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Add lm_dynamic to UDMF properties
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@ -85,5 +85,8 @@ sector
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// Customizable sampling distance for floors and ceilings.
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lm_sampledist_floor = <int> (default: 0)
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lm_sampledist_ceiling = <int> (default: 0)
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// Update the lightmap for the sector every frame when visible in the game. Note that this is expensive to do, but it allows moving lights.
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lm_dynamic = <bool> (default: false)
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}
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</pre>
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