Robert Beckebans
d50c93f26f
Added r_exposure and tweaked lighting
2016-01-14 00:59:41 +01:00
Robert Beckebans
f82b700598
Improved linear RGB lighting and added ACES tonemap
2016-01-13 20:33:16 +01:00
y2keeth
da79018740
Enables muzzle flashes
...
weapon world lighting enabled
2016-01-11 16:46:19 -05:00
Robert Beckebans
29f5488c89
Merge branch 'SSGI' into HDR-linearRGB
...
Conflicts:
base/renderprogs/global.inc
base/renderprogs/interactionAmbient.pixel
neo/renderer/OpenGL/gl_Image.cpp
neo/renderer/RenderProgs_embedded.h
2016-01-11 19:35:34 +01:00
Robert Beckebans
05da7306d4
More SSGI and SSAO bugfixes
2016-01-11 19:00:20 +01:00
Robert Beckebans
dec7944856
SSGI and SSAO bugfixes
2016-01-10 23:47:16 +01:00
Robert Beckebans
3c9bc63f61
SSGI radiosity blur
2016-01-10 17:20:38 +01:00
Robert Beckebans
9e4b6188cc
Screen Space Global Illumination first step
2016-01-09 22:24:57 +01:00
Robert Beckebans
b0f5f51f4c
Bugfix
2016-01-09 20:17:09 +01:00
Robert Beckebans
e8826caae8
Hierarchical depth buffer for SSAO works
2016-01-09 16:23:49 +01:00
Robert Beckebans
d9f9db3b37
Framework for hierarchical depth buffer optimization
2016-01-09 13:38:49 +01:00
Robert Beckebans
94c28fa8ff
Working Alchemy SSAO shaders
2016-01-08 19:30:21 +01:00
Robert Beckebans
8a861c7914
Render SSAO to offscreen FBO
2016-01-06 22:37:16 +01:00
Robert Beckebans
9f83e84f6f
Added bilateral blur to SSAO
2016-01-02 23:59:44 +01:00
Robert Beckebans
e555e83119
SSAO experiment
2016-01-02 19:28:49 +01:00
Robert Beckebans
08c7b35fd1
Normals-only G-Buffer for screen space effects
2015-12-31 18:11:34 +01:00
Robert Beckebans
5e7e59cfe6
Updated embedded shaders
2015-12-31 13:05:51 +01:00
Robert Beckebans
ba8097a90e
Revert "Enables muzzle flashes"
...
This reverts commit 7a2f275c17
.
2015-12-31 12:34:29 +01:00
Robert Beckebans
1f81d427fa
Merge branch 'SMAA'
2015-12-31 12:27:26 +01:00
Robert Beckebans
5846953302
Fixed missing multiSamples initialization for OpenGL. #276
2015-12-30 19:28:14 +01:00
Robert Beckebans
523410e8cf
Merge branch 'SMAA' into HDR-linearRGB
2015-12-30 13:32:05 +01:00
Robert Beckebans
ebc3f34650
Removed black triangles when half-lambert is enabled
2015-12-30 12:46:45 +01:00
Robert Beckebans
e1195615a3
Added SMAA shaders to renderprogs manifest
2015-12-30 12:22:05 +01:00
Robert Beckebans
e2e4295556
Replaced r_multiSamples with r_antiAliasing to switch between SMAA, MSAA ( and TXAA future)
2015-12-30 12:07:24 +01:00
Robert Beckebans
a74956208e
Lighting in linear RGB. One step closer to PBR
2015-12-30 11:01:57 +01:00
Robert Beckebans
195f8082b8
Merge branch 'SMAA' into HDR-linearRGB
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Conflicts:
base/renderprogs/global.inc
neo/renderer/RenderProgs_GLSL.cpp
neo/renderer/RenderProgs_embedded.h
2015-12-30 10:08:25 +01:00
Robert Beckebans
cae1397d78
Disabled SWF Image channelScale export
2015-12-29 11:47:45 +01:00
Robert Beckebans
08f28edfb0
Disabled HDR MSAA support in favor of SMAA
2015-12-28 23:44:22 +01:00
Robert Beckebans
c4316b14a4
Reenabled filmic post effects
2015-12-28 23:33:39 +01:00
Robert Beckebans
127b2ed5e8
Finally, Crytek's SMAA works at leat in SMAA 1x mode
2015-12-28 23:22:58 +01:00
Robert Beckebans
0b5d931e1e
SMAA debugging
2015-12-28 21:36:25 +01:00
Robert Beckebans
3bb28ab144
SMAA neighborhood blending shader
2015-12-28 13:34:39 +01:00
Robert Beckebans
794f9ae5e1
SMAA blending weight calculation shader
2015-12-28 11:42:11 +01:00
Robert Beckebans
43b0cb2415
SMAA edge detection shader
2015-12-27 17:45:41 +01:00
Robert Beckebans
e332dd07d6
SMAA step one
2015-12-26 16:11:47 +01:00
Robert Beckebans
e8c8aa4795
Added SMAA intrinsic helper images
2015-12-26 15:20:19 +01:00
Robert Beckebans
6aa87784a3
Tweaked HDR/ambient
2015-12-25 12:03:59 +01:00
Robert Beckebans
a501209c8b
Updated shaders. Merry Christmas :)
2015-12-24 18:49:25 +01:00
Robert Beckebans
ad0ff8ec8d
Tweaked HDR/ambient
2015-12-24 18:47:16 +01:00
Robert Beckebans
5556231d71
Tweaked HDR parameters
2015-12-24 18:47:16 +01:00
Robert Beckebans
6c4ebf6a75
Added ambient pass to make game less dark
2015-12-24 18:47:16 +01:00
Robert Beckebans
5ed5b81161
Updated readme and release notes
2015-12-24 14:18:05 +01:00
Robert Beckebans
29d4a75401
Updated embedded shaders
2015-12-24 13:08:16 +01:00
Robert Beckebans
da7eedf04d
Added filmic post process effects
2015-12-23 13:53:21 +01:00
Robert Beckebans
a38bfe949e
Fixed renderprogs _manifest.lua
2015-12-22 18:03:44 +01:00
Robert Beckebans
5e2f7375ac
Tweaked chromatic burning bloom
2015-12-22 17:53:18 +01:00
Robert Beckebans
3738e59283
Embedded shaders
2015-12-21 14:46:28 +01:00
Robert Beckebans
79f1071322
listImages bugfixes
2015-12-21 14:28:30 +01:00
Robert Beckebans
f7fc5b59ab
Misc linear RGB experiments
2015-12-21 14:12:03 +01:00
Robert Beckebans
b3dc4c99fb
listImages bugfixes
2015-12-21 13:27:53 +01:00
Robert Beckebans
a378e73823
Merge remote-tracking branch 'RBDOOM-3-BFG/gamma-correction' into HDR-linearRGB
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Conflicts:
base/renderprogs/global.inc
neo/renderer/tr_local.h
2015-12-21 13:27:12 +01:00
Robert Beckebans
51cac2394f
Merge branch 'master' into gamma-correction
2015-12-21 13:00:52 +01:00
Robert Beckebans
f64b7b80d4
HDR framebuffer resize bugfix
2015-12-21 12:11:56 +01:00
Robert Beckebans
2d8a0b3536
Tweaked tone mapping and implemented r_hdrDebug view
2015-12-21 11:39:19 +01:00
Robert Beckebans
37005ba506
64 bit HDR with adaptive tone mapping ported from XreaL
2015-12-20 12:28:46 +01:00
y2keeth
61879bf8b9
Update RenderSystem.h
2015-12-10 06:50:42 -05:00
y2keeth
ff710a7e34
Update RenderSystem.cpp
2015-12-10 06:50:05 -05:00
y2keeth
ac55df9347
Update RenderSystem_init.cpp
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Changed extension check for GL_ARB_framebuffer_object
2015-12-10 06:16:08 -05:00
Robert Beckebans
1c14ab2db9
Changed extension check for GL_ARB_framebuffer_object
2015-11-23 14:42:01 +01:00
Robert Beckebans
be030e5548
Workarounds for Mesa. closes #256 #245
2015-11-23 14:01:59 +01:00
y2keeth
a2ed7f250a
FFMep 2.9 dll's again lol
2015-11-17 19:11:24 -05:00
y2keeth
91d1504cec
Revert "FFMpeg 2.9 dll's"
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This reverts commit 08da02292f
.
2015-11-17 19:07:02 -05:00
y2keeth
03e98bbbe6
glsl creation fix
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glsl creation for Mesa drivers fix
2015-11-17 18:56:06 -05:00
y2keeth
08da02292f
FFMpeg 2.9 dll's
2015-11-17 18:54:08 -05:00
BielBdeLuna
a25dcdcd30
glsl creation fix
2015-11-17 12:46:45 +01:00
y2keeth
374a850fba
Patch from Debian #803857 to support ffmpeg 2.9
2015-11-07 12:02:59 -05:00
y2keeth
ee0d697764
Merge remote-tracking branch 'refs/remotes/RobertBeckebans/master'
2015-11-07 11:31:08 -05:00
y2keeth
1ce8a30544
unlocked softshadows for mesa-Intel drivers
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by BielBdeLuna
2015-11-03 20:17:30 -05:00
Robert Beckebans
4b1f6cfaf3
Defaulted fs_resourceLoadPriority to 0
2015-10-28 18:35:56 +01:00
Robert Beckebans
25764b07ad
JSON Flash image reimport
2015-10-28 18:35:41 +01:00
Robert Beckebans
db560ecd7b
JSON Flash improved reimport
2015-10-28 18:35:41 +01:00
Robert Beckebans
c552d8108c
JSON Flash mainsprite reimport
2015-10-28 18:35:41 +01:00
Robert Beckebans
2398006cc6
JSON -> Flash Tag_RemoveObject2, Tag_DoAction
2015-10-28 18:35:41 +01:00
Robert Beckebans
cd084649c6
Merge remote-tracking branch 'RBDOOM-3-BFG/master'
2015-10-22 23:49:12 +02:00
Robert Beckebans
ab354c0ceb
Defaulted fs_resourceLoadPriority to 0
2015-10-22 23:48:38 +02:00
Robert Beckebans
a1d97245b9
Fixed merge conflicts
2015-10-12 13:02:18 +02:00
Robert Beckebans
45d475936f
JSON -> Flash Tag_PlaceObject3
2015-10-12 12:36:31 +02:00
Robert Beckebans
c5545bf8f2
JSON -> Flash bugfixes
2015-10-12 12:36:31 +02:00
Robert Beckebans
d769620288
JSON Flash sprite import xform color
2015-10-12 12:36:31 +02:00
Robert Beckebans
0792ac0f59
JSON Flash sprite import
2015-10-12 12:36:31 +02:00
Robert Beckebans
6073793ee5
Exported Flash line draws to JSON
2015-10-12 12:36:31 +02:00
Robert Beckebans
09c1905fea
Continued RapidJSON Flash import
2015-10-12 12:36:31 +02:00
Robert Beckebans
cdb2047900
RapidJSON Hello World
2015-10-12 12:36:30 +02:00
Robert Beckebans
cec8cb2d45
Added RapidJSON 1.0.2
2015-10-12 12:35:43 +02:00
Robert Beckebans
a7472618a7
swf_show debug rendering
2015-10-12 12:35:43 +02:00
Robert Beckebans
d4eb9f8d93
swf_show debug rendering
2015-10-12 12:35:43 +02:00
Robert Beckebans
6d4a3f107b
JSON Flash export 5
2015-10-12 12:35:43 +02:00
Robert Beckebans
17f3059d64
JSON Flash export 4
2015-10-12 12:35:43 +02:00
Robert Beckebans
5ddcb22a15
JSON Flash export 3
2015-10-12 12:35:43 +02:00
Robert Beckebans
30e5e52f71
JSON Flash export 2
2015-10-12 12:35:43 +02:00
Robert Beckebans
aa3f3aef71
JSON Flash export 1
2015-10-12 12:35:42 +02:00
Robert Beckebans
21de748801
Flash bytecode to Lua
2015-10-12 12:34:55 +02:00
Robert Beckebans
71e339a83b
Partial Flash bytecode to ActionScript export
2015-10-12 12:34:55 +02:00
Robert Beckebans
8b99afd5c1
Changed SWF export dir to base/exported/
2015-10-12 12:34:55 +02:00
Robert Beckebans
a353c3f233
SWF shapes export
2015-10-12 12:34:55 +02:00
Robert Beckebans
dd056c4ecc
SWF shapes export
2015-10-12 12:34:55 +02:00
Robert Beckebans
038f798f88
SWF shapes export
2015-10-12 12:34:54 +02:00
Robert Beckebans
e14b1fff08
SWF sprites export
2015-10-12 12:34:54 +02:00
Robert Beckebans
e19e0a6911
SWF image export
2015-10-12 12:34:53 +02:00
Robert Beckebans
f8f1264eb4
More work on SWF images export
2015-10-12 12:34:53 +02:00
Robert Beckebans
edd5ccb9b9
Prepaired SWF images export
2015-10-12 12:34:52 +02:00
Robert Beckebans
54b2753025
SWF export empty .swf
2015-10-12 12:34:52 +02:00
Robert Beckebans
b952f3c594
SWF export
2015-10-12 12:34:51 +02:00
Robert Beckebans
9c58fdf6f9
Added swf_exportAtlas
2015-10-12 12:33:32 +02:00
Robert Beckebans
4502588338
Improved XSWF output
2015-10-12 12:33:31 +02:00
Robert Beckebans
d4a53e6b49
Fixed crash
2015-10-12 12:33:31 +02:00
Robert Beckebans
15fe2a2ae6
Added swf_skip* cvars
2015-10-12 12:33:30 +02:00
Robert Beckebans
ebd9df1202
Extended Shape-Command exports
2015-10-12 12:33:30 +02:00
Robert Beckebans
83c76f576d
XML Flash bugfixes
2015-10-12 12:32:49 +02:00
Robert Beckebans
e4c0d05b7e
XML Flash almost done
2015-10-12 12:32:49 +02:00
Robert Beckebans
87283f7a70
XML Flash part 2
2015-10-12 12:32:48 +02:00
Robert Beckebans
f7fbfa09f6
XML Flash part 1
2015-10-12 12:32:48 +02:00
y2keeth
f572b942f3
fs_resourceLoadPriority defaulted to 0
2015-10-09 09:56:36 -04:00
y2keeth
c4e4ff207f
Increase vertex memory for custom model content
2015-10-09 09:50:57 -04:00
y2keeth
7a2f275c17
Enables muzzle flashes
2015-10-09 09:45:45 -04:00
Daniel Gibson
0fbf83fa49
Implemented Sys_[SG]etClipboardData() for SDL backend
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SDL2 only, SDL1.2 doesn't have functions to handle the clipboard
2015-08-02 19:23:26 +02:00
Daniel Gibson
255d135a6c
Fix crash when running dmap on existing map
...
Loading the collision model from binary can fail, but this wasn't
checked, so idCollisionModelManagerLocal::models[i] could contain NULL
which causes crashes later.
2015-08-01 05:18:12 +02:00
Robert Beckebans
6f3fe59b68
Merge branch 'master' into gamma-correction
2015-07-22 12:32:23 +02:00
Robert Beckebans
af2c6b4326
Merge branch 'master' of github.com:RobertBeckebans/RBDOOM-3-BFG
2015-07-11 12:16:04 +02:00
Robert Beckebans
02f6328a0d
Set USE_INTRINSICS for MSVC
2015-07-11 12:15:59 +02:00
Tobias Frost
bbb41c7781
Do not force USE_INTRINISCS to be set via source-code
2015-07-11 10:33:04 +02:00
Robert Beckebans
223548d148
astyled pull requests
2015-06-24 11:28:31 +02:00
Robert Beckebans
4fa4537978
Use SSE2 intrinsics on x86
2015-06-24 11:27:54 +02:00
Robert Beckebans
9d4c468f08
Merge pull request #228 from coldtobi/master
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rbdoom3: Option to set CPU_ID and to specify CPU Features to be used.
2015-06-24 11:14:30 +02:00
Robert Beckebans
8a8deb63fd
Merge pull request #231 from coldtobi/use_cmake_dl_libs
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Do use CMAKE_DL_LIBS to determine the linkerflags needed to link against libdl
2015-06-24 11:12:30 +02:00
Robert Beckebans
edc3dfb55a
Merge pull request #229 from coldtobi/precompiled-headers-configureable
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Make use of precompiled header configureable
2015-06-24 11:10:58 +02:00
Pete Lewis
87c08c30cb
Use the default audio device in Win8/XAudio2
2015-06-23 11:56:27 -07:00
Tobias Frost
92dab63c30
- Do use CMAKE_DL_LIBS to determine the linkerflags needed to link against libdl.
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- For !WINDOWS, add sys_defines based on compiler instead based on system. (enabled compilation e.g on hurd and kfreebsd)
2015-06-21 16:52:56 +02:00
Tobias Frost
cf6bb39e11
Make use of precompiled header configureable
2015-06-19 22:15:44 +02:00
Tobias Frost
9212ed4263
Propagate USE_INTRINSICS through CMake
2015-06-19 16:11:16 +02:00
Tobias Frost
332fc8d0e7
Update description of CPU_TYPE -- it does not disable anything anymore
2015-06-19 15:56:24 +02:00
Tobias Frost
90d79158ee
Make the CPUSTRING and additional from default optimizations configureable
2015-06-19 15:50:17 +02:00
Robert Beckebans
ee2934781f
Merge remote-tracking branch 'RBDOOM/master'
2015-05-01 15:10:23 +02:00
Robert Beckebans
a7c6f4973b
Fixed warnings with Clang 3.6
2015-05-01 14:57:31 +02:00
Robert Beckebans
80f0d06a75
Merge remote-tracking branch 'RBDOOM/master'
2015-05-01 14:18:53 +02:00
Robert Beckebans
e9c56ba2df
Added polygon primitive support to collision framework
2015-04-12 12:05:38 +02:00
Robert Beckebans
0ac909fe0a
Dmap build BSP out of triangles instead of brushes
2015-04-12 11:53:54 +02:00
Robert Beckebans
61f568550e
New Blender style mesh .map primitive type
2015-04-12 11:53:05 +02:00
Robert Beckebans
05f06b7131
sRGB gamma correct rendering experiment
2015-04-12 11:11:03 +02:00
Robert Beckebans
96aff1e923
r_useSRGB fixes
2015-03-24 01:11:30 +01:00
Robert Beckebans
395ef525b1
Tweaked shadowmap bias to fight shadow acne
2015-03-19 01:27:44 +01:00
Robert Beckebans
319b659302
Tweaked shadowmap bias to fight Peter Pan effect
2015-03-19 00:31:08 +01:00
Robert Beckebans
720f8e8cdf
Merge remote-tracking branch 'RBDOOM-3-BFG/master'
2015-03-15 10:20:56 +01:00
Robert Beckebans
06d0434f32
Improved modding support and loading of custom models/anims
2015-02-25 15:45:16 +01:00
Robert Beckebans
5fb44de8a9
Merge remote-tracking branch 'RBDOOM-3-BFG/master'
2015-02-15 11:17:42 +01:00
Daniel Gibson
90b1ff0b65
Format Code with AStyle 2.05.1
2015-02-09 00:29:57 +01:00
Daniel Gibson
5f5684386e
Update astyle to 2.05.1, add astyle Linux binaries
...
Unfortunately, different versions of astyle produce slighty different
formatting, so it's important that everyone uses the same version.
Thus it makes sense to provide astyle binaries for Win32 and
Linux x86 and x86_64 (to prevent usage of outdated versions from package
managers etc)
Most probably it would be easy to add an OSX astyle binary as well and
call that from astyle-code.sh if applicable.
I don't have a Mac, though, so someone else will have to do it ;-)
2015-02-09 00:24:37 +01:00
Robert Beckebans
4c596dcf0d
Fixed Gamepad LS and RS in PDA screen. refs #214
2015-02-05 20:11:09 +01:00
Daniel Gibson
015748f823
SDL backend: generate SE_MOUSE_LEAVE events
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The SDL backend now creates SE_MOUSE_LEAVE events when the mouse leaves
the window (both SDL1.2 and SDL2). For some reason, both the SWF GUI
backend and CEGUI are interested in this.
2015-01-28 17:32:35 +01:00
Daniel Gibson
aa51d38b3c
Support up to 16 mouse buttons (SDL-only)
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Mostly necessary because SDL doesn't properly return mouse buttons X1/X2
on Linux/X11, see https://bugzilla.libsdl.org/show_bug.cgi?id=2310
Not sure if this is possible with Windows, DIMOFS_BUTTON7 seems to be
the highest constant there.
Also passing sdlevent.wheel.y directly as scroll delta
2015-01-28 17:32:35 +01:00