Fix other stuff after quake64 bsp support.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@6033 fc73d0e0-1445-4013-8a0c-d673dee63da5
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4 changed files with 17 additions and 15 deletions
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@ -554,19 +554,6 @@ void *Mod_Extradata (struct model_s *mod); // handles caching
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void Mod_TouchModel (const char *name);
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void Mod_RebuildLightmaps (void);
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typedef struct
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{
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unsigned int *offsets;
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unsigned short *extents;
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unsigned char *styles8;
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unsigned short *styles16;
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unsigned int stylesperface;
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unsigned char *shifts;
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unsigned char defaultshift;
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} lightmapoverrides_t;
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typedef struct bspx_header_s bspx_header_t;
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void Mod_LoadLighting (struct model_s *loadmodel, bspx_header_t *bspx, qbyte *mod_base, lump_t *l, qboolean interleaveddeluxe, lightmapoverrides_t *overrides);
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struct mleaf_s *Mod_PointInLeaf (struct model_s *model, float *p);
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void Mod_NowLoadExternal(struct model_s *loadmodel);
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@ -1524,7 +1524,7 @@ static void CalcSurfaceExtents (msurface_t *s)
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Mod_LoadFaces
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=================
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*/
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#ifndef SERVERONLY
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#ifdef HAVE_CLIENT
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static qboolean CModQ2_LoadFaces (model_t *mod, qbyte *mod_base, lump_t *l, lump_t *lightlump, qboolean lightofsisdouble, bspx_header_t *bspx)
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{
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dsface_t *in;
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@ -1551,7 +1551,7 @@ static qboolean CModQ2_LoadFaces (model_t *mod, qbyte *mod_base, lump_t *l, lump
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mod->surfaces = out;
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mod->numsurfaces = count;
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Mod_LoadLighting(mod, bspx, mod_base, lightlump, lightofsisdouble, &overrides);
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Mod_LoadLighting(mod, bspx, mod_base, lightlump, lightofsisdouble, &overrides, sb_none);
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if (overrides.offsets)
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lmshift = overrides.defaultshift;
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else
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@ -3722,6 +3722,7 @@ TRACE(("dbg: Mod_LoadTextures: inittexturedescs\n"));
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Mod_LoadMiptex(loadmodel, tx, mt, mtsize, ptr, e-o);
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#else
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(void)e;
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(void)mtsize;
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#endif
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e = o;
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@ -31,6 +31,7 @@ struct model_s;
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struct world_s;
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struct dlight_s;
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typedef struct builddata_s builddata_t;
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typedef struct bspx_header_s bspx_header_t;
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typedef enum {
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SHADER_SORT_NONE,
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@ -1108,6 +1109,19 @@ typedef struct model_s
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#endif // __MODEL__
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typedef struct
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{
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unsigned int *offsets;
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unsigned short *extents;
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unsigned char *styles8;
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unsigned short *styles16;
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unsigned int stylesperface;
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unsigned char *shifts;
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unsigned char defaultshift;
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} lightmapoverrides_t;
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void Mod_LoadLighting (struct model_s *loadmodel, bspx_header_t *bspx, qbyte *mod_base, lump_t *l, qboolean interleaveddeluxe, lightmapoverrides_t *overrides, subbsp_t subbsp);
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float RadiusFromBounds (const vec3_t mins, const vec3_t maxs);
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