raze/source/duke3d/src
terminx f873b551a8 Fix building with winlayer
git-svn-id: https://svn.eduke32.com/eduke32@6923 1a8010ca-5511-0410-912e-c29ae57300e0
2018-06-14 17:49:46 +00:00
..
lunatic
_functio.h Add quick save and quick load to the keyboard configuration menu 2018-05-04 22:42:31 +00:00
_midi.h
_rts.h
actors.cpp Fix conveyor belt speed in IM, but not Duke because it breaks gameplay 2018-06-09 20:36:47 +00:00
actors.h CON: Add EVENT_DAMAGESPRITE, EVENT_POSTDAMAGESPRITE, EVENT_DAMAGEWALL, EVENT_DAMAGECEILING, and EVENT_DAMAGEFLOOR. 2018-03-17 03:26:10 +00:00
android.h
anim.cpp anim.cpp: timerUpdate() before setting the start time of the animation so that delays outside of animation playback won't cause animations to skip 2018-06-12 20:28:02 +00:00
anim.h New def tokens for "cutscene": "texturefilter", "forcefilter", "forcenofilter" 2017-12-12 05:13:38 +00:00
astub.cpp astub.cpp: fix issue where globalpal was not declared if polymost.h was not included 2018-06-12 02:13:39 +00:00
cheats.cpp ud.showfps > 2 now shows Game Update time and Game Update & Draw time (along with the min & max Game Update time) for easier performance analysis 2018-05-08 17:32:11 +00:00
cheats.h
cmdline.cpp
cmdline.h
common.cpp Function names 2018-04-12 21:03:47 +00:00
common_game.h Rename KXDWN macro and GAMEFLAG_KXDWN to IONMAIDEN and GAMEFLAG_IONMAIDEN 2018-06-09 20:36:42 +00:00
config.cpp Fix building with winlayer 2018-06-14 17:49:46 +00:00
config.h
demo.cpp More function name shit 2018-04-12 21:04:00 +00:00
demo.h
duke3d.h Move APPNAME and APPBASENAME to common_game.h so we can use them for the data paths in common.cpp 2018-03-07 04:21:37 +00:00
events_defs.h CON: Add EVENT_DAMAGESPRITE, EVENT_POSTDAMAGESPRITE, EVENT_DAMAGEWALL, EVENT_DAMAGECEILING, and EVENT_DAMAGEFLOOR. 2018-03-17 03:26:10 +00:00
function.h Add quick save and quick load to the keyboard configuration menu 2018-05-04 22:42:31 +00:00
game.cpp Don't spawn hardcoded Duke3D debris/guts/glass sprites when compiled as EDUKE32_STANDALONE 2018-06-09 20:36:31 +00:00
game.h CON: Add EVENT_DAMAGESPRITE, EVENT_POSTDAMAGESPRITE, EVENT_DAMAGEWALL, EVENT_DAMAGECEILING, and EVENT_DAMAGEFLOOR. 2018-03-17 03:26:10 +00:00
gamedef.cpp CON: Add "swaparrays" command, which performs a pointer-swap on arrays of the same storage class. 2018-05-23 05:58:21 +00:00
gamedef.h CON: Add "swaparrays" command, which performs a pointer-swap on arrays of the same storage class. 2018-05-23 05:58:21 +00:00
gamedefs.h
gameexec.cpp Don't spawn hardcoded Duke3D debris/guts/glass sprites when compiled as EDUKE32_STANDALONE 2018-06-09 20:36:31 +00:00
gameexec.h
GameListSource.game.h
GameListSource.game.mm
gamestructures.cpp CON: make setting a sector's .wallptr call setfirstwall() instead of setting it directly and corrupting the map 2018-05-22 19:03:24 +00:00
gamevars.cpp CON: Remix resizearray in the following ways: 2018-05-23 05:58:12 +00:00
gamevars.h CON: Add "swaparrays" command, which performs a pointer-swap on arrays of the same storage class. 2018-05-23 05:58:21 +00:00
global.cpp
global.h ud.showfps > 2 now shows Game Update time and Game Update & Draw time (along with the min & max Game Update time) for easier performance analysis 2018-05-08 17:32:11 +00:00
GrpFile.game.h
GrpFile.game.mm
grpscan.cpp
grpscan.h
in_android.cpp
in_android.h
input.cpp Beginnings of baselayer.cpp/.h refactor. This is 99.9% renames. 2018-04-12 21:02:31 +00:00
input.h
inv.h
keys.h
m32common.cpp Continuing the quest for clearer function names 2018-04-12 21:03:12 +00:00
m32def.cpp Engine function name cleanup round 2 2018-04-12 21:02:51 +00:00
m32def.h
m32exec.cpp Function names 2018-04-12 21:03:47 +00:00
m32structures.cpp Continuing the quest for clearer function names 2018-04-12 21:03:12 +00:00
m32vars.cpp
macros.h Don't spawn hardcoded Duke3D debris/guts/glass sprites when compiled as EDUKE32_STANDALONE 2018-06-09 20:36:31 +00:00
mapster32.h
mdump.cpp
mdump.h
menus.cpp Rename KXDWN macro and GAMEFLAG_KXDWN to IONMAIDEN and GAMEFLAG_IONMAIDEN 2018-06-09 20:36:42 +00:00
menus.h Continuing the quest for clearer function names 2018-04-12 21:03:12 +00:00
midi.cpp MIDI/Windows: Immediately MPU_Init after MPU_Reset so that MIDI_Reset can take effect. 2018-03-22 04:48:57 +00:00
midi.h
mpu401.cpp MIDI/Windows: Return early from MPU_Init if MPU_Reset was not previously called to shut the MPU down. 2018-03-22 04:48:54 +00:00
mpu401.h
music.cpp Fix MIDI playback on non-Windows platforms 2018-05-19 14:14:18 +00:00
names.h
namesdyn.cpp
namesdyn.h
net.cpp Mapster32: use sc_XXX defines from scancodes.h instead of unlabeled hex scancodes when checking keystatus[] 2018-04-23 10:15:27 +00:00
net.h
osdcmds.cpp ud.showfps > 2 now shows Game Update time and Game Update & Draw time (along with the min & max Game Update time) for easier performance analysis 2018-05-08 17:32:11 +00:00
osdcmds.h
osdfuncs.cpp Function names 2018-04-12 21:03:47 +00:00
osdfuncs.h
player.cpp Fix conveyor belt speed in IM, but not Duke because it breaks gameplay 2018-06-09 20:36:47 +00:00
player.h
premap.cpp More function name shit 2018-04-12 21:04:00 +00:00
premap.h
quotes.h
rts.cpp More function name cleanup 2018-04-12 21:03:30 +00:00
rts.h
savegame.cpp Function names 2018-04-12 21:03:47 +00:00
savegame.h Switched Duke3D to use new LZ4 dfwrite()/kdfread() implementations to improve compression/decompression speed. 2018-03-23 21:41:02 +00:00
sbar.cpp Fix some inaccuracies to the released versions of NAM and WWII GI. 2018-05-02 07:12:49 +00:00
sbar.h
screens.cpp Rename KXDWN macro and GAMEFLAG_KXDWN to IONMAIDEN and GAMEFLAG_IONMAIDEN 2018-06-09 20:36:42 +00:00
screens.h
screentext.cpp Continuing the quest for clearer function names 2018-04-12 21:03:12 +00:00
screentext.h
sdlmusic.cpp sdlmusic: Slight cosmetic cleanup 2018-05-19 14:14:25 +00:00
sector.cpp Don't spawn hardcoded Duke3D debris/guts/glass sprites when compiled as EDUKE32_STANDALONE 2018-06-09 20:36:31 +00:00
sector.h CON: Add EVENT_DAMAGESPRITE, EVENT_POSTDAMAGESPRITE, EVENT_DAMAGEWALL, EVENT_DAMAGECEILING, and EVENT_DAMAGEFLOOR. 2018-03-17 03:26:10 +00:00
soundefs.h
sounds.cpp Fix MIDI playback on non-Windows platforms 2018-05-19 14:14:18 +00:00
sounds.h Very light sound cleanup 2018-05-04 22:42:37 +00:00
sounds_common.h
sounds_mapster32.cpp More function name cleanup 2018-04-12 21:03:30 +00:00
sounds_mapster32.h
soundsdyn.cpp
soundsdyn.h
startgtk.game.cpp Engine function name cleanup round 2 2018-04-12 21:02:51 +00:00
startosx.game.mm macOS build fix 2018-04-23 06:36:14 +00:00
startwin.game.cpp Engine function name cleanup round 2 2018-04-12 21:02:51 +00:00
startwin.game.h
winbits.cpp