fixed a Linux/FreeBSD start-up crash

This commit is contained in:
myT 2022-04-08 21:29:19 +02:00
parent c534ed8048
commit 7923a0a94e
2 changed files with 8 additions and 1 deletions

View file

@ -25,6 +25,8 @@ chg: with r_backend GL3, depth fade with MSAA now requires GLSL 4.00 at a minimu
chg: with r_backend GL3, alpha to coverage now requires GLSL 4.00 at a minimum
fix: the Linux/FreeBSD client could crash during start-up
fix: with r_backend D3D11, the alpha channel's blend factors now match the original Q3 behavior
this affects shaders that use the following blendFunc modes: GL_DST_ALPHA, GL_ONE_MINUS_DST_ALPHA
examples: jumppads on cpm3a and cpmctf3, jumppad trims on q3wcp14, shiny walls on q3wcp9

View file

@ -370,13 +370,18 @@ static void sdl_X11( const XEvent* event )
static void sdl_Event( const SDL_Event* event )
{
// Note that CVar checks are necessary here because event polling
// can actually start before the main loop does,
// i.e. CVars can be uninitialized by the time we get here.
switch (event->type) {
case SDL_QUIT:
Com_Quit(0);
break;
case SDL_KEYDOWN:
if (sdl_focused && Sys_Milliseconds() - sdl_focusTime >= in_focusDelay->integer)
// the CVar check means we'll ignore all keydown events until the main loop starts
if (in_focusDelay != NULL && sdl_focused && Sys_Milliseconds() - sdl_focusTime >= in_focusDelay->integer)
sdl_Key(&event->key, qtrue);
break;