Fix a crash/oversight with CSQCs getlight() and fix GLQ3_LightGrid from
using a global that may not even be set. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5957 fc73d0e0-1445-4013-8a0c-d673dee63da5
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2 changed files with 7 additions and 1 deletions
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@ -5417,6 +5417,12 @@ static void QCBUILTIN PF_cs_droptofloor (pubprogfuncs_t *prinst, struct globalva
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static void QCBUILTIN PF_cl_getlight (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
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{
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vec3_t ambient, diffuse, dir;
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if (cl_max_lightstyles < csqc_world.worldmodel->lightmaps.maxstyle) {
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VectorSet(G_VECTOR(OFS_RETURN), 0, 0, 0);
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return;
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}
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if (!csqc_world.worldmodel || csqc_world.worldmodel->loadstate != MLS_LOADED || !csqc_world.worldmodel->funcs.LightPointValues)
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VectorSet(G_VECTOR(OFS_RETURN), 0, 0, 0);
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else
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@ -2348,7 +2348,7 @@ static void GLQ3_AddLatLong(const qbyte latlong[2], vec3_t dir, float mag)
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void GLQ3_LightGrid(model_t *mod, const vec3_t point, vec3_t res_diffuse, vec3_t res_ambient, vec3_t res_dir)
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{
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q3lightgridinfo_t *lg = (q3lightgridinfo_t *)cl.worldmodel->lightgrid;
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q3lightgridinfo_t *lg = (q3lightgridinfo_t *)mod->lightgrid;
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int index[8];
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int vi[3];
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int i, j;
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