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fteqw/engine/gl
Eukara a6b33d25f2 Fix a crash/oversight with CSQCs getlight() and fix GLQ3_LightGrid from
using a global that may not even be set. 


git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5957 fc73d0e0-1445-4013-8a0c-d673dee63da5
2021-07-06 16:32:59 +00:00
..
gl_alias.c If texture names can have map-specific prefixes, shaders must also. 2021-06-22 14:40:53 +00:00
gl_backend.c Try to resolve some of the things RennyC complained about. 2021-07-01 21:05:45 +00:00
gl_bloom.c Fix issue with r_keepimages 0. 2021-07-04 03:58:19 +00:00
gl_draw.c openxr plugin: tweaked - inputs should be working properly now, and are visible to csqc. subject to further breaking changes, however. 2021-04-14 05:21:04 +00:00
gl_draw.h
gl_font.c Add support for maps/foo.bsp.xz too, for better compression. 2021-06-02 15:29:44 +00:00
gl_heightmap.c If texture names can have map-specific prefixes, shaders must also. 2021-06-22 14:40:53 +00:00
gl_hlmdl.c If texture names can have map-specific prefixes, shaders must also. 2021-06-22 14:40:53 +00:00
gl_model.c Make scenecache less... flickery. 2021-07-06 00:12:20 +00:00
gl_model.h Prod r_temporalscenecache a bit to make it more tolerant of those inefficient shaders. 2021-06-25 18:50:53 +00:00
gl_ngraph.c Try to fix some stuff that was wrong in the last commit. 2020-09-29 09:34:38 +00:00
gl_rlight.c Fix a crash/oversight with CSQCs getlight() and fix GLQ3_LightGrid from 2021-07-06 16:32:59 +00:00
gl_rmain.c Prod r_temporalscenecache a bit to make it more tolerant of those inefficient shaders. 2021-06-25 18:50:53 +00:00
gl_rmisc.c
gl_rsurf.c disabled some quake-only teamplay stuff in non-quake builds. 2020-04-19 01:23:32 +00:00
gl_screen.c disabled some quake-only teamplay stuff in non-quake builds. 2020-04-19 01:23:32 +00:00
gl_shader.c Try to make the vulkan renderer more robust on nvidia. 2021-07-01 01:16:11 +00:00
gl_shadow.c Make scenecache less... flickery. 2021-07-06 00:12:20 +00:00
gl_terrain.h openxr plugin: tweaked - inputs should be working properly now, and are visible to csqc. subject to further breaking changes, however. 2021-04-14 05:21:04 +00:00
gl_vidcocoa.m
gl_vidcommon.c Make FTE slightly more likely to work on gles<3 when configured for 32bit indexes. 2021-05-19 04:49:33 +00:00
gl_viddroid.c Fix web+android targets. Fix some relatively recent quake2 bugs. 2020-05-16 13:12:58 +00:00
gl_videgl.c openxr plugin: tweaked - inputs should be working properly now, and are visible to csqc. subject to further breaking changes, however. 2021-04-14 05:21:04 +00:00
gl_videgl.h '+set vid_renderer egl_headless' will now give a headless client that's able to take screenshots and video captures without creating any kind of window. Because we can. 2020-09-15 08:54:10 +00:00
gl_vidlinuxglx.c Try to make the vulkan renderer more robust on nvidia. 2021-07-01 01:16:11 +00:00
gl_vidmacos.c
gl_vidmorphos.c
gl_vidnt.c try to fix common-symbol conflicts in windows builds. 2020-08-13 08:39:48 +00:00
gl_vidnull.c
gl_vidrpi.c
gl_vidsdl.c try to fix vulkan validation warnings (and maybe some crashes on amd gpus) 2020-11-04 10:19:30 +00:00
gl_vidtinyglstubs.c
gl_vidwayland.c openxr plugin: tweaked - inputs should be working properly now, and are visible to csqc. subject to further breaking changes, however. 2021-04-14 05:21:04 +00:00
gl_warp.c Support for equirectangular sky images. Because skybox orientations are generally too hard to get right. Urgh. 2021-07-06 00:12:35 +00:00
gl_warp_sin.h
glmod_doom.c
glquake.h Add a preview for 2d array textures. Bind gl textures according to texture type rather than hardcoded assumptions, making it more consistent with the other rendering APIs. 2021-05-09 13:01:15 +00:00
glsupp.h Support connecting subnodes to servers over tcp (instead of depending on fork). 2020-04-29 10:43:22 +00:00
ltface.c
model_hl.h try to fix common-symbol conflicts in windows builds. 2020-08-13 08:39:48 +00:00
r_bishaders.h update built-in shaders. 2021-07-06 11:14:31 +00:00
shader.h If texture names can have map-specific prefixes, shaders must also. 2021-06-22 14:40:53 +00:00