Change the sunlight DoomEdNum to 9890, to prevent clash with PointLightStatic

This commit is contained in:
nashmuhandes 2021-10-05 13:11:12 +08:00
parent 2f7b97854a
commit 6fa8bf706e
2 changed files with 2 additions and 2 deletions

View file

@ -24,7 +24,7 @@ thing // LightProbe (light sampling point for actors)
thing // Sunlight (sunlight properties for the map)
{
type = 9876;
type = 9890;
suncolor = <int> (color)
sundirx = <float> (X direction for the sun)
sundiry = <float> (Y direction for the sun)

View file

@ -91,7 +91,7 @@ void FLevel::SetupLights()
{
ThingLightProbes.Push(i);
}
else if (thing->type == 9876) // Sunlight
else if (thing->type == 9890) // Sunlight
{
uint32_t lightcolor = 0xffffff;
Vec3 sundir(0.0f, 0.0f, 0.0f);