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- two more functions
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6a9972938e
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1 changed files with 7 additions and 14 deletions
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@ -11196,14 +11196,14 @@ int InitLavaFlame(DSWActor* actor)
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return 0;
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}
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void SetZVelFromTarget(DSWActor* actorNew, DSWActor* actor, bool setchange = false)
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void SetZVelFromTarget(DSWActor* actorNew, DSWActor* actor, bool setchange = false, double offset = 0)
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{
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// find the distance to the target (player)
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double dist = (actorNew->spr.pos.XY() - actor->user.targetActor->spr.pos.XY()).Length();
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if (dist != 0)
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{
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double zdist = (ActorUpperZ(actor->user.targetActor) - actorNew->spr.pos.Z) / dist;
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double zdist = (ActorUpperZ(actor->user.targetActor) - actorNew->spr.pos.Z - offset) / dist;
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double change = zdist * actorNew->spr.xvel * inttoworld;
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actorNew->spr.zvel = (change * zworldtoint);
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if (setchange) actorNew->user.change.Z = change;
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@ -13480,9 +13480,8 @@ int InitMicro(PLAYER* pp)
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dist = DistanceI(actorNew->spr.pos, picked->spr.pos);
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if (dist != 0)
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{
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int zh;
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zh = int_ActorZOfTop(picked) + (int_ActorSizeZ(picked) >> 2);
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actorNew->spr.zvel = (actorNew->spr.xvel * (zh - actorNew->int_pos().Z)) / dist;
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double zh = ActorZOfTop(picked) + (ActorSizeZ(picked) * 0.25);
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actorNew->spr.zvel = (actorNew->spr.xvel * (zh - actorNew->spr.pos.Z) * zworldtoint) / dist;
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}
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actorNew->user.WpnGoalActor = ts->actor;
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@ -13491,7 +13490,7 @@ int InitMicro(PLAYER* pp)
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}
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else
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{
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actorNew->set_int_ang(NORM_ANGLE(actorNew->int_ang() + (RandomRange(MICRO_ANG) - (MICRO_ANG / 2)) - 16));
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actorNew->spr.angle += DAngle::fromBuild((RandomRange(MICRO_ANG) - (MICRO_ANG / 2)) - 16);
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}
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UpdateChange(actorNew);
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@ -14265,13 +14264,7 @@ int InitCoolgFire(DSWActor* actor)
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PlaySound(DIGI_MAGIC1, actorNew, v3df_follow|v3df_doppler);
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// find the distance to the target (player)
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dist = DistanceI(actorNew->spr.pos, actor->user.targetActor->spr.pos);
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if (dist != 0)
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// (velocity * difference between the target and the throwing star) /
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// distance
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actorNew->spr.zvel = (actorNew->spr.xvel * (int_ActorUpperZ(actor->user.targetActor) - nz)) / dist;
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SetZVelFromTarget(actorNew, actor, false, -16);
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UpdateChange(actorNew);
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auto vec = actor->spr.angle.ToVector() * 45.5;
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@ -14447,7 +14440,7 @@ void InitSpearTrap(DSWActor* actor)
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actorNew->spr.xrepeat = 16;
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actorNew->spr.yrepeat = 26;
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actorNew->spr.shade = -25;
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actorNew->spr.clipdist = 64L>>2;
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actorNew->spr.clipdist = 64 >> 2;
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actorNew->user.RotNum = 5;
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NewStateGroup(actorNew, &sg_CrossBolt[0]);
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