Temporarily disable surface lights too. Same reason as previous commit

This commit is contained in:
nashmuhandes 2022-06-15 14:52:08 +08:00
parent 5bb277ff31
commit 3a1cf7fc43
2 changed files with 6 additions and 20 deletions

View file

@ -68,22 +68,4 @@ thing // LightProbe (light sampling point for actors)
{
type = 9875;
}
linedef // Line emissive surface
{
lightcolorline = <int> (color, default: white)
lightintensityline = <float> (default: 1)
lightdistanceline = <float> (default: 0, no light)
}
sector // Sector plane emissive surface
{
lightcolorfloor = <int> (color, default: white)
lightintensityfloor = <float> (default: 1)
lightdistancefloor = <float> (default: 0, no light)
lightcolorceiling = <int> (color, default: white)
lightintensityceiling = <float> (default: 1)
lightdistanceceiling = <float> (default: 0, no light)
}
</pre>

View file

@ -363,7 +363,7 @@ void FLevel::CreateLights()
printf("Thing lights: %i\n", (int)ThingLights.Size());
// add surface lights
// add surface lights (temporarily disabled)
for (unsigned int i = 0; i < Sides.Size(); i++)
{
IntSideDef *side = &Sides[i];
@ -376,6 +376,7 @@ void FLevel::CreateLights()
float lightintensity = 1.0f;
float lightdistance = 0.0f;
/*
for (unsigned int propIndex = 0; propIndex < line->props.Size(); propIndex++)
{
const UDMFKey &key = line->props[propIndex];
@ -403,6 +404,7 @@ void FLevel::CreateLights()
desc.rgb.z = (lightcolor & 0xff) / 255.0f;
side->lightdef = SurfaceLights.Push(desc);
}
*/
}
}
@ -417,6 +419,7 @@ void FLevel::CreateLights()
float lightintensity = 1.0f;
float lightdistance = 0.0f;
/*
for (unsigned int propIndex = 0; propIndex < sector->props.Size(); propIndex++)
{
const UDMFKey &key = sector->props[propIndex];
@ -476,9 +479,10 @@ void FLevel::CreateLights()
desc.rgb.z = (lightcolor & 0xff) / 255.0f;
sector->ceilinglightdef = SurfaceLights.Push(desc);
}
*/
}
printf("Surface lights: %i\n", (int)SurfaceLights.Size());
//printf("Surface lights: %i\n", (int)SurfaceLights.Size());
}
vec3 FLevel::GetLightProbePosition(int index)