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- final xvel cleanup.
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parent
9600face4a
commit
f8ba5bb660
10 changed files with 25 additions and 26 deletions
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@ -497,9 +497,8 @@ DEFINE_FIELD_NAMED(DCoreActor, spr.picnum, picnum)
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DEFINE_FIELD_NAMED(DCoreActor, spr.statnum, statnum)
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//DEFINE_FIELD_NAMED(DCoreActor, spr.angle, angle)
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DEFINE_FIELD_NAMED(DCoreActor, spr.pos, pos)
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DEFINE_FIELD_NAMED(DCoreActor, spr.xint, xvel)
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DEFINE_FIELD_NAMED(DCoreActor, spr.yint, yvel)
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DEFINE_FIELD_NAMED(DCoreActor, spr.inittype, zvel)
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DEFINE_FIELD_NAMED(DCoreActor, spr.xint, xint)
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DEFINE_FIELD_NAMED(DCoreActor, spr.yint, yint)
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DEFINE_FIELD_NAMED(DCoreActor, spr.inittype, inittype)
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DEFINE_FIELD_NAMED(DCoreActor, spr.hitag, hitag)
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DEFINE_FIELD_NAMED(DCoreActor, spr.lotag, lotag)
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@ -464,8 +464,8 @@ struct spritetypebase
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int16_t picnum;
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int16_t statnum;
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int16_t intangle; // needs to be kept for SW's SP_TAG4
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union { int16_t xvel, xint; }; // alternative names are for refactoring and later use where repurposed.
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union { int16_t yvel, yint; };
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int16_t xint;
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union { int16_t yvel, yint; }; // alternative names are for refactoring and later use where repurposed.
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int16_t inittype; // was zvel. All accesses for that have been wrapped. inittype, type and flags are for Blood.
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union { int16_t lotag, type; };
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union { int16_t hitag, flags; };
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@ -464,8 +464,8 @@ FSerializer &Serialize(FSerializer &arc, const char *key, spritetype &c, spritet
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("angle", c.angle, def->angle)
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("ang", c.intangle, def->intangle)
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("owner", c.intowner, def->intowner)
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("xvel", c.xvel, def->xvel)
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("yvel", c.yvel, def->yvel)
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("xvel", c.xint, def->xint)
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("yvel", c.yint, def->yint)
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("zvel", c.inittype, def->inittype)
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("lotag", c.lotag, def->lotag)
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("hitag", c.hitag, def->hitag)
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@ -347,7 +347,7 @@ DEFINE_PROPERTY(angle, I, CoreActor)
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DEFINE_PROPERTY(xvel, I, CoreActor)
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{
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PROP_INT_PARM(i, 0);
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bag.Info->ActorInfo()->defsprite.xvel = i;
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bag.Info->ActorInfo()->defsprite.xint = i;
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bag.Info->ActorInfo()->DefaultFlags |= DEFF_XVEL;
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}
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@ -357,7 +357,7 @@ DEFINE_PROPERTY(xvel, I, CoreActor)
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DEFINE_PROPERTY(yvel, I, CoreActor)
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{
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PROP_INT_PARM(i, 0);
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bag.Info->ActorInfo()->defsprite.yvel = i;
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bag.Info->ActorInfo()->defsprite.yint = i;
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bag.Info->ActorInfo()->DefaultFlags |= DEFF_YVEL;
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}
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@ -85,9 +85,9 @@ DEFINE_FIELD_NAMED_X(tspritetype, tspritetype, sectp, sector)
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DEFINE_FIELD_X(tspritetype, tspritetype, cstat)
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DEFINE_FIELD_X(tspritetype, tspritetype, statnum)
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DEFINE_FIELD_X(tspritetype, tspritetype, angle)
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DEFINE_FIELD_X(tspritetype, tspritetype, xvel)
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DEFINE_FIELD_X(tspritetype, tspritetype, yvel)
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DEFINE_FIELD_NAMED_X(tspritetype, tspritetype, inittype,zvel)
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DEFINE_FIELD_X(tspritetype, tspritetype, xint)
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DEFINE_FIELD_X(tspritetype, tspritetype, yint)
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DEFINE_FIELD_X(tspritetype, tspritetype, inittype)
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DEFINE_FIELD_X(tspritetype, tspritetype, lotag)
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DEFINE_FIELD_X(tspritetype, tspritetype, hitag)
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DEFINE_FIELD_X(tspritetype, tspritetype, extra)
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@ -477,8 +477,8 @@ void dbLoadMap(const char* pPath, DVector3& pos, short* pAngle, int* cursectnum,
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pSprite->statnum = LittleShort(load.statnum);
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pSprite->angle = DAngle::fromBuild(LittleShort(load.ang));
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pSprite->intowner = LittleShort(load.owner);
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pSprite->xvel = LittleShort(load.index);
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pSprite->yvel = LittleShort(load.yvel);
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pSprite->xint = LittleShort(load.index);
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pSprite->yint = LittleShort(load.yvel);
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pSprite->inittype = LittleShort(load.inittype);
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pSprite->type = LittleShort(load.type);
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pSprite->flags = LittleShort(load.hitag);
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@ -680,9 +680,9 @@ int InitCoolgCircle(DSWActor* actor)
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DoActorSetSpeed(actor, FAST_SPEED);
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// set to really fast
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actor->spr.xvel = 400;
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actor->set_int_zvel(400);
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// angle adjuster
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actor->user.Counter2 = actor->spr.xvel/3;
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actor->user.Counter2 = actor->int_xvel() / 3;
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// random angle direction
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if (RANDOM_P2(1024) < 512)
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actor->user.Counter2 = -actor->user.Counter2;
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@ -761,7 +761,7 @@ int DoCoolgDeath(DSWActor* actor)
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DoActorSlide(actor);
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// slide while falling
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auto vec = actor->spr.angle.ToVector() * actor->spr.xvel * inttoworld;
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auto vec = actor->spr.angle.ToVector() * actor->float_xvel();
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actor->user.coll = move_sprite(actor, DVector3(vec, 0), actor->user.ceiling_dist, actor->user.floor_dist, CLIPMASK_MISSILE, ACTORMOVETICS);
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DoFindGroundPoint(actor);
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@ -357,18 +357,18 @@ void DoMotionBlur(tspriteArray& tsprites, tspritetype const * const tsp)
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ang = NORM_ANGLE(tsp->int_ang() + 1024);
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if (!ownerActor->hasU() || tsp->xvel == 0)
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if (!ownerActor->hasU() || ownerActor->int_xvel() == 0)
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{
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return;
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}
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if ((tsp->extra & SPRX_PLAYER_OR_ENEMY))
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{
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z_amt_per_pixel = IntToFixed((int)-ownerActor->user.jump_speed * ACTORMOVETICS)/tsp->xvel;
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z_amt_per_pixel = IntToFixed((int)-ownerActor->user.jump_speed * ACTORMOVETICS)/tsp->ownerActor->int_xvel();
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}
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else
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{
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z_amt_per_pixel = IntToFixed((int)-ownerActor->int_zvel())/tsp->xvel;
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z_amt_per_pixel = IntToFixed((int)-ownerActor->int_zvel())/tsp->ownerActor->int_xvel();
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}
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switch (ownerActor->user.motion_blur_dist)
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@ -8,9 +8,9 @@ class CoreActor native
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native readonly Vector3 pos;
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native readonly int16 statnum;
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//native int16 ang;
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native int16 xvel;
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native int16 yvel;
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native int16 zvel, inittype; // inittype, type and flags are for Blood.
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native int16 xint;
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native int16 yint;
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native int16 inittype; // inittype, type and flags are for Blood.
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native int16 lotag, type;
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native int16 hitag, flags;
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native int16 extra;
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@ -278,9 +278,9 @@ struct tspritetype native
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native int16 statnum;
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//native int16 ang;
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/* these are not needed for tsprites
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native int16 xvel;
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native int16 yvel;
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native int16 zvel;
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native int16 xint;
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native int16 yint;
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native int16 inittype;
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native int16 lotag;
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native int16 hitag;
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native int16 extra;
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