Maxwell
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3ad58abeda
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I think the value was supposed to be 2.
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2023-09-22 19:33:53 -04:00 |
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Maxwell
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01394ecbf3
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Dead HEV should now have a helmet. Also removed duped body1 entry
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2023-09-22 19:27:39 -04:00 |
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Maxwell
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c50c3d3e2a
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GMan wants to be called on his cell phone
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2023-09-22 18:42:16 -04:00 |
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Maxwell
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f45073a393
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Poses are flipped... for some ungodly reason.
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2023-09-22 18:27:09 -04:00 |
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Maxwell
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be67170db4
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Dead Ally Grunts now have a concept of what weapons are held.
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2023-09-22 18:18:51 -04:00 |
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Maxwell
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a7c07f38c1
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Added the ISlave and the Houndeye dead version to the OP4 monsters def.
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2023-09-22 18:06:47 -04:00 |
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Maxwell
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55cda96910
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Same fix as HL. But added Clipboard and Stick versions.
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2023-09-22 18:01:00 -04:00 |
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Maxwell
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ff1f2846ce
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Fixed some low hanging fruit for dead monsters
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2023-09-22 17:48:18 -04:00 |
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e9f2119ca6
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NPCs for Opposing Force
Try to make the actual OP4 skill file load
Some new sound definitions
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2023-09-20 08:44:45 -07:00 |
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9ddbdbc3a0
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Rebuild against FreeHL Develop
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2023-07-27 23:10:08 -07:00 |
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6ad1550343
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Waypoint additions and EntityDef updates
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2023-07-16 12:39:54 -07:00 |
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b87f72504d
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add waypoint file for op4ctf_hairball
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2023-07-06 16:32:17 -07:00 |
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1ad45e2f70
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shift weapon edefs around.
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2023-07-06 16:31:32 -07:00 |
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144bc13816
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item_ctfbackpack: add bleep1 noise when refreshing ammo
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2023-07-06 16:31:09 -07:00 |
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c3726e85b9
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Dealloc flags on player ent removal, minor bot fixes
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2023-06-28 10:30:37 -07:00 |
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d30501d7f4
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WEAPON_SNIPERRIFLE: fix using the wrong crosshair sprite for the scope
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2023-06-28 09:24:05 -07:00 |
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213aa0371f
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OP4CTFRules: handle bots joining teams
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2023-06-28 09:21:27 -07:00 |
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5bb2984df5
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OP4CTFRules: unset 'icon2' infokey on PlayerConnect
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2023-06-28 08:55:48 -07:00 |
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d4e6604d7a
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Updated weapon pickup logic to respect startammo (required by OP4CTF)
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2023-06-28 08:53:25 -07:00 |
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930a034a01
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Work on the various visual feedback and scoring of CTF
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2023-06-22 16:19:28 -07:00 |
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fbcc868870
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Added Capture The Flag game mode.
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2023-06-07 13:55:36 -07:00 |
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e57b138438
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Add entityDefs for the weapon pickups in the game
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2023-05-27 13:02:08 -07:00 |
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d3759b4d83
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Fix compiler warnings.
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2023-02-14 12:55:14 -08:00 |
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32c56a07f6
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player: implement ::UpdateAliveCam
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2023-02-12 12:58:19 -08:00 |
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6d0d98b1f1
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Remove base/src dependency and use valve/src's versions instead.
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2023-02-12 12:58:06 -08:00 |
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bc821bc245
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add instructions.txt file
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2023-02-08 16:31:57 -08:00 |
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30cd5f5e0a
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Removal of Game_Input which has been made obsolete.
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2023-01-11 17:45:32 -08:00 |
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9e4eb1dc23
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Client: Use the new Crosshair drawing functions to help with cl_thirdperson and remove obsolete routines.
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2022-12-28 16:53:13 -08:00 |
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54a5f52285
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Remove references to client/player.qc.
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2022-11-30 14:30:59 -08:00 |
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9458f34314
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Set pragma target fte_5768
|
2022-08-22 23:26:10 -07:00 |
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8af88805c7
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player class: Use parent method OptimiseChangedFlags() to cull some fields from being networked to players other than yourself
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2022-08-09 09:32:10 -07:00 |
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449bb9b109
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Clean up our player enumflags.
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2022-08-07 14:14:34 -07:00 |
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b0149ce339
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Cleanup: Some CGameRules methods are now of type 'bool'
Remove rules.qc
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2022-07-16 15:09:27 -07:00 |
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4ca696085a
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Yep, you guessed it: remove pmove_water.qc
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2022-07-14 21:28:55 -07:00 |
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5d747bd64a
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Remove mention of GS_RENDERFX.
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2022-07-07 09:13:54 -07:00 |
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d59edbae6b
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Adjust naming against upstream.
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2022-05-11 12:51:29 -07:00 |
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de94f04cf7
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Convert all classes to use the new parent names. The old ones were marked for deprecation long ago.
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2022-05-10 15:00:33 -07:00 |
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45a52e1bf6
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Implement IsMultiplayer() into HLGameRules class.
Improve player network-culling
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2022-05-01 17:03:38 -07:00 |
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6f0df5845f
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Server: unreference player.h
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2022-04-25 13:35:44 -07:00 |
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ae2ef00c4d
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Extend FX_GibHuman with a dir (euler) and force parameter.
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2022-04-05 20:38:46 -07:00 |
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c00a15a268
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.touch fixes.
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2022-04-03 14:07:49 -07:00 |
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2392c1502c
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Rebased against the latest Nuclide commit.
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2022-03-15 19:34:53 -07:00 |
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7c145d0b46
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Update copyright information
Remove pmodel attributes from the player class.
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2022-03-13 16:58:53 -07:00 |
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dbc614b343
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Remove inclusion of gs-entbase/server/defs.h
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2022-01-20 16:24:55 -08:00 |
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ae04d4c687
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Client: Enable the damage/item notifications from Half-Life.
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2021-12-17 18:23:22 -08:00 |
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a802c18a16
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Client: Include the ammo notification routines.
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2021-12-16 17:20:01 -08:00 |
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ebdc8e07c0
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Include and make use of the FX_Corpse stuff.
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2021-12-13 13:00:45 -08:00 |
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5b933aec2e
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Client: Include FreeHL's damage.qc.
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2021-10-21 23:32:53 +02:00 |
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c4a5f92063
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Insert muzzleflash precaches from Nuclide into ClientGame_RendererRestart
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2021-10-06 22:02:10 +02:00 |
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1019c16913
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Use GetSpawnX() methods instead of peeking into some attribute that
may change.
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2021-09-16 18:37:40 +02:00 |
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