- got rid of tileHeight and tileWidth.

This commit is contained in:
Christoph Oelckers 2023-05-20 13:18:41 +02:00
parent 2f2021f5d2
commit a2b2e2ec87
3 changed files with 3 additions and 20 deletions

View file

@ -24,23 +24,6 @@ inline void spritetypebase::setspritetexture(FTextureID tex)
picnum = legacyTileNum(tex);
}
//[[deprecated]]
inline int tileWidth(int num)
{
auto texid = tileGetTextureID(num);
if (!texid.isValid()) return 1;
else return (int)TexMan.GetGameTexture(texid)->GetDisplayWidth();
}
//[[deprecated]]
inline int tileHeight(int num)
{
auto texid = tileGetTextureID(num);
if (!texid.isValid()) return 1;
else return (int)TexMan.GetGameTexture(texid)->GetDisplayHeight();
}
//[[deprecated]]
inline FGameTexture* tileGetTexture(int tile, bool animate = false)
{

View file

@ -239,7 +239,7 @@ void DrawClock()
int v2 = nVal & 0xF;
auto texid = tileGetTextureID(v2 + kClockSymbol1);
auto tex = TexMan.GetGameTexture(texid);
int yPos = 32 - tileHeight(v2 + kClockSymbol1) / 2;
int yPos = 32 - tex->GetTexelHeight() / 2;
CopyTileToBitmap(texid, tileGetTextureID(kTile3603), ebp - tex->GetTexelWidth() / 2, yPos);

View file

@ -373,7 +373,7 @@ void seq_DrawPilotLightSeq(double xPos, double yPos, double nAngle)
const double x = xPos + frameChunk.xpos;
const double y = yPos + frameChunk.ypos;
hud_drawsprite(x, y, 65536, nAngle, legacyTileNum(frameChunk.tex), 0, 0, 1);
hud_drawsprite(x, y, 1, nAngle, frameChunk.tex, 0, 0, 1);
}
}
@ -395,7 +395,7 @@ void seq_DrawGunSequence(const SeqFrame& seqFrame, double xPos, double yPos, int
const double y = yPos + frameChunk.ypos;
const int frameStat = nStat | (RS_XFLIPHUD * !!(frameChunk.flags & 1)) | (RS_YFLIPHUD * !!(frameChunk.flags & 2));
hud_drawsprite(x, y, 65536, nAngle.Degrees(), legacyTileNum(frameChunk.tex), nShade, nPal, frameStat, nAlpha);
hud_drawsprite(x, y, 1, nAngle.Degrees(), frameChunk.tex, nShade, nPal, frameStat, nAlpha);
}
}