.. |
gl_alias.c
|
If texture names can have map-specific prefixes, shaders must also.
|
2021-06-22 14:40:53 +00:00 |
gl_backend.c
|
Try to resolve some of the things RennyC complained about.
|
2021-07-01 21:05:45 +00:00 |
gl_bloom.c
|
Fix issue with r_keepimages 0.
|
2021-07-04 03:58:19 +00:00 |
gl_draw.c
|
openxr plugin: tweaked - inputs should be working properly now, and are visible to csqc. subject to further breaking changes, however.
|
2021-04-14 05:21:04 +00:00 |
gl_draw.h
|
|
|
gl_font.c
|
Add support for maps/foo.bsp.xz too, for better compression.
|
2021-06-02 15:29:44 +00:00 |
gl_heightmap.c
|
If texture names can have map-specific prefixes, shaders must also.
|
2021-06-22 14:40:53 +00:00 |
gl_hlmdl.c
|
If texture names can have map-specific prefixes, shaders must also.
|
2021-06-22 14:40:53 +00:00 |
gl_model.c
|
Make scenecache less... flickery.
|
2021-07-06 00:12:20 +00:00 |
gl_model.h
|
Prod r_temporalscenecache a bit to make it more tolerant of those inefficient shaders.
|
2021-06-25 18:50:53 +00:00 |
gl_ngraph.c
|
Try to fix some stuff that was wrong in the last commit.
|
2020-09-29 09:34:38 +00:00 |
gl_rlight.c
|
Fix a crash/oversight with CSQCs getlight() and fix GLQ3_LightGrid from
|
2021-07-06 16:32:59 +00:00 |
gl_rmain.c
|
Prod r_temporalscenecache a bit to make it more tolerant of those inefficient shaders.
|
2021-06-25 18:50:53 +00:00 |
gl_rmisc.c
|
|
|
gl_rsurf.c
|
disabled some quake-only teamplay stuff in non-quake builds.
|
2020-04-19 01:23:32 +00:00 |
gl_screen.c
|
disabled some quake-only teamplay stuff in non-quake builds.
|
2020-04-19 01:23:32 +00:00 |
gl_shader.c
|
Try to make the vulkan renderer more robust on nvidia.
|
2021-07-01 01:16:11 +00:00 |
gl_shadow.c
|
Make scenecache less... flickery.
|
2021-07-06 00:12:20 +00:00 |
gl_terrain.h
|
openxr plugin: tweaked - inputs should be working properly now, and are visible to csqc. subject to further breaking changes, however.
|
2021-04-14 05:21:04 +00:00 |
gl_vidcocoa.m
|
|
|
gl_vidcommon.c
|
Make FTE slightly more likely to work on gles<3 when configured for 32bit indexes.
|
2021-05-19 04:49:33 +00:00 |
gl_viddroid.c
|
Fix web+android targets. Fix some relatively recent quake2 bugs.
|
2020-05-16 13:12:58 +00:00 |
gl_videgl.c
|
openxr plugin: tweaked - inputs should be working properly now, and are visible to csqc. subject to further breaking changes, however.
|
2021-04-14 05:21:04 +00:00 |
gl_videgl.h
|
'+set vid_renderer egl_headless' will now give a headless client that's able to take screenshots and video captures without creating any kind of window. Because we can.
|
2020-09-15 08:54:10 +00:00 |
gl_vidlinuxglx.c
|
Try to make the vulkan renderer more robust on nvidia.
|
2021-07-01 01:16:11 +00:00 |
gl_vidmacos.c
|
|
|
gl_vidmorphos.c
|
|
|
gl_vidnt.c
|
try to fix common-symbol conflicts in windows builds.
|
2020-08-13 08:39:48 +00:00 |
gl_vidnull.c
|
|
|
gl_vidrpi.c
|
|
|
gl_vidsdl.c
|
try to fix vulkan validation warnings (and maybe some crashes on amd gpus)
|
2020-11-04 10:19:30 +00:00 |
gl_vidtinyglstubs.c
|
|
|
gl_vidwayland.c
|
openxr plugin: tweaked - inputs should be working properly now, and are visible to csqc. subject to further breaking changes, however.
|
2021-04-14 05:21:04 +00:00 |
gl_warp.c
|
Support for equirectangular sky images. Because skybox orientations are generally too hard to get right. Urgh.
|
2021-07-06 00:12:35 +00:00 |
gl_warp_sin.h
|
|
|
glmod_doom.c
|
|
|
glquake.h
|
Add a preview for 2d array textures. Bind gl textures according to texture type rather than hardcoded assumptions, making it more consistent with the other rendering APIs.
|
2021-05-09 13:01:15 +00:00 |
glsupp.h
|
Support connecting subnodes to servers over tcp (instead of depending on fork).
|
2020-04-29 10:43:22 +00:00 |
ltface.c
|
|
|
model_hl.h
|
try to fix common-symbol conflicts in windows builds.
|
2020-08-13 08:39:48 +00:00 |
r_bishaders.h
|
update built-in shaders.
|
2021-07-06 11:14:31 +00:00 |
shader.h
|
If texture names can have map-specific prefixes, shaders must also.
|
2021-06-22 14:40:53 +00:00 |