- use the global texture ID array where available.

This commit is contained in:
Christoph Oelckers 2023-05-20 16:35:16 +02:00
parent 6de41eec46
commit 4e4be4f3d0

View file

@ -52,7 +52,7 @@ BEGIN_BLD_NS
static void UpdateFrame(void)
{
auto tex = tileGetTexture(kBackTile);
auto tex = TexMan.GetGameTexture(aTexIds[kTexBACKTILE]);
int width = twod->GetWidth();
int height = twod->GetHeight();