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- get rid of 'picnum' in common code.
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de6b5fec7b
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7 changed files with 16 additions and 16 deletions
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@ -217,7 +217,7 @@ public:
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double originx, double originy, double scalex, double scaley,
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DAngle rotation, const FColormap &colormap, PalEntry flatcolor, double lightlevel, uint32_t *indices, size_t indexcount);
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void AddPoly(FGameTexture* img, FVector4 *vt, size_t vtcount, const unsigned int *ind, size_t idxcount, int translation, PalEntry color, FRenderStyle style, const IntRect* clip);
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void FillPolygon(int* rx1, int* ry1, int* xb1, int32_t npoints, int picnum, int palette, int shade, int props, const FVector2& xtex, const FVector2& ytex, const FVector2& otex,
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void FillPolygon(int* rx1, int* ry1, int* xb1, int32_t npoints, int pic, int palette, int shade, int props, const FVector2& xtex, const FVector2& ytex, const FVector2& otex,
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int clipx1, int clipy1, int clipx2, int clipy2);
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void AddFlatFill(int left, int top, int right, int bottom, FGameTexture *src, int local_origin = false, double flatscale = 1.0, PalEntry color = 0xffffffff, ERenderStyle rs = STYLE_Normal);
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@ -1786,12 +1786,12 @@ DEFINE_ACTION_FUNCTION(FCanvas, Dim)
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//
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//==========================================================================
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void DrawBorder (F2DDrawer *drawer, FTextureID picnum, int x1, int y1, int x2, int y2)
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void DrawBorder (F2DDrawer *drawer, FTextureID texid, int x1, int y1, int x2, int y2)
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{
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int filltype = (ui_screenborder_classic_scaling) ? -1 : 0;
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if (picnum.isValid())
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if (texid.isValid())
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{
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drawer->AddFlatFill (x1, y1, x2, y2, TexMan.GetGameTexture(picnum, false), filltype);
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drawer->AddFlatFill (x1, y1, x2, y2, TexMan.GetGameTexture(texid, false), filltype);
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}
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else
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{
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@ -65,21 +65,21 @@ protected:
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FSinglePicFont::FSinglePicFont(const char *picname) :
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FFont(-1) // Since lump is only needed for priority information we don't need to worry about this here.
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{
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FTextureID picnum = TexMan.CheckForTexture (picname, ETextureType::Any);
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FTextureID texid = TexMan.CheckForTexture (picname, ETextureType::Any);
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if (!picnum.isValid())
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if (!texid.isValid())
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{
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I_FatalError ("%s is not a font or texture", picname);
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}
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auto pic = TexMan.GetGameTexture(picnum);
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auto pic = TexMan.GetGameTexture(texid);
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FontName = picname;
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FontHeight = (int)pic->GetDisplayHeight();
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SpaceWidth = (int)pic->GetDisplayWidth();
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GlobalKerning = 0;
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FirstChar = LastChar = 'A';
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PicNum = picnum;
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PicNum = texid;
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}
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//==========================================================================
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@ -138,10 +138,10 @@ FFont *V_GetFont(const char *name, const char *fontlumpname)
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return font;
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}
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}
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FTextureID picnum = TexMan.CheckForTexture (name, ETextureType::Any);
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if (picnum.isValid())
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FTextureID texid = TexMan.CheckForTexture (name, ETextureType::Any);
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if (texid.isValid())
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{
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auto tex = TexMan.GetGameTexture(picnum);
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auto tex = TexMan.GetGameTexture(texid);
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if (tex && tex->GetSourceLump() >= folderfile)
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{
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FFont *CreateSinglePicFont(const char *name);
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@ -498,9 +498,9 @@ FTextureID FTextureManager::CreateTexture (int lumpnum, ETextureType usetype)
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//
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//==========================================================================
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void FTextureManager::ReplaceTexture (FTextureID picnum, FGameTexture *newtexture, bool free)
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void FTextureManager::ReplaceTexture (FTextureID texid, FGameTexture *newtexture, bool free)
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{
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int index = picnum.GetIndex();
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int index = texid.GetIndex();
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if (unsigned(index) >= Textures.Size())
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return;
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@ -137,7 +137,7 @@ public:
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void AddTextures(void (*progressFunc_)(), void (*checkForHacks)(BuildInfo&), void (*customtexturehandler)() = nullptr);
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void DeleteAll();
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void ReplaceTexture (FTextureID picnum, FGameTexture *newtexture, bool free);
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void ReplaceTexture (FTextureID texid, FGameTexture *newtexture, bool free);
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int NumTextures () const { return (int)Textures.Size(); }
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@ -62,8 +62,8 @@ void FImageCollection::Add (const char **patchNames, int numPatches, ETextureTyp
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for (int i = 0; i < numPatches; ++i)
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{
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FTextureID picnum = TexMan.CheckForTexture(patchNames[i], namespc);
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ImageMap[OldCount + i] = picnum;
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FTextureID texid = TexMan.CheckForTexture(patchNames[i], namespc);
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ImageMap[OldCount + i] = texid;
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}
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}
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