Shpoike
bc684222fc
Fix string autocvars bug in menuqc.
2021-08-31 04:59:12 +01:00
Shpoike
8b6737a436
Make menuqc respect qs's scr_menuscale cvar instead of scr_sbarscale.
2021-08-31 04:59:12 +01:00
Shpoike
5842eb70e8
Added search_getpackagename builtin to query which package a file is inside (flags&2 to get the gamedir of the package/gamedir too), also let the 'cvar' pseudo-cvar be queried via cvar_string.
2021-08-31 04:59:12 +01:00
Shpoike
bdfdface5b
Fix for search_begin on linux.
2021-08-31 04:59:12 +01:00
Shpoike
6e809c4999
Remove MAX_GLTEXTURES limit.
2021-08-31 04:59:12 +01:00
Shpoike
bd6d2ab660
Rename a QSS cvar for better compat with FTE.
2021-08-31 04:59:12 +01:00
Shpoike
f4f0e9516a
Let menuqc detect engine more easily, so it can tailor available cvar values for specific engines. This is probably a bad thing but I don't see any other sane way around it. With it being a cvar, the user can at least override it/lie to fake forked engines.
2021-08-31 04:59:12 +01:00
Shpoike
06fd012dfe
Custom hardware cursors, fix missing cursor when running fullscreen.
2021-08-31 04:59:12 +01:00
Shpoike
54538a054a
Menuqc support. Only tested against menusys so far.
2021-08-31 04:59:12 +01:00
Shpoike
4c9569c254
Try to make IQM animations sync to when the frame is changed (like FTE or DP) so that the animations can actually be used for non-static things. There are still no 4-way blends, however.
2021-08-31 04:59:12 +01:00
Shpoike
0f39ae9565
Fix late model precaching bug.
2021-08-31 04:59:12 +01:00
Shpoike
1a18a8af47
Add support for string stats (for csqc's use).
2021-08-31 04:59:12 +01:00
Shpoike
402fedb147
Try to fix compiling in msvc, and try to avoid the issue in future too.
2021-08-31 04:59:12 +01:00
Shpoike
85e9399f2f
Fix support for replacementdeltas with ent counts above 32767 (in case other engines use qss as their reference for support, or if it gets bumped later).
2021-08-31 04:59:12 +01:00
Shpoike
1c750b3f5f
Allow decals to adhere to random s bias stuff too.
2021-08-31 04:59:12 +01:00
Shpoike
a1641b6be3
Add -nohome arg to disable homedir use (when compiled to use them, consistent with other engines).
2021-08-31 04:59:12 +01:00
Shpoike
6a6ef2a53a
Add -mem arg for compat with dos or linux quake ports (and because -mem mb is more readable than -heapsize kb).
2021-08-31 04:59:12 +01:00
Shpoike
1f521aadb2
Fix bug from resizing the window with glsl gamma in use.
2021-08-31 04:59:12 +01:00
Shpoike
36b2046f57
Be more verbose and less errory about corrupt gfx.wad files.
2021-08-31 04:59:12 +01:00
Shpoike
933155ce88
Avoid problems when bobcycle is 0.
2021-08-31 04:59:12 +01:00
Shpoike
2e1abf9fa7
Add support for dds textures.
2021-08-31 04:59:12 +01:00
Shpoike
0a61068135
Fix glCompressedTexImage2D undefined on windows.
2021-08-31 04:59:12 +01:00
Shpoike
06118f2535
Prevent crashes from improper viewmodel/viewframe/etc command usage.
2021-08-31 04:59:12 +01:00
Shpoike
9278c740db
Add avelocity support to MOVETYPE_PUSH entities, to go with rotated SOLID_BSP support (kinda pointless without this commit too tbh).
2021-08-31 04:59:12 +01:00
Shpoike
9d15653e46
Add proper collision support for angles on SOLID_BSP entities.
2021-08-31 04:59:12 +01:00
Shpoike
0d8c45168f
Allow poking entity fields in weird fun cheaty ways. Useful for debugging.
2021-08-31 04:59:12 +01:00
Shpoike
3650f85e8e
Switch from LH's dead master to Eukara's live one.
2021-08-31 04:59:12 +01:00
Shpoike
539832c356
Fix server-crash bug when kicking people.
2021-08-31 04:59:12 +01:00
Shpoike
47cae9c3f8
Added support for my extended miptex stuff for high-colour map textures.
2021-08-31 04:59:12 +01:00
Shpoike
475584d631
Fix a merge error of mine.
2021-08-31 04:59:12 +01:00
Shpoike
1cda0611c8
Add some validation for gfx.wad.
2021-08-31 04:59:12 +01:00
Shpoike
4315b1cfdc
Fix typo
2021-08-31 04:59:12 +01:00
Shpoike
08cf018563
Added cvars to change/disable the often-unwanted build-in sound effects.
2021-08-31 04:59:12 +01:00
Shpoike
17f45103be
Work around msvc's continued lack of C99 support.
2021-08-31 04:59:12 +01:00
Shpoike
578d789b94
Ensure that Cmd_Args ALWAYS returns a valid string, avoiding crashes when only one arg was given.
2021-08-31 04:59:12 +01:00
Shpoike
7a76790d92
Bump QC stack sizes, to reduce chances of overflows.
2021-08-31 04:59:12 +01:00
Shpoike
598038b7f2
Remove some fixed-function logic from the worldsurf glsl.
2021-08-31 04:59:12 +01:00
Shpoike
e259d0db52
Add skybox console command for dynamic use (blame sock). Additional args for skyroom speed and axis of rotation.
2021-08-31 04:59:12 +01:00
Shpoike
e38664c222
Hacked in support for IQMs.
2021-08-31 04:59:12 +01:00
Shpoike
34414e41e1
Lets just use 999 by default.
2021-08-31 04:59:12 +01:00
Shpoike
666825037a
Remove MAX_HANDLES limit.
2021-08-31 04:59:12 +01:00
Shpoike
425f0fb831
Fix stupid coop parms bug.
2021-08-31 04:59:12 +01:00
Shpoike
9a03e77742
Added FTE_ENT_SKIN_CONTENTS support.
2021-08-31 04:59:12 +01:00
Shpoike
81b7ba9e4b
Added FTE_ENT_SKIN_CONTENTS support.
2021-08-31 04:59:12 +01:00
Shpoike
ef5d841e80
Fix revision string escapes.
2021-08-31 04:59:12 +01:00
Shpoike
9b023749da
Quick attempt at skyrooms. Seems to work for me. Note that the server's pvs is not opened, nor have I tried to depthmask sky surfaces to avoid leakage. _skyroom "x y z" in worldspawn to use.
2021-08-31 04:59:12 +01:00
Shpoike
ee2ab9a593
Added support for LMSTYLES16 bspx lump, allowing up to 16 lightstyles per face and a lot more switchable light styles.
2021-08-31 04:59:12 +01:00
Shpoike
ebd361db63
qss is starting to be its own thing. be sure to provide more correct version info.
2021-08-31 04:59:12 +01:00
Shpoike
21709fd54c
Support up to parm64 instead of just parms1-16.
2021-08-31 04:59:12 +01:00
Shpoike
9ecc4a30be
Make sure world.message is set in csqc.
2021-08-31 04:59:12 +01:00
Shpoike
2819ed0adf
More readable prints when port numbers get screwed for whatever reason
2021-08-31 04:59:12 +01:00
nnnn20430
b8442e47ad
Mod_LoadMD3Model: don't load textures on server
...
This fixes a segfault when -dedicated flag is used
2021-08-31 04:59:12 +01:00
Shpoike
2567b18924
Fix my stoopid bug
2021-08-31 04:59:12 +01:00
Shpoike
68f404a3df
Fix a couple of stupid bugs (reported by c0burn).
2021-08-31 04:59:12 +01:00
Shpoike
8f3d6d12ac
Load external textures for mdls (and make sure alpha blends work too).
2021-08-31 04:59:12 +01:00
Shpoike
144048e92e
Forgot newlines.
2021-08-31 04:59:11 +01:00
Shpoike
1e4a3db083
Use float coords instead of int32 coords. They just make more sense.
2021-08-31 04:59:11 +01:00
Shpoike
9058a4fadb
Accept type 1 tgas (paletted)
2021-08-31 04:59:11 +01:00
Shpoike
85821b6fab
Better effectinfo compat
2021-08-31 04:59:11 +01:00
Shpoike
daac6039a5
attempt to support quakeforge 16bit mdl variant. untested.
2021-08-31 04:59:11 +01:00
Shpoike
3a7caf60c3
less spammy from pr_checkextension 0
2021-08-31 04:59:11 +01:00
Shpoike
c0d0cb81a0
a few mods use SOLID_BSP with non-bsp models for hitmesh support. We don't support that, but lets not crash out because of it.
2021-08-31 04:59:11 +01:00
Shpoike
4d5fd6c688
Implement exteriormodeltoclient
2021-08-31 04:59:11 +01:00
Shpoike
8a7609f3fe
Fix r_showbboxes bug (reported by c0burn)
2021-08-31 04:59:11 +01:00
Shpoike
7cf404e366
builtin number was wrong, oops.
2021-08-31 04:59:11 +01:00
Shpoike
730df19cdd
Fix demo playback crash.
2021-08-31 04:59:11 +01:00
Shpoike
ac290489c5
Fix linux compile issue.
2021-08-31 04:59:11 +01:00
Shpoike
f96964315e
Fixed some warnings
2021-08-31 04:59:11 +01:00
Shpoike
aa8dd16dad
Display multiple local addresses on the create-game multiplayer menu.
...
Hopefully this wll be slightly more useful on multi-homed machines.
2021-08-31 04:59:11 +01:00
Shpoike
68ae3bfee7
Accept LIGHTING_E5BGR9 bspx lumps in case there's no rgb8 lump.
...
Converts to rgb8 for now, so still only uses ldr lighting.
2021-08-31 04:59:11 +01:00
Shpoike
4d0d324479
Fix demo playback. Play some ftenq demos too.
2021-08-31 04:59:11 +01:00
Shpoike
d595a3d9cd
The voice chat feature requires audio capture. Audio capture requires sdl2. So lets force that.
2021-08-31 04:59:11 +01:00
Spike
d336eeb96f
Misaligned bsp lumps should have been a developer thing.
...
If anyone didn't fix their maps yet, they probably never will.
2021-08-31 04:59:11 +01:00
Spike
fef685af82
Don't try doing mouse grabs in dedicated servers...
2021-08-31 04:59:11 +01:00
Spike
2fbea9a1ea
Fix p999 issue (was checking for only 666 on makestatic).
2021-08-31 04:59:11 +01:00
Spike
b2198414fe
Fix slowmo issue caused by framerates lower than 72 with network independance.
2021-08-31 04:59:11 +01:00
Spike
b1c679f772
Fix possible networked out-of-bounds access.
2021-08-31 04:59:11 +01:00
Spike
f117e246b4
Reinstate the DoublePrecisionDotProducts.
...
They are still needed for ericw's testcase (oms3).
2021-08-31 04:59:11 +01:00
Spike
706dc546a3
Replaced SV_RecursiveHullCheck with a more numerically stable and faster alternative.
2021-08-31 04:59:11 +01:00
Spike
8d84bf8d2f
Fix some csqc bugs+omissions.
2021-08-31 04:59:11 +01:00
Spike
f166000a04
Avoid csqc crashes from setorigin etc.
...
Also avoid issues from csqc errors while scissor is enabled.
2021-08-31 04:59:11 +01:00
Spike
b215f29226
Decode oggs for in-game sounds.
2021-08-31 04:59:11 +01:00
Spike
48aed52090
Fixed issue with Z_Realloc not guarenteeing 0-filled memory (due to alignment).
2021-08-31 04:59:11 +01:00
Spike
1e6a12b923
Some compile fixes.
2021-08-31 04:59:11 +01:00
Spike
f6d31e9db9
Bugfix - make dlights move correctly with respect to moving bsp entities, instead of the light being in the wrong place.
...
Obviously this doesn't affect baked lights, but at least mappers have more control over those.
2021-08-31 04:59:11 +01:00
Spike
9d1c386a1b
Add warnings for any misaligned lumps. These crash on arm ports of engines.
2021-08-31 04:59:11 +01:00
Spike
0501ec2e98
Fix https://github.com/Shpoike/Quakespasm/issues/1
2021-08-31 04:59:11 +01:00
Spike
7d24bf80e9
Hopefully this will fix the lingering issues with pics getting screwed on game changes.
2021-08-31 04:59:11 +01:00
Spike
bac736f33c
Make the bf command fade smoothly, instead of rounding down and disappearing almost instantly.
2021-08-31 04:59:11 +01:00
Spike
d58f3f6cfe
Throttle networking to 72 if host_maxfps is set any higher (or 0).
...
This means that you can just disable vsync and set host_maxfps to 0 for uncapped framerates without any new physics issues.
Note that this commit does not fix bf flashes.
2021-08-31 04:59:11 +01:00
Spike
d02c4e010c
Allow ints to save too, in case anyone tries using them, ever.
2021-08-31 04:59:11 +01:00
Spike
df3db3b821
Fix crash when saving the game.
2021-08-31 04:59:11 +01:00
Spike
13736f1fd3
Fix stupid oversight - I forgot to actually set qcvm->GetModel.
2021-08-31 04:59:11 +01:00
Spike
c68c11c7d8
Fix issue with pr_dumpplatform writing a prior version of the simplecsqc entry points.
...
Also print the path that the qsextensions.qc file was written to.
2021-08-31 04:59:11 +01:00
Spike
3c671f325d
Docs update
2021-08-31 04:59:11 +01:00
Spike
91668b230f
Some misc qc-related bugfixes.
2021-08-31 04:59:11 +01:00
Spike
7ce562ac50
Make mwheelup/down less annoying when scrolling in the console whenever they're not bound.
2021-08-31 04:59:11 +01:00
Shpoike
3e8d514237
Fix some warnings.
2021-08-31 04:59:11 +01:00
Spike
fe4b224c7d
Added support for simple csqc.
...
This is a subset of csqc, with alternative entry points that can be invoked by compat wrappers.
Also added sv_gameplayfix_setmodelrealbox cvar. Default value of 1 matches QuakeSpasm, whereas a value of 0 matches vanilla quake's behaviour.
2021-08-31 04:59:11 +01:00
Spike
58655ebd99
Fix issue that eric previously spotted and fixed on maps with missing textures.
2021-08-31 04:59:11 +01:00
Spike
66b486472b
Some documentation and stuff.
2021-08-31 04:59:11 +01:00
Spike
afb6583375
Added lightmap scaling.
2021-08-31 04:59:11 +01:00
Spike
fe63ebc870
Windows... Messed up access modes.
2021-08-31 04:59:11 +01:00
Spike
d76ca606bf
All changes present in QSS-R7, plus
...
md3 support
quoth/etc bug fix
strzone bug fix
png/jpg replacement wall textures
rewrote mdl rendering to always use arrays, relaxing vertex+tri limits.
removed static ents limit
fixed ambient_level not working at high framerates.
2021-08-31 04:59:11 +01:00
Ozkan Sezer
6c1a97d755
regenerated quakespasm.pak
2021-08-28 03:10:00 +03:00
Ozkan Sezer
8797c8c384
r_brush.c (AllocBlock): use calloc() to not leave uninitialized memory.
...
keeps valgrind happy.
2021-08-27 17:03:00 +03:00
Ozkan Sezer
9f8b569f9b
external vis file support
2021-08-27 14:00:32 +03:00
Andrei Drexler
8a72565fd0
Change 'model has a skin taller than 480' error into a warning.
...
See https://github.com/Novum/vkQuake/issues/347
2021-08-27 14:00:10 +03:00
Andrei Drexler
95845b9d2e
Add no-op menu_credits command for quake '2021 release' version
2021-08-24 14:24:24 +03:00
Andrei Drexler
86c06eeb15
Add no-op finaleFinished QuakeC builtin 79 for quake '2021 release' version
2021-08-24 11:56:50 +03:00
Ozkan Sezer
bafb17495e
cl_parse.c: update the svc_strings[] array after recent commits.
2021-08-22 20:25:40 +03:00
Andrei Drexler
c82ef652db
map MOVETYPE_GIB of quake '2021 release' version to MOVETYPE_BOUNCE
2021-08-22 18:55:02 +03:00
Andrei Drexler
51b23fa30a
ignore svc_achievement server message for quake '2021 release' version.
2021-08-22 18:55:02 +03:00
Andrei Drexler
65c1644849
add a 'campaign' cvar for quake '2021 release' version.
2021-08-22 18:55:02 +03:00
Ozkan Sezer
dd8f4fbd29
bump version to 0.93.3 and update the changelog
2021-08-20 18:11:20 +03:00
Ozkan Sezer
2d9eb310bc
replace size_t casts to pointers with (u)intptr_t.
2021-08-10 01:04:50 +03:00
Andrei Drexler
3c8611f604
Reset pointers to sky textures on map unload/game change
...
This fixes a crash when loading a skyless map after one with a sky.
( From: https://github.com/Novum/vkQuake/pull/339 )
2021-08-10 01:00:02 +03:00
Ozkan Sezer
bd8615c235
snd_umx.c: revise sanity checks and check returned values from FS layer.
2021-07-14 03:37:00 +03:00
Ozkan Sezer
96b07d712d
mingw makefiles: -lm is not needed.
2021-07-09 14:56:00 +03:00
Axel Gneiting
3fc32bf7fe
Merge surface mark & cull optimization from vkQuake
...
* Remove separate surface culling pass. Instead always build texture chains every frame & cull in mark surfaces.
* Optimize R_CullBox & R_BackFaceCull
2021-07-07 23:55:50 +03:00
Ozkan Sezer
d6e68b6f19
minor tweak to the ow makefile
2021-07-07 23:55:50 +03:00
Ozkan Sezer
57748db955
add arm64 target to Makefile.darwin
...
SDL2 and music codec builds for arm64 should come later.
2021-06-28 03:01:02 +03:00
Ozkan Sezer
78323635a0
silence a few macOS deprecation warnings.
...
The IOHID deprecation (its use is in in_sdl.c for the mouse acceleration
hack) still needs addressing:
in_sdl.c:163:7: warning: 'IOHIDGetAccelerationWithKey' is deprecated: first deprecated in macOS 10.12 [-Wdeprecated-declarations]
if (IOHIDGetAccelerationWithKey(mouseDev, CFSTR(kIOHIDMouseAccelerationType), &originalMouseSpeed) == kIOReturnSuccess)
^
/opt/MacOSX11.3.sdk/System/Library/Frameworks/IOKit.framework/Headers/hidsystem/IOHIDLib.h:96:1: note: 'IOHIDGetAccelerationWithKey' has been explicitly marked deprecated here
IOHIDGetAccelerationWithKey( io_connect_t handle, CFStringRef key, double * acceleration ) __attribute__((availability(macos,introduced=10.0,deprecated=10.12)));
^
in_sdl.c:165:8: warning: 'IOHIDSetAccelerationWithKey' is deprecated: first deprecated in macOS 10.12 [-Wdeprecated-declarations]
if (IOHIDSetAccelerationWithKey(mouseDev, CFSTR(kIOHIDMouseAccelerationType), -1.0) != kIOReturnSuccess)
^
/opt/MacOSX11.3.sdk/System/Library/Frameworks/IOKit.framework/Headers/hidsystem/IOHIDLib.h:99:1: note: 'IOHIDSetAccelerationWithKey' has been explicitly marked deprecated here
IOHIDSetAccelerationWithKey( io_connect_t handle, CFStringRef key, double acceleration ) __attribute__((availability(macos,introduced=10.0,deprecated=10.12)));
^
in_sdl.c:190:7: warning: 'IOHIDSetAccelerationWithKey' is deprecated: first deprecated in macOS 10.12 [-Wdeprecated-declarations]
if (IOHIDSetAccelerationWithKey(mouseDev, CFSTR(kIOHIDMouseAccelerationType), originalMouseSpeed) != kIOReturnSuccess)
^
/opt/MacOSX11.3.sdk/System/Library/Frameworks/IOKit.framework/Headers/hidsystem/IOHIDLib.h:99:1: note: 'IOHIDSetAccelerationWithKey' has been explicitly marked deprecated here
IOHIDSetAccelerationWithKey( io_connect_t handle, CFStringRef key, double acceleration ) __attribute__((availability(macos,introduced=10.0,deprecated=10.12)));
^
2021-06-28 03:01:02 +03:00
Ozkan Sezer
848aa26b3c
silence opengl deprecation warnings from newer mac sdks.
2021-06-28 03:01:02 +03:00
Ozkan Sezer
824f01031e
silence misleading indentation warnings from clang.
2021-06-28 03:01:02 +03:00
Ozkan Sezer
9ca7d499e5
fixed -Wshadow warnings.
2021-06-23 04:37:10 +03:00
Ozkan Sezer
9fc38410dd
VID_InitModelist (SDL-1.2): zero the whole format,
...
.. instead of only setting its palette fiel to NULL. This makes it work
with sdl12-compat (see: https://github.com/libsdl-org/sdl12-compat.git )
2021-04-12 12:37:04 +03:00
Ozkan Sezer
f88bdb7d0b
fix rendering bug when cl_bobcycle was set to zero (sf.net bug/41)
...
fix taken from Kevin Shanahan's Tyr-Quake
2021-03-31 23:51:10 +03:00
Ozkan Sezer
81adf62374
Updates for tracker music:
...
- New console command music_jump: Jump to given order in music,
like Unreal's music change. Only for module (tracker) music.
- stream layer: Store the loop setting.
- umx reader: Replaced questionable byte-swap.
- libxmp backend: Handled the loop setting through libxmp apis.
- mikmod backend: Enabled in-module loops. Respect global loop
setting. More compatible reader callback structure.
2021-02-04 23:28:00 +03:00
Ozkan Sezer
75e9bc385f
snd_xmp.c updates.
2021-01-31 20:50:00 +03:00
Ozkan Sezer
66df5d09f4
Merge /u/smcvittie/quakespasm/ branch cross-pkg-config into master
...
https://sourceforge.net/p/quakespasm/quakespasm/merge-requests/2/
2021-01-07 14:55:24 +00:00
Helmut Grohne
a7503e2be2
Make pkg-config substitutable
...
This helps with cross-compilation. When cross-compiling, the environment
variable PKG_CONFIG is typically set to a version of pkg-config that is
configured to look in appropriate locations for the cross architecture.
For example, a build for 64-bit ARM might use:
make \
CC=aarch64-linux-gnu-gcc \
STRIP=aarch64-linux-gnu-strip \
PKG_CONFIG=aarch64-linux-gnu-pkg-config \
release
On a Debian system, this would look in
/usr/lib/aarch64-linux-gnu/pkgconfig for details of 64-bit ARM Opus
libraries.
Bug-Debian: https://bugs.debian.org/900217
2020-12-22 12:17:31 +00:00
Stephen Kitt
9bd1cc8d1d
Spelling fixes
2020-12-22 12:05:37 +00:00
Ozkan Sezer
15a41d2169
host_cmd.c (Host_SavegameComment): Remove CR/LFs from level name.
...
Avoids broken saves, e.g. with autumn_sp map. See:
https://celephais.net/board/view_thread.php?id=60452&start=3666
2020-09-08 14:00:00 +03:00
Axel Gneiting
6e4f29a22f
Remove mtexinfo_t::mipadjust (software raster remnant)
2020-07-05 21:01:10 +03:00
Eric Wasylishen
ad3aadb373
Replace some uses of 9999/-9999, and 999999/-999999 with FLT_MAX/-FLT_MAX
...
Was sent a sample map where the texture scale was such that the
CalcSurfaceExtents mins/maxs were calculated incorrectly because of the
use of 999999 not being large enough magnitude, leading to a crash later
(maxs-mins was negative).
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1671 af15c1b1-3010-417e-b628-4374ebc0bcbd
2020-03-28 05:09:09 +00:00
Eric Wasylishen
be4dbdb29c
Mod_LoadAliasFrame, Mod_LoadAliasGroup: error if posenum >= MAXALIASFRAMES
...
See: https://sourceforge.net/p/quakespasm/bugs/37/
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1670 af15c1b1-3010-417e-b628-4374ebc0bcbd
2020-03-28 05:09:07 +00:00
Eric Wasylishen
bda9912002
gl_sky.c (skybox_name): lazily increase array size from 32 to 1024.
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See: https://sourceforge.net/p/quakespasm/bugs/38/
Also move its initializer to Sky_Init() and use q_strlcpy() instead
of strcpy() for copying to it in Sky_LoadSkyBox().
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1669 af15c1b1-3010-417e-b628-4374ebc0bcbd
2020-03-28 05:09:06 +00:00
Ozkan Sezer
65825de11a
snd_mp3tag.c: check for false positives if id3v1 is not at file's end.
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git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1665 af15c1b1-3010-417e-b628-4374ebc0bcbd
2019-12-29 16:50:06 +00:00
Ozkan Sezer
a1eff43d80
snd_mp3tags: let it consume all the tags at file end.
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We do not know the order of ape, or lyrics3, or musicmatch tags,
so we loop until we consume all, scanning for each tag type once.
I don't yet care about freaky broken mp3 files with double tags.
<rant> MP3 standard has no metadata format, so everyone invented
their own thing, even with extensions, until ID3v2 became dominant:
Hence the impossible mess there.</rant>
Also remove inline directive from a few detection procedures there.
(updates from my code in SDL_mixer.)
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1664 af15c1b1-3010-417e-b628-4374ebc0bcbd
2019-12-23 21:35:16 +00:00
Eric Wasylishen
42c0491e92
r_world.c: workaround Intel UHD 600 driver bug
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git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1662 af15c1b1-3010-417e-b628-4374ebc0bcbd
2019-12-15 23:52:13 +00:00
Ozkan Sezer
e0e2d16ca2
snd_mpg123.c: use mp3_skiptags(). tidy-up a little.
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git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1661 af15c1b1-3010-417e-b628-4374ebc0bcbd
2019-12-12 14:10:14 +00:00
Ozkan Sezer
17209fd330
snd_mp3tag.c: tidy-up return code. add a failsafe for fshandle_t.
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git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1660 af15c1b1-3010-417e-b628-4374ebc0bcbd
2019-12-12 14:04:01 +00:00
Ozkan Sezer
386e56258d
snd_mp3.c: move skiptags() call to codecopen(), print error if it fails.
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git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1659 af15c1b1-3010-417e-b628-4374ebc0bcbd
2019-12-12 14:01:02 +00:00
Ozkan Sezer
ffe43cf024
snd_mp3.c: moved mp3 tag stuff into a separate module snd_mp3tag.c
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so that it can be used in snd_mpg123.c, too, if needed.
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1658 af15c1b1-3010-417e-b628-4374ebc0bcbd
2019-12-12 11:37:32 +00:00
Ozkan Sezer
b2bf251a32
snd_mp3.c: removed unnecessary file rewind calls in tag detection code.
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git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1657 af15c1b1-3010-417e-b628-4374ebc0bcbd
2019-12-12 08:23:12 +00:00
Ozkan Sezer
3b4a07ca87
snd_mp3.c: Tag detection fixes, updates, and clean-ups:
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- Updates from my code in SDL_mixer:
- Fix APE header presence detection: APEv2 doesn't guarantee header.
We rely on bit31 of the flags field of the header/footer, instead.
- Add code to skip Lyrics3 v1 / v2 tags.
- Remove the non-standard 'Extended ID3v1' tag support: None of the
significant libraries like getID3, taglib or libid3tag support it.
Not supported in most, if not all mp3 players, either.
- The 'APE before ID3v1' was duplicated code because we removed the
TAG+ support: removed it.
- Add a FIXME note about handling possible double-ID3v1 tags.
- Add a FIXME note about order of tags at the end of the file.
- A few minor tidy-ups.
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1656 af15c1b1-3010-417e-b628-4374ebc0bcbd
2019-12-08 14:00:50 +00:00
Eric Wasylishen
361c66d06a
Reject lit files if they're the wrong size (eg hipnotic/start.bsp vs id1/start.lit or just a bsp that no longer has any coloured lits, etc).
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From Spike.
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1654 af15c1b1-3010-417e-b628-4374ebc0bcbd
2019-11-20 02:47:04 +00:00
Ozkan Sezer
6abf2afbe6
lodepng.c: fix LODEPNG_RESTRICT for gcc
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previously, it ignored any gcc with __GNUC_MINOR__ == 0.
(patch submitted to upstream at github as PR/120)
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1652 af15c1b1-3010-417e-b628-4374ebc0bcbd
2019-11-18 09:47:04 +00:00
Ozkan Sezer
c2dbafef4b
lodepng.c: minor update (cf. mainstream PR/119)
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git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1648 af15c1b1-3010-417e-b628-4374ebc0bcbd
2019-11-11 22:14:22 +00:00