mirror of
https://github.com/ZDoom/Raze.git
synced 2024-11-15 00:42:08 +00:00
- remove DCoreActor::picnum's script export.
This is something we definitely do not want to export.
This commit is contained in:
parent
1b2a249243
commit
f58504250c
2 changed files with 1 additions and 2 deletions
|
@ -359,7 +359,7 @@ DEFINE_PROPERTY(clearcstat, 0, CoreActor)
|
|||
//==========================================================================
|
||||
DEFINE_PROPERTY(spriteset, Sssssssssssssssssssssssssssssss, CoreActor)
|
||||
{
|
||||
bag.Info->ActorInfo()->DefaultFlags |= DEFF_PICNUM; // this also overrides the map's picnum
|
||||
bag.Info->ActorInfo()->DefaultFlags |= DEFF_PICNUM; // this also overrides the map's pic
|
||||
info->ActorInfo()->SpriteSetNames.Clear();
|
||||
for (int i = 0; i < PROP_PARM_COUNT; ++i)
|
||||
{
|
||||
|
|
|
@ -819,7 +819,6 @@ DEFINE_ACTION_FUNCTION_NATIVE(_tspritetype, setSpritePic, tspritetype_setSpriteP
|
|||
DEFINE_FIELD_NAMED(DCoreActor, spr.sectp, sector)
|
||||
DEFINE_FIELD_NAMED(DCoreActor, spr.cstat, cstat)
|
||||
DEFINE_FIELD_NAMED(DCoreActor, spr.cstat2, cstat2)
|
||||
DEFINE_FIELD_NAMED(DCoreActor, spr.picnum, picnum)
|
||||
DEFINE_FIELD_NAMED(DCoreActor, spr.statnum, statnum)
|
||||
DEFINE_FIELD_NAMED(DCoreActor, spr.intangle, intangle)
|
||||
DEFINE_FIELD_NAMED(DCoreActor, spr.pos, pos)
|
||||
|
|
Loading…
Reference in a new issue