2016-12-18 04:43:04 +00:00
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2017-04-20 01:25:46 +00:00
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DD Mmm 17 - 1.49
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2017-04-11 15:45:54 +00:00
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2017-05-04 17:06:51 +00:00
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fix: the pukka3tourney2 slime wasn't green with r_vertexLight 1
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2017-05-04 17:02:58 +00:00
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fix: the ct3ctf1 grate near quad was getting picmipped when it wasn't supposed to be
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2017-05-04 16:36:07 +00:00
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fix: improved the player name look-up behavior for these commands: kick, banUser, dumpuser
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if 2 players had the same name, it would just pick the first one (lowest client number)
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2017-05-03 01:45:24 +00:00
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fix: multi-view mouse input sensitivity is now the same as in the UI for CPMA 1.50
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2017-04-11 15:45:54 +00:00
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chg: replaced monitor gamma by a post-process gamma shader and removed r_ignorehwgamma
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chg: removed stereo rendering
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chg: anti-aliasing sample count is set with r_msaa on all platforms (on Windows, it was r_ext_multisample)
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chg: file system start-up will now verify the presence and integrity of baseq3/pak0-8.pk3 instead of only pak0
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2017-04-20 01:25:46 +00:00
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add: command history saving with con_history (default: 0)
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2017-04-11 15:45:54 +00:00
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chg: replaced id's Huffman codec code with something both simpler and much faster
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add: improved multi-monitor support and added r_monitor to select the start-up monitor
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r_monitor is the 1-based index of the monitor to use
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2017-04-20 01:25:46 +00:00
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r_monitor 0 (default) = start-up on the primary monitor
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2017-04-11 15:45:54 +00:00
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r_monitor N = start-up on monitor number N
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fix: fixed the start-up console window staying visible when starting in full-screen
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add: crash handlers with crash report generation
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2017-04-20 01:25:46 +00:00
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chg: tweaked console scrolling speeds, fixed backtip insertion on Windows
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2017-04-11 15:45:54 +00:00
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chg: improved level load times
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add: improved auto-completion with support for map names, bind key names, etc
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chg: sound fall-off is linear instead of using a power function
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add: 64-bit support
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chg: switch from libjpeg 6 to libjpeg-turbo
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2016-12-18 11:05:45 +00:00
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chg: remove the byzantine r_mode usage added in 1.47
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2017-04-11 15:45:54 +00:00
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Windows:
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2017-05-04 16:52:46 +00:00
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add: new bindable key: BACKSLASH (the key to the right of the left shift button)
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2017-04-11 15:45:54 +00:00
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fix: the crash handler will reset the system timer resolution
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fix: if requesting a resolution too high for the display, the image would be offset vertically
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chg: updated mouse input for better grab (de-)activation and fixed window dragging not working
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2017-05-06 20:01:14 +00:00
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chg: reduced raw mouse input latency and added cl_drawMouseLag
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2017-04-11 15:45:54 +00:00
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Linux:
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fix: the crash handler will reset tty input mode correctly
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chg: tty input behavior matches in-game behavior when cgame is running and fixed the truncated tty input
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fix: clear modifier keys on focus change to avoid ctrl/alt/shift being "stuck"
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chg: new Linux mouse input code, support for raw input with XInput 2
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in_mouse 0 = no input
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in_mouse 1 = raw input (XInput 2)
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in_mouse 2 = normal input (XWindows)
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m_device to select a device explicity when using raw input
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2016-12-18 04:43:04 +00:00
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17 Sep 11 - 1.47
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add: backported another bunch of dlight stuff from the pmx branch
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adds support for bmodel entities (doors, plats, etc)
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add: back directInput mouse (in_mouse 2)
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add: back flare support
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add: disable/enable windows keyboard shortcuts
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add: cnq3 windows can minimize/restore
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add: dynamic light by GLSL shaders
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add: r_maplightBrightness (from 0 to 8) and r_maplightSaturation(0-4). to use this parameters set r_maplightColorMode 1.
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add: r_maplightColorMode to configure lightmaps
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add: r_mode can be set resolution and frequency display. For example, r_mode "640x480@100"
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fix: in_mouse -1 kept relocating the system cursor even if not focused
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fix: implement the sound change from 1.45 *correctly* :P
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fix: default build does not create option r_smp. To assemble the build
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with the option r_smp need to use preprocessor USE_R_SMP
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fix: small fixes to CVA rendering code
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fix: fix opStack and rename targets for unix
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fix: GTV/spectator can't change POV after map changed
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fix: render shader time overflow (fix splashdamage bug).
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fix: mouse event queue
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24 Nov 09 - 1.46
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add: hopefully worked around some vistajoke mousewheel issues
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add: m_limit (default: 0 = off), the maximum post-accel speed to use
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chg: sensitivity renamed to m_speed
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chg: rewrote pretty much all the mouse code
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chg: removed the DI code in favor of "raw" mouse input
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this means only mouse1-mouse5 are supported on windows, sigh MS...
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chg: updated freetype from 2.3.5 to 2.3.11
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05 Nov 09 - 1.45
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note: this release REQUIRES arb shader support
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if your card doesn't have it, use an older version
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add: hw gamma should work on Vista
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add: r_measureoverdraw is actually useful
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add: r_speeds is far more useful now
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chg: sound attenuation is biased
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i.e. distant sounds are much louder than in 1.43
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since it's still more correctly spatialised than pre-1.43, this is
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the best compromise i can come up with
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chg: r_fullbright works in vertexlight mode (only)
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instead of lightmap only, where it just wasted bandwidth and vram
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chg: r_customwidth, r_customheight renamed to r_width, r_height
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chg: hardcoded r_mode garbage and modelist removed:
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r_mode 0 (default) = current desktop resolution, depth, hz, etc
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r_mode 1 = custom resolution etc
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note: r_mode 1 WILL NOT tolerate invalid r_displayRefresh values any more
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chg: require opengl 1.4 or higher
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removed r_allowExtensions, r_primitives, r_ext_compiled_vertex_array,
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r_ext_multitexture, r_ext_texture_env_add
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chg: removed a bunch of useless/obsolete cvars:
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r_logfile, r_showcluster, r_facePlaneCull, r_ignoreFastPath, r_drawSun,
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r_simpleMipMaps, r_offsetFactor, r_offsetUnits
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chg: don't tablist cheatvar noise if cheats are off
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chg: removed the last bits of legacy altivec cruft
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chg: rewrote pretty much all the dlight stuff
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not only does it actually work reliably now
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but it's also massively improved in terms of quality
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fix: ignorehwgamma 1 would fail to apply sw gamma to some images
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fix: roqs failed to apply sw gamma
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fix: sv_floodprotect could block all commands indefinitely
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12 Aug 09 - 1.44 (server only)
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fix: unbannable player exploit (stanway/auriemma)
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08 Aug 08 - 1.43
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fixed sfx0 using a real sound and thus "hiding" it
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corrected sv_pure back to CVAR_ROM
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added the correct "fastsky!=0 == disable portals" test, ffs me :P
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removed long-obsoleted r_lastValidRenderer
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removed long-obsoleted r_ext_gamma_control
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removed pointless cl_forceavidemo
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removed r_rail* and marked the never-used RT_BEAM etc as such
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removed RAVENMD4 completely
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r_fullbright is not a cheat var
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fixed a bug with CVAR_CHEAT
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fixed another bug in \video (hopefully)
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fixed distance culling on dlit patch seams
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changed r_ext_max_anisotropy default to 16
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added con_scale for console font scaling
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0 = Q3 style, always 8x12 pixels regardless of screen rez
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1 = Q4 style, scales with screen rez
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!0 = scale with screen rez and a custom multiplier
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straightened out the con cvar mess:
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cl_noprint -> con_noprint
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scr_conspeed -> con_speed and correctly CVAR_ARCHIVE
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con_notifytime correctly CVAR_ARCHIVE
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removed cl_conXOffset since it basically doesn't work
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sleep correctly if an unfocused client (win32-only)
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don't sleep INcorrectly if a dedicated server (win32-only)
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fixed a (huge) memory leak in the vm
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fixed sv_pure 1 problems on listen servers
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another overhaul of the sound code:
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spatialisation is now correct, which has two huge impacts:
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you can "place" sounds MUCH more accurately than before,
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but as a result, distant sounds are MUCH quieter
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removed s_doppler, it's almost right but it just sounds like shit
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most of the s_mixprestep hackery has been removed, and you can
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probably set it to 0 if your sound drivers work properly
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OAL support has been dropped completely and indefinitely
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it's crap and i'm tired of it poisoning the codebase
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Mar 08 - 1.42
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bots are no longer kicked by devmap
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legacy cack like joystick/midi support only pollutes configs if enabled
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fixed a memory leak in the sound code
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fixed even more (hopefully all) dropped sound issues in snd_dma
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made com_soundmegs SLIGHTLY less broken: now only 2x instead of 3x :P
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note that "soundmegs" are taken FROM THE HUNK now to fix the leak
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so you need to increase com_hunkmegs by 2x your com_soundmegs
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removed the explicit and incorrect "fastsky==1 == disable portals" test
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r_noportals is not a cheat var
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hyperspace is a bit less annoying
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purged the unused (never finished) idMD4 model code
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fixed some bugs in referencedpak list generation
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fixed roqs ignoring s_volume
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fixed widescreen modes crashing on listen servers
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fixed downloads not completing properly
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18 Feb 08 - 1.41
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removed all bs references to GT_SINGLE_PLAYER and ui_singlePlayerActive
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(except from the bot code, which has bigger problems)
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added sv_singleplayer
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improved TTF overhead a lot: now as fast as crappy bitmap fonts :D
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removed the stupidity of every key aborting demo playback: now ESC only
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only play the id logo cin the FIRST time, not every fkn time
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removed the broken stencil/projection shadow code
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avis produced by \video actually work (bug+fix both from ioq3)
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fixed some ABSURD buffer overruns and broken code in snd_dma
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which caused random dropped sounds for no reason
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it's a miracle it doesn't segfault any real OS
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also dumped the unused-since-TA adpcm/mulaw/etc cruft
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fixed a TA-era (surprise, surprise) bug that broke loopsound behavior
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loop (ie ambient) sounds are now 75% volume
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q3config is NEVER autowritten just because of bind/cvar changes
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it sucks if you're playing and it sucks even more if you're on GTV
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UI/SP code should write it EXPLICITLY if they want to save something
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19 Dec 07 - 1.40
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the code now requires a C++ compiler
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MASSIVE cleanups of the codebase, tho still plenty of bits left
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screenshot filename is YYYY_MM_DD-HH_MM_SS-TTT
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this means they'll never collide *; moviemakers won't run out;
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and the engine DOESN'T STAT 10,000 FILES EVERY FRAME
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(* except at 2am on an autumn night if you're amazingly unlucky :P)
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demo filename is YYYY_MM_DD-HH_MM_SS
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fixed demos to be MAX_OSPATH instead of MAX_QPATH, ie 256 chars now
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renamed cl_mouseAccel to m_accel
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removed ioq3 "qkey" rubbish
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removed support for BMP and PCX
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removed fs_cdpath, fs_copyfiles, touchfile, fs_restrict
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removed support for IPX
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removed in_logitechbug
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updated cpu detection
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added TTF support
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fixed a bunch of stuff in ScanAndLoadShaderFiles, but it's still crap
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fixed the patch collision epsilon bugs of 1.34
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reverted to id's tab-completion since ioq3's is so hated
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i've semi-merged them atm, will fix up when i get time
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interpreted vm is never used on platforms that support compiled vm
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clampmaps and nomip images use GL_CLAMP_TO_EDGE rather than GL_CLAMP
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disabled curl until it's brought up to standard
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merged platform-specific *_net.* into qcommon/net_ip.cpp, <3 timbo :)
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fixed USERINFO vars not being sent properly during connect
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remove some network stuff (buffer sizes and TOS) http://support.microsoft.com/kb/248611
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12 Sep 07 - released as 1.34, since it was about time we did :P
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increased default MAX_POLYS to 8K and MAX_POLYVERTS to 32K
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Aug 07
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fixed a bug in the skybox code that tried to use a 0-length CVA
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which makes recent nvidia drivers go into spaz mode
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changed r_ext_multisample default to 0 to stop ix nagging :P
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July 07
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added support for curl
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improved some network stuff (buffer sizes and TOS)
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added support for mouse5-mouse8
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1 May 07
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remove broken useless cl_freezeDemo and make demo pausing work
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just use timescale 0
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27 Apr 07
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ripped out all support for legacy substandard hw/drivers (ie Voodoo etc)
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and r_maskMinidriver
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uncorrected mode 8 back to 1280x1024
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18 Jul 06
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update various cvar defaults
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r_stencilbits: 0
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r_picmip: 0
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r_roundImagesDown: 0
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r_simpleMipMaps: 0
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s_useOpenAL: 0
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default fs_game to cpma
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30 Jun 06 - initial build from ioq3 svn v810
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mode 8 corrected to 1280x960
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undefined USE_OPENAL
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removed GetUserName call
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removed stupid+broken r_dlightbacks
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created dlight texture correctly
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fixed the dlight code
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removed the explicit and incorrect "vertexlight==1 == disable dlights" test
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removed redundant r_ext_texture_filter_anisotropic
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removed retarded cl_consoleHistory
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removed redundant cl_autoRecordDemo
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shader spew made developer 1
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gl extensions spew made developer 1
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pak list made fs_debug 1
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removed the TA cvars that were hacked into the engine
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reordered demo_protocols to reduce spew
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