raze/source/duke3d/src
2018-04-12 21:02:31 +00:00
..
lunatic Backport some CON profiling stuff from Lunatic. Use "printtimes" in the console. 2018-03-08 00:29:41 +00:00
_functio.h Improve r6723. Adds EVENT_LASTWEAPON. 2018-03-08 03:54:54 +00:00
_midi.h The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
_rts.h The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
actors.cpp Use FindDistance3D() instead of sepdist() directly because we don't need/want it inlined here 2018-04-06 01:43:03 +00:00
actors.h CON: Add EVENT_DAMAGESPRITE, EVENT_POSTDAMAGESPRITE, EVENT_DAMAGEWALL, EVENT_DAMAGECEILING, and EVENT_DAMAGEFLOOR. 2018-03-17 03:26:10 +00:00
android.h Bring the previous commit into effect. 2017-02-01 10:20:54 +00:00
anim.cpp Make cutscene "aspect" def token work with ANMs too. 2018-01-26 04:34:46 +00:00
anim.h New def tokens for "cutscene": "texturefilter", "forcefilter", "forcenofilter" 2017-12-12 05:13:38 +00:00
astub.cpp Beginnings of baselayer.cpp/.h refactor. This is 99.9% renames. 2018-04-12 21:02:31 +00:00
cheats.cpp Temporarily revert r6633. 2018-01-31 05:23:43 +00:00
cheats.h The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
cmdline.cpp Replace bespoke CON/def module and clipmap filename array reallocing with a new class, GrowArray. 2018-02-17 22:30:39 +00:00
cmdline.h The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
common.cpp Remove " Settings" from user profile folders on Windows 2018-03-08 03:55:52 +00:00
common_game.h Move APPNAME and APPBASENAME to common_game.h so we can use them for the data paths in common.cpp 2018-03-07 04:21:37 +00:00
config.cpp Save/load cache1d size from config 2018-04-02 22:00:05 +00:00
config.h The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
demo.cpp Switched Duke3D to use new LZ4 dfwrite()/kdfread() implementations to improve compression/decompression speed. 2018-03-23 21:41:02 +00:00
demo.h The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
duke3d.h Move APPNAME and APPBASENAME to common_game.h so we can use them for the data paths in common.cpp 2018-03-07 04:21:37 +00:00
events_defs.h CON: Add EVENT_DAMAGESPRITE, EVENT_POSTDAMAGESPRITE, EVENT_DAMAGEWALL, EVENT_DAMAGECEILING, and EVENT_DAMAGEFLOOR. 2018-03-17 03:26:10 +00:00
function.h Add gamefunc for switching to your last used weapon 2018-03-07 04:20:50 +00:00
game.cpp Beginnings of baselayer.cpp/.h refactor. This is 99.9% renames. 2018-04-12 21:02:31 +00:00
game.h CON: Add EVENT_DAMAGESPRITE, EVENT_POSTDAMAGESPRITE, EVENT_DAMAGEWALL, EVENT_DAMAGECEILING, and EVENT_DAMAGEFLOOR. 2018-03-17 03:26:10 +00:00
gamedef.cpp Beginnings of baselayer.cpp/.h refactor. This is 99.9% renames. 2018-04-12 21:02:31 +00:00
gamedef.h CON: Add spawnceilingglass, spawnwallglass, and spawnwallstainedglass commands. 2018-04-11 03:33:59 +00:00
gamedefs.h Bring the previous commit into effect. 2017-02-01 10:20:54 +00:00
gameexec.cpp CON: Add spawnceilingglass, spawnwallglass, and spawnwallstainedglass commands. 2018-04-11 03:33:59 +00:00
gameexec.h Backport some CON profiling stuff from Lunatic. Use "printtimes" in the console. 2018-03-08 00:29:41 +00:00
GameListSource.game.h The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
GameListSource.game.mm The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
gamestructures.cpp CON: Add gettiledata/settiledata. Same members as tiledata[] quick access struct. Not all fields writable. 2018-03-15 01:19:27 +00:00
gamevars.cpp I don't know if this is actually better or not but it feels like it should be 2018-04-06 01:43:17 +00:00
gamevars.h And we'll put a happy little int16_t right over here 2018-03-07 05:41:11 +00:00
global.cpp Temporarily revert r6633. 2018-01-31 05:23:43 +00:00
global.h ZDoom-style saves 2017-12-18 11:24:53 +00:00
GrpFile.game.h The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
GrpFile.game.mm The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
grpscan.cpp Add "rtsname" token to grpinfo grammar. 2018-02-11 05:03:55 +00:00
grpscan.h Add "rtsname" token to grpinfo grammar. 2018-02-11 05:03:55 +00:00
in_android.cpp Bring the previous commit into effect. 2017-02-01 10:20:54 +00:00
in_android.h The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
input.cpp Beginnings of baselayer.cpp/.h refactor. This is 99.9% renames. 2018-04-12 21:02:31 +00:00
input.h The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
inv.h Move addinventory command code into its own function. 2017-07-05 05:38:02 +00:00
keys.h The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
m32common.cpp What the last commit said. 2017-06-27 11:01:12 +00:00
m32def.cpp CON: Add if statements if(var(var)){a,b}(e). 2018-01-31 05:23:48 +00:00
m32def.h CON: Add if statements if(var(var)){a,b}(e). 2018-01-31 05:23:48 +00:00
m32exec.cpp Replace individual developer email addresses in error messages 2018-03-22 04:48:36 +00:00
m32structures.cpp Remove the register keyword, since it is deprecated in C++11 and removed in C++17. 2017-06-05 10:05:29 +00:00
m32vars.cpp Fix gcc 7.1.0 warnings 2017-07-18 20:53:41 +00:00
macros.h Moved BUILD engine defined CSTAT enums into the BUILD engine side of the code base. 2018-02-16 06:38:31 +00:00
mapster32.h The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
mdump.cpp Route all inclusion of libc headers and most of POSIX headers through compat.h. 2017-02-25 08:15:36 +00:00
mdump.h Route inclusion of all Windows headers through a new header, windows_inc.h. 2017-02-19 22:15:44 +00:00
menus.cpp Beginnings of baselayer.cpp/.h refactor. This is 99.9% renames. 2018-04-12 21:02:31 +00:00
menus.h Add verification screens for deleting saves 2018-03-08 03:55:45 +00:00
midi.cpp MIDI/Windows: Immediately MPU_Init after MPU_Reset so that MIDI_Reset can take effect. 2018-03-22 04:48:57 +00:00
midi.h The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
mpu401.cpp MIDI/Windows: Return early from MPU_Init if MPU_Reset was not previously called to shut the MPU down. 2018-03-22 04:48:54 +00:00
mpu401.h The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
music.cpp Refactor all calls to S_PlayMusic. 2018-01-29 11:13:43 +00:00
names.h The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
namesdyn.cpp The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
namesdyn.h The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
net.cpp Q16.16 for player angle, too 2018-03-07 04:21:18 +00:00
net.h NETCODE_DISABLE implementation tweaks. I think this is better. 2017-09-19 19:10:45 +00:00
osdcmds.cpp CSV format for CON timing output 2018-03-08 05:15:05 +00:00
osdcmds.h The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
osdfuncs.cpp Beginnings of baselayer.cpp/.h refactor. This is 99.9% renames. 2018-04-12 21:02:31 +00:00
osdfuncs.h Duke 3D: Make the OSD use tilesizes to determine character positioning instead of hardcoded constants. 2017-07-22 04:00:23 +00:00
player.cpp Oh hey I fucked something up... again... :D 2018-04-06 01:43:27 +00:00
player.h Improve r6723. Adds EVENT_LASTWEAPON. 2018-03-08 03:54:54 +00:00
premap.cpp Sound cleanup. Eliminates on-demand loading of sounds--all sounds are cached before level load. 2018-04-02 22:00:11 +00:00
premap.h boardfilename cleanups 2018-01-29 11:13:16 +00:00
quotes.h The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
rts.cpp Print message to console at startup when successfully loading a RTS file instead of when the RTS file is missing 2017-12-02 08:44:53 +00:00
rts.h The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
savegame.cpp Switched Duke3D to use new LZ4 dfwrite()/kdfread() implementations to improve compression/decompression speed. 2018-03-23 21:41:02 +00:00
savegame.h Switched Duke3D to use new LZ4 dfwrite()/kdfread() implementations to improve compression/decompression speed. 2018-03-23 21:41:02 +00:00
sbar.cpp Add an option to move the status bar to the top of the screen in the Android version. 2018-01-26 04:34:57 +00:00
sbar.h Remove the implicit "static" from our FORCE_INLINE macro. 2017-02-25 08:15:53 +00:00
screens.cpp Beginnings of baselayer.cpp/.h refactor. This is 99.9% renames. 2018-04-12 21:02:31 +00:00
screens.h Respect r_maxfps in menus and on startup/bonus/end screens 2017-06-23 03:59:26 +00:00
screentext.cpp Some screentext fixes (that don't affect CON scripts) 2018-02-22 13:34:24 +00:00
screentext.h Menus: Improve text position over save/load screenshots. 2018-02-26 14:46:44 +00:00
sdlmusic.cpp Refactor all calls to S_PlayMusic. 2018-01-29 11:13:43 +00:00
sector.cpp Build fixes, oops 2018-04-04 21:06:07 +00:00
sector.h CON: Add EVENT_DAMAGESPRITE, EVENT_POSTDAMAGESPRITE, EVENT_DAMAGEWALL, EVENT_DAMAGECEILING, and EVENT_DAMAGEFLOOR. 2018-03-17 03:26:10 +00:00
soundefs.h The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
sounds.cpp EDUKE32_STANDALONE guard some hard-coded Duke3D sound behavior 2018-04-06 01:43:08 +00:00
sounds.h Sound cleanup. Eliminates on-demand loading of sounds--all sounds are cached before level load. 2018-04-02 22:00:11 +00:00
sounds_common.h The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
sounds_mapster32.cpp Route all inclusion of libc headers and most of POSIX headers through compat.h. 2017-02-25 08:15:36 +00:00
sounds_mapster32.h The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
soundsdyn.cpp The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
soundsdyn.h The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
startgtk.game.cpp Refer to video modes as "software" and "OpenGL" in the startup window instead of simply by how many bpp they are. End users are likely to understand this distinction more. 2017-08-27 10:20:48 +00:00
startosx.game.mm macOS: Fix crash in startup window when no game data is found. 2017-09-23 03:17:32 +00:00
startwin.game.cpp Refer to video modes as "software" and "OpenGL" in the startup window instead of simply by how many bpp they are. End users are likely to understand this distinction more. 2017-08-27 10:20:48 +00:00
startwin.game.h The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
winbits.cpp Route inclusion of all Windows headers through a new header, windows_inc.h. 2017-02-19 22:15:44 +00:00