raze/wadsrc/static/zscript/games/duke/actors
2023-04-23 10:45:43 +02:00
..
dukeweapons - added map flags to enable RR's special sector types in Duke as well. 2023-04-23 09:42:29 +02:00
redneckenemies - scriptified shootstuff. 2023-04-16 16:53:52 +02:00
redneckweapons - scriptified shootrpg. 2023-04-16 16:53:52 +02:00
_placeholders.zs - scriptified and consolidated the hitscan attacks. 2023-04-16 16:53:51 +02:00
airplane.zs - do not use properties to set the sprite fields, part 1. 2023-01-08 15:46:23 +01:00
atomichealth.zs - moved all flags into the actor definitions. 2023-04-09 09:35:37 +02:00
balloons.zs - do not use properties to set the sprite fields, part 1. 2023-01-08 15:46:23 +01:00
batteryammo.zs - scriptified a few more skeleton items needed by PicforName. 2023-04-02 13:00:13 +02:00
billyray.zs - added BADGUY/KILLCOUNT combos to all enemies. 2023-04-09 09:35:37 +02:00
bloodpool.zs - renamed temp_data[0] to 'counter' and map temp_data[5] to the now free temp_data[0]. 2023-04-12 21:54:33 +02:00
bloodsplats.zs - wall flag interface cleanup. 2023-04-16 16:53:51 +02:00
bolt.zs - moved all flags into the actor definitions. 2023-04-09 09:35:37 +02:00
boss1.zs - cleaned up movesprite_ex. 2023-04-23 09:42:27 +02:00
boss2.zs - cleaned up movesprite_ex. 2023-04-23 09:42:27 +02:00
boss3.zs - cleaned up movesprite_ex. 2023-04-23 09:42:27 +02:00
boss4.zs - cleaned up movesprite_ex. 2023-04-23 09:42:27 +02:00
boss5.zs - cleaned up movesprite_ex. 2023-04-23 09:42:27 +02:00
bowling.zs - another flag and the second old one renamed. 2023-04-22 12:08:47 +02:00
burning.zs - transfer the nofloorfire flag to the flame actor. 2023-04-16 16:53:33 +02:00
cactus.zs - got rid of the script-side flag wrappers. 2023-04-09 09:46:09 +02:00
canwithsomething.zs - moved all flags into the actor definitions. 2023-04-09 09:35:37 +02:00
chickenplant.zs - do not use properties to set the sprite fields, part 3. 2023-01-08 15:46:24 +01:00
commander.zs - handle more of move's special cases with flags and properties. 2023-04-23 09:42:28 +02:00
controllers.zs - the last picnums in actors_r.cpp 2023-04-23 09:52:56 +02:00
coot.zs - the last picnums in actors_r.cpp 2023-04-23 09:52:56 +02:00
cow.zs - added BADGUY/KILLCOUNT combos to all enemies. 2023-04-09 09:35:37 +02:00
crack.zs - renamed temp_data[0] to 'counter' and map temp_data[5] to the now free temp_data[0]. 2023-04-12 21:54:33 +02:00
crane.zs - renamed temp_data[0] to 'counter' and map temp_data[5] to the now free temp_data[0]. 2023-04-12 21:54:33 +02:00
destructibles.zs - got rid of the script-side flag wrappers. 2023-04-09 09:46:09 +02:00
doorshock.zs - do not use properties to set the sprite fields, part 1. 2023-01-08 15:46:23 +01:00
ducktarget.zs - renamed temp_data[0] to 'counter' and map temp_data[5] to the now free temp_data[0]. 2023-04-12 21:54:33 +02:00
dukedecos.zs - eliminated the last references to picnum in actors.cpp. 2023-04-23 09:42:28 +02:00
dukeitems.zs - exported the grower's shoot function and moved stuff to a separate file. 2023-04-16 11:49:47 +02:00
dukemisc.zs - added definitions for all remaining original Duke CON based actors. 2023-04-09 09:46:10 +02:00
emptybike.zs - moved the 3 actor properties out of the global data. 2023-04-12 20:07:12 +02:00
explosion2.zs - RR: RedneckExplosion3 was not fully initialized. 2023-04-15 10:00:21 +02:00
females.zs - reviewed actor flags and applied several fixes. 2023-04-09 09:35:37 +02:00
fireext.zs - got rid of the script-side flag wrappers. 2023-04-09 09:46:09 +02:00
firefly.zs - added a few exports and properties for weapon shooting and added missing 'const' annotations for ShootThis overrides. 2023-04-15 23:23:09 +02:00
flamethrowerflame.zs - final cleanup on hitradius. 2023-04-22 12:08:47 +02:00
flammables.zs - two new flags and one renamed one for hitradius. 2023-04-22 12:08:47 +02:00
forcesphere.zs - renamed temp_data[0] to 'counter' and map temp_data[5] to the now free temp_data[0]. 2023-04-12 21:54:33 +02:00
frameeffect.zs - renamed temp_data[0] to 'counter' and map temp_data[5] to the now free temp_data[0]. 2023-04-12 21:54:33 +02:00
gamblingmachine.zs - scriptified a few more skeleton items needed by PicforName. 2023-04-02 13:00:13 +02:00
genericdestructible.zs - cleaned up the generic destructible code and used it for several more things. 2022-12-11 19:43:50 +01:00
glasspieces.zs - fixed some issues with projectile ownership. 2023-04-16 07:54:26 +02:00
greenslime.zs - added a few exports and properties for weapon shooting and added missing 'const' annotations for ShootThis overrides. 2023-04-15 23:23:09 +02:00
heavyhbomb.zs - renamed temp_data[0] to 'counter' and map temp_data[5] to the now free temp_data[0]. 2023-04-12 21:54:33 +02:00
helicopt.zs - renamed temp_data[0] to 'counter' and map temp_data[5] to the now free temp_data[0]. 2023-04-12 21:54:33 +02:00
hen.zs - added BADGUY/KILLCOUNT combos to all enemies. 2023-04-09 09:35:37 +02:00
jibs.zs - renamed temp_data[0] to 'counter' and map temp_data[5] to the now free temp_data[0]. 2023-04-12 21:54:33 +02:00
lavapool.zs - two new flags and one renamed one for hitradius. 2023-04-22 12:08:47 +02:00
lizman.zs - cleaned up movesprite_ex. 2023-04-23 09:42:27 +02:00
liztroop.zs - cleaned up movesprite_ex. 2023-04-23 09:42:27 +02:00
lumberblade.zs - do not use properties to set the sprite fields, part 1. 2023-01-08 15:46:23 +01:00
masterswitch.zs - renamed temp_data[0] to 'counter' and map temp_data[5] to the now free temp_data[0]. 2023-04-12 21:54:33 +02:00
mech.zs - handle more of move's special cases with flags and properties. 2023-04-23 09:42:28 +02:00
minion.zs - made fallspecial game independent and eliminated all the wrapping and callback weirdness with fall. 2023-04-23 09:43:20 +02:00
mortar.zs - added map flags to enable RR's special sector types in Duke as well. 2023-04-23 09:42:29 +02:00
naturallightning.zs - added fullbright flags where appropriate 2023-04-09 09:35:37 +02:00
nukebutton.zs - renamed temp_data[0] to 'counter' and map temp_data[5] to the now free temp_data[0]. 2023-04-12 21:54:33 +02:00
nwinter.zs - added skeleton definitions for all new Nuclear Winter items and their base tiles. 2023-04-16 16:53:53 +02:00
octabrain.zs - moved the 3 actor properties out of the global data. 2023-04-12 20:07:12 +02:00
ooz.zs - got rid of the script-side flag wrappers. 2023-04-09 09:46:09 +02:00
oozfilter.zs - got rid of the script-side flag wrappers. 2023-04-09 09:46:09 +02:00
paper.zs - renamed temp_data[0] to 'counter' and map temp_data[5] to the now free temp_data[0]. 2023-04-12 21:54:33 +02:00
piano.zs - do not use properties to set the sprite fields, part 1. 2023-01-08 15:46:23 +01:00
pig.zs - added missing elements for RR. 2023-04-09 09:46:10 +02:00
pigback.zs - do not use properties to set the sprite fields, part 1. 2023-01-08 15:46:23 +01:00
pigcop.zs - moved all flags into the actor definitions. 2023-04-09 09:35:37 +02:00
player.zs - the last picnums in actors_r.cpp 2023-04-23 09:52:56 +02:00
powderkeg.zs - added map flags to enable RR's special sector types in Duke as well. 2023-04-23 09:42:29 +02:00
projectiles.zs - scriptified shootrpg. 2023-04-16 16:53:52 +02:00
queball.zs - another flag and the second old one renamed. 2023-04-22 12:08:47 +02:00
rabbit.zs - moved all flags into the actor definitions. 2023-04-09 09:35:37 +02:00
rabbitspawner.zs - do not use properties to set the sprite fields, part 1. 2023-01-08 15:46:23 +01:00
rat.zs - renamed temp_data[0] to 'counter' and map temp_data[5] to the now free temp_data[0]. 2023-04-12 21:54:33 +02:00
reactor.zs - renamed temp_data[0] to 'counter' and map temp_data[5] to the now free temp_data[0]. 2023-04-12 21:54:33 +02:00
recon.zs - renamed temp_data[0] to 'counter' and map temp_data[5] to the now free temp_data[0]. 2023-04-12 21:54:33 +02:00
redneckenemies.zs - the last picnums in actors_r.cpp 2023-04-23 09:52:56 +02:00
redneckitems.zs - added missing elements for RR. 2023-04-09 09:46:10 +02:00
redneckmisc.zs - a lot of simple picnum or TILE_* replacements. 2023-04-23 10:45:43 +02:00
respawncontroller.zs - do not use properties to set the sprite fields, part 1. 2023-01-08 15:46:23 +01:00
respawnmarker.zs - renamed temp_data[0] to 'counter' and map temp_data[5] to the now free temp_data[0]. 2023-04-12 21:54:33 +02:00
rrcactus.zs - do not use properties to set the sprite fields, part 1. 2023-01-08 15:46:23 +01:00
rrteleport.zs - do not use properties to set the sprite fields, part 1. 2023-01-08 15:46:23 +01:00
scrap.zs - converted weaponsandammosprites into a class pointer array and fixed RR's bogus content. 2023-04-22 12:08:47 +02:00
shell.zs - integrate the NAM/WW2GI overrides that were already defined. 2023-04-16 16:53:53 +02:00
sixpak.zs - exported all of Duke's pickup items. 2023-04-07 11:51:41 +02:00
smallsmoke.zs - moved all flags into the actor definitions. 2023-04-09 09:35:37 +02:00
soundcontroller.zs - renamed temp_data[0] to 'counter' and map temp_data[5] to the now free temp_data[0]. 2023-04-12 21:54:33 +02:00
steam.zs - moved all flags into the actor definitions. 2023-04-09 09:35:37 +02:00
toilet.zs - do not use properties to set the sprite fields, part 2. 2023-01-08 15:46:24 +01:00
toiletwater.zs - moved all flags into the actor definitions. 2023-04-09 09:35:37 +02:00
tongue.zs - renamed temp_data[0] to 'counter' and map temp_data[5] to the now free temp_data[0]. 2023-04-12 21:54:33 +02:00
touchplate.zs - renamed temp_data[0] to 'counter' and map temp_data[5] to the now free temp_data[0]. 2023-04-12 21:54:33 +02:00
transporter.zs - reviewed actor flags and applied several fixes. 2023-04-09 09:35:37 +02:00
trash.zs - do not use properties to set the sprite fields, part 1. 2023-01-08 15:46:23 +01:00
viewscreen.zs - renamed temp_data[0] to 'counter' and map temp_data[5] to the now free temp_data[0]. 2023-04-12 21:54:33 +02:00
waterbubble.zs - moved all flags into the actor definitions. 2023-04-09 09:35:37 +02:00
waterdrip.zs - do not use properties to set the sprite fields, part 1. 2023-01-08 15:46:23 +01:00
waterfountain.zs - renamed temp_data[0] to 'counter' and map temp_data[5] to the now free temp_data[0]. 2023-04-12 21:54:33 +02:00
watersplash.zs - renamed temp_data[0] to 'counter' and map temp_data[5] to the now free temp_data[0]. 2023-04-12 21:54:33 +02:00