Christoph Oelckers
80034445b2
- floatified parts of InitRocket and InitBunnyRocket
2022-10-14 23:49:12 +02:00
Christoph Oelckers
8eab80bad2
- floatified parts of InitLaser and InitRail
2022-10-14 23:48:13 +02:00
Christoph Oelckers
b5f13c2a24
- floatified parts of InitShotgun
2022-10-14 23:47:05 +02:00
Christoph Oelckers
ce3d44f3b6
- floatify parts of InitStar
2022-10-14 23:46:00 +02:00
Christoph Oelckers
a9b19943dd
- floatified bob_z and all actor spawns using it.
2022-10-14 23:39:33 +02:00
Christoph Oelckers
83adf5e88a
- floatified PLAYER::Revolve
2022-10-14 23:17:46 +02:00
Christoph Oelckers
cebdc653bb
- removed unused fields from PLAYER.
2022-10-14 23:17:46 +02:00
Christoph Oelckers
1300e76428
- vector assignment simplification
2022-10-14 23:17:46 +02:00
Christoph Oelckers
c3ac42a546
- removed unused PLAYER::up_speed and down_speed variables.
2022-10-14 23:17:46 +02:00
Christoph Oelckers
29d9d02b78
- floatified PLAYER::z_speed.
2022-10-14 23:17:46 +02:00
Christoph Oelckers
203e2c405f
- floatified PLAYER::lv
2022-10-14 23:17:45 +02:00
Christoph Oelckers
6feb187a2a
- floatified lo_step.
2022-10-14 23:17:45 +02:00
Christoph Oelckers
f8ba5bb660
- final xvel cleanup.
2022-10-14 23:13:33 +02:00
Christoph Oelckers
9600face4a
- the rest.
2022-10-14 23:13:33 +02:00
Christoph Oelckers
567b20f9ef
- almost the rest.
2022-10-14 23:13:33 +02:00
Christoph Oelckers
ce20bd9c56
- more wraps
2022-10-14 23:13:33 +02:00
Christoph Oelckers
643dda6085
-add_int_xvel(-
2022-10-14 23:13:33 +02:00
Christoph Oelckers
d19e99481d
- add_int_xvel
2022-10-14 23:13:33 +02:00
Christoph Oelckers
33eeb8d9c2
- right shifts
2022-10-14 23:13:33 +02:00
Christoph Oelckers
ec88d1ea6c
- set_int_xvel
2022-10-14 23:13:32 +02:00
Christoph Oelckers
434548a5aa
- more xvel wraps.
2022-10-14 23:13:32 +02:00
Christoph Oelckers
cf90970121
- float_vel wraps
2022-10-14 23:13:32 +02:00
Christoph Oelckers
0aad018796
- second batch of xvel wraps.
2022-10-14 23:13:32 +02:00
Christoph Oelckers
ba044ac2f4
- first bunch of wrapping xvel.
2022-10-14 23:02:11 +02:00
Christoph Oelckers
f495650922
- clean out all residual access to yvel in SW.
...
The game never uses it aside from a sector trigger tag and one special case for the serpent ring.
2022-10-14 23:02:11 +02:00
Christoph Oelckers
36f109502d
- use clear_xvel wrapper.
2022-10-14 23:02:11 +02:00
Christoph Oelckers
a006482c07
- this concludes all trivial int_zvel replacements.
2022-10-14 22:57:37 +02:00
Christoph Oelckers
56e5388150
- handle 'zvel >' comparisons with constants.
2022-10-14 22:55:27 +02:00
Christoph Oelckers
07bac24234
- quickly got rid of a significant bunch of int_zvel calls.
...
Mapping to float_zvel what could be done with search and replace.
2022-10-14 20:31:57 +02:00
Christoph Oelckers
9f08abc90e
- eliminate the only use of zvel in tspritetype.
...
Since this never gets manipulated on the tsprite size, better get it directly from the actor so that the final velocity vector does not need to be in spritetype et.al.
2022-10-14 20:31:57 +02:00
Christoph Oelckers
bd520e63dd
- use float_zvel in a few places.
2022-10-14 20:31:57 +02:00
Christoph Oelckers
999cd16b24
- use clear_zvel
2022-10-14 20:31:57 +02:00
Christoph Oelckers
231107921e
- handle a few more operators
2022-10-14 20:31:56 +02:00
Christoph Oelckers
8bfedc327f
- add_int_zvel
2022-10-14 20:31:56 +02:00
Christoph Oelckers
6ddfd8e97a
- set_int_zvel
2022-10-14 20:31:55 +02:00
Christoph Oelckers
81fc066a5e
- use zvel's alias inittype where it's not being used for velocity.
2022-10-14 20:31:55 +02:00
Christoph Oelckers
70d0d0622b
- wrapped 0 assignments to zvel
2022-10-14 20:31:55 +02:00
Christoph Oelckers
a9d96864d3
- more zvel wrapping
2022-10-14 20:31:55 +02:00
Christoph Oelckers
3f7b423a4a
- zvel wrapping, part 1.
2022-10-14 20:31:55 +02:00
Christoph Oelckers
f78cfb590d
- minor cleanup
2022-10-14 20:31:54 +02:00
Christoph Oelckers
5d9a1d5ad5
- Facing
2022-10-14 20:31:54 +02:00
Christoph Oelckers
651bf324e3
- int_Actor* cleanup.
2022-10-14 20:31:54 +02:00
Christoph Oelckers
35d74c7f9f
- some MOVExy replacements.
2022-10-14 20:31:54 +02:00
Christoph Oelckers
05ad1e38e9
- renamed PLAYER::bob_amt and minor cleanup.
2022-10-14 20:31:54 +02:00
Christoph Oelckers
b9906ad5ce
- grate stuff
2022-10-14 20:31:54 +02:00
Christoph Oelckers
574a24aded
- some simple stuff
2022-10-14 20:31:54 +02:00
Christoph Oelckers
c7c9ab52ce
- the last remaining set_int_z calls in SW.
2022-10-14 20:31:53 +02:00
Christoph Oelckers
6b06d37d14
- the last uses of the int_Actor functions.
2022-10-14 20:31:53 +02:00
Christoph Oelckers
562ac2461d
- InitSkelSpell
2022-10-14 20:31:53 +02:00
Christoph Oelckers
d815d0dfeb
- two more functions
2022-10-14 20:31:53 +02:00
Christoph Oelckers
6a9972938e
- position in InitZillaRail
2022-10-14 20:31:53 +02:00
Christoph Oelckers
bd54c4e8e2
- floatified WeaponHitscanShootFeet
2022-10-14 20:31:53 +02:00
Christoph Oelckers
12d182db6d
- floatify InitEnemyUzi.
2022-10-14 20:31:52 +02:00
Christoph Oelckers
91a89cd0f5
- more SetZVelFromTarget.
2022-10-14 20:31:52 +02:00
Christoph Oelckers
c6d69da727
- serpent stuff
2022-10-14 20:31:52 +02:00
Christoph Oelckers
453c45e0dc
- floatified InitVulcanBoulder
2022-10-14 20:31:52 +02:00
Christoph Oelckers
43a108bfb6
- consolidated and floatified 4 occurences of the same formula.
2022-10-14 20:31:52 +02:00
Mitchell Richters
d63fb33dd0
- Pass DVector2
objects directly through to F2DDrawer::AddLine()
and F2DDrawer::AddThickLine()
.
...
* Since all the external code calling through to these methods are built on vectors, makes sense to pass them around by reference.
2022-10-14 18:19:04 +02:00
Mitchell Richters
e57ef59900
- Minor consistency fix with Duke and SW's automap code.
2022-10-14 18:19:03 +02:00
Mitchell Richters
5407de6924
- Use MaxSmoothRatio
everywhere so refactoring is easier later on.
2022-10-14 18:19:03 +02:00
Mitchell Richters
7d85acac13
- Clean up remaining automap interfaces to finish the floatification.
...
* Even though we pre-calculate the sine/cosine needed in `DrawOverheadMap()`, Duke and SW require the full angle for their more mature automaps.
2022-10-14 18:19:02 +02:00
Mitchell Richters
a4ac9afa2f
- SW: Floatify automap draw code (same math as Duke's, fortunately).
2022-10-14 18:19:02 +02:00
Christoph Oelckers
ca27a2e47f
- floatified SpawnGrenadeExp
2022-10-14 18:19:02 +02:00
Christoph Oelckers
02ad203a79
- floatified SpawnCoolieExp
2022-10-14 18:19:01 +02:00
Christoph Oelckers
9d35e3efd4
- fix compiler warning
2022-10-14 18:19:01 +02:00
Christoph Oelckers
99b8457eb4
- FindDistance in DoExpDamageTest
2022-10-14 18:19:01 +02:00
Christoph Oelckers
e2fdb5fc02
- vneartag in ActorTrackDecide
2022-10-14 18:19:01 +02:00
Christoph Oelckers
91355e4b04
- floatified ActorDrop
2022-10-14 18:19:01 +02:00
Christoph Oelckers
cef65c4ba4
- very simple replacements
2022-10-14 18:19:01 +02:00
Christoph Oelckers
9a2929a9c6
- floatified BuildNearTagList calls
2022-10-14 18:19:00 +02:00
Christoph Oelckers
958ec46cbb
- floatified InitRipper2Hang
2022-10-14 18:19:00 +02:00
Christoph Oelckers
984dfb9889
- floatified InitRipperHang
2022-10-14 18:19:00 +02:00
Christoph Oelckers
975e08666c
- floatified 2 updatesectorz calls.
2022-10-14 18:19:00 +02:00
Christoph Oelckers
138e200510
- floatified UpdatePlayerUnderSprite
2022-10-14 18:19:00 +02:00
Christoph Oelckers
19f5eac518
- SpawnActor in SpawnShell
2022-10-14 18:19:00 +02:00
Christoph Oelckers
dd171cd158
- floatified GetRepeatFromHeight's input.
2022-10-14 18:18:59 +02:00
Christoph Oelckers
49b9863e42
- handle parts of CameraView
2022-10-14 18:18:59 +02:00
Christoph Oelckers
c6bb8cea89
- some simple replacements.
2022-10-14 18:18:59 +02:00
Christoph Oelckers
933e5eb35a
- floatified WeaponAutoAimZVel
2022-10-14 18:18:59 +02:00
Christoph Oelckers
1bf6170fc1
- two one-liners
2022-10-14 18:18:59 +02:00
Christoph Oelckers
8a23a5d16b
- floatified VectorWormSeek
2022-10-14 18:18:58 +02:00
Christoph Oelckers
07f2039095
- floatified most of WeaponAutoAim
2022-10-14 18:18:58 +02:00
Christoph Oelckers
cbf929fc50
- floatified VectorMissileSeek
2022-10-14 18:18:58 +02:00
Christoph Oelckers
c2064fc5c0
- floatified ComboMissileSeek
2022-10-14 18:18:58 +02:00
Christoph Oelckers
75d2b4560d
- floatified MissileSeek.
2022-10-14 18:18:58 +02:00
Christoph Oelckers
02e411080c
- SW: floatified SpawnBlood
2022-10-14 18:18:28 +02:00
Christoph Oelckers
3ce9c15829
- floatified SpawnShrap
2022-10-14 18:13:50 +02:00
Christoph Oelckers
c9ab96f504
- floatified SpriteOverlapZ
2022-10-14 18:13:48 +02:00
Christoph Oelckers
a5d6cbaa57
- floatified SpriteOverlap and user.OverlayZ
2022-10-14 18:13:48 +02:00
Christoph Oelckers
6d91838ae5
- floatified SpawnActor call in DoSpawnTeleporterEffect
2022-10-14 18:13:48 +02:00
Christoph Oelckers
bb8c12efb4
- inlined GetSpriteSizeY in the only place where it was used.
2022-10-14 18:13:48 +02:00
Christoph Oelckers
9717082759
- int_change is gone
2022-10-14 18:13:48 +02:00
Christoph Oelckers
4b25400e40
- floatified SlopeBounce
2022-10-14 18:13:47 +02:00
Christoph Oelckers
d946e5de70
- floatified WallBounce
2022-10-14 18:13:47 +02:00
Christoph Oelckers
9aedc3fe9e
- more change wrappers removed
2022-10-14 18:13:47 +02:00
Christoph Oelckers
a5d6e1d406
- more int_change gone
2022-10-14 18:13:47 +02:00
Christoph Oelckers
a59f363224
- eliminated some int_change calls
2022-10-14 18:13:46 +02:00
Christoph Oelckers
620de9ebf7
- handle all remaining move_sprite calls.
...
int_ceiling_dist and int_floor_dist are gone
2022-10-14 18:13:46 +02:00
Christoph Oelckers
55eb824e7d
- migrated several move_sprite calls
2022-10-14 18:10:45 +02:00
Christoph Oelckers
2838fa3e72
- floatified sectortype::ang
2022-10-14 17:17:37 +02:00