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- use the global texture ID array where available.
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@ -52,7 +52,7 @@ BEGIN_BLD_NS
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static void UpdateFrame(void)
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{
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auto tex = tileGetTexture(kBackTile);
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auto tex = TexMan.GetGameTexture(aTexIds[kTexBACKTILE]);
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int width = twod->GetWidth();
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int height = twod->GetHeight();
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