cnq3/changelog.txt

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2016-12-18 04:43:04 +00:00
DD Mmm 17 - 1.49
2017-04-11 15:45:54 +00:00
add: uptime command that prints uptimes for the process, the current map and the parent process
2017-10-03 21:58:41 +00:00
add: keys F13 to F24 are now bindable
add: new cvar type and range extension for compatible mods like CPMA 1.50
add: new help commands for commands and cvars of the engine and compatible mods like CPMA 1.50
help|man <cvar|cmd> to display the help of a cvar or command
searchhelp <pattern> to list all cvars and commands whose help or name matches the pattern
fix: /bind was treating single-character key names in a case sensitive manner
add: new CNQ3 download system that uses checksums to get the right pak files
the CNQ3 download system will use the WorldSpawn map server for inexact queries
(when loading demos or using /dlmap) when the CNQ3 map server doesn't have the file
system | speed | cases | source(s) | file availability | server requirements
-------|-------|---------------------|---------------|-------------------|--------------------
CNQ3 | fast | pure servers, demos | map server(s) | not guaranteed | none
id | slow | pure servers only | the Q3 server | guaranteed | sv_allowDownload 1
chg: cl_allowDownload can be used to select the download system
cl_allowDownload 0 = downloads disabled
cl_allowDownload 1 (default) = CNQ3 download system
cl_allowDownload -1 = id's original download system
add: new commands for manually initiating and canceling fast downloads:
dlpak <checksum> to download a pak by its checksum if the pak doesn't exist locally
dlmap <map_name> to download a map by name if no map with such a name exists locally
dlmapf <map_name> to force download a map by name
dlstop to cancel the download in progress, if any
fix: r_fullbright is no longer latched and actually does its job
fix: r_lightmap is now archived and actually does its job
add: r_greyscale to control how monochromatic the final image looks
r_greyscale 0 (default) = full color (nothing done)
r_greyscale 1 = monochrome
r_greyscale ]0 1[ for linear interpolations between the 2 extremes
add: com_completionStyle to select the auto-completion style
com_completionStyle 0 (default) = always print all results
com_completionStyle 1 = cycle results like Enemy Territory's console
chg: cvars and commands are alphabetically sorted
fix: commands registered by cgame no longer auto-complete after the cgame qvm has shut down
chg: removed r_stencilbits, r_depthbits, r_colorbits, r_texturebits and r_ext_compressed_textures
chg: using stb_image to load png and tga images
fix: libjpeg errors no longer shut down the engine
add: m_accelStyle to control the mouse accel style and m_accelOffset for style 1
m_accelStyle 0 (default) = legacy CNQ3 accel style
m_accelStyle 1 = new accel style, similar to quake3e's cl_mouseAccelStyle 1
add: sv_minRebootDelayMins to control early server reboots (default: 1440, minimum: 60)
fix: broken rendering when the 2nd stage of a collapsed shader stage pair had non-white colors
fix: shader stages using "wave" were not animated when the server time was too large
2017-05-17 05:18:06 +00:00
add: con_scaleMode specifies the console text scaling mode
con_scaleMode 0 (default) = text size scales with con_scale but not the resolution
con_scaleMode 1 = text size scales with con_scale and the resolution
con_scaleMode 2 = text size is always 8x12
2017-05-17 05:18:06 +00:00
chg: con_scale only specifies the console text scaling factor and nothing else
fix: the pukka3tourney2 slime wasn't green with r_vertexLight 1
fix: the ct3ctf1 grate near quad was getting picmipped when it wasn't supposed to be
fix: improved the player name look-up behavior for these commands: kick, banUser, dumpuser
if 2 players had the same name, it would just pick the first one (lowest client number)
fix: multi-view mouse input sensitivity is now the same as in the UI for CPMA 1.50
2017-04-11 15:45:54 +00:00
chg: replaced monitor gamma by a post-process gamma shader and removed r_ignorehwgamma
chg: removed stereo rendering
chg: anti-aliasing sample count is set with r_msaa on all platforms (on Windows, it was r_ext_multisample)
chg: file system start-up will now verify the presence and integrity of baseq3/pak0-8.pk3 instead of only pak0
add: command history saving with con_history (default: 1)
2017-04-11 15:45:54 +00:00
chg: replaced id's Huffman codec code with something both simpler and much faster
add: improved multi-monitor support and added r_monitor to select the monitor
2017-04-11 15:45:54 +00:00
r_monitor is the 1-based index of the monitor to use
r_monitor 0 (default) = use the primary monitor
r_monitor N = use monitor number N
2017-04-11 15:45:54 +00:00
fix: fixed the start-up console window staying visible when starting in full-screen
add: crash handlers with crash report generation
chg: tweaked console scrolling speeds, fixed backtip insertion on Windows
2017-04-11 15:45:54 +00:00
chg: improved level load times
add: improved auto-completion with support for map names, bind key names, etc
chg: sound fall-off is linear instead of using a power function
add: 64-bit support
chg: switch from libjpeg 6 to libjpeg-turbo
chg: remove the byzantine r_mode usage added in 1.47
2017-04-11 15:45:54 +00:00
Windows:
add: in_minimize registers a hotkey to minimize/restore the client
key names must be separated by white space and there can be at most 2 modifier keys
2017-05-28 12:49:22 +00:00
add: auto-completion and command history in the dedicated server console window
add: new bindable key: BACKSLASH (the key to the right of the left shift button)
2017-04-11 15:45:54 +00:00
fix: the crash handler will reset the system timer resolution
fix: if requesting a resolution too high for the display, the image would be offset vertically
chg: updated mouse input for better grab (de-)activation and fixed window dragging not working
chg: reduced raw mouse input latency and added cl_drawMouseLag
fix: in raw mouse input mode, keeping any button pressed while focusing the window would keep
the cursor visible even after releasing all buttons
2017-04-11 15:45:54 +00:00
Linux:
chg: the client requires SDL 2 - the following things are handled by it:
window, GL context, video modes, audio, kb and mouse input, monitor list, clipboard
add: in_noGrab <0|1> (default: 0) disables input grabbing
add: m_relative <0|1> (default: 1) enables SDL's relative mouse mode
you might want to set it to 0 if you have a messed up input driver
add: s_autoMute selects when the audio output should be disabled
s_autoMute 0 = never mute
s_autoMute 1 (default) = mute when the window doesn't have input focus
s_autoMute 2 = mute when the window is minimized
add: minimize command to minimize the client's window
add: automatic dedicated server process restarts for crashes and timed reboots (sv_minRebootDelayMins)
this means 2 CNQ3 processes run per server: a parent (fixed pid) and a child (new pid after each restart)
this behavior can be disabled by passing "nohardreboot" as a command-line argument
the new command sv_restartProcess can be used to shut down the child process and start a new one
fix: color codes (e.g. "^1") don't get printed to the terminal anymore
fix: tty handling of the leading "]" character
fix: dedicated servers no longer insert a leading backslash when running auto-completion
2017-04-11 15:45:54 +00:00
fix: the crash handler will reset tty input mode correctly
chg: tty input behavior matches in-game behavior when cgame is running and fixed the truncated tty input
2016-12-18 04:43:04 +00:00
17 Sep 11 - 1.47
add: backported another bunch of dlight stuff from the pmx branch
adds support for bmodel entities (doors, plats, etc)
add: back directInput mouse (in_mouse 2)
add: back flare support
add: disable/enable windows keyboard shortcuts
add: cnq3 windows can minimize/restore
add: dynamic light by GLSL shaders
add: r_maplightBrightness (from 0 to 8) and r_maplightSaturation(0-4). to use this parameters set r_maplightColorMode 1.
add: r_maplightColorMode to configure lightmaps
add: r_mode can be set resolution and frequency display. For example, r_mode "640x480@100"
fix: in_mouse -1 kept relocating the system cursor even if not focused
fix: implement the sound change from 1.45 *correctly* :P
fix: default build does not create option r_smp. To assemble the build
with the option r_smp need to use preprocessor USE_R_SMP
fix: small fixes to CVA rendering code
fix: fix opStack and rename targets for unix
fix: GTV/spectator can't change POV after map changed
fix: render shader time overflow (fix splashdamage bug).
fix: mouse event queue
24 Nov 09 - 1.46
add: hopefully worked around some vistajoke mousewheel issues
add: m_limit (default: 0 = off), the maximum post-accel speed to use
chg: sensitivity renamed to m_speed
chg: rewrote pretty much all the mouse code
chg: removed the DI code in favor of "raw" mouse input
this means only mouse1-mouse5 are supported on windows, sigh MS...
chg: updated freetype from 2.3.5 to 2.3.11
05 Nov 09 - 1.45
note: this release REQUIRES arb shader support
if your card doesn't have it, use an older version
add: hw gamma should work on Vista
add: r_measureoverdraw is actually useful
add: r_speeds is far more useful now
chg: sound attenuation is biased
i.e. distant sounds are much louder than in 1.43
since it's still more correctly spatialised than pre-1.43, this is
the best compromise i can come up with
chg: r_fullbright works in vertexlight mode (only)
instead of lightmap only, where it just wasted bandwidth and vram
chg: r_customwidth, r_customheight renamed to r_width, r_height
chg: hardcoded r_mode garbage and modelist removed:
r_mode 0 (default) = current desktop resolution, depth, hz, etc
r_mode 1 = custom resolution etc
note: r_mode 1 WILL NOT tolerate invalid r_displayRefresh values any more
chg: require opengl 1.4 or higher
removed r_allowExtensions, r_primitives, r_ext_compiled_vertex_array,
r_ext_multitexture, r_ext_texture_env_add
chg: removed a bunch of useless/obsolete cvars:
r_logfile, r_showcluster, r_facePlaneCull, r_ignoreFastPath, r_drawSun,
r_simpleMipMaps, r_offsetFactor, r_offsetUnits
chg: don't tablist cheatvar noise if cheats are off
chg: removed the last bits of legacy altivec cruft
chg: rewrote pretty much all the dlight stuff
not only does it actually work reliably now
but it's also massively improved in terms of quality
fix: ignorehwgamma 1 would fail to apply sw gamma to some images
fix: roqs failed to apply sw gamma
fix: sv_floodprotect could block all commands indefinitely
12 Aug 09 - 1.44 (server only)
fix: unbannable player exploit (stanway/auriemma)
08 Aug 08 - 1.43
fixed sfx0 using a real sound and thus "hiding" it
corrected sv_pure back to CVAR_ROM
added the correct "fastsky!=0 == disable portals" test, ffs me :P
removed long-obsoleted r_lastValidRenderer
removed long-obsoleted r_ext_gamma_control
removed pointless cl_forceavidemo
removed r_rail* and marked the never-used RT_BEAM etc as such
removed RAVENMD4 completely
r_fullbright is not a cheat var
fixed a bug with CVAR_CHEAT
fixed another bug in \video (hopefully)
fixed distance culling on dlit patch seams
changed r_ext_max_anisotropy default to 16
added con_scale for console font scaling
0 = Q3 style, always 8x12 pixels regardless of screen rez
1 = Q4 style, scales with screen rez
!0 = scale with screen rez and a custom multiplier
straightened out the con cvar mess:
cl_noprint -> con_noprint
scr_conspeed -> con_speed and correctly CVAR_ARCHIVE
con_notifytime correctly CVAR_ARCHIVE
removed cl_conXOffset since it basically doesn't work
sleep correctly if an unfocused client (win32-only)
don't sleep INcorrectly if a dedicated server (win32-only)
fixed a (huge) memory leak in the vm
fixed sv_pure 1 problems on listen servers
another overhaul of the sound code:
spatialisation is now correct, which has two huge impacts:
you can "place" sounds MUCH more accurately than before,
but as a result, distant sounds are MUCH quieter
removed s_doppler, it's almost right but it just sounds like shit
most of the s_mixprestep hackery has been removed, and you can
probably set it to 0 if your sound drivers work properly
OAL support has been dropped completely and indefinitely
it's crap and i'm tired of it poisoning the codebase
Mar 08 - 1.42
bots are no longer kicked by devmap
legacy cack like joystick/midi support only pollutes configs if enabled
fixed a memory leak in the sound code
fixed even more (hopefully all) dropped sound issues in snd_dma
made com_soundmegs SLIGHTLY less broken: now only 2x instead of 3x :P
note that "soundmegs" are taken FROM THE HUNK now to fix the leak
so you need to increase com_hunkmegs by 2x your com_soundmegs
removed the explicit and incorrect "fastsky==1 == disable portals" test
r_noportals is not a cheat var
hyperspace is a bit less annoying
purged the unused (never finished) idMD4 model code
fixed some bugs in referencedpak list generation
fixed roqs ignoring s_volume
fixed widescreen modes crashing on listen servers
fixed downloads not completing properly
18 Feb 08 - 1.41
removed all bs references to GT_SINGLE_PLAYER and ui_singlePlayerActive
(except from the bot code, which has bigger problems)
added sv_singleplayer
improved TTF overhead a lot: now as fast as crappy bitmap fonts :D
removed the stupidity of every key aborting demo playback: now ESC only
only play the id logo cin the FIRST time, not every fkn time
removed the broken stencil/projection shadow code
avis produced by \video actually work (bug+fix both from ioq3)
fixed some ABSURD buffer overruns and broken code in snd_dma
which caused random dropped sounds for no reason
it's a miracle it doesn't segfault any real OS
also dumped the unused-since-TA adpcm/mulaw/etc cruft
fixed a TA-era (surprise, surprise) bug that broke loopsound behavior
loop (ie ambient) sounds are now 75% volume
q3config is NEVER autowritten just because of bind/cvar changes
it sucks if you're playing and it sucks even more if you're on GTV
UI/SP code should write it EXPLICITLY if they want to save something
19 Dec 07 - 1.40
the code now requires a C++ compiler
MASSIVE cleanups of the codebase, tho still plenty of bits left
screenshot filename is YYYY_MM_DD-HH_MM_SS-TTT
this means they'll never collide *; moviemakers won't run out;
and the engine DOESN'T STAT 10,000 FILES EVERY FRAME
(* except at 2am on an autumn night if you're amazingly unlucky :P)
demo filename is YYYY_MM_DD-HH_MM_SS
fixed demos to be MAX_OSPATH instead of MAX_QPATH, ie 256 chars now
renamed cl_mouseAccel to m_accel
removed ioq3 "qkey" rubbish
removed support for BMP and PCX
removed fs_cdpath, fs_copyfiles, touchfile, fs_restrict
removed support for IPX
removed in_logitechbug
updated cpu detection
added TTF support
fixed a bunch of stuff in ScanAndLoadShaderFiles, but it's still crap
fixed the patch collision epsilon bugs of 1.34
reverted to id's tab-completion since ioq3's is so hated
i've semi-merged them atm, will fix up when i get time
interpreted vm is never used on platforms that support compiled vm
clampmaps and nomip images use GL_CLAMP_TO_EDGE rather than GL_CLAMP
disabled curl until it's brought up to standard
merged platform-specific *_net.* into qcommon/net_ip.cpp, <3 timbo :)
fixed USERINFO vars not being sent properly during connect
remove some network stuff (buffer sizes and TOS) http://support.microsoft.com/kb/248611
12 Sep 07 - released as 1.34, since it was about time we did :P
increased default MAX_POLYS to 8K and MAX_POLYVERTS to 32K
Aug 07
fixed a bug in the skybox code that tried to use a 0-length CVA
which makes recent nvidia drivers go into spaz mode
changed r_ext_multisample default to 0 to stop ix nagging :P
July 07
added support for curl
improved some network stuff (buffer sizes and TOS)
added support for mouse5-mouse8
1 May 07
remove broken useless cl_freezeDemo and make demo pausing work
just use timescale 0
27 Apr 07
ripped out all support for legacy substandard hw/drivers (ie Voodoo etc)
and r_maskMinidriver
uncorrected mode 8 back to 1280x1024
18 Jul 06
update various cvar defaults
r_stencilbits: 0
r_picmip: 0
r_roundImagesDown: 0
r_simpleMipMaps: 0
s_useOpenAL: 0
default fs_game to cpma
30 Jun 06 - initial build from ioq3 svn v810
mode 8 corrected to 1280x960
undefined USE_OPENAL
removed GetUserName call
removed stupid+broken r_dlightbacks
created dlight texture correctly
fixed the dlight code
removed the explicit and incorrect "vertexlight==1 == disable dlights" test
removed redundant r_ext_texture_filter_anisotropic
removed retarded cl_consoleHistory
removed redundant cl_autoRecordDemo
shader spew made developer 1
gl extensions spew made developer 1
pak list made fs_debug 1
removed the TA cvars that were hacked into the engine
reordered demo_protocols to reduce spew