Commit graph

74 commits

Author SHA1 Message Date
Maxwell
3ad58abeda I think the value was supposed to be 2. 2023-09-22 19:33:53 -04:00
Maxwell
01394ecbf3 Dead HEV should now have a helmet. Also removed duped body1 entry 2023-09-22 19:27:39 -04:00
Maxwell
c50c3d3e2a GMan wants to be called on his cell phone 2023-09-22 18:42:16 -04:00
Maxwell
f45073a393 Poses are flipped... for some ungodly reason. 2023-09-22 18:27:09 -04:00
Maxwell
be67170db4 Dead Ally Grunts now have a concept of what weapons are held. 2023-09-22 18:18:51 -04:00
Maxwell
a7c07f38c1 Added the ISlave and the Houndeye dead version to the OP4 monsters def. 2023-09-22 18:06:47 -04:00
Maxwell
55cda96910 Same fix as HL. But added Clipboard and Stick versions. 2023-09-22 18:01:00 -04:00
Maxwell
ff1f2846ce Fixed some low hanging fruit for dead monsters 2023-09-22 17:48:18 -04:00
e9f2119ca6 NPCs for Opposing Force
Try to make the actual OP4 skill file load
Some new sound definitions
2023-09-20 08:44:45 -07:00
9ddbdbc3a0
Rebuild against FreeHL Develop 2023-07-27 23:10:08 -07:00
6ad1550343
Waypoint additions and EntityDef updates 2023-07-16 12:39:54 -07:00
b87f72504d
add waypoint file for op4ctf_hairball 2023-07-06 16:32:17 -07:00
1ad45e2f70
shift weapon edefs around. 2023-07-06 16:31:32 -07:00
144bc13816
item_ctfbackpack: add bleep1 noise when refreshing ammo 2023-07-06 16:31:09 -07:00
c3726e85b9
Dealloc flags on player ent removal, minor bot fixes 2023-06-28 10:30:37 -07:00
d30501d7f4
WEAPON_SNIPERRIFLE: fix using the wrong crosshair sprite for the scope 2023-06-28 09:24:05 -07:00
213aa0371f
OP4CTFRules: handle bots joining teams 2023-06-28 09:21:27 -07:00
5bb2984df5
OP4CTFRules: unset 'icon2' infokey on PlayerConnect 2023-06-28 08:55:48 -07:00
d4e6604d7a
Updated weapon pickup logic to respect startammo (required by OP4CTF) 2023-06-28 08:53:25 -07:00
930a034a01
Work on the various visual feedback and scoring of CTF 2023-06-22 16:19:28 -07:00
fbcc868870
Added Capture The Flag game mode. 2023-06-07 13:55:36 -07:00
e57b138438
Add entityDefs for the weapon pickups in the game 2023-05-27 13:02:08 -07:00
d3759b4d83
Fix compiler warnings. 2023-02-14 12:55:14 -08:00
32c56a07f6
player: implement ::UpdateAliveCam 2023-02-12 12:58:19 -08:00
6d0d98b1f1
Remove base/src dependency and use valve/src's versions instead. 2023-02-12 12:58:06 -08:00
bc821bc245
add instructions.txt file 2023-02-08 16:31:57 -08:00
30cd5f5e0a
Removal of Game_Input which has been made obsolete. 2023-01-11 17:45:32 -08:00
9e4eb1dc23
Client: Use the new Crosshair drawing functions to help with cl_thirdperson and remove obsolete routines. 2022-12-28 16:53:13 -08:00
54a5f52285
Remove references to client/player.qc. 2022-11-30 14:30:59 -08:00
9458f34314
Set pragma target fte_5768 2022-08-22 23:26:10 -07:00
8af88805c7
player class: Use parent method OptimiseChangedFlags() to cull some fields from being networked to players other than yourself 2022-08-09 09:32:10 -07:00
449bb9b109
Clean up our player enumflags. 2022-08-07 14:14:34 -07:00
b0149ce339
Cleanup: Some CGameRules methods are now of type 'bool'
Remove rules.qc
2022-07-16 15:09:27 -07:00
4ca696085a
Yep, you guessed it: remove pmove_water.qc 2022-07-14 21:28:55 -07:00
5d747bd64a
Remove mention of GS_RENDERFX. 2022-07-07 09:13:54 -07:00
d59edbae6b
Adjust naming against upstream. 2022-05-11 12:51:29 -07:00
de94f04cf7
Convert all classes to use the new parent names. The old ones were marked for deprecation long ago. 2022-05-10 15:00:33 -07:00
45a52e1bf6
Implement IsMultiplayer() into HLGameRules class.
Improve player network-culling
2022-05-01 17:03:38 -07:00
6f0df5845f
Server: unreference player.h 2022-04-25 13:35:44 -07:00
ae2ef00c4d
Extend FX_GibHuman with a dir (euler) and force parameter. 2022-04-05 20:38:46 -07:00
c00a15a268
.touch fixes. 2022-04-03 14:07:49 -07:00
2392c1502c
Rebased against the latest Nuclide commit. 2022-03-15 19:34:53 -07:00
7c145d0b46
Update copyright information
Remove pmodel attributes from the player class.
2022-03-13 16:58:53 -07:00
dbc614b343
Remove inclusion of gs-entbase/server/defs.h 2022-01-20 16:24:55 -08:00
ae04d4c687
Client: Enable the damage/item notifications from Half-Life. 2021-12-17 18:23:22 -08:00
a802c18a16
Client: Include the ammo notification routines. 2021-12-16 17:20:01 -08:00
ebdc8e07c0
Include and make use of the FX_Corpse stuff. 2021-12-13 13:00:45 -08:00
5b933aec2e
Client: Include FreeHL's damage.qc. 2021-10-21 23:32:53 +02:00
c4a5f92063
Insert muzzleflash precaches from Nuclide into ClientGame_RendererRestart 2021-10-06 22:02:10 +02:00
1019c16913
Use GetSpawnX() methods instead of peeking into some attribute that
may change.
2021-09-16 18:37:40 +02:00