Show relight times, cos why not. Fix hdr pre-relight levels.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@6014 fc73d0e0-1445-4013-8a0c-d673dee63da5
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2 changed files with 8 additions and 7 deletions
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@ -1950,7 +1950,7 @@ void Mod_LoadLighting (model_t *loadmodel, bspx_header_t *bspx, qbyte *mod_base,
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if (lumdata)
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{
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for (i = 0; i < samples; i++)
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ergb[i] = 15<<27 | lumdata[i]<<18 | lumdata[i]<<9 << lumdata[i]<<0;
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ergb[i] = (17u<<27) | (lumdata[i]<<18) | (lumdata[i]<<9) | (lumdata[i]<<0);
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lumdata = NULL;
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}
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}
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@ -23,6 +23,7 @@ struct relight_ctx_s
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qboolean parsed; //ents have been parsed okay.
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qboolean loaded; //needed models are all loaded.
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double starttime;
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float minlight;
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qboolean skiplit; //lux only
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qboolean shadows;
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@ -139,6 +140,7 @@ struct relight_ctx_s *LightStartup(struct relight_ctx_s *ctx, model_t *model, qb
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}
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if (ctx->nummodels < countof(ctx->models))
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ctx->models[ctx->nummodels++] = model;
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ctx->starttime = Sys_DoubleTime();
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return ctx;
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}
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void LightReloadEntities(struct relight_ctx_s *ctx, const char *entstring, qboolean ignorestyles)
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@ -1132,17 +1134,16 @@ void RelightTerminate(model_t *mod)
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qboolean RelightSetup (model_t *model, size_t lightsamples, qboolean generatelit)
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{
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qboolean ret = false;
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Sys_LockMutex(com_resourcemutex); //models can be loaded on different threads, so no race conditions please.
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if (!lightcontext)
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{
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lightcontext = LightStartup(NULL, model, true, !generatelit);
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lightcontext->lightmapsamples = lightsamples;
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Sys_UnlockMutex(com_resourcemutex);
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return true;
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ret = true;
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}
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Sys_UnlockMutex(com_resourcemutex);
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return false;
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return ret;
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}
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const char *RelightGetProgress(float *progress)
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@ -1231,9 +1232,9 @@ void RelightThink (void)
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#endif
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if (lightcontext->nextface >= lightmodel->numsurfaces)
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{
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Con_Printf("Finished lighting %s\n", lightmodel->name);
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double starttime = lightcontext->starttime;
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RelightTerminate(lightmodel);
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Con_Printf("Finished lighting %s, took %.1f seconds\n", lightmodel->name, Sys_DoubleTime()-starttime);
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}
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}
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}
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