Commit Graph

  • 1317ce54cb added Sys_DebugPrintf myT 2022-04-10 21:24:36 +0200
  • fa1cee73e0 fixed CL_NextDemo not being called after a drop error or fopen failing myT 2022-04-09 03:50:16 +0200
  • 9b114e7886 fixed music playback crash in CPMA credits with s_musicvolume > 0 myT 2022-04-08 21:41:26 +0200
  • 7923a0a94e fixed a Linux/FreeBSD start-up crash myT 2022-04-08 21:29:19 +0200
  • c534ed8048 fixed the alpha channel blend factors in the D3D11 backend myT 2020-11-06 02:48:55 +0100
  • c12f7e8541 removed a redundant if statement myT 2020-11-05 03:55:37 +0100
  • b1df6ac8f7 added new stats to r_speeds 1 (shader changes, draw calls) myT 2020-11-05 03:50:58 +0100
  • f4e8e81ab5 fixed draw surface sorting myT 2020-11-05 03:47:55 +0100
  • 3e0f5b2760 fixed RB_CalcTurbulentTexCoords by using the correct vertex offset myT 2020-10-27 00:30:13 +0100
  • 55ed0e80af r_lightmap 1 now handles most alpha-tested surfaces myT 2020-10-20 01:55:53 +0200
  • 7262b90655 no longer whining about mixed image settings with external lightmap atlases myT 2020-10-15 05:25:51 +0200
  • e50a60fe17 sound loads during gameplay print warnings and get denied for looping sounds myT 2020-10-15 05:07:55 +0200
  • bb9e814837 throwing a fatal error when com_soundMegs is too low for a map load myT 2020-10-15 05:04:01 +0200
  • a4397252c3 com_soundMegs now defaults to 16 myT 2020-10-15 04:48:41 +0200
  • ad2d3386a6 D3D11 now does depth clipping and the near clip plane distance is now 1 myT 2020-10-11 18:24:35 +0200
  • 45f66b1a88 added sys_compiler and sys_cplusplus to embed build information myT 2020-10-11 02:27:27 +0200
  • e0b04b55c3 cl_aviFrameRate now defaults to 60 myT 2020-10-09 04:57:02 +0200
  • 0af1422190 Windows audio output device sampling rate is now 44.1 kHz myT 2020-10-09 04:50:42 +0200
  • 8adf87e7c7 fixed .avi files starting with silence when not first in the sequence myT 2020-10-09 04:28:37 +0200
  • dea818a260 fixed a D3D11 resource hazard warning about depth/stencil buffer bindings myT 2020-10-09 04:01:26 +0200
  • 6f7d4892df added detailed live objects reporting for full shutdowns in D3D11 debug myT 2020-10-09 01:22:04 +0200
  • 5466b65735 caching the pixel shader resource views in D3D11 myT 2020-10-08 04:50:32 +0200
  • 249bcb2d07 caching the current active texture slot in GL3 myT 2020-10-08 04:45:33 +0200
  • 2aaf17b061 fixed the GL3 debug uniform location check myT 2020-10-08 04:19:20 +0200
  • 633c5bd13c tweaked the draw surface sort key for better performance myT 2020-10-08 04:08:38 +0200
  • 78cf275a62 fixed depth fade with MSAA in the GL3 backend myT 2020-10-08 03:55:40 +0200
  • 427172edcf fixed D3D11 device resets being sometimes treated as fatal errors myT 2020-07-07 09:07:53 +0200
  • 49028a3f36 simplified the new D3D11 partial clear code to not needlessly change primitive topology myT 2020-07-07 04:44:31 +0200
  • a5c820644a CVar slots that have been freed can now be allocated again myT 2020-07-07 04:25:21 +0200
  • 7412c4b373 added r_alphaToCoverageMipBoost and did some other changes to A2C myT 2020-07-07 03:49:52 +0200
  • 180a0187b7 fixed the R_AddWorldSurface optimization so it won't remove the sky myT 2020-06-20 03:04:00 +0200
  • 70ba2e7939 fixed and improved GL3 shader uniforms caching myT 2020-06-20 02:28:55 +0200
  • 6fcabd83b7 fixed D3D11 partial render target clears myT 2020-06-18 04:19:34 +0200
  • 05d92ab6f0 1.52 release v1.52 myT 2020-06-01 21:08:56 +0200
  • 54ee6436fe updated copyright years myT 2020-06-01 20:28:44 +0200
  • 178a61b953 fixed r_mode 1 issues with the D3D11 backend (screenshots and scissor rects) myT 2020-05-11 20:07:29 +0200
  • f484ee94a7 fixed alpha to coverage for the greater than 0 alpha test myT 2020-05-09 17:11:47 +0200
  • d6f77a9b35 fixed crashes due to render command list overflows myT 2020-05-08 03:38:26 +0200
  • 1cf28d87fe r_speeds is no longer cheat-protected myT 2020-04-28 17:20:02 +0200
  • 1994475982 renamed r_noiseScale to r_ditherStrength for consistency myT 2020-04-28 17:04:43 +0200
  • 718b966414 depth fade fixes and improvements myT 2020-04-26 16:32:51 +0200
  • a59875200c fixed the D3D11 back-end sometimes colorizing mip level 0 with r_gpuMipGen 1 and r_colorMipLevels 0 myT 2020-04-16 05:24:11 +0200
  • a5e28eb08f added r_transpSort and we can now sort all surface types by depth myT 2020-04-16 05:01:48 +0200
  • 0fcd462244 improved the map download initiation logic and updated the CNQ3 map server addresses myT 2020-04-06 03:46:14 +0200
  • 7c56c41968 fixed a formatting issue in the build guide myT 2020-04-05 06:56:24 +0200
  • 4e9d0ad709 fixed the soft sprite status console print always saying it's "ON" with GL3 and D3D11 myT 2020-04-05 06:40:34 +0200
  • a5b6ee33da made more keys bindable on Linux/FreeBSD and /bind now accepts uppercase hex digits myT 2020-04-04 03:20:03 +0200
  • d5984db690 removed r_nobind and r_showImages, wrote help etc. for the renderer's other temp/cheat CVars myT 2020-04-02 05:06:00 +0200
  • 546296e6ef fixed r_showsky and cleaned up the related GAL code myT 2020-04-02 04:50:12 +0200
  • 24e6cd9277 GL3 can now print shader compile/link warnings even when successful with r_verbose 1 myT 2020-04-02 04:40:12 +0200
  • e013893c1b fixed GL3 generic program link issue due to variable type qualifier mismatches (centroid vs not) myT 2020-04-02 04:37:03 +0200
  • 9e061c4aff increased the small zone's size myT 2020-03-30 03:55:21 +0200
  • 89aca4069e now fixing up the CVar hash table in Cvar_Nuke myT 2020-03-30 03:09:25 +0200
  • ae30c5a311 r_mapBrightness can now be used with r_fullbright for lightmapped surfaces myT 2020-02-27 05:26:19 +0100
  • 69d6cdf42b fixed r_detailTextures 0 messing up shaders myT 2020-02-27 05:22:06 +0100
  • f773d2a783 fixed dynamic light face culling using the untransformed (world-space) light position myT 2020-02-26 23:01:28 +0100
  • c8205f9e4e fixed the Windows build and updated the build docs myT 2020-02-25 10:37:02 +0100
  • 7b01f8b8d3 fixed a bunch of variable shadowing cases and removed unused variables myT 2020-02-24 01:52:29 +0100
  • 36f363b47a D3D11 tweaks, added r_d3d11_presentMode, removed r_d3d11_maxQueuedFrames myT 2020-02-24 01:48:43 +0100
  • 85583acc9c dynamic lights apply to even more surfaces and have a nicer fall-off myT 2020-02-21 08:26:12 +0100
  • 8ef496d22b reverting to old code for .tga image decoding, but with tweaks and fixes myT 2020-02-18 04:42:28 +0100
  • 8a1d1c539b Escape down in cgame triggers CG_EVENT_HANDLING again instead of CG_KEY_EVENT myT 2020-02-08 02:07:20 +0100
  • ca9757082f r_colorMipLevels disables MSAA when centroid sampling would be used myT 2020-01-22 13:49:25 +0100
  • c72c8d5ad7 fixed r_fastsky handling in the GL3 renderer back-end myT 2020-01-19 22:38:35 +0100
  • 01ce4063b5 added r_lightmapGreyscale myT 2020-01-12 22:52:02 +0100
  • e91f6e1c08 re-added r_textureMode to keep GL_NEAREST compatibility myT 2020-01-12 22:47:09 +0100
  • f36392c128 fixed r_lightmap affecting non-opaque surfaces myT 2020-01-09 23:09:39 +0100
  • 9366ee5130 fixed r_picmip incorrectly applying to external lightmap atlases myT 2020-01-07 22:54:48 +0100
  • 7d526ba6fc added FreeBSD support myT 2020-01-06 01:04:16 +0100
  • b2445488a4 partial D3D11 init and shutdown for OBS' benefit myT 2019-12-26 16:30:07 +0100
  • e16804a0cb fixed A2C by making sure we use the absolute values of the derivatives myT 2019-12-26 16:26:12 +0100
  • 9cb02a32bf searching for valid sample counts for MSAA in GL2 and GL3 instead of failing myT 2019-12-26 16:24:22 +0100
  • a89a2e3ead MSAA centroid interpolation mode for GL3 and D3D11 to prevent artifacts myT 2019-12-26 16:20:41 +0100
  • 4968bfca6d crash and drawing fixes for r_shownormals, r_showtris and r_debugSurface myT 2019-12-26 16:16:30 +0100
  • 554d80ba64 mentioned the r_dynamiclight 1 r_lightmap 1 fix in the changelog myT 2019-11-12 04:32:58 +0100
  • 0cbfe60d86 fixed hyperspace rendering myT 2019-11-12 04:23:49 +0100
  • cb0ef3aab8 fixed OpenGL version checks and FBO support checks myT 2019-11-12 04:22:36 +0100
  • 2dcddc87eb always disabling the FPS limiter after drop errors myT 2019-11-12 04:19:31 +0100
  • c024cdcdc9 fixed a crash due to lack of memory for the sound system myT 2019-09-25 05:59:17 +0200
  • f674e9faf1 fixed a typo in the premake script myT 2019-09-25 05:36:45 +0200
  • 7939488266 fixed incorrect state bits for shaders when loading a map with no lighting myT 2019-09-25 05:35:45 +0200
  • 0087c2bf14 fixed fog-only shaders being recognized as sky shaders myT 2019-09-25 05:34:22 +0200
  • 8ee79c7b9e added r_rtColorFormat to select the color format for render targets myT 2019-09-25 05:31:55 +0200
  • c5192d49b7 using the roundss SSE4.1 instruction for inlining floor and ceil syscalls when possible myT 2019-09-18 17:06:58 +0200
  • 1115cb39b0 added pattern matching filtering to /modellist /skinlist /imagelist /shaderlist myT 2019-09-25 05:29:13 +0200
  • db4fb31658 added OpenGL 3.2 and Direct3D 11 renderer back-ends myT 2019-09-25 05:25:59 +0200
  • 6f3908ceaa completely removed flare support myT 2019-09-25 05:21:01 +0200
  • 837073be62 removed bg_public.h myT 2019-09-16 21:34:59 +0200
  • b406564962 added copyright notices to important new files myT 2019-09-16 21:28:39 +0200
  • 983b53cbbb SSE2 instruction set support is now required myT 2019-09-16 20:47:16 +0200
  • 39af360fdc removed FreeType and the R_REGISTERFONT syscalls myT 2019-09-13 02:03:41 +0200
  • c44b13ad90 when faces have short normals, we compute new unit-length normals myT 2019-09-13 01:02:47 +0200
  • 3ae1abd69e removed dead code (NEWLINE macro) myT 2019-09-13 00:39:24 +0200
  • 2d806401eb setting a cvar back to its default frees the latched string myT 2019-09-25 05:12:05 +0200
  • 30c8990d6b fixed sdl_UpdateMonitorIndexFromWindow myT 2019-09-25 05:11:01 +0200
  • 5e4d41df8e 1.51 release v1.51 myT 2019-03-31 01:05:03 +0100
  • baa6eb2cc4 added .shader to the pure client file read exception list myT 2019-03-29 23:34:37 +0100
  • 08b5d6bf57 r_lodCurveError is now archived and no longer cheat-protected myT 2019-03-28 22:10:22 +0100
  • e5e9bd8d28 fixed shader stage collapsing happening in cases where it shouldn't myT 2019-03-19 17:50:32 +0100
  • afb9b725e9 fixed lightmap texture coordinates in all cases myT 2019-03-19 17:47:19 +0100