mirror of
https://github.com/ZDoom/Raze.git
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60af1b4c62
This not only matches its use in CON but seems to be used as a counter in most other places as well. The main reason is to improve readability of CON to ZScript conversions.
99 lines
2 KiB
Text
99 lines
2 KiB
Text
// This isn't used anywhere and looks broken anyway. Sprites are the animation of Shrinkspark. Only provided for completeness.
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class DukeTongue : DukeActor
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{
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default
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{
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pic "TONGUE";
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}
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override void Initialize()
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{
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if (self.ownerActor && !self.mapSpawned)
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self.angle = self.ownerActor.angle;
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self.pos.Z -= gs.playerheight;
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self.vel.Z = 1 - frandom(0, 2);
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self.vel.X = 4 - frandom(0, 8);
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self.ChangeStat(STAT_PROJECTILE);
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}
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override void Tick()
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{
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self.counter = int(Raze.BobVal(self.temp_data[1]) * 32);
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self.temp_data[1] += 32;
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if (self.temp_data[1] > 2047 || statnum == STAT_MISC)
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{
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self.Destroy();
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return;
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}
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let Owner = self.ownerActor;
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if (!Owner)
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{
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self.Destroy();
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}
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self.angle = Owner.angle;
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self.pos = Owner.pos.plusZ(Owner.isPlayer() ? -34 : 0);
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for (int k = 0; k < self.counter; k++)
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{
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let pos = self.pos + self.angle.ToVector() * 2 * k;
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pos.Z += k * self.vel.Z / 12;
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let q = dlevel.SpawnActor(self.sector, pos, "DukeTongue", -40 + (k << 1), (0.125, 0.125), 0, 0., 0., self, STAT_MISC);
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if (q)
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{
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q.ChangeStat(STAT_MISC);
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q.cstat = CSTAT_SPRITE_YCENTER;
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q.pal = 8;
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}
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}
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int k = self.counter; // do not depend on the above loop counter.
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let pos = self.pos + self.angle.ToVector() * 2 * k;
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pos.Z += k * self.vel.Z / 12;
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let jaw = 'DukeInnerJaw';
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if (self.temp_data[1] > 512 && self.temp_data[1] < 1024) jaw = 'DukeInnerJaw1';
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let spawned = dlevel.SpawnActor(self.sector, pos, jaw, -40, (0.5, 0.5), 0, 0., 0., self, STAT_MISC);
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if (spawned)
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{
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spawned.cstat = CSTAT_SPRITE_YCENTER;
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}
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}
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}
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class DukeInnerJaw : DukeActor
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{
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default
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{
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pic "InnerJaw";
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}
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override void Tick()
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{
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double xx;
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DukePlayer p;
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[p, xx] = self.findplayer();
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if (xx < 32)
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{
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p.pals = Color(32, 32, 0, 0);
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p.actor.extra -= 4;
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}
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if (self.extra != 999)
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self.extra = 999;
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else
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{
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self.Destroy();
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}
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self.ChangeStat(STAT_MISC);
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}
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}
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class DukeInnerJaw1 : DukeInnerJaw
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{
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default
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{
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pic "InnerJaw1";
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}
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}
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