nashmuhandes
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6219935714
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Clarify documentation for lm_dynamic
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2024-02-10 09:49:12 +08:00 |
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Magnus Norddahl
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920935bd5f
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Add lm_dynamic to UDMF properties
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2023-10-17 19:52:42 +02:00 |
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nashmuhandes
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baa1ead6e9
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- Unify the custom sample distance variable names
- Fix wrong type for the sun color
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2023-10-03 18:36:50 +08:00 |
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Nash Muhandes
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9b9663e3d0
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Update README.md
- Update Marisa's name in the credits
- Get rid of the line breaks
- Update info about GPU tracing
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2023-09-24 20:02:29 +08:00 |
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nashmuhandes
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3443793f79
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Rename "static lights" to "lightmap lights" to accurately reflect its usage.
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2023-09-24 19:51:02 +08:00 |
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nashmuhandes
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c68e56ada0
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Update README to include per-sidedef sample distance properties
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2023-09-11 08:36:17 +08:00 |
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Magnus Norddahl
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e225118e8e
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Remove light probes
Remove emissive surface code
Change default sample count to 16
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2022-08-31 08:48:10 +02:00 |
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nashmuhandes
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29d38a2969
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Suffix _line to the linedef sample distance UDMF property as its naming is too close to the ZDRayInfo sample distance property
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2022-06-29 15:04:52 +08:00 |
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nashmuhandes
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18e291c13a
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Update documentation (per surface sampling distance)
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2022-06-29 14:56:19 +08:00 |
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nashmuhandes
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e822dc36e3
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Fix documentation for lm_suncolor
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2022-06-16 00:31:10 +08:00 |
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nashmuhandes
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4107176f0d
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Standardize and finalize the naming conventions for the new UDMF keys to everything lightmap-related to use an "lm_" prefix.
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2022-06-15 23:32:26 +08:00 |
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nashmuhandes
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e0b8335937
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Remove light bounce from the readme
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2022-06-15 16:19:31 +08:00 |
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nashmuhandes
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b2b4dd4cfc
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- Moved ZDRayInfo properties back to UDMF keys... the idea to put these as thing args in the first place wasn't a good idea after all. :P
- Use a hex color string for the sun color on ZDRayInfo, because UDB's color picker usually uses strings for colors values.
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2022-06-15 15:28:40 +08:00 |
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nashmuhandes
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3a1cf7fc43
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Temporarily disable surface lights too. Same reason as previous commit
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2022-06-15 14:52:08 +08:00 |
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nashmuhandes
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25345c2477
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Replace Thing UDMF keys for the ZDRayInfo with args instead
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2022-02-20 04:46:19 +08:00 |
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nashmuhandes
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05eed4d4a2
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Add "line" suffix to the surface light keywords to clearly label their intended usage
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2022-02-20 04:28:28 +08:00 |
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nashmuhandes
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957d8391b3
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Remove Thing lightintensity keys from the README
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2022-02-20 04:19:30 +08:00 |
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nashmuhandes
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20cd01ebad
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Remove sun direction keys from ZDRayInfo (the angle and pitch now determines the sun direction)
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2022-02-16 07:04:13 +08:00 |
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Nash Muhandes
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4b59673415
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Update README.md
Remove the now-unused keys from the static light things
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2022-02-16 04:23:51 +08:00 |
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nashmuhandes
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a0b90d554f
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Update readme with more information about GPU and CPU baking, and also to clearly distinguish the static point and spotlight types.
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2022-02-16 00:30:37 +08:00 |
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Magnus Norddahl
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9b6cd720dd
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Update README.md
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2021-11-11 05:58:48 +01:00 |
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Magnus Norddahl
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d6b9ed2e66
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Update README.md
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2021-11-11 05:56:15 +01:00 |
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Magnus Norddahl
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031dc4a4db
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Move sample distance, bounces and light probe grid size settings to the zdrayinfo actor as they affect map visuals
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2021-11-11 05:51:00 +01:00 |
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nashmuhandes
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6fa8bf706e
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Change the sunlight DoomEdNum to 9890, to prevent clash with PointLightStatic
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2021-10-05 13:11:12 +08:00 |
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Magnus Norddahl
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2f7b97854a
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Update docs
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2021-10-04 23:56:55 +02:00 |
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Magnus Norddahl
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5e21857b4a
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- update README.md
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2018-10-31 20:37:26 +01:00 |
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Magnus Norddahl
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ca2f4df032
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- updated readme
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2018-10-30 19:24:45 +01:00 |
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Magnus Norddahl
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96080982e4
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- fix readme formatting
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2018-10-30 19:17:03 +01:00 |
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Magnus Norddahl
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b0f846e200
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- remove the dlight config file and switch to using UDMF properties on lines, sectors and things
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2018-10-30 19:10:50 +01:00 |
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Magnus Norddahl
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ddd769c695
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Initial commit
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2017-08-03 20:23:44 +02:00 |
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