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lunatic
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_functio.h
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Add quick save and quick load to the keyboard configuration menu
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2018-05-04 22:42:31 +00:00 |
_midi.h
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_rts.h
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actors.cpp
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Fix conveyor belt speed in IM, but not Duke because it breaks gameplay
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2018-06-09 20:36:47 +00:00 |
actors.h
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CON: Add EVENT_DAMAGESPRITE, EVENT_POSTDAMAGESPRITE, EVENT_DAMAGEWALL, EVENT_DAMAGECEILING, and EVENT_DAMAGEFLOOR.
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2018-03-17 03:26:10 +00:00 |
android.h
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anim.cpp
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anim.cpp: timerUpdate() before setting the start time of the animation so that delays outside of animation playback won't cause animations to skip
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2018-06-12 20:28:02 +00:00 |
anim.h
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New def tokens for "cutscene": "texturefilter", "forcefilter", "forcenofilter"
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2017-12-12 05:13:38 +00:00 |
astub.cpp
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astub.cpp: fix issue where globalpal was not declared if polymost.h was not included
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2018-06-12 02:13:39 +00:00 |
cheats.cpp
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ud.showfps > 2 now shows Game Update time and Game Update & Draw time (along with the min & max Game Update time) for easier performance analysis
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2018-05-08 17:32:11 +00:00 |
cheats.h
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cmdline.cpp
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cmdline.h
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common.cpp
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Function names
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2018-04-12 21:03:47 +00:00 |
common_game.h
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Rename KXDWN macro and GAMEFLAG_KXDWN to IONMAIDEN and GAMEFLAG_IONMAIDEN
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2018-06-09 20:36:42 +00:00 |
config.cpp
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Fix building with winlayer
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2018-06-14 17:49:46 +00:00 |
config.h
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demo.cpp
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More function name shit
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2018-04-12 21:04:00 +00:00 |
demo.h
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duke3d.h
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Move APPNAME and APPBASENAME to common_game.h so we can use them for the data paths in common.cpp
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2018-03-07 04:21:37 +00:00 |
events_defs.h
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CON: Add EVENT_DAMAGESPRITE, EVENT_POSTDAMAGESPRITE, EVENT_DAMAGEWALL, EVENT_DAMAGECEILING, and EVENT_DAMAGEFLOOR.
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2018-03-17 03:26:10 +00:00 |
function.h
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Add quick save and quick load to the keyboard configuration menu
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2018-05-04 22:42:31 +00:00 |
game.cpp
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Don't spawn hardcoded Duke3D debris/guts/glass sprites when compiled as EDUKE32_STANDALONE
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2018-06-09 20:36:31 +00:00 |
game.h
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CON: Add EVENT_DAMAGESPRITE, EVENT_POSTDAMAGESPRITE, EVENT_DAMAGEWALL, EVENT_DAMAGECEILING, and EVENT_DAMAGEFLOOR.
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2018-03-17 03:26:10 +00:00 |
gamedef.cpp
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CON: Add "swaparrays" command, which performs a pointer-swap on arrays of the same storage class.
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2018-05-23 05:58:21 +00:00 |
gamedef.h
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CON: Add "swaparrays" command, which performs a pointer-swap on arrays of the same storage class.
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2018-05-23 05:58:21 +00:00 |
gamedefs.h
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gameexec.cpp
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Don't spawn hardcoded Duke3D debris/guts/glass sprites when compiled as EDUKE32_STANDALONE
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2018-06-09 20:36:31 +00:00 |
gameexec.h
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GameListSource.game.h
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GameListSource.game.mm
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gamestructures.cpp
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CON: make setting a sector's .wallptr call setfirstwall() instead of setting it directly and corrupting the map
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2018-05-22 19:03:24 +00:00 |
gamevars.cpp
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CON: Remix resizearray in the following ways:
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2018-05-23 05:58:12 +00:00 |
gamevars.h
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CON: Add "swaparrays" command, which performs a pointer-swap on arrays of the same storage class.
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2018-05-23 05:58:21 +00:00 |
global.cpp
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global.h
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ud.showfps > 2 now shows Game Update time and Game Update & Draw time (along with the min & max Game Update time) for easier performance analysis
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2018-05-08 17:32:11 +00:00 |
GrpFile.game.h
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GrpFile.game.mm
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grpscan.cpp
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grpscan.h
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in_android.cpp
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in_android.h
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input.cpp
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Beginnings of baselayer.cpp/.h refactor. This is 99.9% renames.
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2018-04-12 21:02:31 +00:00 |
input.h
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inv.h
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keys.h
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m32common.cpp
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Continuing the quest for clearer function names
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2018-04-12 21:03:12 +00:00 |
m32def.cpp
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Engine function name cleanup round 2
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2018-04-12 21:02:51 +00:00 |
m32def.h
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m32exec.cpp
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Function names
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2018-04-12 21:03:47 +00:00 |
m32structures.cpp
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Continuing the quest for clearer function names
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2018-04-12 21:03:12 +00:00 |
m32vars.cpp
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macros.h
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Don't spawn hardcoded Duke3D debris/guts/glass sprites when compiled as EDUKE32_STANDALONE
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2018-06-09 20:36:31 +00:00 |
mapster32.h
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mdump.cpp
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mdump.h
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menus.cpp
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Rename KXDWN macro and GAMEFLAG_KXDWN to IONMAIDEN and GAMEFLAG_IONMAIDEN
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2018-06-09 20:36:42 +00:00 |
menus.h
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Continuing the quest for clearer function names
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2018-04-12 21:03:12 +00:00 |
midi.cpp
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MIDI/Windows: Immediately MPU_Init after MPU_Reset so that MIDI_Reset can take effect.
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2018-03-22 04:48:57 +00:00 |
midi.h
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mpu401.cpp
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MIDI/Windows: Return early from MPU_Init if MPU_Reset was not previously called to shut the MPU down.
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2018-03-22 04:48:54 +00:00 |
mpu401.h
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music.cpp
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Fix MIDI playback on non-Windows platforms
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2018-05-19 14:14:18 +00:00 |
names.h
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namesdyn.cpp
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namesdyn.h
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net.cpp
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Mapster32: use sc_XXX defines from scancodes.h instead of unlabeled hex scancodes when checking keystatus[]
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2018-04-23 10:15:27 +00:00 |
net.h
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osdcmds.cpp
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ud.showfps > 2 now shows Game Update time and Game Update & Draw time (along with the min & max Game Update time) for easier performance analysis
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2018-05-08 17:32:11 +00:00 |
osdcmds.h
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osdfuncs.cpp
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Function names
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2018-04-12 21:03:47 +00:00 |
osdfuncs.h
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player.cpp
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Fix conveyor belt speed in IM, but not Duke because it breaks gameplay
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2018-06-09 20:36:47 +00:00 |
player.h
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premap.cpp
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More function name shit
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2018-04-12 21:04:00 +00:00 |
premap.h
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quotes.h
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rts.cpp
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More function name cleanup
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2018-04-12 21:03:30 +00:00 |
rts.h
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savegame.cpp
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Function names
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2018-04-12 21:03:47 +00:00 |
savegame.h
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Switched Duke3D to use new LZ4 dfwrite()/kdfread() implementations to improve compression/decompression speed.
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2018-03-23 21:41:02 +00:00 |
sbar.cpp
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Fix some inaccuracies to the released versions of NAM and WWII GI.
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2018-05-02 07:12:49 +00:00 |
sbar.h
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screens.cpp
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Rename KXDWN macro and GAMEFLAG_KXDWN to IONMAIDEN and GAMEFLAG_IONMAIDEN
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2018-06-09 20:36:42 +00:00 |
screens.h
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screentext.cpp
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Continuing the quest for clearer function names
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2018-04-12 21:03:12 +00:00 |
screentext.h
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sdlmusic.cpp
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sdlmusic: Slight cosmetic cleanup
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2018-05-19 14:14:25 +00:00 |
sector.cpp
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Don't spawn hardcoded Duke3D debris/guts/glass sprites when compiled as EDUKE32_STANDALONE
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2018-06-09 20:36:31 +00:00 |
sector.h
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CON: Add EVENT_DAMAGESPRITE, EVENT_POSTDAMAGESPRITE, EVENT_DAMAGEWALL, EVENT_DAMAGECEILING, and EVENT_DAMAGEFLOOR.
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2018-03-17 03:26:10 +00:00 |
soundefs.h
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sounds.cpp
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Fix MIDI playback on non-Windows platforms
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2018-05-19 14:14:18 +00:00 |
sounds.h
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Very light sound cleanup
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2018-05-04 22:42:37 +00:00 |
sounds_common.h
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sounds_mapster32.cpp
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More function name cleanup
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2018-04-12 21:03:30 +00:00 |
sounds_mapster32.h
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soundsdyn.cpp
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soundsdyn.h
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startgtk.game.cpp
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Engine function name cleanup round 2
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2018-04-12 21:02:51 +00:00 |
startosx.game.mm
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macOS build fix
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2018-04-23 06:36:14 +00:00 |
startwin.game.cpp
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Engine function name cleanup round 2
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2018-04-12 21:02:51 +00:00 |
startwin.game.h
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winbits.cpp
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