Stephen Saunders
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9734df5f01
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Fix NVRHI device shutdown for SDL and do additional resource cleanup on exit
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2022-10-28 14:11:10 -04:00 |
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Stephen Saunders
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86bcffdd00
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Build / Source changes for NVRHI on SDL, source cleanup for clang C++17 std, initial macOS NVRHI implementation
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2022-10-21 23:46:42 -04:00 |
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Robert Beckebans
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283e94269f
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Removed obsolete HLSL shaders and changed Vulkan descriptor sets
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2022-09-23 19:15:01 +02:00 |
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Robert Beckebans
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1d456a9026
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Probably fixed Vulkan swapchain problem
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2022-09-22 18:34:07 +02:00 |
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Robert Beckebans
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9307983475
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Some code to debug the NVRHI swapchain problem
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2022-09-17 20:01:06 +02:00 |
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Robert Beckebans
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44d65a6377
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Switched nvrhi to github.com/RobertBeckebans/nvrhi.git
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2022-09-17 13:37:34 +02:00 |
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Robert Beckebans
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4dbb4bd114
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Renamed r_gapi to r_graphicsAPI
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2022-09-17 08:01:22 +02:00 |
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Robert Beckebans
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7f95839129
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[bakeLightGrids] Fixed too bright grid points caused by bad cubemap captures
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2022-09-06 18:39:47 +02:00 |
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Robert Beckebans
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60330e2d8d
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Always clear the envprobe FBO for lightgrid capturing
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2022-07-03 14:16:04 +02:00 |
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Robert Beckebans
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cdc39a0294
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Merged some smaller cleanups from the SP branch
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2022-07-03 11:26:54 +02:00 |
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Robert Beckebans
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c0dd85bb80
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Fixed rendering of FFmpeg, Binkdec videos and Doomclassic modes #648 677
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2022-06-04 13:37:00 +02:00 |
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Robert Beckebans
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a97c92b6a5
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Separate bind set for material textures in the light passes to avoid allocation problems #676
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2022-06-03 18:47:02 +02:00 |
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Robert Beckebans
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d3382b03e2
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Outcommented broken SMAA and MSAA options
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2022-05-29 15:51:07 +02:00 |
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Robert Beckebans
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ea296d884d
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Don't call ResizeFramebuffers() during bake commands!
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2022-04-23 18:48:55 +02:00 |
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Robert Beckebans
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43b3375da7
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bakeEnv* and bakeLightGrids partially work
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2022-04-23 16:34:22 +02:00 |
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Robert Beckebans
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39227f1559
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Improved TAA jittering
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2022-04-20 10:54:25 +02:00 |
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Robert Beckebans
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a7623165b5
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Fixed TAA jittering bug
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2022-04-19 21:56:30 +02:00 |
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Robert Beckebans
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51405a3e8f
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Simplified screenshot garbage. Closes #652
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2022-04-16 16:29:17 +02:00 |
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Robert Beckebans
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6cd2b98491
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TAA is working. Fixed wrong output resolution
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2022-04-13 22:05:05 +02:00 |
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Robert Beckebans
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d078ada2d8
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Changed the motionBlur shader to draw motion vectors
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2022-04-13 12:35:00 +02:00 |
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Robert Beckebans
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2e363d6f99
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Exposed TAA parameters to cvars
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2022-04-12 19:24:53 +02:00 |
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Robert Beckebans
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ca1c1019d0
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Less flickering
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2022-04-12 18:29:55 +02:00 |
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Robert Beckebans
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1279a27a43
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Copied TAA from Donut framework
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2022-04-12 18:15:48 +02:00 |
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Robert Beckebans
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ca6b434a63
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Fixed r_skipShadows and removed r_logFile
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2022-04-02 12:33:58 +02:00 |
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Robert Beckebans
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45b75aa623
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Bumped r_shadowMapAtlasSize to 16384
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2022-04-01 17:38:52 +02:00 |
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Robert Beckebans
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c0e4082651
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Use shadow atlas for interaction rendering
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2022-03-31 22:07:05 +02:00 |
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Robert Beckebans
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77a73a2cd2
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Fixed compile and runtime problems
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2022-03-30 12:09:22 +02:00 |
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Robert Beckebans
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a18d2609ce
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Merge branch 'master' into 635-nvrhi1
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2022-03-30 12:08:40 +02:00 |
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Robert Beckebans
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62429d8f46
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Optimized perf by fixing several issues with the GPU<->CPU syncing
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2022-03-23 20:22:05 +01:00 |
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Robert Beckebans
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d4f1d99bd7
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Some work on GPU Skinning and Vulkan debugging
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2022-03-22 20:46:44 +01:00 |
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Robert Beckebans
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51d317543c
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Sync NVRHI branch by SP
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2022-03-22 11:16:44 +01:00 |
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Robert Beckebans
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07bef6e114
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Fixed linear RGB -> sRGB gamma ramp after tone mapping
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2022-03-15 16:58:07 +01:00 |
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Robert Beckebans
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91ae3aa3ed
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Sync NVRHI branch by SP
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2022-03-15 11:41:56 +01:00 |
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Robert Beckebans
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6ae1f07e95
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Synced with Steve's latest NVRHI code
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2022-03-09 20:40:15 +01:00 |
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Robert Beckebans
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d212e5b948
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Merge remote-tracking branch 'SRSaunders/master'
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2022-03-06 08:34:02 +01:00 |
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Robert Beckebans
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f1668b7db8
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Stencil shadows work again (thanks to Stephen Pridham), Renderer Sync #395
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2022-03-05 18:27:27 +01:00 |
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Stephen Saunders
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bd3c82c930
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Align frame logic for Cinematic decoders (ffmpeg, Bink, RoQ), use correct shaders, fix bugs in RoQ looping and testVideo cmd
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2022-03-02 20:49:26 -05:00 |
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Stephen Saunders
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69be2f1e05
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Enabled RoQ & ffmpeg decoders in testVideo cmd, fixed RoQ looping with ffmpeg decoder
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2022-02-26 18:51:01 -05:00 |
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Robert Beckebans
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1d93ad0a58
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It can start and load a map!
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2022-02-21 21:26:36 +01:00 |
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Robert Beckebans
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535e56f580
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It's compiling!
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2022-02-21 19:56:21 +01:00 |
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Robert Beckebans
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c37dc4e04e
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NVRHI merge by Stephen Pridham part 2
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2022-02-21 17:59:13 +01:00 |
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Robert Beckebans
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d0f5cd7308
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Added new GFX options for SSAO and Ambient Lighting
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2021-10-30 17:54:07 +02:00 |
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Admer
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2f58f2b0c2
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Re-order all pragma once statements to be AFTER the precompiled.h include, to silence IntelliSense's warning about PCH header stops
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2021-09-11 17:53:30 +02:00 |
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Admer
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a1e1bec54a
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r_skipBloom CVar
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2021-09-11 17:43:50 +02:00 |
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Stephen Saunders
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c80d601276
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Remove all X11_XCB platform-specific code from RBDoom3BFG
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2021-07-30 14:08:44 -04:00 |
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Robert Beckebans
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0814287639
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Updated release notes with screenshots
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2021-05-08 11:34:12 +02:00 |
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Robert Beckebans
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329d822d32
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Show all valid light material textures with editLights
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2021-05-06 13:31:58 +02:00 |
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Robert Beckebans
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c119cf3513
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Several bugfixes that address cubemap processing for SH/GGX data
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2021-05-03 20:36:26 +02:00 |
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Robert Beckebans
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30373922c3
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Optimized bakeLightGrids
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2021-05-01 15:59:46 +02:00 |
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Robert Beckebans
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5b0a3a8ac8
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Merge branch '545-irradiance-light-grid'
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2021-04-29 16:33:10 +02:00 |
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