2016-12-18 04:43:04 +00:00
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2019-09-25 03:11:01 +00:00
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DD Mmm 19 - 1.52
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2019-09-25 03:25:59 +00:00
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add: r_backend <GL2|GL3|D3D11> (default: D3D11 on Windows, GL3 on Linux) selects the rendering back-end
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GL2 - OpenGL 2.0 minimum, OpenGL 3+ features used for r_msaa
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GL3 - OpenGL 3.2 minimum, OpenGL 4+ features used for faster geometry upload, compute shaders, etc
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D3D11 - Direct3D 11 hardware feature level 10.1 minimum, feature level 11.0 for compute shaders
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r_backend | GL2 | GL3 | D3D11 |
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feature | | | |
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-----------------------|--------|--------|--------------------|
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MSAA | GL 3.0 | always | always |
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depth sprites | never | always | always |
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alpha to coverage AA | never | always | always |
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dithering | never | always | always |
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GPU mip-map generation | never | GL 4.3 | feature level 11.0 |
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add: r_softSprite <0|1> (default: 1) enables depth sprites (soft particles)
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this helps explosions, smoke, blood, etc. not having "sharp edges" when intersecting geometry
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add: r_alphaToCoverage <0|1> (default: 1) enables alpha to coverage anti-aliasing
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A2C AA can only work if MSAA is enabled (i.e. r_msaa > 1)
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it is used to super-sample all fragments of alpha-tested surfaces
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add: r_dither <0|1> (default: 0) enables the addition of noise to fight color banding artifacts
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add: r_noiseScale <0.125 to 8.0> (default: 1.0) controls the strength of the dithering noise
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add: r_gpuMipGen <0|1> (default: 1) enables GPU-side mip-map generation
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this helps improve map load time (less to upload) and offers greater quality preservation options
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add: r_mipGenGamma <1.0 to 3.0> (default: 1.8) specifies the gamma space in which the textures are stored
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r_gpuMipGen 1 is required
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it should be closer to 2.4 but defaults lower to not break the looks of some things (e.g. cpm3a tele)
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while 1.0 will preserve the original engine's look, higher values will preserve contrast better
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add: r_mipGenFilter <filter> (default: "L4") specified which filter window is used to generate mips
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r_gpuMipGen 1 is required
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the numbers specify the "radius" of the window filters
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r_mipGenFilter L4 = Lanczos
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r_mipGenFilter L3 = Lanczos
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r_mipGenFilter BL = Bi-linear
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r_mipGenFilter MN2 = Mitchell-Netravali (B = 1/3, C = 1/3)
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r_mipGenFilter BH4 = 3-term Blackman-Harris
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r_mipGenFilter BH3 = 3-term Blackman-Harris
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r_mipGenFilter BH2 = 3-term Blackman-Harris
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r_mipGenFilter T2 = Tent (1/3 2/3) -> same as the CPU version (r_gpuMipGen 0)
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add: r_frameSleep <0|1|2> (default: 2) selects the frame capping mode
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r_frameSleep 0 = forced OFF (when V-Sync is enabled)
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r_frameSleep 1 = forced ON (when V-Sync is disabled)
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r_frameSleep 2 = automatic (detects V-Sync status)
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this only applies to OpenGL rendering back-ends
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for Direct3D 11, the behavior is always equivalent to "automatic"
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add: r_gl3_geoStream <0 to 4> (default: 0) sets the geometry upload strategy
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r_gl3_geoStream 0 = decide automatically
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r_gl3_geoStream 1 = BufferSubData
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r_gl3_geoStream 2 = Map Unsychronized
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r_gl3_geoStream 3 = Map Persistent when possible, else automatic
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r_gl3_geoStream 4 = AMD pinned memory when available, else automatic
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add: r_d3d11_syncOffsets <0|1|2> (default: 2) synchronizes vertex buffer offsets
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r_d3d11_syncOffsets 0 = split buffer offsets (more data transferred)
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r_d3d11_syncOffsets 1 = sync'd buffer offsets (more API calls)
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r_d3d11_syncOffsets 2 = decide automatically
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add: r_d3d11_maxQueuedFrames <1 to 16> (default: 3) set the maximum pre-rendered frame count
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add: r_khr_debug <0|1|2> (default: 2) decides whether to create an OpenGL debug context
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r_khr_debug 0 = forced OFF
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r_khr_debug 1 = forced ON
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r_khr_debug 2 = only in debug builds
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2019-09-25 03:31:55 +00:00
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add: r_rtColorFormat <0|1|2> (default: 0) selects the color format for render targets
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r_rtColorFormat 0 = R8G8B8A8
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r_rtColorFormat 1 = R10G10B10A2
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r_rtColorFormat 2 = R16G16B16A16
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2019-09-25 03:25:59 +00:00
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add: r_mapBrightness now works on q3map2's external lightmap atlas images
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add: the renderer can now batch surfaces with different (but sufficiently similar) shaders
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this new optimization works with the output of "Frozen Sand Particle Studio"
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2019-09-25 03:29:13 +00:00
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add: /modellist /skinlist /imagelist /shaderlist can now filter results with pattern matching
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2019-09-16 18:47:16 +00:00
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chg: SSE2 instruction set support is now required
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2019-09-13 00:03:41 +00:00
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chg: removed FreeType 2 and the unused R_REGISTERFONT syscalls that were using it
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2019-09-25 03:21:01 +00:00
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chg: removed light flares and all related cvars (r_flare*)
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2019-09-25 03:25:59 +00:00
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chg: r_textureMode and r_measureOverdraw were removed
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chg: r_speeds 1 now reports more precise timings, V-Sync status, GPU time and the selected back-end
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2019-09-18 15:06:58 +00:00
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chg: using the roundss SSE4.1 instruction for inlining floor and ceil syscalls when possible
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2019-09-25 03:25:59 +00:00
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chg: improved face and grid processing performance with SSE2
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chg: r_lightmap is now latched again
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the implementation is now more correct and will apply to all surfaces referencing a lightmap
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it now also supports surfaces referencing q3map2's "external lightmap" atlas images
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chg: r_fullbright is now latched again
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it now also supports surfaces referencing q3map2's "external lightmap" atlas images
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chg: negative r_swapInterval values will request adaptive v-sync when using an OpenGL back-end
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2019-09-25 03:35:45 +00:00
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fix: incorrect shader state when loading a map with no lighting
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2019-09-25 03:34:22 +00:00
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fix: fog-only non-sky shaders were incorrectly handled as sky shaders, which broke fog on many maps
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2019-09-25 03:11:01 +00:00
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fix: r_monitor on Linux is now 0-based and the value doesn't change incorrectly on its own anymore
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2019-09-25 03:12:05 +00:00
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fix: when a latched cvar's value is set to its default, the cvar is no longer marked as changed
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2019-09-12 23:02:47 +00:00
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fix: broken face normals get fixed up on map load, which helps with dynamic lights (e.g. industrial)
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2019-09-25 03:25:59 +00:00
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fix: classes of transparent surfaces (sprites, beams, etc) now get drawn in the right order
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fix: dynamic lights can now affect transparent surfaces
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fix: incorrect image flags for various things (clamp mode, mip generation, anisotropic filtering, ...)
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2019-09-25 03:11:01 +00:00
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2019-03-31 00:05:03 +00:00
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31 Mar 19 - 1.51
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2018-06-03 18:54:45 +00:00
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2019-02-21 16:15:55 +00:00
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add: now showing the cvar's current and latched values in the help panel
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2019-02-21 16:14:45 +00:00
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add: new console and chat keyboard shortcuts
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Ctrl-left/right arrow | move caret to previous/next word
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Shift-left/right arrow | move caret to previous/next argument
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2019-02-21 16:11:29 +00:00
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add: new console keyboard shortcuts
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Ctrl-I | insert cvar's current value
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Ctrl-D | insert cvar's default value
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2018-12-07 23:55:21 +00:00
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add: demo recording status query extension for CPMA 1.52+
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2018-10-05 11:30:20 +00:00
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add: /cvar_add <cvar> <number> to add a number to a cvar
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add: /cvar_mul <cvar> <number> to multiply a cvar by a number
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2018-06-03 18:54:45 +00:00
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add: /unset <cvar> to remove a user-created cvar
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add: /setempty <cvar> to set a string cvar to an empty string
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add: /toggle can now accept a value sequence (2 or more entries) to loop through
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syntax: /toggle <cvar> [<value1> <value2> [value3]..]
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if the cvar's current value is in the sequence and not in the last spot, the next one is used
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otherwise, the first value in the sequence is used
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2019-03-28 21:10:22 +00:00
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chg: r_lodCurveError <250.0 to 10000.0> (default: 2000) is now archived and no longer cheat-protected
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2019-02-20 19:52:34 +00:00
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chg: multi-monitor support improvements
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add: /monitorlist will print all detected monitors and the indices to use with r_monitor
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chg: the monitor list now gets updated during video restarts and calls to /monitorlist
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chg: Linux | r_monitor is a 0-based index and monitors are sorted top-to-bottom, left-to-right
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fix: Windows | the Windows + shift + left/right arrow key shortcuts should be usable now
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2018-12-08 22:36:27 +00:00
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chg: bundling lightmap tiles into texture atlases for improved rendering performance
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2018-12-08 21:43:58 +00:00
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chg: faster map loads by limiting the rendering back-end's frame-rate
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2018-12-07 21:18:17 +00:00
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chg: on Windows, the upper limit of open stdio file handles was raised from 512 to 2048
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2019-03-29 22:34:37 +00:00
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fix: the presence of .shader files outside of PK3s no longer triggers a drop error
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2019-03-19 16:50:32 +00:00
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fix: shader stage collapsing was happening in cases where it would yield incorrect results
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2019-02-14 03:22:45 +00:00
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fix: map download improvements
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add: using numeric addresses as fallbacks in case DNS resolves fail
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chg: made connections non-blocking so the engine won't freeze for long when starting a download
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chg: writing to $(fs_homepath)/baseq3 instead of $(fs_basepath)/baseq3
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fix: only using valid (TCP/stream) addresses from getaddrinfo
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fix: setting send time-outs so the engine can't freeze indefinitely
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fix: creating the destination directory when it doesn't already exist
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fix: the file name suffixes generated by /dlmapf would often repeat due to a constant seed
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2018-12-07 23:24:51 +00:00
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fix: the last byte of a maximum length bitstream string wasn't parsed ("q3msgboom")
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2018-12-07 23:13:45 +00:00
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fix: aborting demo playback would crash when the "nextdemo" cvar was set to play a demo
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2018-12-07 23:03:26 +00:00
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fix: no longer feeding cs commands that came from a previous gamestate to cgame
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2019-02-20 19:52:34 +00:00
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example in CPMA: "/map cpm22" -> "/cv map cpm25" -> elevator sound was broken
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2018-12-07 23:03:26 +00:00
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2018-12-07 20:28:22 +00:00
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fix: on Windows, could sometimes click outside the engine's window in raw mouse input mode
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2018-10-05 12:03:02 +00:00
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fix: when r_msaa was in the range [2, 16], the requested sample count was always 4
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2018-09-29 06:22:47 +00:00
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fix: /video and /stopvideo fixes
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chg: /video can only be used during demo playback
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fix: broken audio in the output files
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fix: properly named file sequences
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fix: using a better supported video codec (FourCC 0x00000000) for raw BGR output
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fix: broken raw video output when r_width wasn't a multiple of 4
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fix: /stopvideo no longer leaves sound output broken for a while after stopping
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2019-02-20 19:52:34 +00:00
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fix: /cv and /callvote map auto-completion was disabled after cgame was shut down at least once
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2018-09-26 03:28:40 +00:00
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2018-06-03 18:54:45 +00:00
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2018-02-12 21:08:11 +00:00
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12 Feb 18 - 1.50
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2018-01-15 20:04:55 +00:00
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2018-01-25 06:25:26 +00:00
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add: on Windows, "/crashreport:yes" and "/crashreport:no" command-line arguments
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2018-01-29 19:46:39 +00:00
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they enable the crash handler's quiet mode (no dialog window will be shown)
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2018-01-25 06:25:26 +00:00
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2018-01-25 04:29:53 +00:00
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add: the fs_restart command to manually restart the file system
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2018-02-07 05:22:44 +00:00
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chg: the client executable will now write to q3config.cfg on exit
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2018-01-25 05:41:30 +00:00
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chg: even lower CPU usage when minimized
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2018-01-25 03:49:33 +00:00
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chg: during id downloads (cl_allowDownload -1), the time-out is 5 seconds instead of cl_timeout
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2018-01-24 01:19:57 +00:00
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chg: the "nextdemo" cvar is now also used when playback stops before reaching the demo's end
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2018-01-21 16:27:59 +00:00
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chg: mouse motion is no longer forwarded to the mod when the console is down
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2018-01-21 16:26:18 +00:00
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chg: with 2+ monitors, having the console down will always disable input grabbing
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2018-01-16 02:02:59 +00:00
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chg: on Windows, a fatal error will move the early console window to the foreground
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2018-01-15 20:40:29 +00:00
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chg: com_hunkMegs doesn't have a maximum value anymore
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a value too high would reset it and the engine might fail to load with the default value
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2018-02-08 01:44:03 +00:00
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fix: broken pk3 files could cause crashes (entry names too long) and mess up the FS
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2018-02-02 00:15:18 +00:00
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fix: using /demo when running a listen server would load the map and then abort playback
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2018-01-29 19:46:39 +00:00
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fix: no longer making local copies of all the system info cvars of the current server
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this avoids undesired local changes to cvars such as sv_pure
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2018-01-29 19:28:37 +00:00
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fix: now updating the FS (connected to pure server, pak references) on client disconnects
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2018-01-28 02:45:35 +00:00
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fix: the condump command was truncating its file path argument to 64 characters
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2018-01-25 05:41:30 +00:00
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fix: "timedemo" playback runs at full speed again
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fix: on Windows, when unfocused, the client would always sleep 5+ ms regardless of com_maxFPS
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2018-01-25 04:25:57 +00:00
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fix: conditional FS restarts will always re-order the pak list when connected to a pure server
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2018-01-25 04:11:33 +00:00
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fix: lifted the directory scanning restriction that affected pure listen servers
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2018-01-25 03:36:13 +00:00
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fix: getting stuck on "Awaiting snapshot..." when the server shuts down during client connection
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2018-01-24 00:41:30 +00:00
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fix: demo playback would crash when delta entities/players had an invalid field count
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2018-01-21 16:29:22 +00:00
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fix: strcpy calls with overlapping buffers (undefined behavior), which were responsible for the
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"chars.h not found" / "couldn't load any skills" issue preventing bots from being added
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2018-01-18 16:38:45 +00:00
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fix: on Linux, the 'Z' and '9' keys could not be bound
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2018-01-17 04:50:33 +00:00
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fix: cl_allowDownload 1 failing on "connect" (error 10047 on Windows)
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2018-01-16 04:20:46 +00:00
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fix: cl_allowDownload 1 was using the current directory instead of fs_basepath
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2018-01-15 20:04:55 +00:00
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fix: jitter due to snapshots piling up with the same server timestamp for loopback and LAN clients
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2018-01-15 20:19:27 +00:00
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fix: the Windows crash handler would incorrectly consider certain exceptions as fatal
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2018-01-15 20:04:55 +00:00
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07 Jan 18 - 1.49
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2017-12-27 04:43:28 +00:00
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2017-12-27 07:40:54 +00:00
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add: color cvars for console customization
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2017-12-27 04:13:33 +00:00
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con_colBG <RGBA> (default: "101013F6") - console and help panel background
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con_colBorder <RGBA> (default: "4778B2FF") - the console and help panel borders
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con_colArrow <RGBA> (default: "4778B2FF") - console backscroll arrows
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con_colShadow <RGBA> (default: "000000FF") - text shadows
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con_colHL <RGBA> (default: "303033FF") - auto-completion highlight (see con_completionStyle 1)
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con_colText <RGB> (default: "E2E2E2") - normal text
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con_colCVar <RGB> (default: "4778B2") - cvar names
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con_colCmd <RGB> (default: "4FA7BD") - command names
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con_colValue <RGB> (default: "E5BC39") - cvar values
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con_colHelp <RGB> (default: "ABC1C6") - help text
|
|
|
|
|
|
|
|
add: con_drawHelp <bitmask> (default: 1) controls the help panel displayed below the console
|
2017-12-27 07:40:54 +00:00
|
|
|
1 - enables the help panel
|
|
|
|
2 - draws the help panel even if the current cvar/cmd has no help text
|
|
|
|
4 - draws the list of modules the current cvar/cmd belongs to
|
|
|
|
8 - draws the list of attributes of the current cvar
|
2017-12-27 04:13:33 +00:00
|
|
|
|
2017-12-14 21:49:34 +00:00
|
|
|
add: r_blitMode <0|1|2> (default: 0) selects the upscale mode used by r_mode 1
|
|
|
|
r_blitMode 0 = aspect-ratio preserving (black bars if necessary)
|
2017-11-22 17:26:26 +00:00
|
|
|
r_blitMode 1 = no scaling, centered
|
|
|
|
r_blitMode 2 = full-screen stretching (no black bars)
|
|
|
|
|
2017-11-12 00:01:20 +00:00
|
|
|
add: cvar_trim command to remove all user-created cvars
|
|
|
|
|
2017-11-10 19:21:03 +00:00
|
|
|
add: with compatible mods, drop and disconnect errors will be displayed in the UI
|
|
|
|
|
2017-12-14 21:49:34 +00:00
|
|
|
add: s_autoMute <0|1|2> (default: 1) selects when the audio output should be disabled
|
2017-11-07 05:17:28 +00:00
|
|
|
s_autoMute 0 = never mute
|
2017-12-14 21:49:34 +00:00
|
|
|
s_autoMute 1 = mute when the window doesn't have input focus
|
2017-11-07 05:17:28 +00:00
|
|
|
s_autoMute 2 = mute when the window is minimized
|
|
|
|
|
2017-12-14 21:49:34 +00:00
|
|
|
add: cl_matchAlerts <bitmask> (default: 7) lets you know when a match is starting
|
2017-11-07 05:17:28 +00:00
|
|
|
1 - when unfocused (otherwise only when minimized)
|
|
|
|
2 - flash the task bar (Windows only)
|
|
|
|
4 - beep once (Windows only)
|
|
|
|
8 - unmute (temporarily overrides s_autoMute)
|
|
|
|
|
2017-11-05 21:40:32 +00:00
|
|
|
add: new commands to take screenshots with the console hidden
|
|
|
|
screenshotnc for TARGA (.tga) images
|
|
|
|
screenshotncJPEG for JPEG (.jpg) images
|
2018-01-07 10:57:36 +00:00
|
|
|
they will be used for end-game screenshots by compatible mods like CPMA 1.50
|
2017-11-05 21:40:32 +00:00
|
|
|
|
2017-10-29 00:36:57 +00:00
|
|
|
add: in_noGrab <0|1> (default: 0) disables input grabbing
|
|
|
|
|
2017-10-28 19:40:07 +00:00
|
|
|
add: bindkeylist command to print all bindable key names
|
|
|
|
|
2017-10-12 01:45:24 +00:00
|
|
|
add: uptime command that prints uptimes for the process, the current map and the parent process
|
|
|
|
|
2017-10-03 21:58:41 +00:00
|
|
|
add: keys F13 to F24 are now bindable
|
|
|
|
|
2017-10-03 17:11:10 +00:00
|
|
|
add: new cvar type and range extension for compatible mods like CPMA 1.50
|
|
|
|
|
|
|
|
add: new help commands for commands and cvars of the engine and compatible mods like CPMA 1.50
|
|
|
|
help|man <cvar|cmd> to display the help of a cvar or command
|
|
|
|
searchhelp <pattern> to list all cvars and commands whose help or name matches the pattern
|
|
|
|
|
2017-09-12 01:21:11 +00:00
|
|
|
add: new CNQ3 download system that uses checksums to get the right pak files
|
|
|
|
the CNQ3 download system will use the WorldSpawn map server for inexact queries
|
|
|
|
(when loading demos or using /dlmap) when the CNQ3 map server doesn't have the file
|
|
|
|
|
|
|
|
system | speed | cases | source(s) | file availability | server requirements
|
|
|
|
-------|-------|---------------------|---------------|-------------------|--------------------
|
|
|
|
CNQ3 | fast | pure servers, demos | map server(s) | not guaranteed | none
|
|
|
|
id | slow | pure servers only | the Q3 server | guaranteed | sv_allowDownload 1
|
|
|
|
|
|
|
|
add: new commands for manually initiating and canceling fast downloads:
|
|
|
|
dlpak <checksum> to download a pak by its checksum if the pak doesn't exist locally
|
|
|
|
dlmap <map_name> to download a map by name if no map with such a name exists locally
|
|
|
|
dlmapf <map_name> to force download a map by name
|
|
|
|
dlstop to cancel the download in progress, if any
|
|
|
|
|
2017-12-14 21:49:34 +00:00
|
|
|
add: r_greyscale <0.0 to 1.0> (default: 0) to control how monochromatic the final image looks
|
|
|
|
r_greyscale 0 = full color (nothing done)
|
|
|
|
r_greyscale 1 = completely monochrome
|
2017-08-18 14:02:02 +00:00
|
|
|
|
2017-12-14 22:37:23 +00:00
|
|
|
add: con_completionStyle <0|1> (default: 0) to select the auto-completion style
|
|
|
|
con_completionStyle 0 = always print all results
|
|
|
|
con_completionStyle 1 = print once, then cycle results like Enemy Territory's console
|
2017-07-05 03:53:05 +00:00
|
|
|
|
2017-12-14 21:49:34 +00:00
|
|
|
add: m_accelStyle <0|1> (default: 0) to control the mouse accel style
|
|
|
|
m_accelStyle 0 = legacy CNQ3 accel style
|
2017-06-02 18:53:35 +00:00
|
|
|
m_accelStyle 1 = new accel style, similar to quake3e's cl_mouseAccelStyle 1
|
|
|
|
|
2017-12-14 21:49:34 +00:00
|
|
|
add: m_accelOffset <0.001 to 5000> (default: 5) to control the power offset with m_accelStyle 1
|
|
|
|
|
2017-12-14 22:37:23 +00:00
|
|
|
add: sv_minRestartDelay <2 to 48> (default: 2)
|
|
|
|
the min. amount of hours to wait for before restarting the server
|
2017-12-14 21:49:34 +00:00
|
|
|
a scheduled restart won't happen until there are no more human players connected
|
2017-05-23 21:42:02 +00:00
|
|
|
|
2017-12-14 21:49:34 +00:00
|
|
|
add: con_scaleMode <0|1|2> (default: 0) specifies the console text scaling mode
|
|
|
|
con_scaleMode 0 = text size scales with con_scale but not the resolution
|
2017-06-02 18:53:35 +00:00
|
|
|
con_scaleMode 1 = text size scales with con_scale and the resolution
|
|
|
|
con_scaleMode 2 = text size is always 8x12
|
2017-05-17 05:18:06 +00:00
|
|
|
|
2018-01-07 10:57:36 +00:00
|
|
|
add: command history saving with con_history (default: 1)
|
2017-05-17 05:18:06 +00:00
|
|
|
|
2018-01-07 10:57:36 +00:00
|
|
|
add: r_monitor <0 to monitor count> (default: 0) to select the monitor to display the game on
|
|
|
|
r_monitor is the 1-based index of the monitor to use
|
|
|
|
r_monitor 0 = use the primary monitor
|
|
|
|
r_monitor N = use monitor number N
|
2017-06-01 11:02:19 +00:00
|
|
|
|
2018-01-07 10:57:36 +00:00
|
|
|
add: crash handlers with crash report generation
|
2017-05-04 17:02:58 +00:00
|
|
|
|
2018-01-07 10:57:36 +00:00
|
|
|
add: improved auto-completion with support for map names, bind key names, etc
|
|
|
|
|
|
|
|
add: 64-bit support
|
|
|
|
|
|
|
|
chg: new system requirements: OpenGL 2, SDL 2 on the Linux client, Windows Vista or later
|
|
|
|
|
2018-01-07 12:58:45 +00:00
|
|
|
chg: sv_pure 1 now allows new image files (no overrides) to be read from directories
|
|
|
|
|
2018-01-07 10:57:36 +00:00
|
|
|
chg: now ignoring q3config.cfg and autoexec.cfg outside fs_game to avoid config poisoning
|
|
|
|
|
|
|
|
chg: removed the r_maplight* cvars
|
|
|
|
|
|
|
|
chg: reduced CPU usage in the client
|
2017-05-04 16:36:07 +00:00
|
|
|
|
2018-01-07 10:57:36 +00:00
|
|
|
chg: console/messagemode input buffers now display the "^" character of color codes
|
|
|
|
|
|
|
|
chg: r_brightness <0.25 to 32.0> (default: 2) replaces r_overBrightBits
|
|
|
|
r_mapBrightness <0.25 to 32.0> (default: 2) replaces r_mapOverBrightBits
|
|
|
|
the new cvars use floating-point values (more control) and a linear scale (more intuitive)
|
|
|
|
to convert the old engine values to the new values:
|
|
|
|
r_brightness = pow(2, r_overBrightBits)
|
|
|
|
r_mapBrightness = pow(2, max(r_mapOverBrightBits - r_overBrightBits, 0))
|
|
|
|
|
|
|
|
chg: r_mode <0|1|2> (default: 0) selects the video mode
|
|
|
|
r_mode 0 = no screen mode change, desktop resolution
|
|
|
|
r_mode 1 = no screen mode change, custom resolution, custom upscale mode
|
|
|
|
r_mode 2 = screen mode change, custom resolution (for the CRT users)
|
|
|
|
Custom resolution means using r_width and r_height.
|
|
|
|
Custom upscale mode means using r_blitMode.
|
|
|
|
|
|
|
|
chg: cl_allowDownload <-1|0|1> (default: 1) can be used to select the download system
|
|
|
|
cl_allowDownload -1 = id's original download system
|
|
|
|
cl_allowDownload 0 = downloads disabled
|
|
|
|
cl_allowDownload 1 = CNQ3 download system
|
|
|
|
|
|
|
|
chg: cvars and commands are alphabetically sorted
|
|
|
|
|
|
|
|
chg: removed r_stencilbits, r_depthbits, r_colorbits, r_texturebits and r_ext_compressed_textures
|
|
|
|
|
|
|
|
chg: using stb_image to load png and tga images
|
|
|
|
|
|
|
|
chg: con_scale <0.25 to 10.0> (default: 1.2) specifies the console text scaling factor and nothing else
|
2017-05-03 01:45:24 +00:00
|
|
|
|
2017-04-11 15:45:54 +00:00
|
|
|
chg: replaced monitor gamma by a post-process gamma shader and removed r_ignorehwgamma
|
|
|
|
|
|
|
|
chg: removed stereo rendering
|
|
|
|
|
|
|
|
chg: anti-aliasing sample count is set with r_msaa on all platforms (on Windows, it was r_ext_multisample)
|
|
|
|
|
|
|
|
chg: file system start-up will now verify the presence and integrity of baseq3/pak0-8.pk3 instead of only pak0
|
|
|
|
|
|
|
|
chg: replaced id's Huffman codec code with something both simpler and much faster
|
|
|
|
|
2018-01-07 10:57:36 +00:00
|
|
|
chg: tweaked console scrolling speeds, fixed backtip insertion on Windows
|
2017-04-11 15:45:54 +00:00
|
|
|
|
2018-01-07 10:57:36 +00:00
|
|
|
chg: improved level load times
|
2017-04-11 15:45:54 +00:00
|
|
|
|
2018-01-07 10:57:36 +00:00
|
|
|
chg: sound fall-off is linear instead of using a power function
|
2017-04-11 15:45:54 +00:00
|
|
|
|
2018-01-07 10:57:36 +00:00
|
|
|
chg: switch from libjpeg 6 to libjpeg-turbo
|
2017-04-11 15:45:54 +00:00
|
|
|
|
2018-01-07 10:57:36 +00:00
|
|
|
chg: removed the byzantine r_mode usage added in 1.47
|
2017-04-11 15:45:54 +00:00
|
|
|
|
2018-01-07 10:57:36 +00:00
|
|
|
fix: console/messagemode input buffers would ignore the last off-screen color modifier when scrolled
|
2017-04-11 15:45:54 +00:00
|
|
|
|
2018-01-07 10:57:36 +00:00
|
|
|
fix: console/messagemode input buffers would sometimes display the cursor at the wrong position
|
2017-04-11 15:45:54 +00:00
|
|
|
|
2018-01-07 10:57:36 +00:00
|
|
|
fix: taking screenshots with a render width (r_width) that wasn't a multiple of 4
|
|
|
|
would either crash or produce bad screenshots
|
2017-04-11 15:45:54 +00:00
|
|
|
|
2018-01-07 10:57:36 +00:00
|
|
|
fix: false positives of the "SCR_UpdateScreen: recursively called" fatal error
|
|
|
|
repro: connect, get kicked, connect, get kicked
|
2016-12-18 11:05:45 +00:00
|
|
|
|
2018-01-07 10:57:36 +00:00
|
|
|
fix: crash when the number of shader stages was wrong (would happen with the "brandon" player model)
|
2016-12-18 11:05:45 +00:00
|
|
|
|
2018-01-07 10:57:36 +00:00
|
|
|
fix: the release of a key bound to "+vstr a b" would execute "b" even though the key press didn't execute "a"
|
2016-12-18 11:05:45 +00:00
|
|
|
|
2018-01-07 10:57:36 +00:00
|
|
|
fix: /bind was treating single-character key names in a case sensitive manner
|
2017-04-11 15:45:54 +00:00
|
|
|
|
2018-01-07 10:57:36 +00:00
|
|
|
fix: r_fullbright is no longer latched and actually does its job
|
2017-12-28 00:24:03 +00:00
|
|
|
|
2018-01-07 10:57:36 +00:00
|
|
|
fix: r_lightmap is now archived and actually does its job
|
|
|
|
|
|
|
|
fix: commands registered by cgame no longer auto-complete after the cgame qvm has shut down
|
|
|
|
|
|
|
|
fix: libjpeg errors no longer shut down the engine
|
|
|
|
|
|
|
|
fix: broken rendering when the 2nd stage of a collapsed shader stage pair had non-white colors
|
|
|
|
|
|
|
|
fix: shader stages using "wave" were not animated when the server time was too large
|
|
|
|
|
|
|
|
fix: the pukka3tourney2 slime wasn't green with r_vertexLight 1
|
|
|
|
|
|
|
|
fix: the ct3ctf1 grate near quad was getting picmipped when it wasn't supposed to be
|
|
|
|
|
|
|
|
fix: improved the player name look-up behavior for these commands: kick, banUser, dumpuser
|
|
|
|
if 2 players had the same name, it would just pick the first one (lowest client number)
|
|
|
|
|
|
|
|
fix: multi-view mouse input sensitivity is now the same as in the UI for compatible mods like CPMA 1.50
|
|
|
|
|
|
|
|
fix: fixed the start-up console window staying visible when starting in full-screen
|
|
|
|
|
|
|
|
|
|
|
|
Windows:
|
2017-11-29 17:29:23 +00:00
|
|
|
|
2017-06-01 11:02:19 +00:00
|
|
|
add: in_minimize registers a hotkey to minimize/restore the client
|
|
|
|
key names must be separated by white space and there can be at most 2 modifier keys
|
|
|
|
|
2017-05-28 12:49:22 +00:00
|
|
|
add: auto-completion and command history in the dedicated server console window
|
2017-05-18 21:23:50 +00:00
|
|
|
|
2017-05-04 16:52:46 +00:00
|
|
|
add: new bindable key: BACKSLASH (the key to the right of the left shift button)
|
|
|
|
|
2018-01-07 10:57:36 +00:00
|
|
|
chg: removed DirectInput mouse input mode
|
2017-04-11 15:45:54 +00:00
|
|
|
|
|
|
|
chg: updated mouse input for better grab (de-)activation and fixed window dragging not working
|
|
|
|
|
2017-05-06 20:01:14 +00:00
|
|
|
chg: reduced raw mouse input latency and added cl_drawMouseLag
|
|
|
|
|
2018-01-07 10:57:36 +00:00
|
|
|
fix: disabled DPI scaling on the client
|
|
|
|
|
|
|
|
fix: the crash handler will reset the system timer resolution
|
|
|
|
|
|
|
|
fix: if requesting a resolution too high for the display, the image would be offset vertically
|
|
|
|
|
2017-08-18 17:05:19 +00:00
|
|
|
fix: in raw mouse input mode, keeping any button pressed while focusing the window would keep
|
|
|
|
the cursor visible even after releasing all buttons
|
|
|
|
|
2017-04-11 15:45:54 +00:00
|
|
|
|
|
|
|
Linux:
|
|
|
|
|
2017-10-28 01:35:51 +00:00
|
|
|
add: m_relative <0|1> (default: 1) enables SDL's relative mouse mode
|
|
|
|
you might want to set it to 0 if you have a messed up input driver
|
|
|
|
|
2017-12-14 21:49:34 +00:00
|
|
|
add: in_focusDelay <0 to 100> (default: 5) is the time in ms keypresses are ignored after the window gets the focus
|
2017-11-22 20:47:50 +00:00
|
|
|
|
2017-10-28 01:35:51 +00:00
|
|
|
add: minimize command to minimize the client's window
|
|
|
|
|
2017-07-06 04:10:29 +00:00
|
|
|
add: automatic dedicated server process restarts for crashes and timed reboots (sv_minRebootDelayMins)
|
|
|
|
this means 2 CNQ3 processes run per server: a parent (fixed pid) and a child (new pid after each restart)
|
|
|
|
this behavior can be disabled by passing "nohardreboot" as a command-line argument
|
2017-10-12 01:45:24 +00:00
|
|
|
the new command sv_restartProcess can be used to shut down the child process and start a new one
|
2017-07-06 04:10:29 +00:00
|
|
|
|
2018-01-07 10:57:36 +00:00
|
|
|
chg: the client requires SDL 2 - the following things are handled by it:
|
|
|
|
window, GL context, video modes, audio, kb and mouse input, monitor list, clipboard
|
|
|
|
|
|
|
|
chg: tty input behavior matches in-game behavior when cgame is running and fixed the truncated tty input
|
|
|
|
|
2017-10-10 17:54:57 +00:00
|
|
|
fix: color codes (e.g. "^1") don't get printed to the terminal anymore
|
|
|
|
|
2017-05-18 21:23:50 +00:00
|
|
|
fix: tty handling of the leading "]" character
|
|
|
|
|
|
|
|
fix: dedicated servers no longer insert a leading backslash when running auto-completion
|
|
|
|
|
2017-04-11 15:45:54 +00:00
|
|
|
fix: the crash handler will reset tty input mode correctly
|
|
|
|
|
|
|
|
|
2016-12-18 04:43:04 +00:00
|
|
|
17 Sep 11 - 1.47
|
|
|
|
|
|
|
|
add: backported another bunch of dlight stuff from the pmx branch
|
|
|
|
adds support for bmodel entities (doors, plats, etc)
|
|
|
|
|
|
|
|
add: back directInput mouse (in_mouse 2)
|
|
|
|
|
|
|
|
add: back flare support
|
|
|
|
|
|
|
|
add: disable/enable windows keyboard shortcuts
|
|
|
|
|
|
|
|
add: cnq3 windows can minimize/restore
|
|
|
|
|
|
|
|
add: dynamic light by GLSL shaders
|
|
|
|
|
|
|
|
add: r_maplightBrightness (from 0 to 8) and r_maplightSaturation(0-4). to use this parameters set r_maplightColorMode 1.
|
|
|
|
|
|
|
|
add: r_maplightColorMode to configure lightmaps
|
|
|
|
|
|
|
|
add: r_mode can be set resolution and frequency display. For example, r_mode "640x480@100"
|
|
|
|
|
|
|
|
fix: in_mouse -1 kept relocating the system cursor even if not focused
|
|
|
|
|
|
|
|
fix: implement the sound change from 1.45 *correctly* :P
|
|
|
|
|
|
|
|
fix: default build does not create option r_smp. To assemble the build
|
|
|
|
with the option r_smp need to use preprocessor USE_R_SMP
|
|
|
|
|
|
|
|
fix: small fixes to CVA rendering code
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fix: fix opStack and rename targets for unix
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fix: GTV/spectator can't change POV after map changed
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fix: render shader time overflow (fix splashdamage bug).
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fix: mouse event queue
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24 Nov 09 - 1.46
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add: hopefully worked around some vistajoke mousewheel issues
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add: m_limit (default: 0 = off), the maximum post-accel speed to use
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chg: sensitivity renamed to m_speed
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chg: rewrote pretty much all the mouse code
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chg: removed the DI code in favor of "raw" mouse input
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this means only mouse1-mouse5 are supported on windows, sigh MS...
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chg: updated freetype from 2.3.5 to 2.3.11
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05 Nov 09 - 1.45
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note: this release REQUIRES arb shader support
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if your card doesn't have it, use an older version
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add: hw gamma should work on Vista
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add: r_measureoverdraw is actually useful
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add: r_speeds is far more useful now
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chg: sound attenuation is biased
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i.e. distant sounds are much louder than in 1.43
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since it's still more correctly spatialised than pre-1.43, this is
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the best compromise i can come up with
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chg: r_fullbright works in vertexlight mode (only)
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instead of lightmap only, where it just wasted bandwidth and vram
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chg: r_customwidth, r_customheight renamed to r_width, r_height
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chg: hardcoded r_mode garbage and modelist removed:
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r_mode 0 (default) = current desktop resolution, depth, hz, etc
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r_mode 1 = custom resolution etc
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note: r_mode 1 WILL NOT tolerate invalid r_displayRefresh values any more
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chg: require opengl 1.4 or higher
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removed r_allowExtensions, r_primitives, r_ext_compiled_vertex_array,
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r_ext_multitexture, r_ext_texture_env_add
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chg: removed a bunch of useless/obsolete cvars:
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r_logfile, r_showcluster, r_facePlaneCull, r_ignoreFastPath, r_drawSun,
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r_simpleMipMaps, r_offsetFactor, r_offsetUnits
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chg: don't tablist cheatvar noise if cheats are off
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chg: removed the last bits of legacy altivec cruft
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chg: rewrote pretty much all the dlight stuff
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not only does it actually work reliably now
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but it's also massively improved in terms of quality
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fix: ignorehwgamma 1 would fail to apply sw gamma to some images
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fix: roqs failed to apply sw gamma
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fix: sv_floodprotect could block all commands indefinitely
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12 Aug 09 - 1.44 (server only)
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fix: unbannable player exploit (stanway/auriemma)
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08 Aug 08 - 1.43
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fixed sfx0 using a real sound and thus "hiding" it
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corrected sv_pure back to CVAR_ROM
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added the correct "fastsky!=0 == disable portals" test, ffs me :P
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removed long-obsoleted r_lastValidRenderer
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removed long-obsoleted r_ext_gamma_control
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removed pointless cl_forceavidemo
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removed r_rail* and marked the never-used RT_BEAM etc as such
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removed RAVENMD4 completely
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r_fullbright is not a cheat var
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fixed a bug with CVAR_CHEAT
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fixed another bug in \video (hopefully)
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fixed distance culling on dlit patch seams
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changed r_ext_max_anisotropy default to 16
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added con_scale for console font scaling
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0 = Q3 style, always 8x12 pixels regardless of screen rez
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1 = Q4 style, scales with screen rez
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!0 = scale with screen rez and a custom multiplier
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straightened out the con cvar mess:
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cl_noprint -> con_noprint
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scr_conspeed -> con_speed and correctly CVAR_ARCHIVE
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con_notifytime correctly CVAR_ARCHIVE
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removed cl_conXOffset since it basically doesn't work
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sleep correctly if an unfocused client (win32-only)
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don't sleep INcorrectly if a dedicated server (win32-only)
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fixed a (huge) memory leak in the vm
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fixed sv_pure 1 problems on listen servers
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another overhaul of the sound code:
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spatialisation is now correct, which has two huge impacts:
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you can "place" sounds MUCH more accurately than before,
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but as a result, distant sounds are MUCH quieter
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removed s_doppler, it's almost right but it just sounds like shit
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most of the s_mixprestep hackery has been removed, and you can
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probably set it to 0 if your sound drivers work properly
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OAL support has been dropped completely and indefinitely
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it's crap and i'm tired of it poisoning the codebase
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Mar 08 - 1.42
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bots are no longer kicked by devmap
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legacy cack like joystick/midi support only pollutes configs if enabled
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fixed a memory leak in the sound code
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fixed even more (hopefully all) dropped sound issues in snd_dma
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made com_soundmegs SLIGHTLY less broken: now only 2x instead of 3x :P
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note that "soundmegs" are taken FROM THE HUNK now to fix the leak
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so you need to increase com_hunkmegs by 2x your com_soundmegs
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removed the explicit and incorrect "fastsky==1 == disable portals" test
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r_noportals is not a cheat var
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hyperspace is a bit less annoying
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purged the unused (never finished) idMD4 model code
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fixed some bugs in referencedpak list generation
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fixed roqs ignoring s_volume
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fixed widescreen modes crashing on listen servers
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fixed downloads not completing properly
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18 Feb 08 - 1.41
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removed all bs references to GT_SINGLE_PLAYER and ui_singlePlayerActive
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(except from the bot code, which has bigger problems)
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added sv_singleplayer
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improved TTF overhead a lot: now as fast as crappy bitmap fonts :D
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removed the stupidity of every key aborting demo playback: now ESC only
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only play the id logo cin the FIRST time, not every fkn time
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removed the broken stencil/projection shadow code
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avis produced by \video actually work (bug+fix both from ioq3)
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fixed some ABSURD buffer overruns and broken code in snd_dma
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which caused random dropped sounds for no reason
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it's a miracle it doesn't segfault any real OS
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also dumped the unused-since-TA adpcm/mulaw/etc cruft
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fixed a TA-era (surprise, surprise) bug that broke loopsound behavior
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loop (ie ambient) sounds are now 75% volume
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q3config is NEVER autowritten just because of bind/cvar changes
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it sucks if you're playing and it sucks even more if you're on GTV
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UI/SP code should write it EXPLICITLY if they want to save something
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19 Dec 07 - 1.40
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the code now requires a C++ compiler
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MASSIVE cleanups of the codebase, tho still plenty of bits left
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screenshot filename is YYYY_MM_DD-HH_MM_SS-TTT
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this means they'll never collide *; moviemakers won't run out;
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and the engine DOESN'T STAT 10,000 FILES EVERY FRAME
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(* except at 2am on an autumn night if you're amazingly unlucky :P)
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demo filename is YYYY_MM_DD-HH_MM_SS
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fixed demos to be MAX_OSPATH instead of MAX_QPATH, ie 256 chars now
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renamed cl_mouseAccel to m_accel
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removed ioq3 "qkey" rubbish
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removed support for BMP and PCX
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removed fs_cdpath, fs_copyfiles, touchfile, fs_restrict
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removed support for IPX
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removed in_logitechbug
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updated cpu detection
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added TTF support
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fixed a bunch of stuff in ScanAndLoadShaderFiles, but it's still crap
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fixed the patch collision epsilon bugs of 1.34
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reverted to id's tab-completion since ioq3's is so hated
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i've semi-merged them atm, will fix up when i get time
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interpreted vm is never used on platforms that support compiled vm
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clampmaps and nomip images use GL_CLAMP_TO_EDGE rather than GL_CLAMP
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disabled curl until it's brought up to standard
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merged platform-specific *_net.* into qcommon/net_ip.cpp, <3 timbo :)
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fixed USERINFO vars not being sent properly during connect
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remove some network stuff (buffer sizes and TOS) http://support.microsoft.com/kb/248611
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12 Sep 07 - released as 1.34, since it was about time we did :P
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increased default MAX_POLYS to 8K and MAX_POLYVERTS to 32K
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Aug 07
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fixed a bug in the skybox code that tried to use a 0-length CVA
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which makes recent nvidia drivers go into spaz mode
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changed r_ext_multisample default to 0 to stop ix nagging :P
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July 07
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added support for curl
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improved some network stuff (buffer sizes and TOS)
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added support for mouse5-mouse8
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1 May 07
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remove broken useless cl_freezeDemo and make demo pausing work
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just use timescale 0
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27 Apr 07
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ripped out all support for legacy substandard hw/drivers (ie Voodoo etc)
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and r_maskMinidriver
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uncorrected mode 8 back to 1280x1024
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18 Jul 06
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update various cvar defaults
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r_stencilbits: 0
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r_picmip: 0
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r_roundImagesDown: 0
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r_simpleMipMaps: 0
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s_useOpenAL: 0
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default fs_game to cpma
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30 Jun 06 - initial build from ioq3 svn v810
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mode 8 corrected to 1280x960
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undefined USE_OPENAL
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removed GetUserName call
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removed stupid+broken r_dlightbacks
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created dlight texture correctly
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fixed the dlight code
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removed the explicit and incorrect "vertexlight==1 == disable dlights" test
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removed redundant r_ext_texture_filter_anisotropic
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removed retarded cl_consoleHistory
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removed redundant cl_autoRecordDemo
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shader spew made developer 1
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gl extensions spew made developer 1
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pak list made fs_debug 1
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removed the TA cvars that were hacked into the engine
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reordered demo_protocols to reduce spew
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