Implement IsMultiplayer() into HLGameRules class.
Improve player network-culling
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3 changed files with 21 additions and 5 deletions
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@ -16,6 +16,12 @@
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var int autocvar_sv_playerkeepalive = TRUE;
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bool
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HLGameRules::IsMultiplayer(void)
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{
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return true;
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}
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/* we check what fields have changed over the course of the frame and network
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* only the ones that have actually changed */
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void
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@ -474,13 +474,11 @@ player::SendEntity
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float
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player::SendEntity(entity ePEnt, float fChanged)
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{
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if (health <= 0 && ePEnt != this) {
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/* don't broadcast invisible players */
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if (IsFakeSpectator() && ePEnt != this)
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return (0);
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}
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if (clienttype(ePEnt) != CLIENTTYPE_REAL) {
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if (!GetModelindex() && ePEnt != this)
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return (0);
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}
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if (ePEnt != self) {
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fChanged &= ~PLAYER_ITEMS;
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@ -45,3 +45,15 @@ seta "maxplayers" "8"
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seta "con_color" "0 255 0"
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seta "vgui_color" "0 255 0"
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seta "cross_color" "0 255 0"
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// disable some nuclide niceties
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seta v_muzzledlight 0
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// config compat
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alias mp_timelimit timelimit
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alias mp_fraglimit fraglimit
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// video settings
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seta gl_overbright 0
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seta gl_ldr 1
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seta r_lightmap_format rgb8
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