..
aas
Added support for precompiled headers for MSVC which reduced the compiled time from 4 minutes to 67 seconds.
2012-12-22 16:18:19 +01:00
amplitude
Replace malloc.h by stdlib.h
2013-03-16 01:38:53 +01:00
cm
Added back dmap and aas compiler from original Doom 3 GPL release
2014-08-01 03:07:00 -04:00
cmake
Bink support on Linux with CMake
2014-04-05 17:38:42 +02:00
d3xp
Bumped engine version to 1.0.3 to prepare for new release
2015-01-18 12:13:24 +01:00
framework
Support up to 16 mouse buttons (SDL-only)
2015-01-28 17:32:35 +01:00
idlib
Bumped engine version to 1.0.3 to prepare for new release
2015-01-18 12:13:24 +01:00
libs
Fix memory corruption in timidity resampling code.
2014-07-20 22:58:43 +10:00
premake
Removed null characters from RenderProgs_embedded.h
2014-04-28 11:29:11 +02:00
renderer
Bumped engine version to 1.0.3 to prepare for new release
2015-01-18 12:13:24 +01:00
sound
Astyle
2014-11-09 11:15:35 +01:00
swf
Bumped engine version to 1.0.3 to prepare for new release
2015-01-18 12:13:24 +01:00
sys
Fixed Gamepad LS and RS in PDA screen. refs #214
2015-02-05 20:11:09 +01:00
tools /compilers
Small corrections to dmap
2014-08-02 15:09:25 +02:00
ui
Fixed various warnings from clang
2012-12-23 06:40:47 +01:00
astyle-code.bat
Merged generic C++ fallbacks for SSE optimized code to allow support for non-x86 based platforms like ARM
2013-06-01 15:13:00 +02:00
astyle-code.sh
Update astyle to 2.05.1, add astyle Linux binaries
2015-02-09 00:24:37 +01:00
astyle-options.ini
Added Artistic Style 2.02.1 C++ beautifier.
2012-11-28 16:36:17 +01:00
astyle.exe
Update astyle to 2.05.1, add astyle Linux binaries
2015-02-09 00:24:37 +01:00
astyle.x86
Update astyle to 2.05.1, add astyle Linux binaries
2015-02-09 00:24:37 +01:00
astyle.x86_64
Update astyle to 2.05.1, add astyle Linux binaries
2015-02-09 00:24:37 +01:00
cmake-eclipse-linux-debug.sh
Made SDL 2 the default
2015-01-18 12:02:48 +01:00
cmake-eclipse-linux-profile.sh
Made SDL 2 the default
2015-01-18 12:02:48 +01:00
cmake-eclipse-mingw-debug.bat
Added Doom 3 GCC compile options.
2012-12-03 14:21:45 +01:00
cmake-eclipse-mingw-release.bat
Added neo/cmake-eclipse-mingw-release.bat
2012-12-03 17:30:42 +01:00
cmake-linux-debug.sh
Made SDL 2 the default
2015-01-18 12:02:48 +01:00
cmake-linux-release.sh
Made SDL 2 the default
2015-01-18 12:02:48 +01:00
cmake-vs2010-32bit.bat
Changed OpenAL to use buffers instead of streaming
2013-01-05 00:13:35 +01:00
cmake-vs2010-64bit.bat
Changed OpenAL to use buffers instead of streaming
2013-01-05 00:13:35 +01:00
cmake-vs2012-32bit-openal.bat
Added CMake batch file for OpenAL
2013-06-01 15:15:18 +02:00
cmake-vs2012-32bit.bat
Changed OpenAL to use buffers instead of streaming
2013-01-05 00:13:35 +01:00
cmake-vs2012-64bit.bat
Changed OpenAL to use buffers instead of streaming
2013-01-05 00:13:35 +01:00
cmake-vs2013-32bit-openal.bat
Added .bat files for quick VS 2013 projects creation
2014-02-13 13:50:31 +01:00
cmake-vs2013-32bit.bat
Added .bat files for quick VS 2013 projects creation
2014-02-13 13:50:31 +01:00
cmake-vs2013-64bit.bat
Added .bat files for quick VS 2013 projects creation
2014-02-13 13:50:31 +01:00
CMakeLists.txt
Made SDL 2 the default
2015-01-18 12:02:48 +01:00
premake4.exe
Embedded Cg renderprog sources into the renderer using Lua/Premake. Now the renderer can export the renderprogs to any GLSL version without having the user to copy the renderprogs/* shaders to the Doom 3 BFG installation directory. fixes #95
2014-04-26 14:13:25 +02:00
premake4.lua
Embedded Cg renderprog sources into the renderer using Lua/Premake. Now the renderer can export the renderprogs to any GLSL version without having the user to copy the renderprogs/* shaders to the Doom 3 BFG installation directory. fixes #95
2014-04-26 14:13:25 +02:00
premake4_embed.bat
Embedded Cg renderprog sources into the renderer using Lua/Premake. Now the renderer can export the renderprogs to any GLSL version without having the user to copy the renderprogs/* shaders to the Doom 3 BFG installation directory. fixes #95
2014-04-26 14:13:25 +02:00