Add entityDefs for the weapon pickups in the game
This commit is contained in:
parent
d3759b4d83
commit
e57b138438
34 changed files with 362 additions and 91 deletions
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@ -366,12 +366,3 @@ weapon_t w_displacer =
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.hudpic = w_displacer_hudpic,
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.isempty = w_displacer_isempty
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};
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/* entity definitions for pickups */
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#ifdef SERVER
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void
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weapon_displacer(void)
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{
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Weapons_InitItem(WEAPON_DISPLACER);
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}
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#endif
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@ -378,12 +378,4 @@ weapon_t w_eagle =
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.aimanim = w_eagle_aimanim,
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.hudpic = w_eagle_hudpic,
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.isempty = w_eagle_isempty
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};
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#ifdef SERVER
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void
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weapon_eagle(void)
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{
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Weapons_InitItem(WEAPON_EAGLE);
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}
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#endif
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};
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@ -300,13 +300,4 @@ weapon_t w_grapple =
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.deathmsg = w_grapple_deathmsg,
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.aimanim = w_grapple_aimanim,
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.hudpic = w_grapple_hudpic
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};
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/* entity definitions for pickups */
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#ifdef SERVER
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void
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weapon_grapple(void)
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{
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Weapons_InitItem(WEAPON_GRAPPLE);
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}
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#endif
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};
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@ -263,12 +263,3 @@ weapon_t w_knife =
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.aimanim = w_knife_aimanim,
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.hudpic = w_knife_hudpic
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};
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/* entity definitions for pickups */
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#ifdef SERVER
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void
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weapon_knife(void)
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{
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Weapons_InitItem(WEAPON_KNIFE);
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}
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#endif
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@ -330,11 +330,3 @@ weapon_t w_m249 =
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.hudpic = w_m249_hudpic,
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.isempty = w_m249_isempty
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};
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#ifdef SERVER
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void
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weapon_m249(void)
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{
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Weapons_InitItem(WEAPON_M249);
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}
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#endif
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@ -352,12 +352,4 @@ weapon_t w_penguin =
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.deathmsg = w_penguin_deathmsg,
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.aimanim = w_penguin_aimanim,
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.hudpic = w_penguin_hudpic
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};
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#ifdef SERVER
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void
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weapon_penguin(void)
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{
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Weapons_InitItem(WEAPON_PENGUIN);
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}
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#endif
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};
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@ -335,13 +335,4 @@ weapon_t w_pipewrench =
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.deathmsg = w_pipewrench_deathmsg,
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.aimanim = w_pipewrench_aimanim,
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.hudpic = w_pipewrench_hudpic
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};
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/* entity definitions for pickups */
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#ifdef SERVER
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void
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weapon_pipewrench(void)
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{
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Weapons_InitItem(WEAPON_PIPEWRENCH);
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}
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#endif
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};
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@ -299,12 +299,4 @@ weapon_t w_shockrifle =
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.aimanim = w_shockrifle_aimanim,
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.hudpic = w_shockrifle_hudpic,
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.isempty = w_shockrifle_isempty
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};
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#ifdef SERVER
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void
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weapon_shockrifle(void)
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{
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Weapons_InitItem(WEAPON_SHOCKRIFLE);
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}
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#endif
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};
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@ -290,12 +290,4 @@ weapon_t w_sniperrifle =
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.aimanim = w_sniperrifle_aimanim,
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.hudpic = w_sniperrifle_hudpic,
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.isempty = w_sniperrifle_isempty
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};
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#ifdef SERVER
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void
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weapon_sniperrifle(void)
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{
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Weapons_InitItem(WEAPON_SNIPERRIFLE);
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}
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#endif
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};
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@ -440,12 +440,4 @@ weapon_t w_sporelauncher =
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.aimanim = w_sporelauncher_aimanim,
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.hudpic = w_sporelauncher_hudpic,
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.isempty = w_sporelauncher_isempty
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};
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#ifdef SERVER
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void
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weapon_sporelauncher(void)
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{
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Weapons_InitItem(WEAPON_SPORELAUNCHER);
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}
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#endif
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};
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19
zpak001.pk3dir/def/weapon_357.def
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19
zpak001.pk3dir/def/weapon_357.def
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@ -0,0 +1,19 @@
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entityDef weapon_357
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{
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"editor_color" ".3 .3 1"
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"editor_mins" "-16 -16 -16"
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"editor_maxs" "16 16 16"
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"editor_usage" ".367 Revolver"
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"editor_rotatable" "1"
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"spawnclass" "NSItem"
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"model" "models/w_357.mdl"
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"inv_item" "6"
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"snd_acquire" "weapon.pickup"
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"snd_respawn" "item.respawn"
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}
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entityDef weapon_python
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{
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"spawnclass" "weapon_357"
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}
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19
zpak001.pk3dir/def/weapon_9mmAR.def
Normal file
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zpak001.pk3dir/def/weapon_9mmAR.def
Normal file
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@ -0,0 +1,19 @@
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entityDef weapon_9mmAR
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{
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"editor_color" ".3 .3 1"
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"editor_mins" "-16 -16 -16"
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"editor_maxs" "16 16 16"
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"editor_usage" "9mm AR"
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"editor_rotatable" "1"
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"spawnclass" "NSItem"
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"model" "models/w_9mmAR.mdl"
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"inv_item" "8"
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"snd_acquire" "weapon.pickup"
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"snd_respawn" "item.respawn"
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}
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entityDef weapon_mp5
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{
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"spawnclass" "weapon_9mmAR"
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}
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19
zpak001.pk3dir/def/weapon_9mmhandgun.def
Normal file
19
zpak001.pk3dir/def/weapon_9mmhandgun.def
Normal file
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@ -0,0 +1,19 @@
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entityDef weapon_9mmhandgun
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{
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"editor_color" ".3 .3 1"
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"editor_mins" "-16 -16 -16"
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"editor_maxs" "16 16 16"
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"editor_usage" "9mm Handgun"
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"editor_rotatable" "1"
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"spawnclass" "NSItem"
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"model" "models/w_9mmhandgun.mdl"
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"inv_item" "5"
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"snd_acquire" "weapon.pickup"
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"snd_respawn" "item.respawn"
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}
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entityDef weapon_glock
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{
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"spawnclass" "weapon_9mmhandgun"
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}
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14
zpak001.pk3dir/def/weapon_crossbow.def
Normal file
14
zpak001.pk3dir/def/weapon_crossbow.def
Normal file
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@ -0,0 +1,14 @@
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entityDef weapon_crossbow
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{
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"editor_color" ".3 .3 1"
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"editor_mins" "-16 -16 -16"
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"editor_maxs" "16 16 16"
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"editor_usage" "Crossbow"
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"editor_rotatable" "1"
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"spawnclass" "NSItem"
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"model" "models/w_crossbow.mdl"
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"inv_item" "10"
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"snd_acquire" "weapon.pickup"
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"snd_respawn" "item.respawn"
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}
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14
zpak001.pk3dir/def/weapon_crowbar.def
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zpak001.pk3dir/def/weapon_crowbar.def
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@ -0,0 +1,14 @@
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entityDef weapon_crowbar
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{
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"editor_color" ".3 .3 1"
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"editor_mins" "-16 -16 -16"
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"editor_maxs" "16 16 16"
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"editor_usage" "Crowbar"
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"editor_rotatable" "1"
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"spawnclass" "NSItem"
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"model" "models/w_crowbar.mdl"
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"inv_item" "1"
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"snd_acquire" "weapon.pickup"
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"snd_respawn" "item.respawn"
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}
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14
zpak001.pk3dir/def/weapon_displacer.def
Normal file
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zpak001.pk3dir/def/weapon_displacer.def
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@ -0,0 +1,14 @@
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entityDef weapon_displacer
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{
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"editor_color" ".3 .3 1"
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"editor_mins" "-16 -16 -16"
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"editor_maxs" "16 16 16"
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"editor_usage" "Displacer"
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"editor_rotatable" "1"
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"spawnclass" "NSItem"
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"model" "models/w_displacer.mdl"
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"inv_item" "21"
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"snd_acquire" "weapon.pickup"
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"snd_respawn" "item.respawn"
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}
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14
zpak001.pk3dir/def/weapon_eagle.def
Normal file
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zpak001.pk3dir/def/weapon_eagle.def
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@ -0,0 +1,14 @@
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entityDef weapon_eagle
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{
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"editor_color" ".3 .3 1"
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"editor_mins" "-16 -16 -16"
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"editor_maxs" "16 16 16"
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"editor_usage" "Desert Eagle"
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"editor_rotatable" "1"
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"spawnclass" "NSItem"
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"model" "models/w_desert_eagle.mdl"
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"inv_item" "7"
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"snd_acquire" "weapon.pickup"
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"snd_respawn" "item.respawn"
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}
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14
zpak001.pk3dir/def/weapon_egon.def
Normal file
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zpak001.pk3dir/def/weapon_egon.def
Normal file
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@ -0,0 +1,14 @@
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entityDef weapon_egon
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{
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"editor_color" ".3 .3 1"
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"editor_mins" "-16 -16 -16"
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"editor_maxs" "16 16 16"
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"editor_usage" "Gluon Gun"
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"editor_rotatable" "1"
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"spawnclass" "NSItem"
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"model" "models/w_egon.mdl"
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"inv_item" "13"
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"snd_acquire" "weapon.pickup"
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"snd_respawn" "item.respawn"
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}
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14
zpak001.pk3dir/def/weapon_gauss.def
Normal file
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zpak001.pk3dir/def/weapon_gauss.def
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@ -0,0 +1,14 @@
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entityDef weapon_gauss
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{
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"editor_color" ".3 .3 1"
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"editor_mins" "-16 -16 -16"
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"editor_maxs" "16 16 16"
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"editor_usage" "Tau Cannon"
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"editor_rotatable" "1"
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"spawnclass" "NSItem"
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"model" "models/w_gauss.mdl"
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"inv_item" "12"
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"snd_acquire" "weapon.pickup"
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"snd_respawn" "item.respawn"
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}
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14
zpak001.pk3dir/def/weapon_grapple.def
Normal file
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zpak001.pk3dir/def/weapon_grapple.def
Normal file
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@ -0,0 +1,14 @@
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entityDef weapon_grapple
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{
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"editor_color" ".3 .3 1"
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"editor_mins" "-16 -16 -16"
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"editor_maxs" "16 16 16"
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"editor_usage" "Barnacle Grappling-Hook"
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"editor_rotatable" "1"
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"spawnclass" "NSItem"
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"model" "models/w_bgrap.mdl"
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"inv_item" "4"
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"snd_acquire" "weapon.pickup"
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"snd_respawn" "item.respawn"
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}
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14
zpak001.pk3dir/def/weapon_handgrenade.def
Normal file
14
zpak001.pk3dir/def/weapon_handgrenade.def
Normal file
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@ -0,0 +1,14 @@
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entityDef weapon_handgrenade
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{
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"editor_color" ".3 .3 1"
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"editor_mins" "-16 -16 -16"
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"editor_maxs" "16 16 16"
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"editor_usage" "Hand Grenade"
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"editor_rotatable" "1"
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"spawnclass" "NSItem"
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"model" "models/w_grenade.mdl"
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"inv_item" "15"
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"snd_acquire" "weapon.pickup"
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"snd_respawn" "item.respawn"
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}
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14
zpak001.pk3dir/def/weapon_hornetgun.def
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14
zpak001.pk3dir/def/weapon_hornetgun.def
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@ -0,0 +1,14 @@
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entityDef weapon_hornetgun
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{
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"editor_color" ".3 .3 1"
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"editor_mins" "-16 -16 -16"
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"editor_maxs" "16 16 16"
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"editor_usage" "Hornet Gun"
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"editor_rotatable" "1"
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"spawnclass" "NSItem"
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"model" "models/w_hgun.mdl"
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"inv_item" "14"
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"snd_acquire" "weapon.pickup"
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"snd_respawn" "item.respawn"
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}
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14
zpak001.pk3dir/def/weapon_knife.def
Normal file
14
zpak001.pk3dir/def/weapon_knife.def
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entityDef weapon_knife
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{
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"editor_color" ".3 .3 1"
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"editor_mins" "-16 -16 -16"
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"editor_maxs" "16 16 16"
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"editor_usage" "Knife"
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"editor_rotatable" "1"
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"spawnclass" "NSItem"
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"model" "models/w_knife.mdl"
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"inv_item" "3"
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"snd_acquire" "weapon.pickup"
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"snd_respawn" "item.respawn"
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}
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14
zpak001.pk3dir/def/weapon_m249.def
Normal file
14
zpak001.pk3dir/def/weapon_m249.def
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entityDef weapon_m249
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{
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"editor_color" ".3 .3 1"
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"editor_mins" "-16 -16 -16"
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"editor_maxs" "16 16 16"
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"editor_usage" "M249"
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"editor_rotatable" "1"
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"spawnclass" "NSItem"
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"model" "models/w_saw.mdl"
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"inv_item" "20"
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"snd_acquire" "weapon.pickup"
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"snd_respawn" "item.respawn"
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}
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14
zpak001.pk3dir/def/weapon_penguin.def
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14
zpak001.pk3dir/def/weapon_penguin.def
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entityDef weapon_penguin
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{
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"editor_color" ".3 .3 1"
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"editor_mins" "-16 -16 -16"
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"editor_maxs" "16 16 16"
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"editor_usage" "Penguin"
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"editor_rotatable" "1"
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"spawnclass" "NSItem"
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"model" "models/w_penguinnest.mdl"
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"inv_item" "19"
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"snd_acquire" "weapon.pickup"
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"snd_respawn" "item.respawn"
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}
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14
zpak001.pk3dir/def/weapon_pipewrench.def
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14
zpak001.pk3dir/def/weapon_pipewrench.def
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entityDef weapon_pipewrench
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{
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"editor_color" ".3 .3 1"
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"editor_mins" "-16 -16 -16"
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"editor_maxs" "16 16 16"
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"editor_usage" "Pipe-Wrench"
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"editor_rotatable" "1"
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"spawnclass" "NSItem"
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"model" "models/w_pipe_wrench.mdl"
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"inv_item" "2"
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"snd_acquire" "weapon.pickup"
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"snd_respawn" "item.respawn"
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}
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14
zpak001.pk3dir/def/weapon_rpg.def
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zpak001.pk3dir/def/weapon_rpg.def
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entityDef weapon_rpg
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{
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"editor_color" ".3 .3 1"
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"editor_mins" "-16 -16 -16"
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"editor_maxs" "16 16 16"
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"editor_usage" "Rocket Launcher"
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"editor_rotatable" "1"
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"spawnclass" "NSItem"
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"model" "models/w_rpg.mdl"
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"inv_item" "11"
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"snd_acquire" "weapon.pickup"
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"snd_respawn" "item.respawn"
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}
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14
zpak001.pk3dir/def/weapon_satchel.def
Normal file
14
zpak001.pk3dir/def/weapon_satchel.def
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entityDef weapon_satchel
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{
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"editor_color" ".3 .3 1"
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"editor_mins" "-16 -16 -16"
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"editor_maxs" "16 16 16"
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"editor_usage" "Satchel"
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"editor_rotatable" "1"
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"spawnclass" "NSItem"
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"model" "models/w_satchel.mdl"
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"inv_item" "16"
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"snd_acquire" "weapon.pickup"
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"snd_respawn" "item.respawn"
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}
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15
zpak001.pk3dir/def/weapon_shockrifle.def
Normal file
15
zpak001.pk3dir/def/weapon_shockrifle.def
Normal file
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entityDef weapon_shockrifle
|
||||
{
|
||||
"editor_color" ".3 .3 1"
|
||||
"editor_mins" "-16 -16 -16"
|
||||
"editor_maxs" "16 16 16"
|
||||
"editor_usage" "Shockrifle"
|
||||
"editor_rotatable" "1"
|
||||
|
||||
"spawnclass" "NSItem"
|
||||
"model" "models/w_shock.mdl"
|
||||
"inv_item" "24"
|
||||
"snd_acquire" "weapon.pickup"
|
||||
"snd_respawn" "item.respawn"
|
||||
}
|
||||
|
14
zpak001.pk3dir/def/weapon_shotgun.def
Normal file
14
zpak001.pk3dir/def/weapon_shotgun.def
Normal file
|
@ -0,0 +1,14 @@
|
|||
entityDef weapon_shotgun
|
||||
{
|
||||
"editor_color" ".3 .3 1"
|
||||
"editor_mins" "-16 -16 -16"
|
||||
"editor_maxs" "16 16 16"
|
||||
"editor_usage" "Shotgun"
|
||||
"editor_rotatable" "1"
|
||||
|
||||
"spawnclass" "NSItem"
|
||||
"model" "models/w_shotgun.mdl"
|
||||
"inv_item" "9"
|
||||
"snd_acquire" "weapon.pickup"
|
||||
"snd_respawn" "item.respawn"
|
||||
}
|
15
zpak001.pk3dir/def/weapon_snark.def
Normal file
15
zpak001.pk3dir/def/weapon_snark.def
Normal file
|
@ -0,0 +1,15 @@
|
|||
entityDef weapon_snark
|
||||
{
|
||||
"editor_color" ".3 .3 1"
|
||||
"editor_mins" "-16 -16 -16"
|
||||
"editor_maxs" "16 16 16"
|
||||
"editor_usage" "Snark"
|
||||
"editor_rotatable" "1"
|
||||
|
||||
"spawnclass" "NSItem"
|
||||
"model" "models/w_sqknest.mdl"
|
||||
"frame" "1"
|
||||
"inv_item" "18"
|
||||
"snd_acquire" "weapon.pickup"
|
||||
"snd_respawn" "item.respawn"
|
||||
}
|
14
zpak001.pk3dir/def/weapon_sniperrifle.def
Normal file
14
zpak001.pk3dir/def/weapon_sniperrifle.def
Normal file
|
@ -0,0 +1,14 @@
|
|||
entityDef weapon_sniperrifle
|
||||
{
|
||||
"editor_color" ".3 .3 1"
|
||||
"editor_mins" "-16 -16 -16"
|
||||
"editor_maxs" "16 16 16"
|
||||
"editor_usage" "Sniper-Rifle"
|
||||
"editor_rotatable" "1"
|
||||
|
||||
"spawnclass" "NSItem"
|
||||
"model" "models/w_m40a1.mdl"
|
||||
"inv_item" "22"
|
||||
"snd_acquire" "weapon.pickup"
|
||||
"snd_respawn" "item.respawn"
|
||||
}
|
14
zpak001.pk3dir/def/weapon_sporelauncher.def
Normal file
14
zpak001.pk3dir/def/weapon_sporelauncher.def
Normal file
|
@ -0,0 +1,14 @@
|
|||
entityDef weapon_sporelauncher
|
||||
{
|
||||
"editor_color" ".3 .3 1"
|
||||
"editor_mins" "-16 -16 -16"
|
||||
"editor_maxs" "16 16 16"
|
||||
"editor_usage" "Sporelauncher"
|
||||
"editor_rotatable" "1"
|
||||
|
||||
"spawnclass" "NSItem"
|
||||
"model" "models/w_spore_launcher.mdl"
|
||||
"inv_item" "23"
|
||||
"snd_acquire" "weapon.pickup"
|
||||
"snd_respawn" "item.respawn"
|
||||
}
|
16
zpak001.pk3dir/def/weapon_tripmine.def
Normal file
16
zpak001.pk3dir/def/weapon_tripmine.def
Normal file
|
@ -0,0 +1,16 @@
|
|||
entityDef weapon_tripmine
|
||||
{
|
||||
"editor_color" ".3 .3 1"
|
||||
"editor_mins" "-16 -16 -16"
|
||||
"editor_maxs" "16 16 16"
|
||||
"editor_usage" "Tripmine"
|
||||
"editor_rotatable" "1"
|
||||
|
||||
"spawnclass" "NSItem"
|
||||
"model" "models/v_tripmine.mdl"
|
||||
"body" "2"
|
||||
"frame" "8"
|
||||
"inv_item" "17"
|
||||
"snd_acquire" "weapon.pickup"
|
||||
"snd_respawn" "item.respawn"
|
||||
}
|
Loading…
Reference in a new issue