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Fix up d3d builds a smidge.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@6108 fc73d0e0-1445-4013-8a0c-d673dee63da5
This commit is contained in:
Spoike 2021-11-04 22:33:00 +00:00
parent 803d3801c9
commit 6a2c21f14d
5 changed files with 42 additions and 36 deletions

View file

@ -1333,7 +1333,10 @@ void M_Menu_Preset_f (void)
emenu_t *menu;
int y;
menuoption_t *presetoption[7];
extern cvar_t r_nolerp, r_bloom, sv_nqplayerphysics, r_shadow_realtime_world_importlightentitiesfrommap;
extern cvar_t r_nolerp, sv_nqplayerphysics;
#if defined(RTLIGHTS) && (defined(GLQUAKE) || defined(VKQUAKE))
extern cvar_t r_bloom, r_shadow_realtime_world_importlightentitiesfrommap;
#endif
static const char *deluxeopts[] = {
"Off",

View file

@ -586,6 +586,14 @@ const char *RelightGetProgress(float *progress); //reports filename and progress
void RelightTerminate(struct model_s *mod); //NULL acts as a wildcard
#endif
struct builddata_s
{
void (*buildfunc)(struct model_s *mod, struct msurface_s *surf, struct builddata_s *bd);
qboolean paintlightmaps;
void *facedata;
};
void Mod_Batches_Build(struct model_s *mod, struct builddata_s *bd);
shader_t *Mod_RegisterBasicShader(struct model_s *mod, const char *texname, unsigned int usageflags, const char *shadertext, uploadfmt_t pixelfmt, unsigned int width, unsigned int height, void *pixeldata, void *palettedata);
extern struct model_s *currentmodel;

View file

@ -3238,33 +3238,6 @@ void Mod_Batches_Build(model_t *mod, builddata_t *bd)
if (BE_GenBrushModelVBO)
BE_GenBrushModelVBO(mod);
}
shader_t *Mod_RegisterBasicShader(struct model_s *mod, const char *texname, unsigned int usageflags, const char *shadertext, uploadfmt_t pixelfmt, unsigned int width, unsigned int height, void *pixeldata, void *palettedata)
{
shader_t *s;
unsigned int maps;
char mapbase[64];
if (shadertext)
s = R_RegisterShader(texname, usageflags, shadertext);
else if (mod->type == mod_brush)
s = R_RegisterCustom(mod, texname, usageflags, Shader_DefaultSkin, NULL);
else
s = R_RegisterCustom(mod, texname, usageflags, Shader_DefaultBSPLM, NULL);
maps = 0;
maps |= SHADER_HASPALETTED;
maps |= SHADER_HASDIFFUSE;
if (r_fb_bmodels.ival)
maps |= SHADER_HASFULLBRIGHT;
if (r_loadbumpmapping || s->defaulttextures->reflectcube)
maps |= SHADER_HASNORMALMAP;
if (gl_specular.ival)
maps |= SHADER_HASGLOSS;
COM_FileBase(mod->name, mapbase, sizeof(mapbase));
R_BuildLegacyTexnums(s, texname, mapbase, maps, 0, pixelfmt, width, height, pixeldata, palettedata);
return s;
}
#endif

View file

@ -6366,6 +6366,36 @@ void QDECL R_BuildLegacyTexnums(shader_t *shader, const char *fallbackname, cons
}
}
shader_t *Mod_RegisterBasicShader(struct model_s *mod, const char *texname, unsigned int usageflags, const char *shadertext, uploadfmt_t pixelfmt, unsigned int width, unsigned int height, void *pixeldata, void *palettedata)
{
extern cvar_t r_fb_bmodels, r_fb_models;
extern cvar_t gl_specular;
shader_t *s;
unsigned int maps;
char mapbase[64];
if (shadertext)
s = R_RegisterShader(texname, usageflags, shadertext);
else if (mod->type == mod_brush)
s = R_RegisterCustom(mod, texname, usageflags, Shader_DefaultSkin, NULL);
else
s = R_RegisterCustom(mod, texname, usageflags, Shader_DefaultBSPLM, NULL);
maps = 0;
maps |= SHADER_HASPALETTED;
maps |= SHADER_HASDIFFUSE;
if (mod->type == mod_alias)
maps |= SHADER_HASTOPBOTTOM;
if ((mod->type == mod_brush)?r_fb_bmodels.ival:r_fb_models.ival)
maps |= SHADER_HASFULLBRIGHT;
if (r_loadbumpmapping || s->defaulttextures->reflectcube)
maps |= SHADER_HASNORMALMAP;
if (gl_specular.ival)
maps |= SHADER_HASGLOSS;
COM_FileBase(mod->name, mapbase, sizeof(mapbase));
R_BuildLegacyTexnums(s, texname, mapbase, maps, 0, pixelfmt, width, height, pixeldata, palettedata);
return s;
}
void Shader_DefaultScript(parsestate_t *ps, const char *shortname, const void *args)
{
const char *f = args;

View file

@ -32,15 +32,7 @@ void AddPointToBounds (const vec3_t v, vec3_t mins, vec3_t maxs);
qboolean BoundsIntersect (const vec3_t mins1, const vec3_t maxs1, const vec3_t mins2, const vec3_t maxs2);
void ClearBounds (vec3_t mins, vec3_t maxs);
struct builddata_s
{
void (*buildfunc)(model_t *mod, msurface_t *surf, struct builddata_s *bd);
qboolean paintlightmaps;
void *facedata;
};
void ModBrush_LoadGLStuff(void *ctx, void *data, size_t a, size_t b); //data === builddata_t
void Mod_Batches_Build(model_t *mod, builddata_t *bd);
shader_t *Mod_RegisterBasicShader(struct model_s *mod, const char *texname, unsigned int usageflags, const char *shadertext, uploadfmt_t pixelfmt, unsigned int width, unsigned int height, void *pixeldata, void *palettedata);
#ifdef GLQUAKE
#if defined(ANDROID) /*FIXME: actually just to use standard GLES headers instead of full GL*/