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1556 commits

Author SHA1 Message Date
Eukara
bc8895c5fa Fix compiles without RTLIGHT. Update config_wastes.h
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@6235 fc73d0e0-1445-4013-8a0c-d673dee63da5
2022-04-23 20:10:18 +00:00
Eukara
34e9917d76 Fix lightmap corruption that happens after a while.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@6234 fc73d0e0-1445-4013-8a0c-d673dee63da5
2022-04-20 15:14:22 +00:00
Spoike
7a8472ed6b Eukara complained about .fatness not working with hlmdl.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@6225 fc73d0e0-1445-4013-8a0c-d673dee63da5
2022-04-06 19:23:57 +00:00
Spoike
73c05fe3b2 Fix up some stubs in the q3 plugin.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@6212 fc73d0e0-1445-4013-8a0c-d673dee63da5
2022-03-08 05:32:15 +00:00
Spoike
cb64ea30f9 Move playerview weaponmodel matrix into r_refdef instead, to fix viewmodel positions in q3.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@6211 fc73d0e0-1445-4013-8a0c-d673dee63da5
2022-03-08 05:32:03 +00:00
Spoike
6ceb76233c Move Quake3 support to a plugin. There's still a number of stubs+bugs.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@6209 fc73d0e0-1445-4013-8a0c-d673dee63da5
2022-03-08 05:31:34 +00:00
Spoike
1fd65cc80d Use our json parser to make sense of emoji names instead of our previously hacked up mess.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@6201 fc73d0e0-1445-4013-8a0c-d673dee63da5
2022-03-01 02:52:09 +00:00
Spoike
a5cb7af5d1 Fix silly q3-crash bug.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@6197 fc73d0e0-1445-4013-8a0c-d673dee63da5
2022-03-01 02:51:41 +00:00
Spoike
bd64ae2d17 Disable r_dynamic when r_shadow_realtime_dlight is active (both at the same time is a waste of processing time). Also treat the rerelease's world lights as dlights instead of just world lights, which should give behaviour closer to what's expected.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@6190 fc73d0e0-1445-4013-8a0c-d673dee63da5
2022-02-19 20:48:59 +00:00
Spoike
73f6df016c A few minor tweaks.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@6183 fc73d0e0-1445-4013-8a0c-d673dee63da5
2022-02-07 14:34:11 +00:00
Spoike
42430d4712 Fix some misc memory leaks and a few other minor issues.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@6176 fc73d0e0-1445-4013-8a0c-d673dee63da5
2022-01-30 05:55:01 +00:00
Spoike
578d12f254 Fix some updater issues.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@6168 fc73d0e0-1445-4013-8a0c-d673dee63da5
2022-01-19 08:27:42 +00:00
Spoike
2ed9c6a968 Proper support for lit sprites.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@6167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2022-01-17 09:13:05 +00:00
Spoike
2ed3378a75 Misc compile fixes.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@6166 fc73d0e0-1445-4013-8a0c-d673dee63da5
2022-01-17 09:12:56 +00:00
Spoike
b8e628cc39 Minor code cleanups.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@6159 fc73d0e0-1445-4013-8a0c-d673dee63da5
2022-01-08 10:01:29 +00:00
Spoike
2e108f2a99 Misc minor fixups.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@6154 fc73d0e0-1445-4013-8a0c-d673dee63da5
2022-01-08 10:00:49 +00:00
Spoike
0dbb8919be Make the ent lighting distance match QS by default - increasing the distance from vanilla's 2048 to 8192.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@6151 fc73d0e0-1445-4013-8a0c-d673dee63da5
2022-01-08 09:59:54 +00:00
Eukara
13b2a7935c Add support for HLMDL actions, and some builtins to interact with it.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@6148 fc73d0e0-1445-4013-8a0c-d673dee63da5
2022-01-07 03:18:00 +00:00
Eukara
f612b97fc9 Animate surfaces at twice the speed when rendering HLBSP.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@6147 fc73d0e0-1445-4013-8a0c-d673dee63da5
2022-01-03 01:57:23 +00:00
Spoike
cfaef2bf11 Refuse to load maps exceeding the bsp29 clipnode limit. This avoids possible infinite loops or other weirdness in favour of a clear error. The QBSP really ought to be doing this too.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@6146 fc73d0e0-1445-4013-8a0c-d673dee63da5
2021-12-20 10:08:01 +00:00
Spoike
cfb1814be3 Migrate oldviewcluster stuff into the individual bmodel state. This allows us to clean things up a little.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@6144 fc73d0e0-1445-4013-8a0c-d673dee63da5
2021-12-20 10:07:46 +00:00
Spoike
1d2626674e Fix skyrooms with openxr.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@6143 fc73d0e0-1445-4013-8a0c-d673dee63da5
2021-12-20 10:07:34 +00:00
Spoike
4d2251a06b Try to fix vulkan-related crashes.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@6141 fc73d0e0-1445-4013-8a0c-d673dee63da5
2021-12-20 10:07:24 +00:00
Spoike
4a6ba7146b Basic menu hack for vr.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@6138 fc73d0e0-1445-4013-8a0c-d673dee63da5
2021-12-20 10:06:43 +00:00
Spoike
d3f0bfea71 Try to enable openxr with SDL's opengl too.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@6135 fc73d0e0-1445-4013-8a0c-d673dee63da5
2021-12-20 10:06:17 +00:00
Spoike
2808962a49 Gather q1bsp rendering logic into one place. Try to clean up r_framecount and r_visframecount somewhat in an attempt to fix openxr issues.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@6134 fc73d0e0-1445-4013-8a0c-d673dee63da5
2021-12-20 10:06:09 +00:00
Spoike
df701ecfac Fix up some openxr issues (especially with vulkan).
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@6133 fc73d0e0-1445-4013-8a0c-d673dee63da5
2021-12-20 10:05:55 +00:00
Spoike
7e985b431b Make sure 'surfaceparm noshadows' works for q3bsp.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@6132 fc73d0e0-1445-4013-8a0c-d673dee63da5
2021-12-20 10:05:47 +00:00
Spoike
2e4702e41f Try and do the whole 'surfaceparm noshadow' thing, which apparently got lost somewhere along the way.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@6131 fc73d0e0-1445-4013-8a0c-d673dee63da5
2021-11-19 19:40:32 +00:00
Spoike
cfff8f49f5 Improve robustness in the face of buggy QBSP versions.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@6124 fc73d0e0-1445-4013-8a0c-d673dee63da5
2021-11-14 00:35:13 +00:00
Spoike
d332496ed4 Fix up some vulkan+openxr issues.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@6123 fc73d0e0-1445-4013-8a0c-d673dee63da5
2021-11-14 00:35:08 +00:00
Spoike
6a2c21f14d Fix up d3d builds a smidge.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@6108 fc73d0e0-1445-4013-8a0c-d673dee63da5
2021-11-04 22:33:00 +00:00
Spoike
8212ead238 More toys for map-loading plugins.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@6106 fc73d0e0-1445-4013-8a0c-d673dee63da5
2021-11-03 20:31:52 +00:00
Spoike
a9a4e3c358 Allow plugins to provide material interpreters.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@6105 fc73d0e0-1445-4013-8a0c-d673dee63da5
2021-11-03 20:31:41 +00:00
Spoike
022e42c6c7 Move model loaders over to variable-length file-magics.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@6104 fc73d0e0-1445-4013-8a0c-d673dee63da5
2021-11-03 20:31:32 +00:00
Spoike
2b81527a69 Make our q2/q3 bsp code more modular, with q2/q3 gamecode treating it more generically.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@6097 fc73d0e0-1445-4013-8a0c-d673dee63da5
2021-11-03 20:30:40 +00:00
Spoike
442d23f226 Rework our web html for drag+drop filesystem seeding to make it easier to run copyrighted stuff.
Add zlib support to the web build, to make running the rerelease's content feasable with a hack to get png files sized right.
Enable botlib in web builds, now that q3's data can be used.
Fix up our webrtc support a little.
Enable the server browser in web builds (rtc hosts only, for now).
A couple of related minor tweaks.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@6088 fc73d0e0-1445-4013-8a0c-d673dee63da5
2021-10-22 22:27:58 +00:00
Spoike
f76fd58f3f Strip WebVR support. Any new stuff should be using WebXR instead.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@6087 fc73d0e0-1445-4013-8a0c-d673dee63da5
2021-10-22 22:27:28 +00:00
Spoike
5018d3e650 Fix crash from rtlights on inefficient deformVertexes shaders in wastes.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@6085 fc73d0e0-1445-4013-8a0c-d673dee63da5
2021-10-22 22:27:14 +00:00
Spoike
a5312d7838 Add s_al_hrtf for people that want in-game control over that (changes need snd_restart). Try to fix up browser audio not being spatialised properly.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@6082 fc73d0e0-1445-4013-8a0c-d673dee63da5
2021-10-12 04:42:07 +00:00
Spoike
947d41ea95 Make use of webgl2 where available.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@6081 fc73d0e0-1445-4013-8a0c-d673dee63da5
2021-10-12 04:42:01 +00:00
Spoike
06a8133048 Add an extra workaround as part of dpcompat_makeshitup 2 (to handle shaders that are not terminated properly).
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@6079 fc73d0e0-1445-4013-8a0c-d673dee63da5
2021-10-12 04:41:41 +00:00
Spoike
8267939edb Misc tweaks, including a corrupt-bsp crash fix.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@6070 fc73d0e0-1445-4013-8a0c-d673dee63da5
2021-10-05 05:05:43 +00:00
Spoike
0eecce227e Try to fix alpha blend issues with the webgl port.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@6065 fc73d0e0-1445-4013-8a0c-d673dee63da5
2021-10-05 05:05:06 +00:00
Spoike
13d8d0fbdf Fix non-gl builds.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@6051 fc73d0e0-1445-4013-8a0c-d673dee63da5
2021-08-28 15:23:25 +00:00
Spoike
e244436641 Fix a couple of silly bugs.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@6050 fc73d0e0-1445-4013-8a0c-d673dee63da5
2021-08-28 07:10:03 +00:00
Spoike
4e172f3507 Optimise rtlights slightly.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@6049 fc73d0e0-1445-4013-8a0c-d673dee63da5
2021-08-28 07:09:54 +00:00
Spoike
c73b9774da Mute an annoying warning.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@6047 fc73d0e0-1445-4013-8a0c-d673dee63da5
2021-08-27 04:29:49 +00:00
Spoike
da46f65679 Fix misc rerelease issues.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@6042 fc73d0e0-1445-4013-8a0c-d673dee63da5
2021-08-24 06:06:05 +00:00
TimeServ
904fa4ce64 pass integer key reference instead of pointer reference to particle systems, remove switch fallthrough on q64 bsp switch
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@6041 fc73d0e0-1445-4013-8a0c-d673dee63da5
2021-08-23 22:14:34 +00:00
Spoike
ca03eba000 Try to parse the rerelease's various _shadowlight keys, needs 'r_editlights_reload bsp' still.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@6039 fc73d0e0-1445-4013-8a0c-d673dee63da5
2021-08-23 06:37:30 +00:00
Spoike
c2d3d3a41b Fix up translations stuff with the rereleased version of quake.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@6038 fc73d0e0-1445-4013-8a0c-d673dee63da5
2021-08-23 06:37:21 +00:00
Spoike
d0d2c31f38 Fix other stuff after quake64 bsp support.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@6033 fc73d0e0-1445-4013-8a0c-d673dee63da5
2021-08-23 06:36:32 +00:00
TimeServ
ee1a93d01b preliminary quake 64 remastered bsp support (mipmaps currently busted), reduce missing anims in bsp to warning (needed for q64)
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@6031 fc73d0e0-1445-4013-8a0c-d673dee63da5
2021-08-21 18:16:13 +00:00
Spoike
cbec2d0660 Two minor fixes.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@6024 fc73d0e0-1445-4013-8a0c-d673dee63da5
2021-08-19 06:02:10 +00:00
Spoike
e83cfe3bb0 Misc q2 fixes.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@6022 fc73d0e0-1445-4013-8a0c-d673dee63da5
2021-08-19 06:01:52 +00:00
Spoike
6f86bf0118 Strip .crh support. Noone ever used it, and -wrbrushes is superior anyway and actually has toolchain support.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@6018 fc73d0e0-1445-4013-8a0c-d673dee63da5
2021-08-14 04:04:01 +00:00
Spoike
b76d139a58 Show relight times, cos why not. Fix hdr pre-relight levels.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@6014 fc73d0e0-1445-4013-8a0c-d673dee63da5
2021-08-09 23:06:23 +00:00
Spoike
fb239abaf7 Try to fix windows builds.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@6009 fc73d0e0-1445-4013-8a0c-d673dee63da5
2021-08-05 16:49:25 +00:00
Spoike
52ab543bd7 Misc small bugfixes and tweaks.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@6005 fc73d0e0-1445-4013-8a0c-d673dee63da5
2021-08-04 21:18:04 +00:00
Spoike
221d4032af FTE_TARGET=msvc now invokes some old version of msvc via wine, old FTE_TARGET=vc removed. Related code tweaks to make it a bit happier.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@6001 fc73d0e0-1445-4013-8a0c-d673dee63da5
2021-08-04 21:17:31 +00:00
Spoike
9c9a540635 Fix xrandr-related crash.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5999 fc73d0e0-1445-4013-8a0c-d673dee63da5
2021-08-04 21:17:04 +00:00
Spoike
87245a290a Fix up SDL build to enable our multithread stuff.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5996 fc73d0e0-1445-4013-8a0c-d673dee63da5
2021-07-25 22:55:17 +00:00
Eukara
1f75d2bc9e Added new builtins: gp_rumble(), gp_rumbletriggers(), gp_setledcolor(),
gp_settriggerfx(). More improvements to touchpad sensor code, analog
stick tweaks... mostly beneficial to the SDL2 backend


git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5994 fc73d0e0-1445-4013-8a0c-d673dee63da5
2021-07-25 16:12:24 +00:00
Spoike
e2b88fafc8 Fix stupid bug.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5991 fc73d0e0-1445-4013-8a0c-d673dee63da5
2021-07-23 19:11:38 +00:00
Spoike
90aae69db3 Try to make things a little more stable.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5983 fc73d0e0-1445-4013-8a0c-d673dee63da5
2021-07-19 22:47:29 +00:00
Spoike
5154c86611 Fix softwarebanding forgetting textures on map changes.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5980 fc73d0e0-1445-4013-8a0c-d673dee63da5
2021-07-18 12:13:01 +00:00
Spoike
52b7a441e3 Some small fixups.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5979 fc73d0e0-1445-4013-8a0c-d673dee63da5
2021-07-18 01:28:34 +00:00
Spoike
0e6a0b789e Misc minor fixups.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5973 fc73d0e0-1445-4013-8a0c-d673dee63da5
2021-07-17 15:11:15 +00:00
Spoike
55dbce5a3b Arg completion for the 'sky' command, as requested by Bal... though he did ask it for QSS instead...
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5969 fc73d0e0-1445-4013-8a0c-d673dee63da5
2021-07-17 15:10:30 +00:00
Spoike
89a1be8e8c Fix some warning messages.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5962 fc73d0e0-1445-4013-8a0c-d673dee63da5
2021-07-17 15:09:39 +00:00
Eukara
a6b33d25f2 Fix a crash/oversight with CSQCs getlight() and fix GLQ3_LightGrid from
using a global that may not even be set. 


git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5957 fc73d0e0-1445-4013-8a0c-d673dee63da5
2021-07-06 16:32:59 +00:00
Spoike
07365c6428 update built-in shaders.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5956 fc73d0e0-1445-4013-8a0c-d673dee63da5
2021-07-06 11:14:31 +00:00
Spoike
af661232e3 Support for equirectangular sky images. Because skybox orientations are generally too hard to get right. Urgh.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5955 fc73d0e0-1445-4013-8a0c-d673dee63da5
2021-07-06 00:12:35 +00:00
Spoike
139b916e46 Make scenecache less... flickery.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5953 fc73d0e0-1445-4013-8a0c-d673dee63da5
2021-07-06 00:12:20 +00:00
Spoike
fbdee5f149 Fix issue with r_keepimages 0.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5947 fc73d0e0-1445-4013-8a0c-d673dee63da5
2021-07-04 03:58:19 +00:00
Spoike
3409df483e Try to resolve some of the things RennyC complained about.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5938 fc73d0e0-1445-4013-8a0c-d673dee63da5
2021-07-01 21:05:45 +00:00
Spoike
93253a026a My realignment logic wasn't actually realigning the bsp data...
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5936 fc73d0e0-1445-4013-8a0c-d673dee63da5
2021-07-01 15:43:18 +00:00
Spoike
853d1ef330 Try to fix recent errors about incomplete attachments.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5930 fc73d0e0-1445-4013-8a0c-d673dee63da5
2021-07-01 01:16:40 +00:00
Spoike
2338e5b505 Add a cvar to restore buggy dlight range behaviours, requested by Orl.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5928 fc73d0e0-1445-4013-8a0c-d673dee63da5
2021-07-01 01:16:29 +00:00
Spoike
8c0646159f Try to make the vulkan renderer more robust on nvidia.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5925 fc73d0e0-1445-4013-8a0c-d673dee63da5
2021-07-01 01:16:11 +00:00
Spoike
c71a4f8587 Enable scenecache by default, lets see who complains.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5923 fc73d0e0-1445-4013-8a0c-d673dee63da5
2021-07-01 01:15:59 +00:00
Spoike
5c585b0e6e Prod r_temporalscenecache a bit to make it more tolerant of those inefficient shaders.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5918 fc73d0e0-1445-4013-8a0c-d673dee63da5
2021-06-25 18:50:53 +00:00
Spoike
2363b05216 If texture names can have map-specific prefixes, shaders must also.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5912 fc73d0e0-1445-4013-8a0c-d673dee63da5
2021-06-22 14:40:53 +00:00
Spoike
27831f7265 Fix some misc issues that noone else is likely to notice.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5911 fc73d0e0-1445-4013-8a0c-d673dee63da5
2021-06-21 19:13:33 +00:00
Spoike
b34618507a Try to reduce memory usage.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5902 fc73d0e0-1445-4013-8a0c-d673dee63da5
2021-06-21 13:46:06 +00:00
Spoike
ca482a4f49 Some keys were not getting mapped to quake keycodes in X11.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5899 fc73d0e0-1445-4013-8a0c-d673dee63da5
2021-06-21 13:45:26 +00:00
Spoike
aa4cfe91b9 Fix oriented sprites - quake draws them backwards.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5893 fc73d0e0-1445-4013-8a0c-d673dee63da5
2021-06-21 13:44:14 +00:00
Spoike
1057453158 Fix softwarebanding. Fix problem with map textures with a leading #.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5890 fc73d0e0-1445-4013-8a0c-d673dee63da5
2021-06-21 13:43:45 +00:00
Eukara
9194f5cddf Fix rendering of turb surfaces on HLBSP
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5886 fc73d0e0-1445-4013-8a0c-d673dee63da5
2021-06-18 20:37:57 +00:00
Spoike
868f13cb29 Fix for FTE_CONFIG=wastes.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5885 fc73d0e0-1445-4013-8a0c-d673dee63da5
2021-06-02 15:29:56 +00:00
Spoike
c035801161 Add support for maps/foo.bsp.xz too, for better compression.
Seeking within files inside zips is now slightly more efficient.
Fix issue with servers decompressing .gz before download...

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5883 fc73d0e0-1445-4013-8a0c-d673dee63da5
2021-06-02 15:29:44 +00:00
Spoike
d85cdd4c50 my map package tweak was defective. whoops. try again.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5880 fc73d0e0-1445-4013-8a0c-d673dee63da5
2021-06-01 10:56:08 +00:00
Spoike
1979150076 Preliminary attempt at loading zips concatenated onto the end of bsp files, instead of having servers load 5000+ different pk3s up front.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5876 fc73d0e0-1445-4013-8a0c-d673dee63da5
2021-05-28 07:07:48 +00:00
Spoike
fb54cc140b Lit sprites should not be additive. Make gl_blendsprites 2 replicate that tenebrae behaviour instead. Allow colormod to oversaturate sprites.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5868 fc73d0e0-1445-4013-8a0c-d673dee63da5
2021-05-27 11:33:48 +00:00
Spoike
100850ee93 Apparently I got those ranges backwards.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5866 fc73d0e0-1445-4013-8a0c-d673dee63da5
2021-05-20 15:35:32 +00:00
Spoike
fcbbfc223d Add colourmap support for hlmdls.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5863 fc73d0e0-1445-4013-8a0c-d673dee63da5
2021-05-20 12:29:25 +00:00
Spoike
2b2e7c76c4 Make FTE slightly more likely to work on gles<3 when configured for 32bit indexes.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5859 fc73d0e0-1445-4013-8a0c-d673dee63da5
2021-05-19 04:49:33 +00:00
Spoike
d5beed038f Skinobjects now attempt to cache qwskins. This can be used as a precache for fortressone.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5858 fc73d0e0-1445-4013-8a0c-d673dee63da5
2021-05-19 04:49:24 +00:00
Spoike
8023ceadc8 Add r_glsl_precache cvar to force all glsl permutations to compile at startup. This can be slow on some drivers due to all the permutations involved, but probably handy for debugging, or for people worried about stutters.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5857 fc73d0e0-1445-4013-8a0c-d673dee63da5
2021-05-19 04:49:15 +00:00