terminx
b2e788b7e9
EDUKE32_STANDALONE stuff
...
git-svn-id: https://svn.eduke32.com/eduke32@6942 1a8010ca-5511-0410-912e-c29ae57300e0
2018-07-21 00:18:03 +00:00
terminx
1cfe23b348
Change sv prefix applied to savegame control cvars to cl for client (sv is reserved for server vars in multiplayer)
...
git-svn-id: https://svn.eduke32.com/eduke32@6941 1a8010ca-5511-0410-912e-c29ae57300e0
2018-07-21 00:17:57 +00:00
pogokeen
8f579cbd09
menus.cpp: Don't show texture filtering, anisotropy, or palette emulation options when EDUKE32_STANDALONE is defined
...
git-svn-id: https://svn.eduke32.com/eduke32@6940 1a8010ca-5511-0410-912e-c29ae57300e0
2018-07-18 00:24:03 +00:00
pogokeen
1df7127609
Support software renderer upscaling engine-side in sdlayer and sdlayer12 with various scaling factors (beyond just pixel doubling).
...
When glsurface is available, use GL to upscale the render buffer.
Additionally, fix build issues with sdlayer12 introduced by GLAD changes (r6656).
git-svn-id: https://svn.eduke32.com/eduke32@6939 1a8010ca-5511-0410-912e-c29ae57300e0
2018-07-14 21:36:44 +00:00
terminx
16cdad6bca
Rename console command 'sv_cleanup' to 'purgesaves', as sv_ is a prefix for cvars, not console commands
...
git-svn-id: https://svn.eduke32.com/eduke32@6935 1a8010ca-5511-0410-912e-c29ae57300e0
2018-07-01 04:51:25 +00:00
terminx
ba7340ca47
Reduce default snd_numvoices to 64 and reduce max to 128
...
git-svn-id: https://svn.eduke32.com/eduke32@6934 1a8010ca-5511-0410-912e-c29ae57300e0
2018-07-01 04:51:19 +00:00
terminx
983781b56d
Fix issue with viewing the player sprite through a security camera
...
git-svn-id: https://svn.eduke32.com/eduke32@6927 1a8010ca-5511-0410-912e-c29ae57300e0
2018-06-21 04:12:04 +00:00
terminx
e1a532a15d
Fix inclusion of sdl_inc.h in Duke3D's config.cpp
...
git-svn-id: https://svn.eduke32.com/eduke32@6926 1a8010ca-5511-0410-912e-c29ae57300e0
2018-06-14 21:25:20 +00:00
terminx
f873b551a8
Fix building with winlayer
...
git-svn-id: https://svn.eduke32.com/eduke32@6923 1a8010ca-5511-0410-912e-c29ae57300e0
2018-06-14 17:49:46 +00:00
pogokeen
58132c2353
anim.cpp: timerUpdate() before setting the start time of the animation so that delays outside of animation playback won't cause animations to skip
...
git-svn-id: https://svn.eduke32.com/eduke32@6917 1a8010ca-5511-0410-912e-c29ae57300e0
2018-06-12 20:28:02 +00:00
pogokeen
e75e8cc4aa
astub.cpp: fix issue where globalpal was not declared if polymost.h was not included
...
git-svn-id: https://svn.eduke32.com/eduke32@6916 1a8010ca-5511-0410-912e-c29ae57300e0
2018-06-12 02:13:39 +00:00
terminx
725d556bc4
Fix conveyor belt speed in IM, but not Duke because it breaks gameplay
...
git-svn-id: https://svn.eduke32.com/eduke32@6914 1a8010ca-5511-0410-912e-c29ae57300e0
2018-06-09 20:36:47 +00:00
terminx
fb301ddae7
Rename KXDWN macro and GAMEFLAG_KXDWN to IONMAIDEN and GAMEFLAG_IONMAIDEN
...
git-svn-id: https://svn.eduke32.com/eduke32@6913 1a8010ca-5511-0410-912e-c29ae57300e0
2018-06-09 20:36:42 +00:00
terminx
2c80af8c12
Remove dead code branch from A_DoWaterTracers() and rename the function to Proj_DoWaterTracers()
...
git-svn-id: https://svn.eduke32.com/eduke32@6912 1a8010ca-5511-0410-912e-c29ae57300e0
2018-06-09 20:36:37 +00:00
terminx
0dd623a7fe
Don't spawn hardcoded Duke3D debris/guts/glass sprites when compiled as EDUKE32_STANDALONE
...
git-svn-id: https://svn.eduke32.com/eduke32@6911 1a8010ca-5511-0410-912e-c29ae57300e0
2018-06-09 20:36:31 +00:00
terminx
9c313158e8
Rework SE26 movement to function more like SE14 than SE24
...
git-svn-id: https://svn.eduke32.com/eduke32@6910 1a8010ca-5511-0410-912e-c29ae57300e0
2018-06-09 20:36:24 +00:00
terminx
326af0d062
Fix SFLAG_WAKEUPBADGUYS
...
git-svn-id: https://svn.eduke32.com/eduke32@6908 1a8010ca-5511-0410-912e-c29ae57300e0
2018-06-05 21:59:52 +00:00
hendricks266
5629f4f433
Manually rebasing my r6899 over the formatting atrocity in r6895 broke my work.
...
git-svn-id: https://svn.eduke32.com/eduke32@6903 1a8010ca-5511-0410-912e-c29ae57300e0
2018-05-23 06:01:53 +00:00
hendricks266
48f86ce594
CON: Add "swaparrays" command, which performs a pointer-swap on arrays of the same storage class.
...
git-svn-id: https://svn.eduke32.com/eduke32@6902 1a8010ca-5511-0410-912e-c29ae57300e0
2018-05-23 05:58:21 +00:00
hendricks266
2a9c846a49
CON: Factor out the parsing of gamearray names.
...
git-svn-id: https://svn.eduke32.com/eduke32@6901 1a8010ca-5511-0410-912e-c29ae57300e0
2018-05-23 05:58:17 +00:00
hendricks266
a442c4f7bf
CON: Remix resizearray in the following ways:
...
Make only one allocation instead of two.
Calculate array byte sizes in a way compatible with GAMEARRAY_BOOLEAN.
Clear the expanded part of grown arrays using correct counts for non-int32 sizes.
Support resizing an array to 0 to free it.
git-svn-id: https://svn.eduke32.com/eduke32@6900 1a8010ca-5511-0410-912e-c29ae57300e0
2018-05-23 05:58:12 +00:00
hendricks266
cb86c86ee1
CON: Implement the copy command for GAMEARRAY_BOOLEAN.
...
git-svn-id: https://svn.eduke32.com/eduke32@6899 1a8010ca-5511-0410-912e-c29ae57300e0
2018-05-23 05:58:09 +00:00
hendricks266
064ff3a403
CON: Fix two regressions completely breaking the correctness of the copy command, introduced in r6343.
...
git-svn-id: https://svn.eduke32.com/eduke32@6898 1a8010ca-5511-0410-912e-c29ae57300e0
2018-05-23 05:58:03 +00:00
hendricks266
749d79dcdd
Fix the vertical position of the level stats when using the original mini-HUD.
...
Patch from Fox.
git-svn-id: https://svn.eduke32.com/eduke32@6897 1a8010ca-5511-0410-912e-c29ae57300e0
2018-05-23 05:57:58 +00:00
terminx
d2e4823feb
Move some of the more commonly used CON functions to the top of the switch in VM_Execute(), and promote some of the loop's variables to native_t. Unfortunately, Visual Studio's new clang-format integration took it upon itself to reformat everything. Use diff -w.
...
git-svn-id: https://svn.eduke32.com/eduke32@6895 1a8010ca-5511-0410-912e-c29ae57300e0
2018-05-22 19:03:44 +00:00
terminx
18a289d762
CON: make setting a sector's .wallptr call setfirstwall() instead of setting it directly and corrupting the map
...
git-svn-id: https://svn.eduke32.com/eduke32@6894 1a8010ca-5511-0410-912e-c29ae57300e0
2018-05-22 19:03:24 +00:00
pogokeen
712646f713
actors.cpp: improve SE_11_SWINGING_DOOR detection and handling of players that block a door's path
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git-svn-id: https://svn.eduke32.com/eduke32@6893 1a8010ca-5511-0410-912e-c29ae57300e0
2018-05-22 10:01:17 +00:00
hendricks266
7c7b8f62a9
CON: Revert r6526 and r6527. This restores the longstanding behavior of the killit command, and setting sprites' xrepeat to zero, to not actually delete sprites unless their statnum is STAT_ACTOR or STAT_MISC. Be sure to set a sprite's statnum to one of these statnums if you want it to be deleted.
...
This should fix the broken E1L1 sector warp in the existing release of the Duke 64 mod, and the Polymer light culling used in HHR.
git-svn-id: https://svn.eduke32.com/eduke32@6892 1a8010ca-5511-0410-912e-c29ae57300e0
2018-05-22 05:59:08 +00:00
hendricks266
6cb29c820c
sdlmusic: Slight cosmetic cleanup
...
git-svn-id: https://svn.eduke32.com/eduke32@6891 1a8010ca-5511-0410-912e-c29ae57300e0
2018-05-19 14:14:25 +00:00
hendricks266
b5caf1cd1e
sdlmusic: Implement graceful playback failure
...
git-svn-id: https://svn.eduke32.com/eduke32@6890 1a8010ca-5511-0410-912e-c29ae57300e0
2018-05-19 14:14:22 +00:00
hendricks266
03f2cdd9b3
Fix MIDI playback on non-Windows platforms
...
git-svn-id: https://svn.eduke32.com/eduke32@6889 1a8010ca-5511-0410-912e-c29ae57300e0
2018-05-19 14:14:18 +00:00
pogokeen
e87b6b902f
G_HandleMirror(): When choosing which mirror to render, only choose from mirrors that are potentially visible.
...
git-svn-id: https://svn.eduke32.com/eduke32@6887 1a8010ca-5511-0410-912e-c29ae57300e0
2018-05-17 00:35:26 +00:00
pogokeen
38e3784549
Incrementing ud.executions is now done in app_main() instead of CONFIG_WriteSetup() so that it is only incremented once per execution.
...
git-svn-id: https://svn.eduke32.com/eduke32@6884 1a8010ca-5511-0410-912e-c29ae57300e0
2018-05-08 17:32:19 +00:00
pogokeen
3ad44df555
ud.showfps > 2 now shows Game Update time and Game Update & Draw time (along with the min & max Game Update time) for easier performance analysis
...
git-svn-id: https://svn.eduke32.com/eduke32@6882 1a8010ca-5511-0410-912e-c29ae57300e0
2018-05-08 17:32:11 +00:00
hendricks266
9db0358472
Amend r6870 and r6871 to only apply in WW2GI mode.
...
git-svn-id: https://svn.eduke32.com/eduke32@6880 1a8010ca-5511-0410-912e-c29ae57300e0
2018-05-08 00:01:14 +00:00
terminx
a6c41df404
Revert r6870
...
git-svn-id: https://svn.eduke32.com/eduke32@6879 1a8010ca-5511-0410-912e-c29ae57300e0
2018-05-07 17:08:54 +00:00
terminx
dcdf3b79b2
Ignore cache size setting in .cfg if the value is less than the hard-coded default
...
git-svn-id: https://svn.eduke32.com/eduke32@6878 1a8010ca-5511-0410-912e-c29ae57300e0
2018-05-04 22:42:42 +00:00
terminx
bbae62868a
Very light sound cleanup
...
git-svn-id: https://svn.eduke32.com/eduke32@6877 1a8010ca-5511-0410-912e-c29ae57300e0
2018-05-04 22:42:37 +00:00
terminx
2e45801d43
Add quick save and quick load to the keyboard configuration menu
...
git-svn-id: https://svn.eduke32.com/eduke32@6876 1a8010ca-5511-0410-912e-c29ae57300e0
2018-05-04 22:42:31 +00:00
hendricks266
00d1c5fc5b
Bump the default cache size to 96 MiB.
...
git-svn-id: https://svn.eduke32.com/eduke32@6875 1a8010ca-5511-0410-912e-c29ae57300e0
2018-05-03 06:05:56 +00:00
hendricks266
d31ae817f1
Disable S_ClearSoundLocks, preventing sounds from being marking purgable, and causing them to get prematurely evicted.
...
This fixes the absent sound issues in WWII GI.
git-svn-id: https://svn.eduke32.com/eduke32@6874 1a8010ca-5511-0410-912e-c29ae57300e0
2018-05-03 04:44:36 +00:00
hendricks266
6688860ef7
WWII GI: Remove the hack/approximation for the bazooka display code because one of the general weapon system fixes made it work incorrectly, and also made a direct port of the original code work correctly. Accuracy FTW!
...
git-svn-id: https://svn.eduke32.com/eduke32@6873 1a8010ca-5511-0410-912e-c29ae57300e0
2018-05-03 04:44:33 +00:00
hendricks266
58f5b34143
Fix some printf warnings.
...
git-svn-id: https://svn.eduke32.com/eduke32@6872 1a8010ca-5511-0410-912e-c29ae57300e0
2018-05-02 07:13:04 +00:00
hendricks266
b3bd2e686c
WWII GI: Fix the chaingun replacement to always reload even if you continue holding down fire.
...
git-svn-id: https://svn.eduke32.com/eduke32@6871 1a8010ca-5511-0410-912e-c29ae57300e0
2018-05-02 07:13:01 +00:00
hendricks266
e9aa30ceee
WWII GI: Fix the chaingun replacement to not fire in bursts of 3 per fire button press.
...
git-svn-id: https://svn.eduke32.com/eduke32@6870 1a8010ca-5511-0410-912e-c29ae57300e0
2018-05-02 07:12:58 +00:00
hendricks266
1d75fa13a4
WWII GI: Fix mistakes in our version of the weapon display code.
...
git-svn-id: https://svn.eduke32.com/eduke32@6869 1a8010ca-5511-0410-912e-c29ae57300e0
2018-05-02 07:12:55 +00:00
hendricks266
aba749c3bd
WWII GI: Update the default values of the weapon gamevars to correctly match the original game.
...
git-svn-id: https://svn.eduke32.com/eduke32@6868 1a8010ca-5511-0410-912e-c29ae57300e0
2018-05-02 07:12:52 +00:00
hendricks266
2ae24e56f2
Fix some inaccuracies to the released versions of NAM and WWII GI.
...
*Both: Reload frame display for weapon 1
*WW2GI: Some effect bits for changes in ammo amount of weapon 11 in the status bar
Thanks to NY00123 for detailed comparisons of the released source code to the original binaries!
git-svn-id: https://svn.eduke32.com/eduke32@6867 1a8010ca-5511-0410-912e-c29ae57300e0
2018-05-02 07:12:49 +00:00
hendricks266
e36607fd88
NAM: Fix the M16's autoaim.
...
Reported by Little Tijn.
git-svn-id: https://svn.eduke32.com/eduke32@6866 1a8010ca-5511-0410-912e-c29ae57300e0
2018-05-02 07:12:42 +00:00
terminx
5b20947da6
Add 'P' hotkey to change palette in tile selector, and clean up the info at the bottom of the screen a bit
...
git-svn-id: https://svn.eduke32.com/eduke32@6864 1a8010ca-5511-0410-912e-c29ae57300e0
2018-04-29 17:20:07 +00:00
terminx
2b80de8a8c
Mapster32: in tile selector, make backspace set palette to 0
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git-svn-id: https://svn.eduke32.com/eduke32@6862 1a8010ca-5511-0410-912e-c29ae57300e0
2018-04-23 10:51:12 +00:00
terminx
a075f8e22b
Mapster32: use object's current palette on tile selection screen and allow cycling object palettes from tile selection screen with - and =
...
git-svn-id: https://svn.eduke32.com/eduke32@6861 1a8010ca-5511-0410-912e-c29ae57300e0
2018-04-23 10:15:32 +00:00
terminx
a407661354
Mapster32: use sc_XXX defines from scancodes.h instead of unlabeled hex scancodes when checking keystatus[]
...
git-svn-id: https://svn.eduke32.com/eduke32@6860 1a8010ca-5511-0410-912e-c29ae57300e0
2018-04-23 10:15:27 +00:00
terminx
b932485a1d
macOS build fix
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git-svn-id: https://svn.eduke32.com/eduke32@6855 1a8010ca-5511-0410-912e-c29ae57300e0
2018-04-23 06:36:14 +00:00
terminx
e682986e69
Readability improvements for gamestructures.cpp
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git-svn-id: https://svn.eduke32.com/eduke32@6854 1a8010ca-5511-0410-912e-c29ae57300e0
2018-04-23 06:36:08 +00:00
terminx
21c9f6dd7e
Use references in some gamevar stuff
...
git-svn-id: https://svn.eduke32.com/eduke32@6853 1a8010ca-5511-0410-912e-c29ae57300e0
2018-04-23 06:36:02 +00:00
terminx
30e1659214
Oops, I made a fuck
...
git-svn-id: https://svn.eduke32.com/eduke32@6843 1a8010ca-5511-0410-912e-c29ae57300e0
2018-04-23 06:34:55 +00:00
terminx
70b03fd608
This is probably faster
...
git-svn-id: https://svn.eduke32.com/eduke32@6841 1a8010ca-5511-0410-912e-c29ae57300e0
2018-04-23 06:34:43 +00:00
terminx
4551b276a1
MSVC warning fix
...
git-svn-id: https://svn.eduke32.com/eduke32@6840 1a8010ca-5511-0410-912e-c29ae57300e0
2018-04-23 06:34:33 +00:00
terminx
daa033d56a
Replace sound callback mutex with atomic operation
...
git-svn-id: https://svn.eduke32.com/eduke32@6839 1a8010ca-5511-0410-912e-c29ae57300e0
2018-04-21 06:04:56 +00:00
terminx
f952a77c9e
Sound code tweaks
...
git-svn-id: https://svn.eduke32.com/eduke32@6836 1a8010ca-5511-0410-912e-c29ae57300e0
2018-04-21 06:04:39 +00:00
terminx
461561d2d0
Fix a bunch of off-by-one errors in the sound system, made apparent by a change to some related code.
...
git-svn-id: https://svn.eduke32.com/eduke32@6834 1a8010ca-5511-0410-912e-c29ae57300e0
2018-04-12 21:04:12 +00:00
terminx
87d19d5cde
More function name shit
...
git-svn-id: https://svn.eduke32.com/eduke32@6832 1a8010ca-5511-0410-912e-c29ae57300e0
2018-04-12 21:04:00 +00:00
terminx
19c43b84b3
Function names
...
git-svn-id: https://svn.eduke32.com/eduke32@6831 1a8010ca-5511-0410-912e-c29ae57300e0
2018-04-12 21:03:47 +00:00
terminx
e5bcc1cf81
More function name cleanup
...
git-svn-id: https://svn.eduke32.com/eduke32@6830 1a8010ca-5511-0410-912e-c29ae57300e0
2018-04-12 21:03:30 +00:00
terminx
1fd209444f
Continuing the quest for clearer function names
...
git-svn-id: https://svn.eduke32.com/eduke32@6829 1a8010ca-5511-0410-912e-c29ae57300e0
2018-04-12 21:03:12 +00:00
terminx
0340e3cc0f
Engine function name cleanup round 2
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git-svn-id: https://svn.eduke32.com/eduke32@6828 1a8010ca-5511-0410-912e-c29ae57300e0
2018-04-12 21:02:51 +00:00
terminx
ee63d2c070
Beginnings of baselayer.cpp/.h refactor. This is 99.9% renames.
...
git-svn-id: https://svn.eduke32.com/eduke32@6827 1a8010ca-5511-0410-912e-c29ae57300e0
2018-04-12 21:02:31 +00:00
hendricks266
6eeb14a12f
CON: Add spawnceilingglass, spawnwallglass, and spawnwallstainedglass commands.
...
Patch from Striker.
git-svn-id: https://svn.eduke32.com/eduke32@6824 1a8010ca-5511-0410-912e-c29ae57300e0
2018-04-11 03:33:59 +00:00
hendricks266
d41f233045
CON: Add resetplayerflag 8, which mandates reload and not savegame load in single player.
...
git-svn-id: https://svn.eduke32.com/eduke32@6823 1a8010ca-5511-0410-912e-c29ae57300e0
2018-04-11 03:33:54 +00:00
pogokeen
c11adbb0d4
Temporarily remove the option to enable texture filtering when building with EDUKE32_STANDALONE until indexed colour texture rendering supports filtering.
...
git-svn-id: https://svn.eduke32.com/eduke32@6822 1a8010ca-5511-0410-912e-c29ae57300e0
2018-04-08 19:41:09 +00:00
terminx
4dabba7bb6
Oh hey I fucked something up... again... :D
...
git-svn-id: https://svn.eduke32.com/eduke32@6821 1a8010ca-5511-0410-912e-c29ae57300e0
2018-04-06 01:43:27 +00:00
terminx
7d0249b9ee
I don't know if this is actually better or not but it feels like it should be
...
git-svn-id: https://svn.eduke32.com/eduke32@6819 1a8010ca-5511-0410-912e-c29ae57300e0
2018-04-06 01:43:17 +00:00
terminx
260fb278d9
EDUKE32_STANDALONE guard some HoloDuke behavior in CON_IFCANSEE and remove a branch from GAMEARRAY_BITMAP processing in CON_SETARRAY
...
git-svn-id: https://svn.eduke32.com/eduke32@6818 1a8010ca-5511-0410-912e-c29ae57300e0
2018-04-06 01:43:12 +00:00
terminx
bcd5e48c8c
EDUKE32_STANDALONE guard some hard-coded Duke3D sound behavior
...
git-svn-id: https://svn.eduke32.com/eduke32@6817 1a8010ca-5511-0410-912e-c29ae57300e0
2018-04-06 01:43:08 +00:00
terminx
ad75d09d57
Use FindDistance3D() instead of sepdist() directly because we don't need/want it inlined here
...
git-svn-id: https://svn.eduke32.com/eduke32@6816 1a8010ca-5511-0410-912e-c29ae57300e0
2018-04-06 01:43:03 +00:00
terminx
55a436651a
Remove a couple of unnecessary calls to S_ClearSoundLocks()
...
git-svn-id: https://svn.eduke32.com/eduke32@6815 1a8010ca-5511-0410-912e-c29ae57300e0
2018-04-06 01:42:58 +00:00
terminx
6cd5baf5c7
Replace a couple checks for qsetmode==200 with in3dmode(), because it's literally a macro that does that
...
git-svn-id: https://svn.eduke32.com/eduke32@6814 1a8010ca-5511-0410-912e-c29ae57300e0
2018-04-06 01:42:53 +00:00
terminx
6acd592ae2
Fix up some dynamic tile remapping cruft in A_Spawn() for less branching
...
git-svn-id: https://svn.eduke32.com/eduke32@6810 1a8010ca-5511-0410-912e-c29ae57300e0
2018-04-06 01:42:33 +00:00
terminx
34525aa853
Standalone build warning fix
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git-svn-id: https://svn.eduke32.com/eduke32@6806 1a8010ca-5511-0410-912e-c29ae57300e0
2018-04-05 04:39:23 +00:00
terminx
23471fdf0a
Build fixes, oops
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git-svn-id: https://svn.eduke32.com/eduke32@6805 1a8010ca-5511-0410-912e-c29ae57300e0
2018-04-04 21:06:07 +00:00
terminx
316db0ee5e
Guards
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git-svn-id: https://svn.eduke32.com/eduke32@6804 1a8010ca-5511-0410-912e-c29ae57300e0
2018-04-04 20:48:15 +00:00
terminx
5214bc68dc
More EDUKE32_STANDALONE guards
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git-svn-id: https://svn.eduke32.com/eduke32@6802 1a8010ca-5511-0410-912e-c29ae57300e0
2018-04-04 20:48:05 +00:00
terminx
61215ef0ba
Re-arrange some of the hard-coded stuff in A_Spawn(). Just re-organizations, no changes to the blocks that moved.
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git-svn-id: https://svn.eduke32.com/eduke32@6800 1a8010ca-5511-0410-912e-c29ae57300e0
2018-04-04 20:47:55 +00:00
terminx
d10dcd971c
More EDUKE32_STANDALONE guarding. Next commit will merge some of the guarded blocks together for simplicity.
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git-svn-id: https://svn.eduke32.com/eduke32@6799 1a8010ca-5511-0410-912e-c29ae57300e0
2018-04-04 20:47:48 +00:00
terminx
d9b24b8f5c
#ifndef EDUKE32_STANDALONE guard a bunch of hardcoded behavior
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git-svn-id: https://svn.eduke32.com/eduke32@6798 1a8010ca-5511-0410-912e-c29ae57300e0
2018-04-02 22:00:44 +00:00
terminx
f978ba0d07
Optimize A_RadiusDamage()
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git-svn-id: https://svn.eduke32.com/eduke32@6796 1a8010ca-5511-0410-912e-c29ae57300e0
2018-04-02 22:00:33 +00:00
terminx
3f47f2fccb
Redundant return
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git-svn-id: https://svn.eduke32.com/eduke32@6795 1a8010ca-5511-0410-912e-c29ae57300e0
2018-04-02 22:00:28 +00:00
terminx
aba97eb6a9
Fix hitradius performance when affecting tons of walls
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git-svn-id: https://svn.eduke32.com/eduke32@6793 1a8010ca-5511-0410-912e-c29ae57300e0
2018-04-02 22:00:17 +00:00
terminx
bb8ceefa95
Sound cleanup. Eliminates on-demand loading of sounds--all sounds are cached before level load.
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git-svn-id: https://svn.eduke32.com/eduke32@6792 1a8010ca-5511-0410-912e-c29ae57300e0
2018-04-02 22:00:11 +00:00
terminx
4b4994b99a
Save/load cache1d size from config
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git-svn-id: https://svn.eduke32.com/eduke32@6791 1a8010ca-5511-0410-912e-c29ae57300e0
2018-04-02 22:00:05 +00:00
terminx
fbf1d6ae08
Formatting
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git-svn-id: https://svn.eduke32.com/eduke32@6790 1a8010ca-5511-0410-912e-c29ae57300e0
2018-04-02 21:59:59 +00:00
pogokeen
136dd514e1
Switched Duke3D to use new LZ4 dfwrite()/kdfread() implementations to improve compression/decompression speed.
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SV_MINOR_VER is incremented as using this alternate compression algorithm is not backwards compatible with older saves/demos.
git-svn-id: https://svn.eduke32.com/eduke32@6789 1a8010ca-5511-0410-912e-c29ae57300e0
2018-03-23 21:41:02 +00:00
pogokeen
337a07ab75
menus.cpp: disable palette emulation menu options when in Polymost and r_useindexedcolortextures is 1
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git-svn-id: https://svn.eduke32.com/eduke32@6787 1a8010ca-5511-0410-912e-c29ae57300e0
2018-03-22 07:13:36 +00:00
pogokeen
b61ade4b66
menus.cpp: Allow setting anisotropy when not in Polymost regardless of whether r_useindexedcolortextures is set
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git-svn-id: https://svn.eduke32.com/eduke32@6786 1a8010ca-5511-0410-912e-c29ae57300e0
2018-03-22 07:13:33 +00:00
pogokeen
c1d7d1bfe0
Fix console background disappearing intermittently
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git-svn-id: https://svn.eduke32.com/eduke32@6785 1a8010ca-5511-0410-912e-c29ae57300e0
2018-03-22 07:13:30 +00:00
hendricks266
a3586ffc20
MIDI/Windows: Immediately MPU_Init after MPU_Reset so that MIDI_Reset can take effect.
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git-svn-id: https://svn.eduke32.com/eduke32@6783 1a8010ca-5511-0410-912e-c29ae57300e0
2018-03-22 04:48:57 +00:00
hendricks266
eee1fd6e2c
MIDI/Windows: Return early from MPU_Init if MPU_Reset was not previously called to shut the MPU down.
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git-svn-id: https://svn.eduke32.com/eduke32@6782 1a8010ca-5511-0410-912e-c29ae57300e0
2018-03-22 04:48:54 +00:00
hendricks266
9d2eb4e076
Don't apply weapon shade interpolation to the shrinker/expander crystal at all.
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git-svn-id: https://svn.eduke32.com/eduke32@6779 1a8010ca-5511-0410-912e-c29ae57300e0
2018-03-22 04:48:41 +00:00
hendricks266
084d363364
Replace individual developer email addresses in error messages
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git-svn-id: https://svn.eduke32.com/eduke32@6778 1a8010ca-5511-0410-912e-c29ae57300e0
2018-03-22 04:48:36 +00:00
pogokeen
a364b7bbfd
Polymost palette-indexed texture rendering
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git-svn-id: https://svn.eduke32.com/eduke32@6776 1a8010ca-5511-0410-912e-c29ae57300e0
2018-03-21 20:41:26 +00:00
hendricks266
f19607daa8
Fix build
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git-svn-id: https://svn.eduke32.com/eduke32@6775 1a8010ca-5511-0410-912e-c29ae57300e0
2018-03-17 06:44:27 +00:00
terminx
18b9113c50
Fix weird bug with the shotgun caused by leftover code from the electric gun in LameDuke.
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No, really.
git-svn-id: https://svn.eduke32.com/eduke32@6774 1a8010ca-5511-0410-912e-c29ae57300e0
2018-03-17 03:44:10 +00:00
terminx
be5cf71c83
Remove 144 fps option from the menu, because it doesn't work right
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git-svn-id: https://svn.eduke32.com/eduke32@6772 1a8010ca-5511-0410-912e-c29ae57300e0
2018-03-17 03:43:33 +00:00
hendricks266
928ce686a6
CON: Add EVENT_DAMAGESPRITE, EVENT_POSTDAMAGESPRITE, EVENT_DAMAGEWALL, EVENT_DAMAGECEILING, and EVENT_DAMAGEFLOOR.
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In these events, THISACTOR is the projectile (or source of damage), and RETURN is the sprite/wall/sector affected.
Set RETURN to -1 to cancel any hardcoded effects.
ud.return 1 through 5 are the parameters passed to hitradius if RADIUSEXPLOSION is the source of the damage. ud.return 1 is -1 otherwise.
New tokens "damageeventtile" and "damageeventtilerange" or tiledata[].gameflags & SFLAG_DAMAGEEVENT to enable processing for receivers with corresponding tilenums.
CON commands to replicate hardcoded effects (beyond switching tilenums, such as spawning glass) are forthcoming.
Use of EVENT_DAMAGEHPLANE is hereby discouraged.
Patch from Striker, based on work by Fox.
git-svn-id: https://svn.eduke32.com/eduke32@6771 1a8010ca-5511-0410-912e-c29ae57300e0
2018-03-17 03:26:10 +00:00
hendricks266
01606bb6fb
Instrument the code to build without the struct trackers and disable them when the build options eliminate all uses of them (currently USE_OPENGL=0).
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git-svn-id: https://svn.eduke32.com/eduke32@6769 1a8010ca-5511-0410-912e-c29ae57300e0
2018-03-17 03:26:01 +00:00
hendricks266
a250f69a20
Fix horizoff with q16. This solve the problem with horiz returning to center after standing on a sloped floor.
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Patch from Fox.
git-svn-id: https://svn.eduke32.com/eduke32@6767 1a8010ca-5511-0410-912e-c29ae57300e0
2018-03-15 07:53:02 +00:00
hendricks266
ed38f0a75d
CON: Add gettiledata/settiledata. Same members as tiledata[] quick access struct. Not all fields writable.
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Patch from Striker.
git-svn-id: https://svn.eduke32.com/eduke32@6766 1a8010ca-5511-0410-912e-c29ae57300e0
2018-03-15 01:19:27 +00:00
hendricks266
1460dec6d8
In case a requested quick load upon death cannot be completed, perform a pistol start instead of doing nothing
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git-svn-id: https://svn.eduke32.com/eduke32@6761 1a8010ca-5511-0410-912e-c29ae57300e0
2018-03-11 03:47:11 +00:00
hendricks266
f21d36403f
Fix save deletion in the load menu not closing the verification prompt appropriately.
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While here, also fix the formatting of the save cleanup verification prompt to center vertically since the message was expanded to 3 lines.
git-svn-id: https://svn.eduke32.com/eduke32@6756 1a8010ca-5511-0410-912e-c29ae57300e0
2018-03-09 02:51:28 +00:00
terminx
ae0b6e87be
Display number of savegames to be deleted before removing, automatically remove old savegames from the install dir in EDUKE32_STANDALONE builds. DONT_BUILD.
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git-svn-id: https://svn.eduke32.com/eduke32@6754 1a8010ca-5511-0410-912e-c29ae57300e0
2018-03-08 05:15:11 +00:00
terminx
8b80937424
CSV format for CON timing output
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git-svn-id: https://svn.eduke32.com/eduke32@6753 1a8010ca-5511-0410-912e-c29ae57300e0
2018-03-08 05:15:05 +00:00
hendricks266
9e0c1277ba
Remove " Settings" from user profile folders on Windows
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git-svn-id: https://svn.eduke32.com/eduke32@6752 1a8010ca-5511-0410-912e-c29ae57300e0
2018-03-08 03:55:52 +00:00
hendricks266
6895ca0fc0
Menu stuff
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git-svn-id: https://svn.eduke32.com/eduke32@6751 1a8010ca-5511-0410-912e-c29ae57300e0
2018-03-08 03:55:48 +00:00
hendricks266
328fec27fb
Add verification screens for deleting saves
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git-svn-id: https://svn.eduke32.com/eduke32@6750 1a8010ca-5511-0410-912e-c29ae57300e0
2018-03-08 03:55:45 +00:00
hendricks266
10d67bdf9e
Menus: "Clean Up Obsolete Saves"
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git-svn-id: https://svn.eduke32.com/eduke32@6749 1a8010ca-5511-0410-912e-c29ae57300e0
2018-03-08 03:55:41 +00:00
hendricks266
d3882d2c2c
Autosave culling
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git-svn-id: https://svn.eduke32.com/eduke32@6748 1a8010ca-5511-0410-912e-c29ae57300e0
2018-03-08 03:55:36 +00:00
hendricks266
210df6f92d
Saves: Make the save filename counter automatically take the highest number present so as to not fill in gaps (which would make sorting inaccurate)
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git-svn-id: https://svn.eduke32.com/eduke32@6747 1a8010ca-5511-0410-912e-c29ae57300e0
2018-03-08 03:55:32 +00:00
hendricks266
d04d0128e3
ReadSaveGameHeaders at start and close
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git-svn-id: https://svn.eduke32.com/eduke32@6746 1a8010ca-5511-0410-912e-c29ae57300e0
2018-03-08 03:55:28 +00:00
hendricks266
867b4db1a0
Menus: Delete key in save/load game menu
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git-svn-id: https://svn.eduke32.com/eduke32@6745 1a8010ca-5511-0410-912e-c29ae57300e0
2018-03-08 03:55:25 +00:00
hendricks266
8019d8f6f0
Saves: Sort saves Z-A by filename and internally preserve the names of ones deemed unfit to display
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git-svn-id: https://svn.eduke32.com/eduke32@6744 1a8010ca-5511-0410-912e-c29ae57300e0
2018-03-08 03:55:21 +00:00
hendricks266
b437636528
Saves: implement isAutoSave for headers
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git-svn-id: https://svn.eduke32.com/eduke32@6743 1a8010ca-5511-0410-912e-c29ae57300e0
2018-03-08 03:55:17 +00:00
hendricks266
b80501b2c2
Menus: Add "Save Setup" menu, currently for standalone builds only
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git-svn-id: https://svn.eduke32.com/eduke32@6742 1a8010ca-5511-0410-912e-c29ae57300e0
2018-03-08 03:55:12 +00:00
hendricks266
3d8e1afba9
Saves: Add userbyteversion to savegame header and userdef
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git-svn-id: https://svn.eduke32.com/eduke32@6741 1a8010ca-5511-0410-912e-c29ae57300e0
2018-03-08 03:55:07 +00:00
hendricks266
4c48a848a3
Saves: Overload ptrsize as a bitfield
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git-svn-id: https://svn.eduke32.com/eduke32@6740 1a8010ca-5511-0410-912e-c29ae57300e0
2018-03-08 03:55:02 +00:00
hendricks266
f4ba85b600
Saves: Change header string to "E32SAVEGAME" (but still accept "EDuke32SAVE")
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git-svn-id: https://svn.eduke32.com/eduke32@6739 1a8010ca-5511-0410-912e-c29ae57300e0
2018-03-08 03:54:58 +00:00
hendricks266
4158aa802a
Improve r6723. Adds EVENT_LASTWEAPON.
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Patch from Fox.
git-svn-id: https://svn.eduke32.com/eduke32@6738 1a8010ca-5511-0410-912e-c29ae57300e0
2018-03-08 03:54:54 +00:00
terminx
6e7cc1878a
Improve CON perf tracking's ability to determine actor names
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git-svn-id: https://svn.eduke32.com/eduke32@6737 1a8010ca-5511-0410-912e-c29ae57300e0
2018-03-08 02:39:21 +00:00
terminx
a22394db8d
Backport some CON profiling stuff from Lunatic. Use "printtimes" in the console.
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git-svn-id: https://svn.eduke32.com/eduke32@6736 1a8010ca-5511-0410-912e-c29ae57300e0
2018-03-08 00:29:41 +00:00
terminx
ee37c04623
Remove attempt at being compatible with the original ranges of ang and horiz values, and introduce a q16 version of drawrooms (and showroom)
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git-svn-id: https://svn.eduke32.com/eduke32@6735 1a8010ca-5511-0410-912e-c29ae57300e0
2018-03-07 12:02:03 +00:00
terminx
b99aaf0438
Truncate instead of round when returning avel and horz from getinput
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git-svn-id: https://svn.eduke32.com/eduke32@6734 1a8010ca-5511-0410-912e-c29ae57300e0
2018-03-07 12:01:55 +00:00
terminx
8e8892aa3a
And we'll put a happy little int16_t right over here
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git-svn-id: https://svn.eduke32.com/eduke32@6733 1a8010ca-5511-0410-912e-c29ae57300e0
2018-03-07 05:41:11 +00:00
terminx
dfa5c0d712
Missed files from last commit
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git-svn-id: https://svn.eduke32.com/eduke32@6732 1a8010ca-5511-0410-912e-c29ae57300e0
2018-03-07 04:23:58 +00:00
terminx
48270bfb9c
q16avel/q16horz
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git-svn-id: https://svn.eduke32.com/eduke32@6731 1a8010ca-5511-0410-912e-c29ae57300e0
2018-03-07 04:21:52 +00:00
terminx
d9722401ed
Store configuration data in AppData on Windows in standalone builds
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git-svn-id: https://svn.eduke32.com/eduke32@6730 1a8010ca-5511-0410-912e-c29ae57300e0
2018-03-07 04:21:46 +00:00
terminx
aca16910d0
Use ~/.config/APPBASENAME instead of ~/.APPBASENAME on Linux
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git-svn-id: https://svn.eduke32.com/eduke32@6729 1a8010ca-5511-0410-912e-c29ae57300e0
2018-03-07 04:21:41 +00:00
terminx
0e0de77439
Move APPNAME and APPBASENAME to common_game.h so we can use them for the data paths in common.cpp
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git-svn-id: https://svn.eduke32.com/eduke32@6728 1a8010ca-5511-0410-912e-c29ae57300e0
2018-03-07 04:21:37 +00:00
terminx
3b6bb3b7a3
Fix up CON to work with Q16.16 values
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git-svn-id: https://svn.eduke32.com/eduke32@6727 1a8010ca-5511-0410-912e-c29ae57300e0
2018-03-07 04:21:31 +00:00
terminx
a76750df55
Q16.16 for player angle, too
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git-svn-id: https://svn.eduke32.com/eduke32@6725 1a8010ca-5511-0410-912e-c29ae57300e0
2018-03-07 04:21:18 +00:00
terminx
4d8bb170a3
Use Q16.16 fixed point for player horiz
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git-svn-id: https://svn.eduke32.com/eduke32@6724 1a8010ca-5511-0410-912e-c29ae57300e0
2018-03-07 04:21:05 +00:00
terminx
7fa0abda26
Add gamefunc for switching to your last used weapon
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git-svn-id: https://svn.eduke32.com/eduke32@6723 1a8010ca-5511-0410-912e-c29ae57300e0
2018-03-07 04:20:50 +00:00
hendricks266
ea391a9b83
Re-allow negative hitags on crack sprites.
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git-svn-id: https://svn.eduke32.com/eduke32@6722 1a8010ca-5511-0410-912e-c29ae57300e0
2018-03-06 10:25:17 +00:00
hendricks266
cd5b23e855
Perform CON_SAVE after a frame is drawn
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git-svn-id: https://svn.eduke32.com/eduke32@6721 1a8010ca-5511-0410-912e-c29ae57300e0
2018-03-06 10:25:11 +00:00
hendricks266
9c23735d98
Menu stuff
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git-svn-id: https://svn.eduke32.com/eduke32@6720 1a8010ca-5511-0410-912e-c29ae57300e0
2018-03-06 10:25:07 +00:00
hendricks266
821814fe32
Avoid filtering seams by drawing custom scrollbars twice, like the scuba gear and chaingun.
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Patch from Fox.
git-svn-id: https://svn.eduke32.com/eduke32@6719 1a8010ca-5511-0410-912e-c29ae57300e0
2018-03-06 10:25:04 +00:00
hendricks266
a1f3ec8c63
Menus: Allow mouse axis scale to go to zero.
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git-svn-id: https://svn.eduke32.com/eduke32@6718 1a8010ca-5511-0410-912e-c29ae57300e0
2018-03-06 10:24:59 +00:00
hendricks266
ab3c4366e4
Fix "setvarvar: Gv_GetVarX(): invalid player ID -1" message for certain userdef accesses
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git-svn-id: https://svn.eduke32.com/eduke32@6717 1a8010ca-5511-0410-912e-c29ae57300e0
2018-03-03 08:22:55 +00:00
hendricks266
478165f00c
Fix "too many sprites spawned" check
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git-svn-id: https://svn.eduke32.com/eduke32@6716 1a8010ca-5511-0410-912e-c29ae57300e0
2018-03-03 06:37:16 +00:00
hendricks266
1adf766fac
Move "EVENT_DISPLAYREST" after "EVENT_DISPLAYCROSSHAIR".
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Patch from Fox.
git-svn-id: https://svn.eduke32.com/eduke32@6715 1a8010ca-5511-0410-912e-c29ae57300e0
2018-03-01 13:46:56 +00:00
hendricks266
293491644f
1. Fix translucency in the mouse cursor.
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2. In "EVENT_DISPLAYCROSSHAIR" and "EVENT_DISPLAYCURSOR", make "userdef[].return" 1 and 2 return the coordinates, and 3 the alpha ("EVENT_DISPLAYCURSOR" only).
3. New event "EVENT_DISPLAYPOINTER"
Similar to "EVENT_DISPLAYCURSOR", it is used to display the pointer that controls the aiming in Wii. "RETURN" / "userdef[].return" work in the same way as "EVENT_DISPLAYCURSOR".
Patch from Fox.
git-svn-id: https://svn.eduke32.com/eduke32@6714 1a8010ca-5511-0410-912e-c29ae57300e0
2018-03-01 13:46:52 +00:00