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Remove sun direction keys from ZDRayInfo (the angle and pitch now determines the sun direction)
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@ -53,9 +53,6 @@ thing // ZDRayInfo (ZDRay properties for the map)
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{
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type = 9890;
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suncolor = <int> (color)
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sundirx = <float> (X direction for the sun)
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sundiry = <float> (Y direction for the sun)
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sundirz = <float> (Z direction for the sun)
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sampledistance = <int> (default: 8, map units each lightmap texel covers, must be in powers of two)
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bounces = <int> (default: 1, how many times light bounces off walls)
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gridsize = <float> (default: 32, grid density for the automatic light probes)
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