Eukara complained about .fatness not working with hlmdl.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@6225 fc73d0e0-1445-4013-8a0c-d673dee63da5
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1 changed files with 7 additions and 3 deletions
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@ -1377,7 +1377,7 @@ unsigned int HLMDL_Contents (model_t *model, int hulloverride, const framestate_
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#ifndef SERVERONLY
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void R_HL_BuildFrame(hlmodel_t *model, int bodypart, int bodyidx, int meshidx, struct hlmodelshaders_s *texinfo, mesh_t *outmesh)
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static void R_HL_BuildFrame(hlmodel_t *model, int bodypart, int bodyidx, int meshidx, struct hlmodelshaders_s *texinfo, mesh_t *outmesh, float fatness)
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{
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int v;
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int w = texinfo->defaulttex.base->width;
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@ -1420,6 +1420,10 @@ void R_HL_BuildFrame(hlmodel_t *model, int bodypart, int bodyidx, int meshidx, s
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//FIXME: svector, tvector!
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}
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if (fatness)
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for(v = 0; v < srcmesh->numvertexes; v++)
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VectorMA(nxyz[v], fatness, nnorm[v], nxyz[v]);
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}
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}
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@ -1437,7 +1441,7 @@ static void R_HL_BuildMeshes(batch_t *b)
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float *bones;
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int numbones;
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if (b->shader->prog && (b->shader->prog->supportedpermutations & PERMUTATION_SKELETAL) && model->header->numbones < sh_config.max_gpu_bones)
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if (b->shader->prog && (b->shader->prog->supportedpermutations & PERMUTATION_SKELETAL) && model->header->numbones < sh_config.max_gpu_bones && !b->ent->fatness)
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{ //okay, we can use gpu gones. yay.
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b->mesh = mptr;
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*b->mesh = &model->mesh;
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@ -1540,7 +1544,7 @@ static void R_HL_BuildMeshes(batch_t *b)
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skinidx += rent->skinnum * model->numskinrefs;
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texinfo = &model->shaders[model->skinref[skinidx]];
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R_HL_BuildFrame(model, body, bodyindex, m, texinfo, *b->mesh);
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R_HL_BuildFrame(model, body, bodyindex, m, texinfo, *b->mesh, b->ent->fatness);
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}
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}
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}
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