27:16 +01:00 |
|
HarrievG
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1cd57dce1d
|
[!] dont crash when trying to load an animation from and GLB does not match last loaded model glb
|
2022-12-22 15:27:15 +01:00 |
|
HarrievG
|
0e42fbba93
|
[!] Root motion transfer fixes.
|
2022-12-22 15:27:15 +01:00 |
|
HarrievG
|
34d616b08c
|
GLTF model import improvements
- Added rename node option
- Added option for root motion transferal
- Fixed re-orient option parsing
- Fixed last(?) bug in orientation frame conversion
|
2022-12-22 15:27:15 +01:00 |
|
HarrievG
|
0829898cb4
|
[!] Fixed loading animated file exclusive models
[!] Fixed reloading of models with a commandline (anims: todo)
|
2022-12-22 15:27:15 +01:00 |
|
HarrievG
|
e97584642a
|
[!] Make missing joints on player model non-fatal
|
2022-12-22 15:27:15 +01:00 |
|
HarrievG
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250c06bfc0
|
[!] Make checkmodelhierachy non-fatal
|
2022-12-22 15:27:14 +01:00 |
|
HarrievG
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8c18d58c49
|
[+] Added -reorient option to gltf model import
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2022-12-22 15:27:14 +01:00 |
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HarrievG
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0cf9dac1ef
|
A-Style
# Conflicts:
# neo/d3xp/Camera.cpp
# neo/d3xp/Camera.h
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2022-12-22 15:27:14 +01:00 |
|
HarrievG
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31d79dfd36
|
[~] idAssert -> assert
[+] addOrigin model import option
# Conflicts:
# neo/renderer/Model_gltf.cpp
|
2022-12-22 15:25:01 +01:00 |
|
HarrievG
|
bba7ddd665
|
[!] Merge error fixes
# Conflicts:
# neo/idlib/MapFile_gltf.cpp
# neo/renderer/Model_gltf.cpp
|
2022-12-22 15:22:30 +01:00 |
|
Robert Beckebans
|
407086a603
|
Astyle
|
2022-12-19 12:40:45 +01:00 |
|
Robert Beckebans
|
91a33de38e
|
Deleted obsolete cmake shortcut bash files
|
2022-12-19 12:39:35 +01:00 |
|
Stephen Saunders
|
308892db87
|
Change DeviceManager_VK Vulkan API calls to NVRHI API, fix vulkan dll unloading bug
|
2022-12-16 13:42:12 -05:00 |
|
Stephen Saunders
|
591d9d71a7
|
Clean up macOS cmake build scripts and handle macOS makefile build path within Sys_DefaultBasePath()
|
2022-12-14 12:50:05 -05:00 |
|
Stephen Saunders
|
cd2bb986c2
|
Handle macOS / linux differences for build path option within Sys_DefaultBasePath()
|
2022-12-14 01:30:48 -05:00 |
|
Stephen Saunders
|
7f37eccf61
|
Extend Sys_DefaultBasePath() to check IDE build path for linux and macOS
|
2022-12-13 21:28:26 -05:00 |
|
Stephen Saunders
|
55a9950dd8
|
Support USE_MoltenVK cmake option for macOS NVRHI builds, update xcode cmake scripts
|
2022-12-12 18:13:55 -05:00 |
|
Stephen Saunders
|
fbeb02df9c
|
Fix Vulkan descriptor set selection within bink and bink_gui shaders
|
2022-12-12 17:55:08 -05:00 |
|
Stephen Saunders
|
f41cc5e46a
|
Decouple FFMPEG / BINKDEC cmake options from x86-only SSE intrinsics, fix macOS-specific logic for intrinsics and PCH
|
2022-12-12 17:48:49 -05:00 |
|
Stephen Saunders
|
4dc2a8ca12
|
Fix compileshaders.cmake to reference USE_VULKAN, fix missing override warning in Model_local.h
|
2022-12-12 17:35:51 -05:00 |
|
Robert Beckebans
|
3f8bc0a568
|
Fixed FramebufferInfoEx in CommonPasses
|
2022-12-06 23:51:49 +01:00 |
|
Robert Beckebans
|
a94f67adaa
|
Point to latest RB/nvrhi/main
|
2022-12-06 23:43:56 +01:00 |
|
Robert Beckebans
|
22f10571e3
|
Fixed Win64 build. Renamed USE_NVRHI_VULKAN to USE_VULKAN
|
2022-12-06 23:28:48 +01:00 |
|
Robert Beckebans
|
e02f2f92c2
|
Removed obsolete glslang submodule
|
2022-11-22 18:49:25 +01:00 |
|
Robert Beckebans
|
432af457ca
|
Removed legacy GL/Vulkan backends from CMakeLists.txt
|
2022-11-22 18:47:31 +01:00 |
|
Robert Beckebans
|
632ad33f80
|
Write constant buffers if changed or layout changed
|
2022-11-20 15:42:48 +01:00 |
|
Robert Beckebans
|
c48346c551
|
Move nvrhi::Device->waitForIdle() back to GL_BlockingSwapBuffers()
|
2022-11-20 13:37:10 +01:00 |
|
Robert Beckebans
|
74c8a9f94e
|
Always write the constant buffer -> BAD but works
|
2022-11-20 13:34:46 +01:00 |
|
Stephen Pridham
|
a7f83bf631
|
Update the render state whenever the constant buffer is written to
|
2022-11-20 12:52:07 +01:00 |
|
Stephen Pridham
|
47d68fb6e0
|
Invalid binding set cache if either vertex data or joint data changes
|
2022-11-20 12:52:07 +01:00 |
|
Stephen Pridham
|
2ac23b0c9b
|
Add back uniformsChanged = false
|
2022-11-20 12:52:07 +01:00 |
|
Stephen Pridham
|
8f190b85c2
|
Remove unused comment
|
2022-11-20 12:52:07 +01:00 |
|
Stephen Pridham
|
7a82dc1c9b
|
Update NVRHI submodule
|
2022-11-20 12:52:07 +01:00 |
|
Stephen Pridham
|
726c4524e9
|
Update map buffer calls. Astyle
|
2022-11-20 12:52:07 +01:00 |
|
Stephen Pridham
|
4af1742b17
|
Astyle
|
2022-11-20 12:52:06 +01:00 |
|
Stephen Pridham
|
e3ede978d4
|
Update to make it easier to switch constant buffer usage
|
2022-11-20 12:52:06 +01:00 |
|
Stephen Pridham
|
47312f8997
|
Allow buffer ranges for constant buffers
|
2022-11-20 12:52:06 +01:00 |
|
Stephen Pridham
|
c1c0334bf2
|
Fix VK descriptor set slot for motionBlur shader
|
2022-11-20 12:52:06 +01:00 |
|
Robert Beckebans
|
3a3af32ddb
|
Replaced std::min/max with Min/Max
|
2022-11-19 16:46:21 +01:00 |
|
Robert Beckebans
|
636e64a1f4
|
Astyle after merge conflicts
|
2022-11-18 16:58:08 +01:00 |
|
Robert Beckebans
|
37127cde0e
|
Merge branch 'master' into 635-nvrhi4
|
2022-11-18 16:51:40 +01:00 |
|
Robert Beckebans
|
8a821c3a7a
|
Astyle
|
2022-11-18 16:47:29 +01:00 |
|
Stephen Saunders
|
96347cab74
|
Minor defensive #ifdef change in sdl_vkimp for SetScreenParmsWindowed() - handle non-macOS / non-linux case
|
2022-11-18 10:30:08 -05:00 |
|
Stephen Saunders
|
afacd8014c
|
Improve timer stats, get / set displayFrequency, implement Vulkan vsync mode 1, fix DX12 vsync mode 0 for fullscreen
|
2022-11-17 23:42:06 -05:00 |
|
Stephen Saunders
|
8d57d5399b
|
Skip GL_BlockingSwapBuffers() sync during shutdown when in Doom 3 mode (com_smp = -1)
|
2022-11-14 23:38:55 -05:00 |
|
Stephen Saunders
|
7a7571f88a
|
Fix window resize/fullscreen handling and make consistent between DX12 and Vulkan (Windows & SDL)
|
2022-11-11 21:51:31 -05:00 |
|
Robert Beckebans
|
f1d7f2ff9e
|
Fixed compile errors
|
2022-11-11 17:34:38 +01:00 |
|
Robert Beckebans
|
ad78435446
|
Merge branch '721-gltf2-cameras' into 705-gltf2-import-options
|
2022-11-11 17:00:47 +01:00 |
|
Robert Beckebans
|
6689d60b74
|
Passed idImportOptions along the animations loader code
|
2022-11-11 16:59:36 +01:00 |
|
Robert Beckebans
|
0d5d947f17
|
Apply import options to glTF2 models
|
2022-11-11 16:59:36 +01:00 |
|
Robert Beckebans
|
6cbb205ece
|
Hook idImportOptions into idRenderModel*::InitFromFile()
|
2022-11-11 16:59:36 +01:00 |
|
Robert Beckebans
|
81d70dc5d8
|
Parse idImportOptions for model declarations
|
2022-11-11 16:59:36 +01:00 |
|
Robert Beckebans
|
e499514fea
|
Little cleanup of the glTF2 code
|
2022-11-11 16:59:35 +01:00 |
|
Robert Beckebans
|
891ba7478e
|
Added idMat4::GetTranslation() and some comments
|
2022-11-11 16:58:19 +01:00 |
|
Robert Beckebans
|
9f50dbc9bc
|
Astyle
|
2022-11-11 13:12:38 +01:00 |
|
HarrievG
|
389798ee4b
|
[!] Corrected Spot light transforms
[+] Added support for GLTF cameras. useable with idCameraView and idAnimatedCamera
|
2022-11-11 13:11:21 +01:00 |
|
HarrievG
|
3d366ba386
|
[!] Fixed runtime reloading for gltf models
[!] Fixed timestamp check for static models
|
2022-11-11 13:11:21 +01:00 |
|
Stephen Saunders
|
f5745b4ab6
|
Support window resize and fullscreen changes on Windows and Linux without validation errors
|
2022-11-10 14:56:18 -05:00 |
|
Stephen Saunders
|
f6e5571d39
|
Support image depth/stencil format D32S8 when D24S8 not available (e.g. Vulkan on AMD GPUs)
|
2022-11-10 14:50:09 -05:00 |
|
Stephen Saunders
|
80c56e573d
|
Fix compile errors: DeviceManager.h include path for DX12, sync2 structure initialization typo for Vulkan
|
2022-11-10 12:19:54 -05:00 |
|
Stephen Saunders
|
f756ef26c2
|
Move DeviceManager_<API>.cpp files to neo/sys directory for single stream common maintenance
|
2022-11-08 16:33:29 -05:00 |
|
Stephen Saunders
|
7703d4221d
|
Vulkan timer query fixes, support in-game display mode / window size / vsync changes
|
2022-11-08 15:27:09 -05:00 |
|
Stephen Saunders
|
1adedfd3fc
|
Vulkan volatile buffer and validation error fixes (sync2, fillModeNonSolid, MoltenVK imageViewFormatSwizzle)
|
2022-11-08 15:21:50 -05:00 |
|
Robert Beckebans
|
7fb6948777
|
Merge branch '635-nvrhi3-cleanexit' into 635-nvrhi3
|
2022-11-03 18:54:56 +01:00 |
|
Robert Beckebans
|
600e50ad50
|
Astyle
|
2022-11-03 18:54:38 +01:00 |
|
Robert Beckebans
|
e9284c3818
|
Use fixed size (-8 -8 0, 8 8 16) bounds for all model based entities for TB
|
2022-11-02 15:51:12 +01:00 |
|
Robert Beckebans
|
15a9d12661
|
exportFGD proxymodel fix
|
2022-11-02 11:44:38 +01:00 |
|
Robert Beckebans
|
1ee669c31f
|
Merge branch 'master' into 635-nvrhi3
|
2022-10-29 19:09:30 +02:00 |
|
Robert Beckebans
|
3a877568e4
|
Support glTF2 vertex colors for static models
|
2022-10-29 19:08:12 +02:00 |
|
Robert Beckebans
|
b53271fc68
|
No need to set the rotation for the Blender lights
|
2022-10-29 18:25:56 +02:00 |
|
Robert Beckebans
|
7166b50501
|
Astyle
|
2022-10-29 17:42:09 +02:00 |
|
HarrievG
|
889f613610
|
[+] Ext_KHR_lights_punctual::Point support
[!] Fix for multple collections, entity names will be written out according to the full hierarchy.
|
2022-10-29 17:37:47 +02:00 |
|
Stephen Saunders
|
3d3658384d
|
Cleanup references to nvrhi::IDevice on shutdown, otherwise device won't clean up properly on final exit
|
2022-10-28 17:50:48 -04:00 |
|
Stephen Saunders
|
9734df5f01
|
Fix NVRHI device shutdown for SDL and do additional resource cleanup on exit
|
2022-10-28 14:11:10 -04:00 |
|