cnq3/changelog.txt

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2016-12-18 04:43:04 +00:00
17 Sep 11 - 1.47
add: backported another bunch of dlight stuff from the pmx branch
adds support for bmodel entities (doors, plats, etc)
add: back directInput mouse (in_mouse 2)
add: back flare support
add: disable/enable windows keyboard shortcuts
add: cnq3 windows can minimize/restore
add: dynamic light by GLSL shaders
add: r_maplightBrightness (from 0 to 8) and r_maplightSaturation(0-4). to use this parameters set r_maplightColorMode 1.
add: r_maplightColorMode to configure lightmaps
add: r_mode can be set resolution and frequency display. For example, r_mode "640x480@100"
fix: in_mouse -1 kept relocating the system cursor even if not focused
fix: implement the sound change from 1.45 *correctly* :P
fix: default build does not create option r_smp. To assemble the build
with the option r_smp need to use preprocessor USE_R_SMP
fix: small fixes to CVA rendering code
fix: fix opStack and rename targets for unix
fix: GTV/spectator can't change POV after map changed
fix: render shader time overflow (fix splashdamage bug).
fix: mouse event queue
24 Nov 09 - 1.46
add: hopefully worked around some vistajoke mousewheel issues
add: m_limit (default: 0 = off), the maximum post-accel speed to use
chg: sensitivity renamed to m_speed
chg: rewrote pretty much all the mouse code
chg: removed the DI code in favor of "raw" mouse input
this means only mouse1-mouse5 are supported on windows, sigh MS...
chg: updated freetype from 2.3.5 to 2.3.11
05 Nov 09 - 1.45
note: this release REQUIRES arb shader support
if your card doesn't have it, use an older version
add: hw gamma should work on Vista
add: r_measureoverdraw is actually useful
add: r_speeds is far more useful now
chg: sound attenuation is biased
i.e. distant sounds are much louder than in 1.43
since it's still more correctly spatialised than pre-1.43, this is
the best compromise i can come up with
chg: r_fullbright works in vertexlight mode (only)
instead of lightmap only, where it just wasted bandwidth and vram
chg: r_customwidth, r_customheight renamed to r_width, r_height
chg: hardcoded r_mode garbage and modelist removed:
r_mode 0 (default) = current desktop resolution, depth, hz, etc
r_mode 1 = custom resolution etc
note: r_mode 1 WILL NOT tolerate invalid r_displayRefresh values any more
chg: require opengl 1.4 or higher
removed r_allowExtensions, r_primitives, r_ext_compiled_vertex_array,
r_ext_multitexture, r_ext_texture_env_add
chg: removed a bunch of useless/obsolete cvars:
r_logfile, r_showcluster, r_facePlaneCull, r_ignoreFastPath, r_drawSun,
r_simpleMipMaps, r_offsetFactor, r_offsetUnits
chg: don't tablist cheatvar noise if cheats are off
chg: removed the last bits of legacy altivec cruft
chg: rewrote pretty much all the dlight stuff
not only does it actually work reliably now
but it's also massively improved in terms of quality
fix: ignorehwgamma 1 would fail to apply sw gamma to some images
fix: roqs failed to apply sw gamma
fix: sv_floodprotect could block all commands indefinitely
12 Aug 09 - 1.44 (server only)
fix: unbannable player exploit (stanway/auriemma)
08 Aug 08 - 1.43
fixed sfx0 using a real sound and thus "hiding" it
corrected sv_pure back to CVAR_ROM
added the correct "fastsky!=0 == disable portals" test, ffs me :P
removed long-obsoleted r_lastValidRenderer
removed long-obsoleted r_ext_gamma_control
removed pointless cl_forceavidemo
removed r_rail* and marked the never-used RT_BEAM etc as such
removed RAVENMD4 completely
r_fullbright is not a cheat var
fixed a bug with CVAR_CHEAT
fixed another bug in \video (hopefully)
fixed distance culling on dlit patch seams
changed r_ext_max_anisotropy default to 16
added con_scale for console font scaling
0 = Q3 style, always 8x12 pixels regardless of screen rez
1 = Q4 style, scales with screen rez
!0 = scale with screen rez and a custom multiplier
straightened out the con cvar mess:
cl_noprint -> con_noprint
scr_conspeed -> con_speed and correctly CVAR_ARCHIVE
con_notifytime correctly CVAR_ARCHIVE
removed cl_conXOffset since it basically doesn't work
sleep correctly if an unfocused client (win32-only)
don't sleep INcorrectly if a dedicated server (win32-only)
fixed a (huge) memory leak in the vm
fixed sv_pure 1 problems on listen servers
another overhaul of the sound code:
spatialisation is now correct, which has two huge impacts:
you can "place" sounds MUCH more accurately than before,
but as a result, distant sounds are MUCH quieter
removed s_doppler, it's almost right but it just sounds like shit
most of the s_mixprestep hackery has been removed, and you can
probably set it to 0 if your sound drivers work properly
OAL support has been dropped completely and indefinitely
it's crap and i'm tired of it poisoning the codebase
Mar 08 - 1.42
bots are no longer kicked by devmap
legacy cack like joystick/midi support only pollutes configs if enabled
fixed a memory leak in the sound code
fixed even more (hopefully all) dropped sound issues in snd_dma
made com_soundmegs SLIGHTLY less broken: now only 2x instead of 3x :P
note that "soundmegs" are taken FROM THE HUNK now to fix the leak
so you need to increase com_hunkmegs by 2x your com_soundmegs
removed the explicit and incorrect "fastsky==1 == disable portals" test
r_noportals is not a cheat var
hyperspace is a bit less annoying
purged the unused (never finished) idMD4 model code
fixed some bugs in referencedpak list generation
fixed roqs ignoring s_volume
fixed widescreen modes crashing on listen servers
fixed downloads not completing properly
18 Feb 08 - 1.41
removed all bs references to GT_SINGLE_PLAYER and ui_singlePlayerActive
(except from the bot code, which has bigger problems)
added sv_singleplayer
improved TTF overhead a lot: now as fast as crappy bitmap fonts :D
removed the stupidity of every key aborting demo playback: now ESC only
only play the id logo cin the FIRST time, not every fkn time
removed the broken stencil/projection shadow code
avis produced by \video actually work (bug+fix both from ioq3)
fixed some ABSURD buffer overruns and broken code in snd_dma
which caused random dropped sounds for no reason
it's a miracle it doesn't segfault any real OS
also dumped the unused-since-TA adpcm/mulaw/etc cruft
fixed a TA-era (surprise, surprise) bug that broke loopsound behavior
loop (ie ambient) sounds are now 75% volume
q3config is NEVER autowritten just because of bind/cvar changes
it sucks if you're playing and it sucks even more if you're on GTV
UI/SP code should write it EXPLICITLY if they want to save something
19 Dec 07 - 1.40
the code now requires a C++ compiler
MASSIVE cleanups of the codebase, tho still plenty of bits left
screenshot filename is YYYY_MM_DD-HH_MM_SS-TTT
this means they'll never collide *; moviemakers won't run out;
and the engine DOESN'T STAT 10,000 FILES EVERY FRAME
(* except at 2am on an autumn night if you're amazingly unlucky :P)
demo filename is YYYY_MM_DD-HH_MM_SS
fixed demos to be MAX_OSPATH instead of MAX_QPATH, ie 256 chars now
renamed cl_mouseAccel to m_accel
removed ioq3 "qkey" rubbish
removed support for BMP and PCX
removed fs_cdpath, fs_copyfiles, touchfile, fs_restrict
removed support for IPX
removed in_logitechbug
updated cpu detection
added TTF support
fixed a bunch of stuff in ScanAndLoadShaderFiles, but it's still crap
fixed the patch collision epsilon bugs of 1.34
reverted to id's tab-completion since ioq3's is so hated
i've semi-merged them atm, will fix up when i get time
interpreted vm is never used on platforms that support compiled vm
clampmaps and nomip images use GL_CLAMP_TO_EDGE rather than GL_CLAMP
disabled curl until it's brought up to standard
merged platform-specific *_net.* into qcommon/net_ip.cpp, <3 timbo :)
fixed USERINFO vars not being sent properly during connect
remove some network stuff (buffer sizes and TOS) http://support.microsoft.com/kb/248611
12 Sep 07 - released as 1.34, since it was about time we did :P
increased default MAX_POLYS to 8K and MAX_POLYVERTS to 32K
Aug 07
fixed a bug in the skybox code that tried to use a 0-length CVA
which makes recent nvidia drivers go into spaz mode
changed r_ext_multisample default to 0 to stop ix nagging :P
July 07
added support for curl
improved some network stuff (buffer sizes and TOS)
added support for mouse5-mouse8
1 May 07
remove broken useless cl_freezeDemo and make demo pausing work
just use timescale 0
27 Apr 07
ripped out all support for legacy substandard hw/drivers (ie Voodoo etc)
and r_maskMinidriver
uncorrected mode 8 back to 1280x1024
18 Jul 06
update various cvar defaults
r_stencilbits: 0
r_picmip: 0
r_roundImagesDown: 0
r_simpleMipMaps: 0
s_useOpenAL: 0
default fs_game to cpma
30 Jun 06 - initial build from ioq3 svn v810
mode 8 corrected to 1280x960
undefined USE_OPENAL
removed GetUserName call
removed stupid+broken r_dlightbacks
created dlight texture correctly
fixed the dlight code
removed the explicit and incorrect "vertexlight==1 == disable dlights" test
removed redundant r_ext_texture_filter_anisotropic
removed retarded cl_consoleHistory
removed redundant cl_autoRecordDemo
shader spew made developer 1
gl extensions spew made developer 1
pak list made fs_debug 1
removed the TA cvars that were hacked into the engine
reordered demo_protocols to reduce spew