raze/wadsrc/static/zscript/games/duke/actors/boss1.zs
Christoph Oelckers 46f7e38e46 - cleaned up movesprite_ex.
This needed 5 actor flags to handle some really inane special cases!
2023-04-23 09:42:27 +02:00

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class DukeBoss1 : DukeActor
{
default
{
pic "BOSS1";
+INTERNAL_BADGUY;
+KILLCOUNT;
+NODAMAGEPUSH;
+BOSS;
+ALTHITSCANDIRECTION;
+DONTENTERWATER;
}
override void Initialize()
{
let owner = self.ownerActor;
if (owner && owner is 'DukeRespawnController')
self.pal = owner.pal;
if (self.pal != 0 && (!Raze.isWorldTour() || !(currentLevel.gameflags & MapRecord.LEVEL_WT_BOSSSPAWN) || self.pal != 22))
{
self.clipdist = 20;
self.scale = (0.625, 0.625);
}
else
{
self.scale = (1.25, 1.25);
self.clipdist = 41;
}
}
override void PlayFTASound()
{
Duke.PlaySound("BOS1_RECOG");
}
}
class DukeBoss1Stayput : DukeBoss1
{
default
{
pic "BOSS1STAYPUT";
}
override void PlayFTASound()
{
}
override void initialize()
{
super.initialize();
self.actorstayput = self.sector; // make this a flag once everything has been exported.
}
}