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Try to make the vulkan renderer more robust on nvidia.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5925 fc73d0e0-1445-4013-8a0c-d673dee63da5
This commit is contained in:
Spoike 2021-07-01 01:16:11 +00:00
parent 72952c6467
commit 8c0646159f
4 changed files with 69 additions and 13 deletions

View file

@ -4118,9 +4118,9 @@ qboolean Shader_Init (void)
else
{
memset(wibuf, 0xff, sizeof(wibuf));
r_whiteimage = R_LoadTexture("$whiteimage", 4, 4, TF_RGBA32, wibuf, IF_NOMIPMAP|IF_NOPICMIP|IF_NEAREST|IF_NOGAMMA);
r_whiteimage = R_LoadTexture("$whiteimage", 4, 4, TF_RGBA32, wibuf, IF_NOMIPMAP|IF_NOPICMIP|IF_NEAREST|IF_NOGAMMA|IF_NOPURGE);
memset(wibuf, 0, sizeof(wibuf));
r_blackimage = R_LoadTexture("$blackimage", 4, 4, TF_RGBA32, wibuf, IF_NOMIPMAP|IF_NOPICMIP|IF_NEAREST|IF_NOGAMMA);
r_blackimage = R_LoadTexture("$blackimage", 4, 4, TF_RGBA32, wibuf, IF_NOMIPMAP|IF_NOPICMIP|IF_NEAREST|IF_NOGAMMA|IF_NOPURGE);
}
Shader_NeedReload(true);

View file

@ -103,6 +103,7 @@ static Window vid_root;
#ifdef GLQUAKE
static GLXContext ctx = NULL;
#endif
extern qboolean vid_isfullscreen;
static int scrnum;
static long vid_x_eventmask;
static enum
@ -4430,6 +4431,7 @@ static qboolean X11VID_Init (rendererstate_t *info, unsigned char *palette, int
x11.pXMoveResizeWindow(vid_dpy, vid_window, fullscreenx, fullscreeny, fullscreenwidth, fullscreenheight);
if (fullscreenflags)
fullscreenflags |= FULLSCREEN_ACTIVE;
vid_isfullscreen = !!(fullscreenflags &FULLSCREEN_ACTIVE);
if (X11_CheckFeature("xi2", true) && XI2_Init())
{
@ -4891,6 +4893,7 @@ void Sys_SendKeyEvents(void)
}
if (fullscreenflags)
fullscreenflags |= FULLSCREEN_ACTIVE;
vid_isfullscreen = !!(fullscreenflags &FULLSCREEN_ACTIVE);
}
if (modeswitchpending < 0)
{
@ -4923,6 +4926,7 @@ void Sys_SendKeyEvents(void)
x11.pXMapWindow(vid_dpy, vid_decoywindow);
}
fullscreenflags &= ~FULLSCREEN_ACTIVE;
vid_isfullscreen = !!(fullscreenflags &FULLSCREEN_ACTIVE);
}
}
modeswitchpending = 0;

View file

@ -48,6 +48,7 @@ void VK_RegisterVulkanCvars(void)
#endif
}
void R2D_Console_Resize(void);
static void VK_DestroySampler(VkSampler s);
extern qboolean scr_con_forcedraw;
@ -408,7 +409,7 @@ void VK_DestroyVkTexture(vk_image_t *img)
if (!img)
return;
if (img->sampler)
vkDestroySampler(vk.device, img->sampler, vkallocationcb);
VK_DestroySampler(img->sampler);
if (img->view)
vkDestroyImageView(vk.device, img->view, vkallocationcb);
if (img->image)
@ -880,6 +881,8 @@ static qboolean VK_CreateSwapChain(void)
free(presentmode);
free(surffmts);
if (vid_isfullscreen) //nvidia really doesn't like this. its fine when windowed though.
VK_DestroySwapChain();
swapinfo.oldSwapchain = vk.swapchain;
newvkswapchain = VK_NULL_HANDLE;
@ -1149,13 +1152,38 @@ void VK_Draw_Shutdown(void)
Image_Shutdown();
}
static void VK_DestroySampler(VkSampler s)
{
struct vksamplers_s *ref;
for (ref = vk.samplers; ref; ref = ref->next)
{
if (ref->samp == s)
{
if (--ref->usages == 0)
{
vkDestroySampler(vk.device, ref->samp, vkallocationcb);
*ref->link = ref->next;
if (ref->next)
ref->next->link = ref->link;
Z_Free(ref);
}
}
}
}
static void VK_DestroySampler_FrameEnd(void *w)
{
VK_DestroySampler(*(VkSampler*)w);
}
void VK_CreateSampler(unsigned int flags, vk_image_t *img)
{
struct vksamplers_s *ref;
qboolean clamptoedge = flags & IF_CLAMP;
VkSamplerCreateInfo lmsampinfo = {VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO};
if (img->sampler)
vkDestroySampler(vk.device, img->sampler, vkallocationcb);
VK_DestroySampler(img->sampler);
if (flags & IF_LINEAR)
{
@ -1196,14 +1224,28 @@ void VK_CreateSampler(unsigned int flags, vk_image_t *img)
lmsampinfo.maxLod = vk.mipcap[1];
lmsampinfo.borderColor = VK_BORDER_COLOR_FLOAT_OPAQUE_BLACK;
lmsampinfo.unnormalizedCoordinates = VK_FALSE;
VkAssert(vkCreateSampler(vk.device, &lmsampinfo, NULL, &img->sampler));
for (ref = vk.samplers; ref; ref = ref->next)
if (ref->flags == flags)
if (!memcmp(&ref->props, &lmsampinfo, sizeof(lmsampinfo)))
break;
if (!ref)
{
ref = Z_Malloc(sizeof(*ref));
ref->flags = flags;
ref->props = lmsampinfo;
ref->next = vk.samplers;
ref->link = &vk.samplers;
if (vk.samplers)
vk.samplers->link = &ref->next;
vk.samplers = ref;
VkAssert(vkCreateSampler(vk.device, &ref->props, NULL, &ref->samp));
}
ref->usages++;
img->sampler = ref->samp;
}
static void VK_DestroySampler(void *w)
{
VkSampler s = *(VkSampler*)w;
vkDestroySampler(vk.device, s, vkallocationcb);
}
void VK_UpdateFiltering(image_t *imagelist, int filtermip[3], int filterpic[3], int mipcap[2], float lodbias, float anis)
{
uint32_t i;
@ -1223,7 +1265,7 @@ void VK_UpdateFiltering(image_t *imagelist, int filtermip[3], int filterpic[3],
if (imagelist->vkimage->sampler)
{ //the sampler might still be in use, so clean it up at the end of the frame.
//all this to avoid syncing all the queues...
VK_AtFrameEnd(VK_DestroySampler, &imagelist->vkimage->sampler, sizeof(imagelist->vkimage->sampler));
VK_AtFrameEnd(VK_DestroySampler_FrameEnd, &imagelist->vkimage->sampler, sizeof(imagelist->vkimage->sampler));
imagelist->vkimage->sampler = VK_NULL_HANDLE;
}
VK_CreateSampler(imagelist->flags, imagelist->vkimage);
@ -2118,10 +2160,10 @@ void VK_DestroyTexture (texid_t tex)
void VK_R_Init (void)
{
uint32_t white[6] = {~0u,~0u,~0u,~0u,~0u,~0u};
r_blackcubeimage = Image_CreateTexture("***blackcube***", NULL, IF_NEAREST|IF_TEXTYPE_CUBE);
r_blackcubeimage = Image_CreateTexture("***blackcube***", NULL, IF_NEAREST|IF_TEXTYPE_CUBE|IF_NOPURGE);
Image_Upload(r_blackcubeimage, TF_RGBX32, NULL, NULL, 1, 1, 6, IF_NEAREST|IF_NOMIPMAP|IF_NOGAMMA|IF_TEXTYPE_CUBE);
r_whitecubeimage = Image_CreateTexture("***whitecube***", NULL, IF_NEAREST|IF_TEXTYPE_CUBE);
r_whitecubeimage = Image_CreateTexture("***whitecube***", NULL, IF_NEAREST|IF_TEXTYPE_CUBE|IF_NOPURGE);
Image_Upload(r_whitecubeimage, TF_RGBX32, white, NULL, 1, 1, 6, IF_NEAREST|IF_NOMIPMAP|IF_NOGAMMA|IF_TEXTYPE_CUBE);
}
void VK_R_DeInit (void)

View file

@ -395,6 +395,16 @@ extern struct vulkaninfo_s
qboolean neednewswapchain; //something changed that invalidates the old one.
qboolean devicelost; //we seriously fucked up somewhere. or the gpu is shite.
struct vksamplers_s
{
VkSampler samp;
unsigned int usages; //refcounted.
unsigned int flags;
VkSamplerCreateInfo props;
struct vksamplers_s *next;
struct vksamplers_s **link;
} *samplers;
struct vkwork_s
{
struct vkwork_s *next;