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fixed the R_AddWorldSurface optimization so it won't remove the sky
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@ -192,6 +192,7 @@ static void R_AddWorldSurface( msurface_t* surf )
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// surfaces that don't ever draw anything are not considered visible
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if ( surf->shader->numStages == 0 &&
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surf->shader->sort > SS_ENVIRONMENT &&
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( surf->shader->fogPass == FP_NONE || surf->fogIndex == 0 ) )
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return;
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