..
gl_alias.c
Fix misc rerelease issues.
2021-08-24 06:06:05 +00:00
gl_backend.c
Add s_al_hrtf for people that want in-game control over that (changes need snd_restart). Try to fix up browser audio not being spatialised properly.
2021-10-12 04:42:07 +00:00
gl_bloom.c
Fix issue with r_keepimages 0.
2021-07-04 03:58:19 +00:00
gl_draw.c
Rework our web html for drag+drop filesystem seeding to make it easier to run copyrighted stuff.
2021-10-22 22:27:58 +00:00
gl_draw.h
rework loading screen for legacy mods that don't have their own.
2017-11-05 13:15:08 +00:00
gl_font.c
Rework our web html for drag+drop filesystem seeding to make it easier to run copyrighted stuff.
2021-10-22 22:27:58 +00:00
gl_heightmap.c
If texture names can have map-specific prefixes, shaders must also.
2021-06-22 14:40:53 +00:00
gl_hlmdl.c
Try to make things a little more stable.
2021-07-19 22:47:29 +00:00
gl_model.c
Misc tweaks, including a corrupt-bsp crash fix.
2021-10-05 05:05:43 +00:00
gl_model.h
Fix misc rerelease issues.
2021-08-24 06:06:05 +00:00
gl_ngraph.c
Try to fix some stuff that was wrong in the last commit.
2020-09-29 09:34:38 +00:00
gl_rlight.c
Optimise rtlights slightly.
2021-08-28 07:09:54 +00:00
gl_rmain.c
Strip WebVR support. Any new stuff should be using WebXR instead.
2021-10-22 22:27:28 +00:00
gl_rmisc.c
Add explicit skyroom fog.
2019-10-18 08:37:38 +00:00
gl_rsurf.c
disabled some quake-only teamplay stuff in non-quake builds.
2020-04-19 01:23:32 +00:00
gl_screen.c
disabled some quake-only teamplay stuff in non-quake builds.
2020-04-19 01:23:32 +00:00
gl_shader.c
Fix crash from rtlights on inefficient deformVertexes shaders in wastes.
2021-10-22 22:27:14 +00:00
gl_shadow.c
Fix non-gl builds.
2021-08-28 15:23:25 +00:00
gl_terrain.h
openxr plugin: tweaked - inputs should be working properly now, and are visible to csqc. subject to further breaking changes, however.
2021-04-14 05:21:04 +00:00
gl_vidcocoa.m
add support for symlinks in zips.
2014-01-13 02:42:25 +00:00
gl_vidcommon.c
Make use of webgl2 where available.
2021-10-12 04:42:01 +00:00
gl_viddroid.c
Fix web+android targets. Fix some relatively recent quake2 bugs.
2020-05-16 13:12:58 +00:00
gl_videgl.c
Misc tweaks, including a corrupt-bsp crash fix.
2021-10-05 05:05:43 +00:00
gl_videgl.h
'+set vid_renderer egl_headless' will now give a headless client that's able to take screenshots and video captures without creating any kind of window. Because we can.
2020-09-15 08:54:10 +00:00
gl_vidlinuxglx.c
Fix up translations stuff with the rereleased version of quake.
2021-08-23 06:37:21 +00:00
gl_vidmacos.c
reworked clipboard handling to avoid stalls when pasting in linux.
2018-10-11 10:31:23 +00:00
gl_vidmorphos.c
Added x11 unicode input support. Added wayland support (FTE_TARGET=linux-wayland). Added properly support for rpi+egl (FTE_TARGET=linux-rpi, warning: expects to cross-compile).
2014-03-30 00:39:37 +00:00
gl_vidnt.c
try to fix common-symbol conflicts in windows builds.
2020-08-13 08:39:48 +00:00
gl_vidnull.c
Added x11 unicode input support. Added wayland support (FTE_TARGET=linux-wayland). Added properly support for rpi+egl (FTE_TARGET=linux-rpi, warning: expects to cross-compile).
2014-03-30 00:39:37 +00:00
gl_vidrpi.c
Make sure vk+x11 can deal with window resizes properly. Fix some warnings. Deal with hardware that uses gamma ramps larger than 256 entries on x11.
2016-07-28 15:57:22 +00:00
gl_vidsdl.c
try to fix vulkan validation warnings (and maybe some crashes on amd gpus)
2020-11-04 10:19:30 +00:00
gl_vidtinyglstubs.c
Added copyright header, extended the comment a bit.
2007-09-09 14:33:13 +00:00
gl_vidwayland.c
Fix up SDL build to enable our multithread stuff.
2021-07-25 22:55:17 +00:00
gl_warp.c
Arg completion for the 'sky' command, as requested by Bal... though he did ask it for QSS instead...
2021-07-17 15:10:30 +00:00
gl_warp_sin.h
Initial checkin of OpenGL renderer
2004-08-22 22:29:09 +00:00
glmod_doom.c
centerprints with links now show cursors.
2017-07-28 01:49:25 +00:00
glquake.h
Optimise rtlights slightly.
2021-08-28 07:09:54 +00:00
glsupp.h
Support connecting subnodes to servers over tcp (instead of depending on fork).
2020-04-29 10:43:22 +00:00
ltface.c
Show relight times, cos why not. Fix hdr pre-relight levels.
2021-08-09 23:06:23 +00:00
model_hl.h
Try to make things a little more stable.
2021-07-19 22:47:29 +00:00
r_bishaders.h
Arg completion for the 'sky' command, as requested by Bal... though he did ask it for QSS instead...
2021-07-17 15:10:30 +00:00
shader.h
Try to make things a little more stable.
2021-07-19 22:47:29 +00:00