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Remove light bounce from the readme
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@ -7,9 +7,9 @@ that it can also bake lights. Once ZDRay has processed the level WAD it is ready
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ZDRay is based on zdbsp for the node generation and originally used dlight for the lightmap generation. Special thanks to Randi Heit,
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Samuel Villarreal, Christoph Oelckers and anyone else involved in creating or maintaining those tools.
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The ray tracing code has been completely rewritten since. It now supports bounces and can do the ray tracing on the GPU. GPU ray
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tracing requires a graphics card that has support for the Vulkan ray tracing API (for example, nvidia 10 series and higher). ZDRay
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will automatically fall back to CPU tracing if no compatible GPU is found.
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The ray tracing code has been completely rewritten since. It can now do ray tracing on the GPU. GPU ray tracing requires a graphics
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card that has support for the Vulkan ray tracing API (for example, nvidia 10 series and higher). ZDRay will automatically fall back
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to CPU tracing if no compatible GPU is found.
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## ZDRay Usage
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