Christoph Oelckers
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f12cc01055
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- wrap all personality decision actions in VM functions.
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2023-05-28 08:52:46 +02:00 |
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Christoph Oelckers
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540f96407d
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- clean up ANIMATOR declarations.
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2023-05-28 08:46:03 +02:00 |
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Christoph Oelckers
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1b685d8652
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- wrap all action functions in a VMFunction.
To allow piece-by-piece refactoring.
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2023-05-28 08:35:19 +02:00 |
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Christoph Oelckers
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89cce849e8
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- wrapped more direct access to the states.
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2023-05-28 08:32:52 +02:00 |
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Christoph Oelckers
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beb8368819
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- more stateGroup wrapping
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2023-05-28 08:24:56 +02:00 |
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Christoph Oelckers
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7eb713ab04
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- wrap state setters so they can use state names.
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2023-05-28 08:13:20 +02:00 |
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Christoph Oelckers
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213bdbadad
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- allocate VMFunction's PrintableName from the ClassDataAllocator arena.
This avoids execution order issues on shutdown. VMFunction should not use FString.
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2023-05-27 22:40:47 +02:00 |
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Christoph Oelckers
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7d30f1921c
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- moved remaining stuff to refactor to a substructure for easier lookup later.
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2023-05-27 22:15:52 +02:00 |
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Christoph Oelckers
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3612127a5e
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- move stuff to refactor to a sub-structure.
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2023-05-27 12:37:24 +02:00 |
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Christoph Oelckers
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12266a3693
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- SW: inline setting the end state.
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2023-05-27 12:11:41 +02:00 |
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Christoph Oelckers
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c72e2dbbe0
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- fix missing #include
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2023-05-27 10:37:00 +02:00 |
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Christoph Oelckers
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98961b54a8
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- removed unused variable
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2023-05-27 10:11:31 +02:00 |
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Christoph Oelckers
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d20c37e708
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- reinstated the state's sprite frame code.
Having frames makes management a lot easier so let's keep it.
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2023-05-27 10:11:30 +02:00 |
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Christoph Oelckers
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f3ea1e312a
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- Backend update from GZDoom.
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2023-05-27 10:10:42 +02:00 |
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Christoph Oelckers
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5dfb0c902a
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- consolidation of sound init code.
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2023-05-27 09:12:51 +02:00 |
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Christoph Oelckers
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6866e86e3e
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- missed change for Blood
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2023-05-27 09:11:26 +02:00 |
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Christoph Oelckers
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92f2503160
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- did a bit of optimization on sfxinfo_t.
Using two bytes of alignment gap to add a userval variable.
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2023-05-27 09:03:10 +02:00 |
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Christoph Oelckers
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1468bedf4c
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- don't print file-not-found errors for internal SNDINFO definitions.
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2023-05-27 07:15:43 +02:00 |
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Christoph Oelckers
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1cb86af5f9
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- give SW's sounds proper names and move their definition out of the EXE.
Also handle custom rolloff by the sound engine
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2023-05-26 23:27:46 +02:00 |
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Christoph Oelckers
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0e64a38812
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- ported a few SNDINFO options from GZDoom.
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2023-05-26 18:56:42 +02:00 |
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Mitchell Richters
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b69dbe1db3
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- Remove some debug leftovers.
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2023-05-21 20:01:17 +10:00 |
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Christoph Oelckers
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147f5ac8a0
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- added GZDoom's state manager.
We will need this for SW's actors
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2023-05-21 09:59:22 +02:00 |
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Christoph Oelckers
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f35ae98e13
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- remove unused variable.
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2023-05-21 08:11:44 +02:00 |
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Christoph Oelckers
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f58504250c
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- remove DCoreActor::picnum's script export.
This is something we definitely do not want to export.
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2023-05-21 07:54:16 +02:00 |
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Christoph Oelckers
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1b2a249243
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- got rid of all tile index constants in Exhumed.
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2023-05-21 07:42:26 +02:00 |
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Christoph Oelckers
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c707167c94
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- eliminated all uses of tile index constants in Blood.
The literal numbers still remain, though.
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2023-05-20 18:28:29 +02:00 |
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Christoph Oelckers
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9bf028b7f0
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- eliminated use of one more tile index in Exhumed.
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2023-05-20 18:27:12 +02:00 |
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Christoph Oelckers
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fd9a9232af
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- cleanup of Exhumed's 2D code.
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2023-05-20 18:08:59 +02:00 |
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Christoph Oelckers
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4e4be4f3d0
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- use the global texture ID array where available.
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2023-05-20 18:08:58 +02:00 |
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Christoph Oelckers
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6de41eec46
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- get rid of last tileGetTexture calls in Blood.
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2023-05-20 18:08:58 +02:00 |
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Christoph Oelckers
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56f5e01c84
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fix tileCRC
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2023-05-20 18:08:58 +02:00 |
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Christoph Oelckers
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a2b2e2ec87
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- got rid of tileHeight and tileWidth.
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2023-05-20 18:08:40 +02:00 |
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Christoph Oelckers
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2f2021f5d2
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- Blood: simplify burnTable.
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2023-05-20 13:17:55 +02:00 |
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Christoph Oelckers
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058f1b4233
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- handle exclusion of tilenum 0 for sprites in the backend.
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2023-05-20 12:55:58 +02:00 |
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Christoph Oelckers
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a76494363c
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- get rid of 'picnum' in common code.
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2023-05-20 12:40:57 +02:00 |
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Christoph Oelckers
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de6b5fec7b
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- got rid of some 'picnum's that don't reference spritetype.
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2023-05-20 10:59:03 +02:00 |
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Christoph Oelckers
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5999cb8218
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- fix savegame size of temp_data
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2023-05-20 10:00:29 +02:00 |
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Christoph Oelckers
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43bc6edba3
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- print errors in red.
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2023-05-20 09:11:14 +02:00 |
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Christoph Oelckers
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4e6023ea34
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add a bit of vertical tolerance to neartag's sprite check.
This is not pitch aware and can cause problems with very small sprites on occasion.
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2023-05-20 09:01:46 +02:00 |
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Christoph Oelckers
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1d0b763844
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- fixed bad sprite name.
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2023-05-20 07:21:28 +02:00 |
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Christoph Oelckers
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5ba01bb38d
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- fix crash in RR when dying with an item-less weapon.
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2023-05-20 07:19:35 +02:00 |
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Christoph Oelckers
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8069c85ca1
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- fixed bad inheritance in RedneckVixenShot
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2023-05-20 07:19:35 +02:00 |
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Christoph Oelckers
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8da775aaf1
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- fix RedneckDestructo
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2023-05-20 07:19:18 +02:00 |
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Christoph Oelckers
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a8e03723ef
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- NOSHADOW flag.
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2023-05-19 23:03:20 +02:00 |
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Christoph Oelckers
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b993f05c8f
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- fixed missing handling for BADGUYSTAYPUT flag.
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2023-05-19 23:00:27 +02:00 |
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Christoph Oelckers
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b6767aa7a3
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- fixed: The MVE player ignored the initial sound playing state.
If that is off, sound must remain off.
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2023-05-19 22:59:48 +02:00 |
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Christoph Oelckers
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10d88ecf1e
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- fixed: Duke's Freezer projectile needs the CANHURTSHOOTER flag.
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2023-05-19 22:59:47 +02:00 |
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Christoph Oelckers
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c5ee7cf338
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- Duke: add a proper override for Initialize to the player base class
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2023-05-19 22:59:47 +02:00 |
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Christoph Oelckers
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11ba136df1
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- make autosaving happen immediately for other games than Blood only.
Blood does not like it, but for the others it should be ok.
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2023-05-19 22:59:47 +02:00 |
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Christoph Oelckers
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3f9f1be3a8
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fixed Vacation's beach ball.
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2023-05-19 22:59:21 +02:00 |
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