..
aas
Added support for precompiled headers for MSVC which reduced the compiled time from 4 minutes to 67 seconds.
2012-12-22 16:18:19 +01:00
amplitude
Replace malloc.h by stdlib.h
2013-03-16 01:38:53 +01:00
cm
Fix crash when running dmap on existing map
2015-08-01 05:18:12 +02:00
cmake
Bink support on Linux with CMake
2014-04-05 17:38:42 +02:00
d3xp
Fixed warnings with Clang 3.6
2015-05-01 14:57:31 +02:00
framework
Improved modding support and loading of custom models/anims
2015-02-25 15:45:16 +01:00
idlib
Do not force USE_INTRINISCS to be set via source-code
2015-07-11 10:33:04 +02:00
libs
Fix memory corruption in timidity resampling code.
2014-07-20 22:58:43 +10:00
premake
Removed null characters from RenderProgs_embedded.h
2014-04-28 11:29:11 +02:00
renderer
Tweaked shadowmap bias to fight shadow acne
2015-03-19 01:27:44 +01:00
sound
astyled pull requests
2015-06-24 11:28:31 +02:00
swf
Improved modding support and loading of custom models/anims
2015-02-25 15:45:16 +01:00
sys
Format Code with AStyle 2.05.1
2015-02-09 00:29:57 +01:00
tools /compilers
Small corrections to dmap
2014-08-02 15:09:25 +02:00
ui
Fixed various warnings from clang
2012-12-23 06:40:47 +01:00
astyle-code.bat
Merged generic C++ fallbacks for SSE optimized code to allow support for non-x86 based platforms like ARM
2013-06-01 15:13:00 +02:00
astyle-code.sh
Update astyle to 2.05.1, add astyle Linux binaries
2015-02-09 00:24:37 +01:00
astyle-options.ini
Added Artistic Style 2.02.1 C++ beautifier.
2012-11-28 16:36:17 +01:00
astyle.exe
Update astyle to 2.05.1, add astyle Linux binaries
2015-02-09 00:24:37 +01:00
astyle.x86
Update astyle to 2.05.1, add astyle Linux binaries
2015-02-09 00:24:37 +01:00
astyle.x86_64
Update astyle to 2.05.1, add astyle Linux binaries
2015-02-09 00:24:37 +01:00
cmake-eclipse-linux-debug.sh
Made SDL 2 the default
2015-01-18 12:02:48 +01:00
cmake-eclipse-linux-profile.sh
Made SDL 2 the default
2015-01-18 12:02:48 +01:00
cmake-eclipse-mingw-debug.bat
Added Doom 3 GCC compile options.
2012-12-03 14:21:45 +01:00
cmake-eclipse-mingw-release.bat
Added neo/cmake-eclipse-mingw-release.bat
2012-12-03 17:30:42 +01:00
cmake-linux-debug.sh
Made SDL 2 the default
2015-01-18 12:02:48 +01:00
cmake-linux-release.sh
Made SDL 2 the default
2015-01-18 12:02:48 +01:00
cmake-vs2010-32bit.bat
Changed OpenAL to use buffers instead of streaming
2013-01-05 00:13:35 +01:00
cmake-vs2010-64bit.bat
Changed OpenAL to use buffers instead of streaming
2013-01-05 00:13:35 +01:00
cmake-vs2012-32bit-openal.bat
Added CMake batch file for OpenAL
2013-06-01 15:15:18 +02:00
cmake-vs2012-32bit.bat
Changed OpenAL to use buffers instead of streaming
2013-01-05 00:13:35 +01:00
cmake-vs2012-64bit.bat
Changed OpenAL to use buffers instead of streaming
2013-01-05 00:13:35 +01:00
cmake-vs2013-32bit-openal.bat
Added .bat files for quick VS 2013 projects creation
2014-02-13 13:50:31 +01:00
cmake-vs2013-32bit.bat
Added .bat files for quick VS 2013 projects creation
2014-02-13 13:50:31 +01:00
cmake-vs2013-64bit.bat
Added .bat files for quick VS 2013 projects creation
2014-02-13 13:50:31 +01:00
CMakeLists.txt
Set USE_INTRINSICS for MSVC
2015-07-11 12:15:59 +02:00
premake4.exe
Embedded Cg renderprog sources into the renderer using Lua/Premake. Now the renderer can export the renderprogs to any GLSL version without having the user to copy the renderprogs/* shaders to the Doom 3 BFG installation directory. fixes #95
2014-04-26 14:13:25 +02:00
premake4.lua
Embedded Cg renderprog sources into the renderer using Lua/Premake. Now the renderer can export the renderprogs to any GLSL version without having the user to copy the renderprogs/* shaders to the Doom 3 BFG installation directory. fixes #95
2014-04-26 14:13:25 +02:00
premake4_embed.bat
Embedded Cg renderprog sources into the renderer using Lua/Premake. Now the renderer can export the renderprogs to any GLSL version without having the user to copy the renderprogs/* shaders to the Doom 3 BFG installation directory. fixes #95
2014-04-26 14:13:25 +02:00