Dead Ally Grunts now have a concept of what weapons are held.
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1 changed files with 24 additions and 1 deletions
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@ -10,7 +10,7 @@ entityDef monster_human_grunt_ally_dead
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"propdata" "actor_human"
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"dead" "1"
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// Stomach
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"frame" "41"
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@ -39,6 +39,29 @@ entityDef monster_human_grunt_ally_dead
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"frame" "45"
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}
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// Weapons
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// None
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when "weapons" equals 0 {
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"body3" "4"
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}
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// MP5
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when "weapons" equals 1 {
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"body3" "0"
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}
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// Shotgun
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when "weapons" equals 8 {
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"body2" "4"
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"body3" "2"
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}
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// M249
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when "weapons" equals 16 {
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"body2" "2"
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"body3" "3"
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}
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// Heads
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// Gas Mask
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when "head" equals 0 {
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