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Update documentation (per surface sampling distance)
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2 changed files with 19 additions and 2 deletions
19
README.md
19
README.md
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@ -39,7 +39,8 @@ Usage: zdray [options] sourcefile.wad
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-S, --size=NNN lightmap texture dimensions for width and height must
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be in powers of two (1, 2, 4, 8, 16, etc)
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-C, --cpu-raytrace Use the CPU for ray tracing
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-D, --vkdebug Print messages from the vulkan validation layer
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-D, --vkdebug Print messages from the Vulkan validation layer
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--dump-mesh Export level mesh and lightmaps for debugging
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-w, --warn Show warning messages
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-t, --no-timing Suppress timing information
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-V, --version Display version information
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@ -71,4 +72,20 @@ thing // LightProbe (light sampling point for actors)
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{
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type = 9875;
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}
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linedef
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{
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// Customizable sampling distance per line surface. Will use the value from the ZDRayInfo actor by default.
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lm_sampledist = <int> (default: 0)
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lm_sampledist_top = <int> (default: 0)
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lm_sampledist_mid = <int> (default: 0)
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lm_sampledist_bot = <int> (default: 0)
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}
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sector
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{
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// Customizable sampling distance for floors and ceilings.
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lm_sampledist_floor = <int> (default: 0)
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lm_sampledist_ceiling = <int> (default: 0)
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}
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</pre>
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@ -501,7 +501,7 @@ static void ShowUsage()
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" -j, --threads=NNN Number of threads used for raytracing (default %d)\n"
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" -S, --size=NNN lightmap texture dimensions for width and height must be in powers of two (1, 2, 4, 8, 16, etc)\n"
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" -C, --cpu-raytrace Use the CPU for ray tracing\n"
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" -D, --vkdebug Print messages from the vulkan validation layer\n"
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" -D, --vkdebug Print messages from the Vulkan validation layer\n"
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" --dump-mesh Export level mesh and lightmaps for debugging\n"
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" -w, --warn Show warning messages\n"
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#if HAVE_TIMING
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