Christoph Oelckers
|
74593feab1
|
- replaced PANEL_SPRITEp
|
2021-12-31 15:49:07 +01:00 |
|
Christoph Oelckers
|
699bf9c4f5
|
- anim typedef eliminated.
|
2021-12-31 15:47:10 +01:00 |
|
Christoph Oelckers
|
8fb769649b
|
- eliminated sectortype aliases.
|
2021-12-31 15:43:47 +01:00 |
|
Christoph Oelckers
|
98492aae54
|
- eliminated walltype aliases.
|
2021-12-31 15:41:39 +01:00 |
|
Christoph Oelckers
|
72962cc098
|
- the last batch of small scale typedefs eliminated.
|
2021-12-31 15:40:29 +01:00 |
|
Christoph Oelckers
|
87d2b3274b
|
- cleaned out most of the less frequent typedef types in SW.
|
2021-12-31 15:27:18 +01:00 |
|
Christoph Oelckers
|
10187e892f
|
- handle track typedefs.
|
2021-12-31 15:13:05 +01:00 |
|
Christoph Oelckers
|
f43f63adec
|
- all typedefs in jsector.h and inv.h plus a bit of cleanup and #define removal.
|
2021-12-31 15:10:37 +01:00 |
|
Christoph Oelckers
|
6b50344417
|
- eliminated PANEL_SPRITEp
|
2021-12-31 15:03:12 +01:00 |
|
Christoph Oelckers
|
994a575435
|
- panel.h cleanup.
|
2021-12-31 13:49:34 +01:00 |
|
Christoph Oelckers
|
12c63d2337
|
- eliminated a few more typedefs,
|
2021-12-31 13:37:57 +01:00 |
|
Christoph Oelckers
|
89ab00fe99
|
- eliminated typedefs in sound code.cc.obj
|
2021-12-31 13:31:13 +01:00 |
|
Christoph Oelckers
|
085eb8a36e
|
- eliminated SHRAP typedefs.
|
2021-12-31 13:26:07 +01:00 |
|
Christoph Oelckers
|
271af39a59
|
- consolidated MISSILE_PLACEMENT definitions.
|
2021-12-31 13:20:56 +01:00 |
|
Christoph Oelckers
|
90ad4b8ef1
|
- eliminated typedefs for DECISION and BREAK_INFO.
|
2021-12-31 13:16:38 +01:00 |
|
Christoph Oelckers
|
0cba0e19b5
|
- SW: fixed some pointer mixup in UpdatePlayerUnderSprite
|
2021-12-30 23:39:54 +01:00 |
|
Christoph Oelckers
|
552668418a
|
- moved opos and oang to DCoreActor.
|
2021-12-30 18:21:02 +01:00 |
|
Christoph Oelckers
|
2bb7cecf27
|
- eliminated spritetype::clear.
Most uses were bad anyway, and the legitimate ones are just clearing the object.
|
2021-12-30 17:55:17 +01:00 |
|
Christoph Oelckers
|
7f62df517d
|
- moved all interpolate* methods from spritetypebase to DCoreActor.
The places where it was used on tsprites were redone to use the actor's base coordinate, which at the point of the operation would always be the same.
|
2021-12-30 17:32:31 +01:00 |
|
Christoph Oelckers
|
c10fb1278a
|
- moved the backup... methods to DCoreActor.
|
2021-12-30 17:10:08 +01:00 |
|
Christoph Oelckers
|
6c381d4392
|
- removed sector() method from low level sprite type.
|
2021-12-30 16:58:48 +01:00 |
|
Christoph Oelckers
|
5498699faf
|
- use DCoreActor::sector() wherever possible.
|
2021-12-30 16:51:56 +01:00 |
|
Christoph Oelckers
|
88e4bb9f79
|
- moved sectno method to DCoreActor.
|
2021-12-30 16:39:43 +01:00 |
|
Christoph Oelckers
|
f0b7fe4add
|
- use setsector from DCoreActor.
Also did a bit of cleanup
|
2021-12-30 16:36:04 +01:00 |
|
Christoph Oelckers
|
af6ca40e3d
|
- use DCoreActor::insector instead of spritetype::insector.
|
2021-12-30 16:24:51 +01:00 |
|
Mitchell Richters
|
dc50ad154e
|
- SW: Replace PANEL_SPRITEstruct yorig with bobpos.Y calls.
|
2021-12-31 00:36:13 +11:00 |
|
Mitchell Richters
|
d8aab1ecea
|
- SW: Replace PANEL_SPRITEstruct xorig with bobpos.X calls.
|
2021-12-31 00:34:46 +11:00 |
|
Mitchell Richters
|
36b549b7f1
|
- SW: Replace PANEL_SPRITEstruct oy with opos.Y calls.
|
2021-12-31 00:34:03 +11:00 |
|
Mitchell Richters
|
81b74c2cdf
|
- SW: Replace PANEL_SPRITEstruct ox with opos.X calls.
|
2021-12-31 00:32:55 +11:00 |
|
Mitchell Richters
|
145028bc16
|
- SW: Replace PANEL_SPRITEstruct y with pos.Y calls.
|
2021-12-31 00:32:00 +11:00 |
|
Mitchell Richters
|
defdb23533
|
- SW: Replace PANEL_SPRITEstruct x with pos.X calls.
|
2021-12-31 00:30:42 +11:00 |
|
Mitchell Richters
|
ab6b9fd083
|
- SW: Replace USER zchange with change.Z calls.
|
2021-12-31 00:23:30 +11:00 |
|
Mitchell Richters
|
50cb85e389
|
- SW: Replace USER ychange with change.Y calls.
|
2021-12-31 00:22:48 +11:00 |
|
Mitchell Richters
|
ad0ea3f2f1
|
- SW: Replace USER xchange with change.X calls.
|
2021-12-31 00:22:42 +11:00 |
|
Mitchell Richters
|
424b9c5f34
|
- SW: Replace REMOTE_CONTROL pos* variables with a vector.
|
2021-12-31 00:19:34 +11:00 |
|
Mitchell Richters
|
287351e678
|
- SW: Replace REMOTE_CONTROL *vect variables with vectors.
|
2021-12-31 00:19:34 +11:00 |
|
Mitchell Richters
|
5d10b32301
|
- SW: Replace PLAYERstruct oldpos* variables with a vector.
|
2021-12-31 00:19:33 +11:00 |
|
Mitchell Richters
|
e4d19a0bbe
|
- SW: Replace PLAYERstruct slide_yvect with slide_vect.Y calls.
|
2021-12-31 00:19:33 +11:00 |
|
Mitchell Richters
|
8c1c5f3d55
|
- SW: Replace PLAYERstruct slide_xvect with slide_vect.X calls.
|
2021-12-31 00:19:33 +11:00 |
|
Mitchell Richters
|
8c99053ebd
|
- SW: Replace PLAYERstruct oyvect with ovect.Y calls.
|
2021-12-31 00:19:33 +11:00 |
|
Mitchell Richters
|
75cc539c58
|
- SW: Replace PLAYERstruct oxvect with ovect.X calls.
|
2021-12-31 00:19:33 +11:00 |
|
Mitchell Richters
|
5515830e2b
|
- SW: Replace PLAYERstruct yvect with vect.Y calls.
|
2021-12-31 00:19:33 +11:00 |
|
Mitchell Richters
|
f2497d7d08
|
- SW: Replace PLAYERstruct xvect with vect.X calls.
|
2021-12-31 00:19:33 +11:00 |
|
Mitchell Richters
|
03da70b3b9
|
- SW: Replace PLAYERstruct si* variables with a vector.
|
2021-12-31 00:19:33 +11:00 |
|
Mitchell Richters
|
6e130d026e
|
- SW: Replace PLAYERstruct lv_* variables with a vector.
|
2021-12-31 00:19:33 +11:00 |
|
Christoph Oelckers
|
9158796284
|
- partial replacement of tspriteptr_t.
|
2021-12-30 11:48:10 +01:00 |
|
Mitchell Richters
|
13639a09b7
|
- SW: Remove unused PLAYERstruct variable turn180_target that was deprecated with 7bf1cacc7f .
|
2021-12-30 20:46:36 +11:00 |
|
Mitchell Richters
|
cf68018909
|
- SW: Replace PLAYERstruct RevolveY with Revolve.Y calls.
|
2021-12-30 20:41:27 +11:00 |
|
Mitchell Richters
|
acc11f34bf
|
- SW: Replace PLAYERstruct RevolveX with Revolve.X calls.
|
2021-12-30 20:41:27 +11:00 |
|
Mitchell Richters
|
05de974080
|
- SW: Replace PLAYERstruct ly with LadderPosition.Y calls.
|
2021-12-30 20:41:27 +11:00 |
|
Mitchell Richters
|
a18fc5b66f
|
- SW: Replace PLAYERstruct lx with LadderPosition.X calls.
|
2021-12-30 20:41:26 +11:00 |
|
Mitchell Richters
|
9c1e54a148
|
- SW: Replace USER sz with pos.Z calls.
|
2021-12-30 20:40:29 +11:00 |
|
Mitchell Richters
|
0d70d26625
|
- SW: Replace USER sy with pos.Y calls.
|
2021-12-30 20:31:09 +11:00 |
|
Mitchell Richters
|
fcf18c8c63
|
- SW: Replace USER sx with pos.X calls.
|
2021-12-30 20:31:09 +11:00 |
|
Mitchell Richters
|
620f0fa7b8
|
- SW: Use correct function name in GetOverlapSector2() I_Error() call.
|
2021-12-30 20:31:09 +11:00 |
|
Mitchell Richters
|
9bbb54fe2e
|
- Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries.
|
2021-12-30 20:30:21 +11:00 |
|
Mitchell Richters
|
1b077251e3
|
- SW: Use BIT() inline in a few places that were changed in "- SW: Replace the last few remaining TEST() macro uses and remove from mytypes.h ."
Originally, `BIT()` was going to be dropped in a subsequent commit but we've elected not to.
|
2021-12-30 20:14:01 +11:00 |
|
Christoph Oelckers
|
3fcecedf32
|
- deleted ClearContent functions from actor classes.
this is a leftover from pre-DObject times and no longer needed.
|
2021-12-30 09:58:47 +01:00 |
|
Christoph Oelckers
|
bf9defc062
|
- SW: moved some Polymost hack stuff to its proper place.
|
2021-12-30 09:58:46 +01:00 |
|
Mitchell Richters
|
bf7437c827
|
- SW: Remove ON pre-processor define and eliminate mytypes.h .
|
2021-12-30 09:58:46 +01:00 |
|
Mitchell Richters
|
3cf9450bd8
|
- SW: Remove OFF pre-processor define.
|
2021-12-30 09:58:45 +01:00 |
|
Mitchell Richters
|
ae49a55fce
|
- SW: Replace the last few remaining TEST() macro uses and remove from mytypes.h .
|
2021-12-30 09:58:45 +01:00 |
|
Mitchell Richters
|
1439d5f268
|
- SW: Replace TEST\(([\w\-\>.()\[\]]+),\s?([\w\_\|\s]+)\) with ($1 & ($2)) .
|
2021-12-30 09:58:45 +01:00 |
|
Mitchell Richters
|
48b0058d38
|
- SW: Replace TEST\(([\w\-\>.()]+),\s?(\w+)\) with ($1 & $2) .
|
2021-12-30 09:58:45 +01:00 |
|
Mitchell Richters
|
5316e23737
|
- SW: Replace !TEST\(([\w\-\>.()\[\]]+),\s?([\w\_\|\s]+)\) with !($1 & ($2))
|
2021-12-30 09:58:45 +01:00 |
|
Mitchell Richters
|
8df3966d08
|
- SW: Replace !TEST\(([\w\-\>.()\[\]]+),\s?(\w+)\) with !($1 & $2) .
|
2021-12-30 09:58:44 +01:00 |
|
Christoph Oelckers
|
c8b5fa6556
|
- SW: fixed signed-ness issue with SP_TAG13
|
2021-12-30 09:58:14 +01:00 |
|
Christoph Oelckers
|
fb53f32603
|
- handle the remaining write accesses to ceilingz and floorz.
Everything is routed through the wrapper functions now.
|
2021-12-30 09:58:14 +01:00 |
|
Christoph Oelckers
|
c24aafd3d6
|
- SW: game.h cleanup
Turned almost all #defines into enums or inline functions, removed unused declarations and all leftover MONO_PRINT fragments elsewhere.
|
2021-12-30 09:58:13 +01:00 |
|
Christoph Oelckers
|
96396385e7
|
- more TEST() replacements.
This covers roughly half of the original use.
|
2021-12-30 09:58:13 +01:00 |
|
Christoph Oelckers
|
61564ab96a
|
- one third of TEST().
|
2021-12-30 09:58:13 +01:00 |
|
Christoph Oelckers
|
7727597bd7
|
- removed FLIP macro
was only used 3 times
|
2021-12-30 09:58:12 +01:00 |
|
Christoph Oelckers
|
08fcfb382c
|
- the remaining RESET() calls.
|
2021-12-30 09:58:12 +01:00 |
|
Christoph Oelckers
|
e29d0f50cf
|
- lots of RESET() flags replaced.
|
2021-12-30 09:58:12 +01:00 |
|
Christoph Oelckers
|
1ae7565a2a
|
- SW macro cleanup.
|
2021-12-30 09:58:12 +01:00 |
|
Christoph Oelckers
|
d15c3aeff6
|
- got rid of the DIV2 macro.
|
2021-12-30 09:58:11 +01:00 |
|
Christoph Oelckers
|
387d65abb4
|
- the remaining SET()s.
These had to be done manually.
|
2021-12-30 09:58:11 +01:00 |
|
Christoph Oelckers
|
fe292fce0d
|
- yet more SET flag replacements
90% done.
|
2021-12-30 09:58:11 +01:00 |
|
Christoph Oelckers
|
12ad85f6f8
|
- SW: turned flag #defines into enums.
|
2021-12-30 09:58:11 +01:00 |
|
Christoph Oelckers
|
92ed3fa728
|
- replaced more SET() macros.
This covers another 30-35%.
|
2021-12-30 09:58:11 +01:00 |
|
Christoph Oelckers
|
dc3f2473ba
|
- quick search & replace on ~40% of SET( macros in SW.
|
2021-12-30 09:58:10 +01:00 |
|
Christoph Oelckers
|
745794a1f1
|
- where did that comma go?
|
2021-12-30 09:58:07 +01:00 |
|
Christoph Oelckers
|
34f14aa4c3
|
- added vector variants of FindDistance2D and FindDistance3D
|
2021-12-30 09:58:07 +01:00 |
|
Christoph Oelckers
|
29da39dda0
|
- added two FAFcansee variants that take shorter parameter lists for clearer code.
|
2021-12-30 09:58:06 +01:00 |
|
Christoph Oelckers
|
bf3f580d52
|
- deleted PLAYER::Actor()
Also made actor a regular pointer. Unlike the other ones this may not be prematurely nulled ever.
|
2021-12-30 09:58:06 +01:00 |
|
Christoph Oelckers
|
d340a7e80c
|
- u() and USERp are gone.
|
2021-12-30 09:58:05 +01:00 |
|
Christoph Oelckers
|
26f93ab724
|
- the final u()'s.
|
2021-12-30 09:58:05 +01:00 |
|
Christoph Oelckers
|
cf88bcbecb
|
- handle u-> in player.cpp
|
2021-12-30 09:58:05 +01:00 |
|
Christoph Oelckers
|
bfea02a192
|
- a few in player.cpp
|
2021-12-30 09:58:05 +01:00 |
|
Christoph Oelckers
|
cc161fe66a
|
- deleted u variables in track.cpp
|
2021-12-30 09:58:05 +01:00 |
|
Christoph Oelckers
|
c544046fb3
|
- renamed u-> in track.cpp
|
2021-12-30 09:58:05 +01:00 |
|
Christoph Oelckers
|
055982f0db
|
- smaller u in track.cpp
|
2021-12-30 09:58:04 +01:00 |
|
Christoph Oelckers
|
050d93a92c
|
- deleted unused pointers and handled u() in the script interface.
|
2021-12-30 09:58:04 +01:00 |
|
Christoph Oelckers
|
6df854d612
|
- replaced one sprite inline with its actor variant.
|
2021-12-30 09:58:04 +01:00 |
|
Christoph Oelckers
|
4e7724ece2
|
- deleted all leftover SPRITEp stuff.
|
2021-12-30 09:58:04 +01:00 |
|
Christoph Oelckers
|
f1c60e4a52
|
- fixed SpawnFireballFlames and deleted leftover sprite pointers.
|
2021-12-30 09:58:04 +01:00 |
|
Christoph Oelckers
|
2543a46278
|
- deleted all u variables from weapon.cpp
|
2021-12-30 09:58:03 +01:00 |
|
Christoph Oelckers
|
8739ef9182
|
- renamed all u-> in weapon.cpp
|
2021-12-30 09:58:03 +01:00 |
|
Christoph Oelckers
|
3e79c917f2
|
- the last u in weapon.cpp that are not actor->u()
|
2021-12-30 09:58:03 +01:00 |
|
Christoph Oelckers
|
b522356120
|
- stuff that was missed.
|
2021-12-30 09:58:03 +01:00 |
|
Christoph Oelckers
|
85b687ba13
|
- all eu, which are expActor.
|
2021-12-30 09:58:03 +01:00 |
|
Christoph Oelckers
|
e16caa0c62
|
- eu, that are not expActor
|
2021-12-30 09:58:03 +01:00 |
|
Christoph Oelckers
|
7147d3c89e
|
- several non-u users in weapon.cpp
|
2021-12-30 09:58:02 +01:00 |
|
Christoph Oelckers
|
9485816cf7
|
- deleted u variables from sprite.cpp.
|
2021-12-30 09:58:02 +01:00 |
|
Christoph Oelckers
|
b9a8647d73
|
- renamed u-> in sprite.cpp
|
2021-12-30 09:58:02 +01:00 |
|
Christoph Oelckers
|
02d8551330
|
- non "u = actor" Users in sprite.cpp
|
2021-12-30 09:58:02 +01:00 |
|
Christoph Oelckers
|
221f1dc69a
|
- handle u-> in slidor.cpp
|
2021-12-30 09:58:02 +01:00 |
|
Christoph Oelckers
|
9f27e05fef
|
- deleted u variables in sector.cpp
|
2021-12-30 09:58:02 +01:00 |
|
Christoph Oelckers
|
121ae62108
|
- renamed u-> in sector.cpp
|
2021-12-30 09:58:01 +01:00 |
|
Christoph Oelckers
|
65b9841666
|
- handle u-> in rotator.cpp
|
2021-12-30 09:58:01 +01:00 |
|
Christoph Oelckers
|
be1d53db56
|
- deleted u variables in vator.cpp
|
2021-12-30 09:58:01 +01:00 |
|
Christoph Oelckers
|
ab359844aa
|
- renamed u-> in vator.cpp
|
2021-12-30 09:58:01 +01:00 |
|
Christoph Oelckers
|
2ef7fc9bc2
|
- handle u-> in zilla.cpp and zombie.cpp
|
2021-12-30 09:58:01 +01:00 |
|
Christoph Oelckers
|
936febd505
|
- deleted u variables in player.cpp
|
2021-12-30 09:58:01 +01:00 |
|
Christoph Oelckers
|
3e21dd40a7
|
- renamed u-> in half of player.cpp
|
2021-12-30 09:58:00 +01:00 |
|
Christoph Oelckers
|
bc15bdf92c
|
- renaming stuff in player.cpp
|
2021-12-30 09:58:00 +01:00 |
|
Christoph Oelckers
|
b606d01ca8
|
- u-> in panel.cpp
|
2021-12-30 09:58:00 +01:00 |
|
Christoph Oelckers
|
d84c4b4f20
|
- u() in sumo.cpp
|
2021-12-30 09:58:00 +01:00 |
|
Christoph Oelckers
|
9b18316fd7
|
- delete u variables in spike.cpp
|
2021-12-30 09:58:00 +01:00 |
|
Christoph Oelckers
|
d95a22485b
|
- rename u-> in spike.cpp
|
2021-12-30 09:58:00 +01:00 |
|
Christoph Oelckers
|
9df3400a91
|
- deleted u variables in skull.cpp
|
2021-12-30 09:58:00 +01:00 |
|
Christoph Oelckers
|
cbec67dbf5
|
- renamed u-> in skull.cpp
|
2021-12-30 09:57:59 +01:00 |
|
Christoph Oelckers
|
1da38cbc8e
|
- u-> in skel.cpp
|
2021-12-30 09:57:59 +01:00 |
|
Christoph Oelckers
|
4aed4a6965
|
- u() in serp.cpp
|
2021-12-30 09:57:59 +01:00 |
|
Christoph Oelckers
|
0274fa5b4b
|
- deleted u variables in ripper2.cpp
|
2021-12-30 09:57:59 +01:00 |
|
Christoph Oelckers
|
574deb2111
|
- renamed u-> in ripper2.cpp
|
2021-12-30 09:57:59 +01:00 |
|
Christoph Oelckers
|
401f1f8dbc
|
- deleted u variables in ripper.cpp.
|
2021-12-30 09:57:59 +01:00 |
|
Christoph Oelckers
|
4691da132d
|
- renamed u-> in ripper.cpp
|
2021-12-30 09:57:58 +01:00 |
|
Christoph Oelckers
|
d14907e847
|
- deleted u variables in ninja.cpp
|
2021-12-30 09:57:58 +01:00 |
|
Christoph Oelckers
|
8ab8d219b3
|
- renamed u-> in ninja.cpp
|
2021-12-30 09:57:58 +01:00 |
|
Christoph Oelckers
|
704a730a45
|
- non "u = actor" Users in ninja.cpp.
|
2021-12-30 09:57:58 +01:00 |
|
Christoph Oelckers
|
e8e85c5816
|
- deleted u variables in miscactr.cpp.
|
2021-12-30 09:57:58 +01:00 |
|
Christoph Oelckers
|
8ffa12442c
|
- renamed u-> in miscactr.cpp
|
2021-12-30 09:57:58 +01:00 |
|
Christoph Oelckers
|
a1c5c06e27
|
- u() in lava.cpp, light.cpp and predict.cpp
|
2021-12-30 09:57:58 +01:00 |
|
Christoph Oelckers
|
78fa76678d
|
- deleted u variables in jweapon.cpp
|
2021-12-30 09:57:57 +01:00 |
|
Christoph Oelckers
|
08244a70f3
|
- renamed u-> in jweapon.cpp
|
2021-12-30 09:57:57 +01:00 |
|
Christoph Oelckers
|
a023087e2d
|
- handle non u = actor->u() cases in jweapon.cpp.
|
2021-12-30 09:57:57 +01:00 |
|
Christoph Oelckers
|
f59fa8b13e
|
- deleted all wu variables.
|
2021-12-30 09:57:57 +01:00 |
|
Christoph Oelckers
|
dc60cd7689
|
- renamed all wu-> in weapon.cpp.
|
2021-12-30 09:57:57 +01:00 |
|
Christoph Oelckers
|
521ad37618
|
- handle wu-> in weapon.cpp which do not reference actorNew.
|
2021-12-30 09:57:57 +01:00 |
|
Christoph Oelckers
|
6b0e944e7b
|
- deleted wu variables in jweapon.cpp
|
2021-12-30 09:57:56 +01:00 |
|
Christoph Oelckers
|
7be6bfeb0e
|
- replacing wu-> in jweapon.cpp
|
2021-12-30 09:57:56 +01:00 |
|
Christoph Oelckers
|
4eb32d5b18
|
- renaming stuff
|
2021-12-30 09:57:56 +01:00 |
|
Christoph Oelckers
|
388b3062fd
|
- u() in input.cpp, interpso.cpp and inv.cpp
|
2021-12-30 09:57:56 +01:00 |
|
Christoph Oelckers
|
41753240dd
|
- deleted u in hornet.cpp
|
2021-12-30 09:57:56 +01:00 |
|
Christoph Oelckers
|
64598f6167
|
- renamed u-> in hornet.cpp
|
2021-12-30 09:57:56 +01:00 |
|
Christoph Oelckers
|
ff09079502
|
- deleted u in goro.cpp
|
2021-12-30 09:57:55 +01:00 |
|
Christoph Oelckers
|
89c9031486
|
- renamed u-> in goro.cpp
|
2021-12-30 09:57:55 +01:00 |
|
Christoph Oelckers
|
43e370f079
|
- deleted u in girlninj.cpp
|
2021-12-30 09:57:55 +01:00 |
|
Christoph Oelckers
|
dc5821d7c6
|
- renamed u-> in girlninj.cpp
|
2021-12-30 09:57:55 +01:00 |
|
Christoph Oelckers
|
a72732a7b1
|
- handle USERSAVE.
|
2021-12-30 09:57:55 +01:00 |
|
Christoph Oelckers
|
afe93f89af
|
- deleted u in eel.cpp.
|
2021-12-30 09:57:55 +01:00 |
|
Christoph Oelckers
|
3908d4b1c6
|
- renamed u-> in eel.cpp.
|
2021-12-30 09:57:55 +01:00 |
|
Christoph Oelckers
|
5f281dfc29
|
- user() in draw.cpp.
|
2021-12-30 09:57:54 +01:00 |
|
Christoph Oelckers
|
42aa99d7f6
|
- deleted u in coolie.cpp.
|
2021-12-30 09:57:54 +01:00 |
|
Christoph Oelckers
|
9c68d14c74
|
- renamed u-> in coolie.cpp
|
2021-12-30 09:57:54 +01:00 |
|
Christoph Oelckers
|
fa59f90f92
|
- removed u variables in coolg.cpp
|
2021-12-30 09:57:54 +01:00 |
|
Christoph Oelckers
|
2458893528
|
- u-> in cheats.cpp and coolg.cpp
|
2021-12-30 09:57:54 +01:00 |
|
Christoph Oelckers
|
29d161dd67
|
- removed u variables in bunny.cpp
|
2021-12-30 09:57:54 +01:00 |
|
Christoph Oelckers
|
87100b1f50
|
renamed u-> in break.cpp and bunny.cpp
|
2021-12-30 09:57:53 +01:00 |
|
Christoph Oelckers
|
6597827458
|
- deleted all hu variables.
|
2021-12-30 09:57:53 +01:00 |
|
Christoph Oelckers
|
8fe11bd848
|
- replaced hu->
|
2021-12-30 09:57:53 +01:00 |
|
Christoph Oelckers
|
91a355a82e
|
- handle all hu = itActor.u();
|
2021-12-30 09:57:53 +01:00 |
|
Christoph Oelckers
|
86704b264e
|
- deleted nu variables.
|
2021-12-30 09:57:53 +01:00 |
|
Christoph Oelckers
|
d096eda3a9
|
- renamed all nu-> in weapon.cpp.
|
2021-12-30 09:57:52 +01:00 |
|
Christoph Oelckers
|
13e14553eb
|
- renamed all nu-> outside weapon.cpp.
|
2021-12-30 09:57:52 +01:00 |
|
Christoph Oelckers
|
38224f05b7
|
- all nu not referring to actorNew->u()
|
2021-12-30 09:57:52 +01:00 |
|
Christoph Oelckers
|
b49e3201ae
|
- several uses of tu and bu - almost all very minor stuff.
|
2021-12-30 09:57:52 +01:00 |
|
Christoph Oelckers
|
1ec6743f20
|
- replaced tu in bunny.cpp and draw.cpp
|
2021-12-30 09:57:52 +01:00 |
|
Christoph Oelckers
|
4dad58e557
|
- the final s() in SW.
|
2021-12-30 09:57:51 +01:00 |
|
Christoph Oelckers
|
6729dbd684
|
- almost done with s().
|
2021-12-30 09:57:51 +01:00 |
|
Christoph Oelckers
|
11a59055a4
|
- 15 more s() from weapon.cpp.
|
2021-12-30 09:57:51 +01:00 |
|
Christoph Oelckers
|
f02c402036
|
- 12 more from weapon.cpp
|
2021-12-30 09:57:51 +01:00 |
|
Christoph Oelckers
|
bd3aaea3b2
|
- big macro mess cleanup.
|
2021-12-30 09:57:51 +01:00 |
|
Christoph Oelckers
|
297921204f
|
- rename STD_RANDOM_RANGE
|
2021-12-30 09:57:50 +01:00 |
|
Christoph Oelckers
|
d957540258
|
- targeting stuff in weapon.cpp
|
2021-12-30 09:57:50 +01:00 |
|
Christoph Oelckers
|
85a814d379
|
- all of track.cpp and vis.cpp
|
2021-12-30 09:57:50 +01:00 |
|
Christoph Oelckers
|
dcb375a3c6
|
- all of sprite.cpp
|
2021-12-30 09:57:50 +01:00 |
|
Christoph Oelckers
|
b7c4ac55d1
|
- replaced all remaining sp = &actor->s().
|
2021-12-30 09:57:50 +01:00 |
|
Christoph Oelckers
|
5643f9b7f7
|
- deleted dead sp variables.
|
2021-12-30 09:57:50 +01:00 |
|
Christoph Oelckers
|
8a2908bc30
|
- eliminated the remaining SP_* spritetype function variants.
|
2021-12-30 09:57:49 +01:00 |
|
Christoph Oelckers
|
8ffc87134d
|
- track stuff
|
2021-12-30 09:57:49 +01:00 |
|
Christoph Oelckers
|
e782cc1c28
|
- deleted unused spritetype inlines.
|
2021-12-30 09:57:49 +01:00 |
|
Christoph Oelckers
|
7f07be0d6d
|
- - sector, sound, track, rotator
|
2021-12-30 09:57:49 +01:00 |
|
Christoph Oelckers
|
d62a65b6e3
|
- do not use sprite pointers in sound code.
|
2021-12-30 09:57:49 +01:00 |
|
Christoph Oelckers
|
6df8f8a537
|
- handle all fsp = &actor->s();
|
2021-12-30 09:57:48 +01:00 |
|
Christoph Oelckers
|
822c88c135
|
- handle all auto psp = &pp->Actor()->s();
|
2021-12-30 09:57:48 +01:00 |
|
Christoph Oelckers
|
8b5955d3dd
|
- the remaining s() in player.cpp
|
2021-12-30 09:57:48 +01:00 |
|
Christoph Oelckers
|
c7b80b80d8
|
- player warp functions.
|
2021-12-30 09:57:48 +01:00 |
|
Christoph Oelckers
|
188af0dbb3
|
- half of what's left of s() in player.cpp
|
2021-12-30 09:57:48 +01:00 |
|
Christoph Oelckers
|
959147c656
|
- smaller stuff
|
2021-12-30 09:57:48 +01:00 |
|
Christoph Oelckers
|
6d7337e41b
|
- the rest of light.cpp
|
2021-12-30 09:57:47 +01:00 |
|
Christoph Oelckers
|
2aba992d63
|
- most of lights.cpp, including turning the helper macros into functions.
|
2021-12-30 09:57:47 +01:00 |
|
Christoph Oelckers
|
eba5d222c0
|
- the remaining s()'s in jweapon.cpp
|
2021-12-30 09:57:47 +01:00 |
|
Christoph Oelckers
|
571dccda76
|
- jsector.cpp
|
2021-12-30 09:57:47 +01:00 |
|
Christoph Oelckers
|
ce7465869f
|
- vator.cpp cleanup.
|
2021-12-30 09:57:47 +01:00 |
|
Christoph Oelckers
|
35b4db39d7
|
- sp-> in vator.cpp
|
2021-12-30 09:57:47 +01:00 |
|
Christoph Oelckers
|
77308356ed
|
- sprite.cpp
|
2021-12-30 09:57:47 +01:00 |
|
Christoph Oelckers
|
843239d085
|
- SpriteSetup and related functions.
|
2021-12-30 09:57:46 +01:00 |
|
Christoph Oelckers
|
0c48b4b2c2
|
- over/under stuff in weapon.cpp
|
2021-12-30 09:57:46 +01:00 |
|
Christoph Oelckers
|
47b4c55a5c
|
- parts of sprite.cpp.
|
2021-12-30 09:57:46 +01:00 |
|
Christoph Oelckers
|
83a7b3ef1c
|
- parts of jsector.cpp
|
2021-12-30 09:57:46 +01:00 |
|
Christoph Oelckers
|
967385a87c
|
- rotator.cpp, slidor.cpp and a few single ones elsewhere.
|
2021-12-30 09:57:46 +01:00 |
|
Christoph Oelckers
|
8e8f59caa1
|
- refactored GetSpriteZOfMiddle (and all s() close by)
|
2021-12-30 09:57:45 +01:00 |
|
Christoph Oelckers
|
123e19e355
|
- the rest of draw.cpp
|
2021-12-30 09:57:45 +01:00 |
|
Christoph Oelckers
|
9cdf4db648
|
- the remaining sp-> in draw.cpp
|
2021-12-30 09:57:45 +01:00 |
|
Christoph Oelckers
|
3b26c634db
|
- parts of draw.cpp.
|
2021-12-30 09:57:45 +01:00 |
|
Christoph Oelckers
|
c61e4de409
|
- WarpCopySprite
|
2021-12-30 09:57:45 +01:00 |
|
Christoph Oelckers
|
dce8531c48
|
- all sp in player.cpp
|
2021-12-30 09:57:45 +01:00 |
|
Christoph Oelckers
|
c5af361564
|
- renamed sp-> in player.cpp.
|
2021-12-30 09:57:44 +01:00 |
|
Christoph Oelckers
|
f488b9220c
|
- deal with sp in player.cpp that do not use &actor->s()
|
2021-12-30 09:57:44 +01:00 |
|
Christoph Oelckers
|
ffb97eb261
|
- all s() from bunny.cpp + copysect.cpp.
|
2021-12-30 09:57:44 +01:00 |
|
Christoph Oelckers
|
9ad23631f5
|
- several s().
|
2021-12-30 09:57:44 +01:00 |
|
Christoph Oelckers
|
1e938e2b44
|
- deleted redundant sprite inlines.
All calls have been transitioned to actors.
|
2021-12-30 09:57:44 +01:00 |
|
Christoph Oelckers
|
8a1c602dc8
|
- 10 more s().
|
2021-12-30 09:57:43 +01:00 |
|
Christoph Oelckers
|
bdf29cf01e
|
- hs = &itActor->s();
|
2021-12-30 09:57:43 +01:00 |
|
Christoph Oelckers
|
6ce1f57b5e
|
- deleted all wp variables.
|
2021-12-30 09:57:43 +01:00 |
|
Christoph Oelckers
|
cc3c477992
|
- renamed all wp in jweapon.cpp and weapon.cpp
|
2021-12-30 09:57:43 +01:00 |
|
Christoph Oelckers
|
cd7f13c4ba
|
- all wp not referencing actorNew.
|
2021-12-30 09:57:43 +01:00 |
|
Christoph Oelckers
|
2398073529
|
- getting rid of wall variables named wp.
|
2021-12-30 09:57:43 +01:00 |
|
Christoph Oelckers
|
7bea7cdae1
|
- handle all wp referencing actor->s().
|
2021-12-30 09:57:42 +01:00 |
|
Christoph Oelckers
|
1afb985291
|
- renamed all wp referencing weapActor.
|
2021-12-30 09:57:42 +01:00 |
|
Christoph Oelckers
|
33c8668325
|
- deleted all np variables.
|
2021-12-30 09:57:42 +01:00 |
|
Christoph Oelckers
|
14ba7d24d2
|
- renamed all remaining np->
|
2021-12-30 09:57:42 +01:00 |
|
Christoph Oelckers
|
730c9e65e4
|
- renamed all np-> in weapon.cpp
|
2021-12-30 09:57:42 +01:00 |
|
Christoph Oelckers
|
5eb958938d
|
- renamed all np-> in sprite.cpp
|
2021-12-30 09:57:41 +01:00 |
|
Christoph Oelckers
|
b2d4375cde
|
- renamed all np-> in jweapons.cpp
|
2021-12-30 09:57:41 +01:00 |
|
Christoph Oelckers
|
08a98c3955
|
- renamed all np-> in bunny.cpp
|
2021-12-30 09:57:41 +01:00 |
|
Christoph Oelckers
|
0175d27ffa
|
- handle all 'np->' not referencing actorNew.
|
2021-12-30 09:57:41 +01:00 |
|
Christoph Oelckers
|
09294d7712
|
- deleted sp from _polymost.cpp
|
2021-12-30 09:57:41 +01:00 |
|
Christoph Oelckers
|
e1fdb6b7bf
|
- deleted all exp variables from weapon.cpp.
|
2021-12-30 09:57:41 +01:00 |
|
Christoph Oelckers
|
b5261b9fe1
|
- renamed exp-> in weapon.cpp
|
2021-12-30 09:57:40 +01:00 |
|
Christoph Oelckers
|
4395de8fb1
|
- deleted all sp variables from weapon.cpp.
|
2021-12-30 09:57:40 +01:00 |
|
Christoph Oelckers
|
b488361639
|
- more macros in weapons.cpp converted into functions.
|
2021-12-30 09:57:40 +01:00 |
|
Christoph Oelckers
|
39640a4870
|
- handle most sp function parameters.
Also de-macrofied ANG2SPRITE and ANG2PLAYER.
|
2021-12-30 09:57:40 +01:00 |
|
Christoph Oelckers
|
d8b0cbd031
|
- renamed all sp-> in weapons.cpp.
|
2021-12-30 09:57:40 +01:00 |
|
Christoph Oelckers
|
17810bc6cd
|
- the ones I missed.
|
2021-12-30 09:57:39 +01:00 |
|
Christoph Oelckers
|
a8d0e29a3b
|
- handle parts of weapon.cpp where sp is not used for actor->s()
|
2021-12-30 09:57:39 +01:00 |
|
Christoph Oelckers
|
b2fd05d182
|
- stuff in InitSwordAttack + InitHeartAttack
|
2021-12-30 09:57:39 +01:00 |
|
Christoph Oelckers
|
270afb5d49
|
- sp-> renaming and cleanup in rooms.cpp
|
2021-12-30 09:57:39 +01:00 |
|
Christoph Oelckers
|
49cc2b3cad
|
- quake.cpp plus SP_TAG13/14 cleanup
|
2021-12-30 09:57:39 +01:00 |
|
Christoph Oelckers
|
9aaaadefc3
|
- SpawnQuake
|
2021-12-30 09:57:39 +01:00 |
|
Christoph Oelckers
|
2b8b4f3fcc
|
- QuakeViewChange
|
2021-12-30 09:57:38 +01:00 |
|
Christoph Oelckers
|
7419c2e65b
|
- sp cleanup in sector.cpp
|
2021-12-30 09:57:38 +01:00 |
|
Christoph Oelckers
|
79a9278ff3
|
- rename sp-> in sector.cpp
|
2021-12-30 09:57:38 +01:00 |
|
Christoph Oelckers
|
212f07f7ff
|
- sp cleanup in skull.cpp, sumo.cpp, zilla.cpp, zombie.cpp
|
2021-12-30 09:57:38 +01:00 |
|
Christoph Oelckers
|
926b4f8ba9
|
- sp cleanup of ripper.cpp, ripper2.cpp, serp.cpp, skel.cpp.
|
2021-12-30 09:57:38 +01:00 |
|
Christoph Oelckers
|
639613297d
|
- globally replaced sp-> in several files.
No further cleanup yet.
|
2021-12-30 09:57:38 +01:00 |
|
Christoph Oelckers
|
dc7fecccd0
|
- globally replaced sp-> in spike.cpp
|
2021-12-30 09:57:37 +01:00 |
|
Christoph Oelckers
|
f58d4e2604
|
- globally replaced sp-> in skull.cpp
|
2021-12-30 09:57:37 +01:00 |
|
Christoph Oelckers
|
0d0d5366b1
|
- globally replaced sp-> in skel.cpp
|
2021-12-30 09:57:37 +01:00 |
|
Christoph Oelckers
|
bb4c0be15e
|
- globally replaced sp-> in serp.cpp
|
2021-12-30 09:57:37 +01:00 |
|
Christoph Oelckers
|
f6c32b10d4
|
- globally replaced sp-> in ripper2.cpp
|
2021-12-30 09:57:37 +01:00 |
|
Christoph Oelckers
|
67d82f63be
|
- globally replaced sp-> in ripper.cpp
|
2021-12-30 09:57:37 +01:00 |
|
Christoph Oelckers
|
ce6f6ff5d3
|
- globally replaced sp-> in _polymost.cpp
|
2021-12-30 09:57:37 +01:00 |
|
Christoph Oelckers
|
63fc668d57
|
- don't use auto when making local copies of TObjPtr.
|
2021-12-30 09:57:36 +01:00 |
|
Christoph Oelckers
|
1b1a81e2bc
|
- sp in ninja.cpp.
|
2021-12-30 09:57:36 +01:00 |
|
Christoph Oelckers
|
a3b539da28
|
- sp cleanup in miscactr.cpp.
|
2021-12-30 09:57:36 +01:00 |
|
Christoph Oelckers
|
5f187a3efb
|
- sp-> replacement in miscactr.cpp.
|
2021-12-30 09:57:36 +01:00 |
|
Christoph Oelckers
|
1d6b5e621d
|
- sp cleanup in jweapon.cpp.
|
2021-12-30 09:57:36 +01:00 |
|
Christoph Oelckers
|
b3b6001248
|
- sp-> replacements in jweapon.cpp
|
2021-12-30 09:57:36 +01:00 |
|
Christoph Oelckers
|
aeed726b59
|
- deleted sp assignments in processed files.
|
2021-12-30 09:57:35 +01:00 |
|
Christoph Oelckers
|
aac44b27b1
|
- sp cleanup in bunny.cpp.
|
2021-12-30 09:57:35 +01:00 |
|
Christoph Oelckers
|
1d76336045
|
- handle bp in break.cpp
|
2021-12-30 09:57:35 +01:00 |
|
Christoph Oelckers
|
47b51efdc6
|
- turning TEST_BOOL into overloaded functions.
|
2021-12-30 09:57:35 +01:00 |
|
Christoph Oelckers
|
5290939cbc
|
- break.cpp sp cleanup.
Also a few needed renamings.
|
2021-12-30 09:57:35 +01:00 |
|
Christoph Oelckers
|
06d33b8276
|
- partial conversion of SP_TAG3 to actors.
|
2021-12-30 09:57:35 +01:00 |
|
Christoph Oelckers
|
627a69570f
|
- turned all SP_TAGx macros into functions so that they can be overloaded with actor variants.
|
2021-12-30 09:57:34 +01:00 |
|
Christoph Oelckers
|
397d9b0d84
|
- made SP_TAG2 a function with an actor parameter.
|
2021-12-30 09:57:34 +01:00 |
|
Christoph Oelckers
|
5be1bc4de7
|
- made SP_TAG1 a function with an actor parameter.
|
2021-12-30 09:57:34 +01:00 |
|
Christoph Oelckers
|
40050f5008
|
- replaced sp-> in several files.
|
2021-12-30 09:57:34 +01:00 |
|
Christoph Oelckers
|
42a525692d
|
- fixed check on wrong actor in DoChemBomb.
|
2021-12-30 09:57:34 +01:00 |
|
Christoph Oelckers
|
514c3ffb10
|
- cameraactor in _polymost.cpp
|
2021-12-30 09:57:33 +01:00 |
|
Christoph Oelckers
|
4caee272ef
|
- some non 'actor' sp replacements in weapon.cpp.
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2021-12-30 09:57:33 +01:00 |
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Christoph Oelckers
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76809965ad
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- some sp replacements as preparation for replacing most of 'actor->s()'.
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2021-12-30 09:57:33 +01:00 |
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Christoph Oelckers
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ca14c809f9
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- cleaned up some random crap with loops and bad variable types I just randomly found.
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2021-12-30 09:57:33 +01:00 |
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Mitchell Richters
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0bb4ec7c33
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- SW: Ensure pp in analyzesprites() is always initiated as the console player.
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2021-12-30 09:57:32 +01:00 |
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Mitchell Richters
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c26b5d2303
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- SW: Clean up local functions variables to prevent redefinition conflicts.
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2021-12-30 09:57:31 +01:00 |
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Christoph Oelckers
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395a269feb
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- globally replaced ->u()->.
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2021-12-30 09:57:30 +01:00 |
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Christoph Oelckers
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82b883e461
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- SW: replaced u() in ai.cpp.
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2021-12-30 09:57:30 +01:00 |
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Christoph Oelckers
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b55e46ec6d
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- ai.cpp cleanup.
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2021-12-30 09:57:30 +01:00 |
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Christoph Oelckers
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ed8b4100f6
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- SW: replace s() in ai.cpp.
Also a bit of inline cleanup to make it compile again.
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2021-12-30 09:57:30 +01:00 |
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Christoph Oelckers
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8d5bffc280
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- SW: some inline cleanup.
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2021-12-30 09:57:29 +01:00 |
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Christoph Oelckers
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810ab29898
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- SW: non 'actor' cases of s() in ai.cpp.
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2021-12-30 09:57:29 +01:00 |
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Christoph Oelckers
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6c97912220
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- SW: replace all u()'s in actor.cpp
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2021-12-30 09:57:29 +01:00 |
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Christoph Oelckers
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c9628e2034
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- partial cleanup of SW's macro mess.
Renamed some functions to give them better names and converted more macros into functions or constants
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2021-12-30 09:57:28 +01:00 |
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Christoph Oelckers
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394f06baa0
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- SW: converted 1/3 of the #defines in names2.h into enums.
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2021-12-30 09:57:28 +01:00 |
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Christoph Oelckers
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92f2182e6e
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- SW: all s() in actor.cpp
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2021-12-30 09:57:28 +01:00 |
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Christoph Oelckers
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c4c6c1def1
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- fix GCC warning.
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2021-12-30 09:57:18 +01:00 |
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Christoph Oelckers
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6766a5922a
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- pass actors to calcChaseCamPos.
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2021-12-30 09:57:18 +01:00 |
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Christoph Oelckers
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09634c4993
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- use actors instead of sprites in the new renderer's API.
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2021-12-30 09:57:15 +01:00 |
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Mitchell Richters
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c01fab8c6c
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- Fix compilation.
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2021-12-30 09:57:13 +01:00 |
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Christoph Oelckers
|
d0143db8fe
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- got rid of sx() and sm() inlines.
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2021-12-30 09:57:13 +01:00 |
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Christoph Oelckers
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f67e39450e
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- deal with a handful of s() uses that do not match the more common patterns.
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2021-12-30 09:57:13 +01:00 |
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Mitchell Richters
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6423684bfb
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- SW: Replace PLAYERstruct oposz with opos.Z calls.
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2021-12-30 09:57:09 +01:00 |
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Mitchell Richters
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a2f2cc489a
|
- SW: Replace PLAYERstruct oposy with opos.Y calls.
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2021-12-30 09:57:08 +01:00 |
|
Mitchell Richters
|
ae50767c70
|
- SW: Replace PLAYERstruct oposx with opos.X calls.
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2021-12-30 09:57:08 +01:00 |
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Mitchell Richters
|
05a4ad4729
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- SW: Replace PLAYERstruct posz with pos.Z calls and eliminate PLAYERstruct pos union.
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2021-12-30 09:57:08 +01:00 |
|
Mitchell Richters
|
ae3369d2a3
|
- SW: Replace PLAYERstruct posy with pos.Y calls.
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2021-12-30 09:57:08 +01:00 |
|
Mitchell Richters
|
3a0ee322ae
|
- SW: Replace PLAYERstruct posx with pos.X calls.
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2021-12-30 09:57:07 +01:00 |
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