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https://github.com/id-Software/DOOM-3-BFG.git
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XML Flash bugfixes
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parent
e4c0d05b7e
commit
83c76f576d
1 changed files with 10 additions and 7 deletions
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@ -850,6 +850,7 @@ void idSWF::WriteXML( const char* filename )
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file->WriteFloatString( "\t\t\t</Glyph>\n" );
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#endif
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}
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file->WriteFloatString( "\t\t</Font>\n" );
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break;
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}
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@ -857,14 +858,14 @@ void idSWF::WriteXML( const char* filename )
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{
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const idSWFText* text = dictionary[i].text;
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file->WriteFloatString( "\t\t\t<Text>\n" );
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file->WriteFloatString( "\t\t<Text>\n" );
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float x = text->bounds.tl.y;
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float y = text->bounds.tl.x;
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float width = fabs( text->bounds.br.y - text->bounds.tl.y );
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float height = fabs( text->bounds.br.x - text->bounds.tl.x );
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file->WriteFloatString( "\t\t\t\t<Bounds x=\"%f\" y=\"%f\" width=\"%f\" height=\"%f\" />\n", x, y, width, height );
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file->WriteFloatString( "\t\t\t<Bounds x=\"%f\" y=\"%f\" width=\"%f\" height=\"%f\" />\n", x, y, width, height );
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//file->WriteBig( text->bounds.tl );
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//file->WriteBig( text->bounds.br );
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@ -872,7 +873,7 @@ void idSWF::WriteXML( const char* filename )
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//file->WriteBigArray( ( float* )&text->matrix, 6 );
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swfMatrix_t m = text->matrix;
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file->WriteFloatString( "\t\t\t\t<Matrix>%f %f %f %f %f %f</Matrix>\n",
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file->WriteFloatString( "\t\t\t<Matrix>%f %f %f %f %f %f</Matrix>\n",
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m.xx, m.yy, m.xy, m.yx, m.tx, m.ty );
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//file->WriteBig( text->textRecords.Num() );
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@ -911,6 +912,8 @@ void idSWF::WriteXML( const char* filename )
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file->WriteBig( text->glyphs[g].advance );
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}
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*/
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file->WriteFloatString( "\t\t</Text>\n" );
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break;
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}
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@ -918,7 +921,7 @@ void idSWF::WriteXML( const char* filename )
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{
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const idSWFEditText* et = dictionary[i].edittext;
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file->WriteFloatString( "\t\t\t<Text flags=\"%i\" fontID=\"%i\" fontHeight=\"%i\" maxLength=\"%i\" align=\"%s\" leftMargin=\"%i\" rightMargin=\"%i\" indent=\"%i\" leading=\"%i\" variable=\"%s\" initialText=\"%s\">\n",
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file->WriteFloatString( "\t\t<EditText flags=\"%i\" fontID=\"%i\" fontHeight=\"%i\" maxLength=\"%i\" align=\"%s\" leftMargin=\"%i\" rightMargin=\"%i\" indent=\"%i\" leading=\"%i\" variable=\"%s\" initialText=\"%s\">\n",
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et->flags, et->fontID, et->fontHeight, et->maxLength, idSWF::GetEditTextAlignName( et->align ),
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et->leftMargin, et->rightMargin, et->indent, et->leading,
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et->variable.c_str(), et->initialText.c_str() );
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@ -928,13 +931,13 @@ void idSWF::WriteXML( const char* filename )
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float width = fabs( et->bounds.br.y - et->bounds.tl.y );
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float height = fabs( et->bounds.br.x - et->bounds.tl.x );
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file->WriteFloatString( "\t\t\t\t<Bounds x=\"%f\" y=\"%f\" width=\"%f\" height=\"%f\" />\n", x, y, width, height );
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file->WriteFloatString( "\t\t\t<Bounds x=\"%f\" y=\"%f\" width=\"%f\" height=\"%f\" />\n", x, y, width, height );
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idVec4 color = et->color.ToVec4();
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file->WriteFloatString( "\t\t\t\t<Color r=\"%f\" g=\"%f\" b=\"%f\" a=\"%f\"/>\n",
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file->WriteFloatString( "\t\t\t<Color r=\"%f\" g=\"%f\" b=\"%f\" a=\"%f\"/>\n",
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color.x, color.y, color.z, color.w );
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file->WriteFloatString( "\t\t\t</Text>\n" );
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file->WriteFloatString( "\t\t</EditText>\n" );
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//file->WriteBig( et->bounds.tl );
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//file->WriteBig( et->bounds.br );
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