Updated weapon pickup logic to respect startammo (required by OP4CTF)
This commit is contained in:
parent
930a034a01
commit
d4e6604d7a
9 changed files with 24 additions and 48 deletions
|
@ -18,4 +18,3 @@
|
|||
#include "gamerules_ctf.h"
|
||||
#include "../../../valve/src/server/items.h"
|
||||
#include "../../../valve/src/server/flashlight.h"
|
||||
#include "../../../valve/src/server/HLXenMonster.h"
|
||||
|
|
|
@ -20,41 +20,7 @@ defs.h
|
|||
|
||||
../shared/include.src
|
||||
|
||||
../../../valve/src/server/HLXenMonster.qc
|
||||
../../../valve/src/server/monster_apache.qc
|
||||
../../../valve/src/server/monster_alien_controller.qc
|
||||
../../../valve/src/server/monster_alien_grunt.qc
|
||||
../../../valve/src/server/monster_alien_slave.qc
|
||||
../../../valve/src/server/monster_barnacle.qc
|
||||
../../../valve/src/server/monster_barney.qc
|
||||
../../../valve/src/server/monster_barney_dead.qc
|
||||
../../../valve/src/server/monster_bigmomma.qc
|
||||
../../../valve/src/server/monster_bloater.qc
|
||||
../../../valve/src/server/monster_bullchicken.qc
|
||||
../../../valve/src/server/monster_cockroach.qc
|
||||
../../../valve/src/server/monster_flyer_flock.qc
|
||||
../../../valve/src/server/monster_gargantua.qc
|
||||
../../../valve/src/server/monster_gman.qc
|
||||
../../../valve/src/server/monster_headcrab.qc
|
||||
../../../valve/src/server/monster_babycrab.qc
|
||||
../../../valve/src/server/monster_hevsuit_dead.qc
|
||||
../../../valve/src/server/monster_houndeye.qc
|
||||
../../../valve/src/server/monster_human_grunt.qc
|
||||
../../../valve/src/server/monster_hgrunt_dead.qc
|
||||
../../../valve/src/server/monster_human_assassin.qc
|
||||
../../../valve/src/server/monster_ichthyosaur.qc
|
||||
../../../valve/src/server/monster_leech.qc
|
||||
../../../valve/src/server/monster_miniturret.qc
|
||||
../../../valve/src/server/monster_nihilanth.qc
|
||||
../../../valve/src/server/monster_osprey.qc
|
||||
../../../valve/src/server/monster_rat.qc
|
||||
../../../valve/src/server/monster_scientist_dead.qc
|
||||
../../../valve/src/server/monster_sitting_scientist.qc
|
||||
../../../valve/src/server/monster_scientist.qc
|
||||
../../../valve/src/server/monster_sentry.qc
|
||||
../../../valve/src/server/monster_tentacle.qc
|
||||
../../../valve/src/server/monster_turret.qc
|
||||
../../../valve/src/server/monster_zombie.qc
|
||||
|
||||
monster_drillsergeant.qc
|
||||
monster_recruit.qc
|
||||
|
||||
|
|
|
@ -28,8 +28,13 @@ player::PowerupThink(void)
|
|||
health += 1;
|
||||
m_flPickUpTime = time + 0.5f;
|
||||
} else if (g_items & ITEM_CTF_BACKPACK) {
|
||||
print("add ammo!\n");
|
||||
m_flPickUpTime = time + 0.5f;
|
||||
m_flPickUpTime = time + 1.0;
|
||||
|
||||
if (activeweapon) {
|
||||
if (Weapons_AddItem(this, activeweapon, 1)) {
|
||||
print("added ammo\n");
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
|
@ -77,9 +77,10 @@ int
|
|||
w_displacer_pickup(player pl, int new, int startammo)
|
||||
{
|
||||
#ifdef SERVER
|
||||
int addAmmo = (startammo == -1) ? 40 : startammo;
|
||||
|
||||
if (pl.ammo_uranium < MAX_A_URANIUM) {
|
||||
pl.ammo_uranium = bound(0, pl.ammo_uranium + 40, MAX_A_URANIUM);
|
||||
pl.ammo_uranium = bound(0, pl.ammo_uranium + addAmmo, MAX_A_URANIUM);
|
||||
} else {
|
||||
return (0);
|
||||
}
|
||||
|
|
|
@ -47,12 +47,13 @@ int
|
|||
w_eagle_pickup(player pl, int new, int startammo)
|
||||
{
|
||||
#ifdef SERVER
|
||||
int addAmmo = (startammo == -1) ? 7 : startammo;
|
||||
|
||||
if (new) {
|
||||
pl.eagle_mag = 7;
|
||||
pl.eagle_mag = addAmmo;
|
||||
} else {
|
||||
if (pl.ammo_357 < MAX_A_357) {
|
||||
pl.ammo_357 = bound(0, pl.ammo_357 + 7, MAX_A_357);
|
||||
pl.ammo_357 = bound(0, pl.ammo_357 + addAmmo, MAX_A_357);
|
||||
} else {
|
||||
return (0);
|
||||
}
|
||||
|
|
|
@ -45,12 +45,13 @@ int
|
|||
w_m249_pickup(player pl, int new, int startammo)
|
||||
{
|
||||
#ifdef SERVER
|
||||
int addAmmo = (startammo == -1) ? 50 : startammo;
|
||||
|
||||
if (new) {
|
||||
pl.m249_mag = 50;
|
||||
pl.m249_mag = addAmmo;
|
||||
} else {
|
||||
if (pl.ammo_556 < MAX_A_556) {
|
||||
pl.ammo_556 = bound(0, pl.ammo_556 + 50, MAX_A_556);
|
||||
pl.ammo_556 = bound(0, pl.ammo_556 + addAmmo, MAX_A_556);
|
||||
} else {
|
||||
return (0);
|
||||
}
|
||||
|
|
|
@ -28,9 +28,10 @@ int
|
|||
w_penguin_pickup(player pl, int new, int startammo)
|
||||
{
|
||||
#ifdef SERVER
|
||||
int addAmmo = (startammo == -1) ? 3 : startammo;
|
||||
|
||||
if (pl.ammo_penguin < MAX_A_PENGUIN) {
|
||||
pl.ammo_penguin = bound(0, pl.ammo_penguin + 3, MAX_A_PENGUIN);
|
||||
pl.ammo_penguin = bound(0, pl.ammo_penguin + addAmmo, MAX_A_PENGUIN);
|
||||
} else {
|
||||
return (0);
|
||||
}
|
||||
|
|
|
@ -44,12 +44,13 @@ int
|
|||
w_sniperrifle_pickup(player pl, int new, int startammo)
|
||||
{
|
||||
#ifdef SERVER
|
||||
int addAmmo = (startammo == -1) ? 5 : startammo;
|
||||
|
||||
if (new) {
|
||||
pl.sniper_mag = 5;
|
||||
pl.sniper_mag = addAmmo;
|
||||
} else {
|
||||
if (pl.ammo_762 < MAX_A_762) {
|
||||
pl.ammo_762 = bound(0, pl.ammo_762 + 5, MAX_A_762);
|
||||
pl.ammo_762 = bound(0, pl.ammo_762 + addAmmo, MAX_A_762);
|
||||
} else {
|
||||
return (0);
|
||||
}
|
||||
|
|
|
@ -180,12 +180,13 @@ int
|
|||
w_sporelauncher_pickup(player pl, int new, int startammo)
|
||||
{
|
||||
#ifdef SERVER
|
||||
int addAmmo = (startammo == -1) ? 5 : startammo;
|
||||
|
||||
if (new) {
|
||||
pl.sporelauncher_mag = 5;
|
||||
pl.sporelauncher_mag = addAmmo;
|
||||
} else {
|
||||
if (pl.ammo_spore < MAX_A_SPORE) {
|
||||
pl.ammo_spore = bound(0, pl.ammo_spore + 5, MAX_A_SPORE);
|
||||
pl.ammo_spore = bound(0, pl.ammo_spore + addAmmo, MAX_A_SPORE);
|
||||
} else {
|
||||
return (0);
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue